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Posted by PlayStation Blog Jun 12 2010 04:32 GMT
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Today we’re proud to present the first gameplay trailer for Killzone 3. What you are about to see is a trailer made completely out of in-game footage, taken from the game’s fourth mission, called “Frozen Shores.”

Killzone 3 will take you to dangerous new corners of the Helghast home planet, and reveal that its environments are far more diverse than ISA Command had previously believed. In addition to the larger and more varied environments, Killzone 3 also introduces a brutal melee system and plenty of awesome new battle gear, including the Helghast jetpack and the WASP missile launcher demonstrated in the trailer.

Enjoy the new gameplay trailer, and please let us know what you think in the comments!


Video
Posted by Joystiq Jun 12 2010 05:30 GMT
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Sony continues to show more and more of its E3 goods before the annual gaming convention even starts. GameTrailers TV revealed the first gameplay trailer to Killzone 3. And as teased, it features jet-packs in a snowy, wintry world.

Posted by Joystiq Jun 03 2010 18:30 GMT
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Sony and Guerrilla Games have updated the official Killzone 3 website with a short teaser trailer for the game -- one which places a heavy focus on the "brutal melee system" we were introduced to during our preview last week. Check out the trailer above, and watch as series protagonist Sev applies tremendous amounts of force to Helghast troopers using his feet, elbows, knees and rifle. We can't help but marvel at the structurally questionable pile of pummeled dudes he's built. Seriously, that must have taken a while.

It's a pretty stylish trailer, though the ending just leaves us confused. Why would he don one of the Helghast's iconic, glowy-eyed helmets? It cannot smell good in there.

Posted by IGN Jun 03 2010 17:02 GMT
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Come see the brutality this game is going for.

Video
Posted by Kotaku Jun 03 2010 16:20 GMT
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#clips Celebrating the relaunch of the official Killzone website, Sony delivers the first trailer for Killzone 3, showing off the game's brutal new melee system. Looks painful! More »

Posted by IGN May 31 2010 06:54 GMT
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Killzone 2 was a good start, but now it's time for Guerrilla to amp it up.

YouTube
Posted by Kotaku May 28 2010 06:30 GMT
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#killzone Here's your first look at Killzone 3 in action! Sorry it's not in 3D. And sorry there's no sound. And sorry it looks like it was shot in a strip club. More »

Posted by IGN May 27 2010 21:26 GMT
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Get the 411 on jetpacks, 3D and more from Guerrilla Games.

Video
Posted by PlayStation Blog May 27 2010 20:02 GMT
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What’s going to change in Killzone 3? The answer: a LOT.

Fresh off their European Killzone 3 media event, Guerrilla Games dropped into San Francisco to unveil Killzone 3 to the North American press for the first time last night, 3D TVs en tow.

I grabbed a few moments (well, 11 minutes, actually) with Guerrilla Games‘ Senior Producer Steven Ter Heide to talk jetpacks, fan requests, new Helghast foes, and how Killzone 3 will improve upon Killzone 2 in terms of graphics, controls, combat, and more.


Posted by Kotaku May 27 2010 19:00 GMT
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#ps3 Killzone developer Guerrilla Games and Sony showed off the first playable version of the PlayStation 3's next entry in the series, a Killzone that feels familiar, but much improved, a bigger world with smarter enemies. Oh, and stereoscopic 3D. More »

Posted by Joystiq May 27 2010 20:01 GMT
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Following yesterday's presentation by Guerrilla Games at a San Francisco media event, in which the developer outlined its ambitious plans for Killzone 3, I played two sections of the featured demo. Described as "extremely early" by Guerrilla and Sony staff, the segment I played, "Frozen Shores," is actually a level from later in the game's campaign. It takes place in the frigid Helgan arctic, which is home to iced-over oil rigs and, according to the mission description, an arms factory.

I headed toward one of the rigs, riding in on an Intruder dropship. I manned a gun turret during this on-rails sequence, picking off enemies and destroying sections of the oil rig as the ship swerved to avoid enemy fire. Massive pieces of the rig bent, collapsed and fell into what I can easily say is the best-looking ocean I've ever seen in a game. The scene was stirring, if not somewhat bleak due to the near absence of color in this stark world.

As ISA Intruders seem wont to do, the one I was on crashed, kicking off the on-foot majority of the mission. Thus began a gameplay sequence so incredibly intense that I was barely able to focus any attention on surveying the details in an attempt to draw distinctions between this experience and Killzone 2. It was all a blur of red, white and glowing eyes. Blood soaked into the snow and oil barrels exploded all around, as those creepy Helgast goggles haunted the scene.

Posted by Joystiq May 27 2010 06:00 GMT
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Guerrilla Games showed Killzone 3 in action for the first time tonight at an event in San Francisco. Managing director Hermen Hulst was on hand to lay out some key details about the sequel -- unfortunately, any sort of release date wasn't among them.

Saying that the team was inspired by the ambition exhibited by other Sony Worldwide Studios releases, specifically Uncharted 2 and God of War 3, Hulst detailed planned improvements across the board for Killzone 3. Chief among them is more variety in environments, weapons, vehicles and enemies. Promising more epic, unique moments throughout, he pointed out that the first three minutes of the demo featured more cinematics and scripted events than the entire first level of Killzone 2.

We'll be delivering our full hands-on with the game at noon PDT, but for now you can read on after the break for more on Killzone 3's new environments, weapons and more.

Posted by Joystiq May 27 2010 06:00 GMT
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Guerrilla Games showed Killzone 3 in action for the first time tonight at an event in San Francisco, and Joystiq was there. Managing director Hermen Hulst was on hand to lay out some key details about the sequel -- unfortunately, any sort of release date wasn't among them.

Saying that the team was inspired by the ambition exhibited by other Sony Worldwide Studios releases, specifically Uncharted 2 and God of War 3, Hulst detailed planned improvements across the board for Killzone 3. Chief among them is more variety in environments, weapons, vehicles and enemies. Promising more epic, unique moments throughout, he pointed out that the first three minutes of the demo featured more cinematics and scripted events than the entire first level of Killzone 2.

We'll be delivering our full hands-on with the game at noon PDT, but for now you can read on after the break for more on Killzone 3's new environments, weapons and more.

Posted by Joystiq May 27 2010 06:00 GMT
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Guerilla Games showed Killzone 3 in action for the first time tonight at an event in San Francisco, and Joystiq was there. Managing director Hermen Hulst was on hand to lay out some key details about the sequel -- unfortunately, any sort of release date wasn't among them.

Saying that the team was inspired by the ambition exhibited by other Sony Worldwide Studios releases, specifically Uncharted 2 and God of War 3, Hulst detailed planned improvements across the board for Killzone 3. Chief among them is more variety in environments, weapons, vehicles and enemies. Promising more epic, unique moments throughout, he pointed out that the first three minutes of the demo featured more cinematics and scripted events than the entire first level of Killzone 2.

We'll be delivering our full hands-on with the game at noon PDT, but for now you can read on after the break for more on Killzone 3's new environments, weapons and more.

Posted by Kotaku May 25 2010 11:30 GMT
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#killzone Naughty Dog, the studio responsible for the Uncharted series, doesn't just do Nathan Drake and sexy ladies. It's also lending a helping hand on upcoming shooter Killzone 3. More »

Posted by Kotaku May 24 2010 19:40 GMT
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#playstation3 Killzone 3 is coming to the PlayStation 3 in dazzling 3D, an exciting revelation made doubly official by Sony Computer Entertainment Europe and a trio of new screens that show off the game's frosty jetpack-filled action. More »
Shrowser
Yes.
I really hope they tighten up the controls a little bit.
And maybe make the ISA look a little more cool in multiplayer so people would actually play as them.

Posted by Joystiq May 24 2010 19:36 GMT
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Guerrilla Games recently held a small press event in Amsterdam where the studio finally and officially announced Killzone 3. PlayStation.Blog's James Gallagher recently reported a handful of the revelations made during the event, confirming a few of the features mentioned by forum who managed to grab early editions of GamePro's Killzone 3-centric July issue, which is due out on news stands June 1.

Most of these details we heard last week -- for instance, the game will be in 3D, and will feature jetpacks, which seems like one heck of a winning combination to us. You can check out the first handful of screens from the title in the gallery below -- rest assured, we'll be getting a lot more once the game is undoubtedly featured during Sony's E3 2010 press conference.

Posted by PlayStation Blog May 24 2010 17:05 GMT
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Well, the title pretty much says it all, doesn’t it?

Our friends in Europe (“where the history comes from”) recently held an event where journalists went hands-on with Killzone 3… in 3D. SCEE’s James Gallagher was there, and he’s got what you want to know: details.

Earlier this month I made my first trip to Amsterdam and while I didn’t get chance to visit the Van Gogh Museum, I did get a different sensory treat: I got to play Killzone 3 in 3D.

The select group of journalists invited had little idea of what to expect as they climbed the stairs to a private cinema in Amsterdam’s Melkweg, but soon Hermen Hulst, Managing Director of Guerrilla Games, took to the podium and revealed all.

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Killzone 3 picks up where its predecessor left off and it’s a much grander experience in terms of scale and ambition. There will be more variety, more enemy types, massive environments and a broader vision of the planet Helghan and its many terrains. The presentation closed with a beautifully violent video montage of the Brutal Melee attacks, which are the new close range attacks.

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I caught up with Hermen after his presentation to ask how community feedback has shaped Killzone 3.

“As you may know, we are always in close contact with the Killzone community,” he said. “The response to Killzone 2 has been fantastic but there is a general response that it had too many ‘corridors.’ We have to temper that with the knowledge that many players really enjoy that gameplay style. Our plan is to solve this dilemma with huge variation in gameplay styles.

“We had plenty of variety in Killzone 2 but much of it was introduced in the second half of the game. This time around, right from the start every new level has its own distinct feel.”

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The level playable at the show was set in an arctic environment and introduced a number of new gameplay elements. One of the most eye-catching is the new jet packs: first you must fight off three Jetpack Troopers, who are quick and heavily armed. Once you defeat them, you discover a spare jetpack that you can strap yourself into. It works like an exaggerated jump, allowing you to soar high into the air and use the forward thrust twice before having to land, and opens up the possibilities for platforming and aerial combat.

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“If you remember, the Jetpack Troopers were in Killzone: Liberation on PSP and we’ve always wanted to bring them back,” explained Hermen. “When you include aerial combat you obviously need plenty of space so the much bigger levels in Killzone 3 have presented us with the opportunity to include this enemy.”

The story is an important part of the Killzone experience so I asked him to set the scene. Warning: there’s a Killzone 2 spoiler in his response.

“We recognise how important the story is in Killzone games,” he replied, “and we’re making great leaps forward with character development and the quality of the dialogue and the writing. We’re going all-out to make Killzone 3 a rounded experience on all fronts.

“So with Visari gone, there’s a power vacuum on Helghan where figures like Stahl, the head of the Helghan weapon producer, are vying for power. Essentially, the surviving ISA soldiers are caught in the middle of a catfight when what they really need is to get the hell off the planet and return to Vekta.

“On the ground, this political situation changes the nature of the conflict. The Helghan are now in the ascendency and they are bringing a great deal of new technology to the fray. The result for the player is that you’ll be encountering new weapons and enemy types with their own distinct behaviour.”

Finally, I was told beforehand that we wouldn’t be mentioning multiplayer at this particular event but I knew you wouldn’t forgive me if I didn’t at least broach it, so I asked how much of the team’s energy is going into this component.

“We always refer to multiplayer as ‘the other half of the game’,” he said, “meaning that it’s just as important to us as single player. It’s an area on which we have key individuals working and I can promise true innovation. Right now we’re looking through all of the feedback we received on Killzone 2, particularly around accessibility.”

I came away with so many thoughts and impressions from the event that I feel like I could write a short novel. Head to over to eu.playstation.com to read an impressions piece that I wrote, which goes into more detail on the incredible stereoscopic 3D. Feel free to ask questions in the comments; I have more info and quotes from Hermen that I can drop in there where relevant.

Thanks, James. As you (and I) salivate over these impressions from Europe, know that we’ll have our own take on things coming very soon. Anything more you’d like to know about Killzone 3? Ask away below and we’ll save those answers for our next post.


Posted by IGN May 24 2010 15:00 GMT
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Drag me to Helghan – our first look at Guerrilla's killer sequel.

Posted by Kotaku May 22 2010 01:00 GMT
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#ps3 A promise is a promise. Killzone 3 is coming to the PlayStation 3 and it has a few tricks up its sleeve, including the addition of jet packs and an option to play the first-person shooter in full 3D. More »

Posted by IGN May 22 2010 00:14 GMT
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Posted by Joystiq May 21 2010 23:45 GMT
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One of Sony's major E3 titles has been revealed slightly ahead of time. Sony and Guerrilla Games are delivering on Jack Tretton's impromptu promise: Killzone 3 is real, and you'll be able to see it for yourself in the July issue of GamePro, on shelves June 1. A subscriber spilled the Helghan beans on the GameSpot forums, also revealing that the game is playable in 3-D, with the effect requiring the use of glasses (oh, and a 3-D-capable television). GamePro has confirmed the cover story to Joystiq.

That means that Killzone 3 is going to be a showpiece for Sony's 3-D technology, and therefore we should probably expect to hear a lot about it at the company's E3 presentation.

Posted by IGN Mar 22 2010 04:50 GMT
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Jack Tretton promises third title. Says Sony has big plans for E3.