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Posted by IGN Apr 21 2011 19:50 GMT
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Toronto, Ontario, Canada - It's time to put up or shut-up in the toughest competitive online video game tournament yet, as Virgin GamingTM today announced it is partnering with Sony Computer Entertainment America LLC ("SCEA") and Edge Shave Gel to present the "KZ3 Get Your Edge $40,000 Challenge". ...

Posted by Joystiq Apr 15 2011 06:00 GMT
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If a Killzone enthusiast wanted to recreate the action of his or her beloved shooter franchise on the carpeted floor of their living room, their only option used to be the one and only action figure that came in the Killzone 3 Helghast Edition. We suppose they could have also strapped a tiny gas mask on a Barbie and used their imagination as well -- thankfully, that kind of roleplaying is no longer necessary: PlayStation Blog has announced that a line of two new figures have arrived from DC Unlimited.

The intricately decorated and articulated figures are modeled after the Helghast Assault Infantry and Helghast Sniper, and are pictured above. If you like what you see, you can grab the toys at your local toy retailer -- or on Amazon, which is kind of like a universally local toy retailer.

Posted by Joystiq Apr 05 2011 23:45 GMT
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You've shot a man in every place, but you've run out of locations in which to shoot him. Fortunately, there's no greater marriage of domains and bullet-riddled defeat than in Killzone 3, which is set to receive a downloadable map pack after tomorrow's European PSN update. North American PSN users can expect it on Tuesday, April 12.

The "Steel Rain" DLC contains "Junkyard," a Guerrilla Warfare map that'll amass even more detritus from demolished jetpacks and toppled exoskeletons, and "Stahl Arms," a Warzone map set in a Helghan weapons manufacturing plant. Between the two battlefields, you're getting a basic glimpse at the dooming, doomed life of a gun.

The two-pack will be free to PlayStation Plus subscribers during the first month of availability, and will otherwise cost €4,99 ($4.99 on the US store).

Posted by Joystiq Mar 28 2011 21:20 GMT
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Not since Command & Conquer's Kane have we seen overacting of such brilliance as that exhibited in the new Killzone origin story clip. Two friends, one ISA and one Helghan, have their friendship torn asunder ... in the name of war. Check it out after the break.

Posted by Joystiq Mar 28 2011 21:20 GMT
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Not since Command & Conquer's Kane have we seen overacting of such brilliance as that exhibited in the new Killzone origin story clip. Two friends, one ISA and one Helghan, have their friendship torn asunder ... in the name of war. Check it out after the break.

Posted by Joystiq Mar 28 2011 21:20 GMT
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Not since Command & Conquer's Kane have we seen overacting of such brilliance as that exhibited in the new Killzone origin story clip. Two friends, one ISA and one Helghan, have their friendship torn asunder ... in the name of war. Check it out after the break.

Posted by Joystiq Mar 28 2011 21:20 GMT
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Not since Command & Conquer's Kane have we seen overacting of such brilliance as that exhibited in the new Killzone origin story clip. Two friends, one ISA and one Helghan, have their friendship torn asunder ... in the name of war. Check it out after the break.

Posted by Joystiq Mar 28 2011 21:20 GMT
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Not since Command & Conquer's Kane have we seen overacting of such brilliance as that exhibited in the new Killzone origin story clip. Two friends, one ISA and one Helghan, have their friendship torn asunder ... in the name of war. Check it out after the break.

Posted by Joystiq Mar 28 2011 21:20 GMT
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Not since Command & Conquer's Kane have we seen overacting of such brilliance as that exhibited in the new Killzone origin story clip. Two friends, one ISA and one Helghan, have their friendship torn asunder ... in the name of war. Check it out after the break.

Posted by Joystiq Mar 28 2011 21:20 GMT
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Not since Command & Conquer's Kane have we seen overacting of such brilliance as that exhibited in the new Killzone origin story clip. Two friends, one ISA and one Helghan, have their friendship torn asunder ... in the name of war. Check it out after the break.

Posted by Joystiq Mar 28 2011 21:20 GMT
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Not since Command & Conquer's Kane have we seen overacting of such brilliance as that exhibited in the new Killzone origin story clip. Two friends, one ISA and one Helghan, have their friendship torn asunder ... in the name of war. Check it out after the break.

Posted by Joystiq Mar 28 2011 21:20 GMT
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Not since Command & Conquer's Kane have we seen overacting of such brilliance as that exhibited in the new Killzone origin story clip. Two friends, one ISA and one Helghan, have their friendship torn asunder ... in the name of war. Check it out after the break.

Posted by Joystiq Mar 28 2011 21:20 GMT
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Not since Command & Conquer's Kane have we seen overacting of such brilliance as that exhibited in the new Killzone origin story clip. Two friends, one ISA and one Helghan, have their friendship torn asunder ... in the name of war. Check it out after the break.

Posted by Joystiq Mar 28 2011 21:20 GMT
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Not since Command & Conquer's Kane have we seen overacting of such brilliance as that exhibited in the new Killzone origin story clip. Two friends, one ISA and one Helghan, have their friendship torn asunder ... in the name of war. Check it out after the break.

Posted by Kotaku Mar 28 2011 18:00 GMT
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#video The escalating conflict between the ISA and the Helghast plays out on a much smaller scale in Killzone Universe, a live-action short that shows a friendship torn apart by impending war. More »

Posted by Kotaku Mar 21 2011 10:00 GMT
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#art Killzone and Killzone 2 were drab, bleak affairs. Killzone 3, on the other hand, dared to add a little colour to the series, a decision that paid off in the end. More »

Posted by IGN Mar 17 2011 16:00 GMT
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Killzone 3 is an obvious conflation of the two World Wars, a parable about colonialism, competition for resources, xenophobia, and the wounded national pride of a totalitarian society. The interactive language is a sloggish incarnation of the weight of war, a first person shooter with wobbly move...

Posted by Kotaku Mar 14 2011 19:20 GMT
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#gameface Events like last weekend's PAX East lend themselves to video game crossovers you'd never see outside of real life. More »

Posted by PlayStation Blog Mar 10 2011 21:30 GMT
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Killzone 3 invaded store shelves on February 22nd and thanks to you, it’s a hit!

To show our thanks, we’ve decided to throw another contest for the fans. But this time around we wanted to do something totally different.

Behold the ACIDplanet.com “Killzone 3 Remix Contest”! Now’s your chance to give a Killzone 3 music track your own unique twist all while having the opportunity to win a ton of great prizes such as a Killzone 3 Limited Helghast Edition, Sony MP3 Walkman, Vegas Pro software, ACID Pro software and much more.

Starting today, March 10 through April 21, 2011, ACIDplanet.com will be holding a “Killzone 3 Remix Contest,” where you’ll need to create your own unique remix of an original track from the Killzone 3 soundtrack, “Stahl Arms Battle” composed by Dutch musician, Joris de Man.

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How To Enter

First, create your remix of “Stahl Arms Battle.” If you don’t already have ACID software, download the free ACID XPRESS software. Next, download some of the loops. Using the ACID music creation software, paint the loops into your remix. When you’re finished simply click the “Upload My Entry” button. Upload your track, and you’ve entered the contest.

At the end of the contest, Joris de Man himself will choose One (1) Grand Prize winner and (2) second place runner-ups.

Prizes

One (1) Grand Prize winner will receive:

  • Limited Helghast Edition Killzone 3 (MSRP $300)
  • Vegas Pro software (MSRP $699)
  • ACID Pro software (MSRP $499)
  • Twenty (20) Loop Libraries (MSRP $1400)
  • Sony MP3 Walkman (MSRP $159)

Two (2) second place runners-up will receive:

  • Killzone 3(MSRP $59.99)
  • ACID Music Studio software (MSRP $69.99)
  • Ten (10) Loop Libraries (MSRP $700)

Rules

  • The contest begins Thursday, March 10, 2011.
  • All entries must be fully uploaded by 12:00 a.m. midnight PST on Thursday, April 21, 2011.
  • Entrants must be at least 17 years of age.
  • Entrants must provide accurate contact information for the purpose of contacting winners.
  • Click here for full details including official contest rules and eligibility.

With that said and no time to waste, visit ACIDplanet.com and get mixing.

Also be sure to check out the Killzone 3 soundtrack in its entirety on the PlayStation Store. The intense drama, savage fighting and mind-blowing cinematic visuals of Killzone 3 are complemented by this original 34-track score, composed by Joris de Man and performed by the Nimrod Session Orchestra at the Abey Road Studios in England. Available now on the PlayStation Store for only $4.99.


Posted by Kotaku Mar 09 2011 19:30 GMT
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#religion Few video games deal with the touchy subject of religion seriously. When they do, they often deal with the more fantastical outlying bits of different faith systems, like last year's Dante's Inferno, or the upcoming El Shaddai: Rise of the Metatron. Rarely do we see games that hunker down and deal with real questions of faith and the questions that surround faith. More »

Posted by Joystiq Feb 28 2011 14:00 GMT
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Killzone 3 may have beaten the other high-profile FPS premiere of the week, Bulletstorm, on the UK charts, but it couldn't out-debut its predecessor, Killzone 2. According to Chart-Track, Killzone 3 is the "14th fastest-selling" Sony title in regards to first week sales, Killzone 2 is fifth.

Third and fourth are the usual shooty-kicky business, as Call of Duty: Black Ops and FIFA 11 take those spots, respectively. Last week's almost top title, Marvel vs. Capcom 3: Fate of Two Worlds, slipped from second to seventh.

Where's Just Dance 2, you ask? In fifth, of course. Unstoppable beast!

Posted by IGN Feb 28 2011 11:24 GMT
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Bulletstorm beaten to top spot by Sony exclusive.

YouTube
Posted by Kotaku Feb 28 2011 08:00 GMT
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#video This short fan film, by YouTube user pwnisher, isn't a piece of sponsored Killzone 3 marketing. But it's so impressive it could easily pass as one. More »

Posted by IGN Feb 26 2011 10:00 GMT
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Developer Guerrilla dishes out essential multiplayer tips for Killzone 3.

Posted by Kotaku Feb 25 2011 16:00 GMT
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#review Killzone 3 is at its best when it's most unrecognizable. More »

Posted by IGN Feb 25 2011 12:05 GMT
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Bulletstorm and Kirby's Epic Yarn also hitting shops this week.

Video
Posted by GameTrailers Feb 22 2011 23:43 GMT
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From the hardcore player to the newcomers, get the inside info on how Killzone 3 brings a variety of ways to play for everyone in this interview with Managing Director Hurman Hulst of Guerrilla Games!

Posted by IGN Feb 22 2011 13:12 GMT
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Killzone 3 raises the bar with new weapons, vehicles, and environments, including stereoscopic 3D and PlayStation Move compatibility.

Posted by Giant Bomb Feb 22 2011 01:00 GMT
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Platform: (PS3)

4 out of 5


 You'll spend a bit of time manning turrets or driving vehicles in the campaign. Killzone 3 picks up right where Killzone 2 left off in more ways than one. The campaign is a direct continuation of the previous game, picking up mere moments after you received a new reason to want to put a bullet in Rico's head. The design and structure of the game, also, feels like they're resuming where the last game left off. If you didn't play Killzone 2 after the "high precision" option was patched in, Killzone 3 will feel dramatically different, like a much faster game. If you kept current with the patches, it'll feel largely identical, with some of the same issues found in Killzone 2 sticking out more here if only because of their age. The major improvement is a bump up in graphical quality. When you consider how nice Killzone 2 looked when it launched two years ago, that's a substantial benefit.

After some quick tutorializing, the game drops you back into the boots of Tomas "Sev" Sevchenko of the ISA. You've just witnessed the death of the Helghast leader and it's time to get the heck out of there. But the evacuation process goes completely sideways and Sev, Rico, and a group of other ISA soldiers are stranded. The bulk of Killzone 3 deals with the marooned troops biding their time and waiting for the right time to pick up the fight and escape the enemy's planet. Most of the actions you take are very standard first-person-shooter goals. You'll attempt to secure a convoy, you'll take to high ground to defend ground-based troops with a sniper rifle, you'll destroy enemy installations, and so on. And, for the most part, it's fine, if a bit rote. The game's pacing is very stuttery as the game jumps from action to cutscene to action a little too often, and occasionally the story doesn't slow down to explain itself, like one portion of the game where you go from an on-foot cutscene to suddenly manning the turret in a vehicle that seems like it just kind of came out of nowhere. The game has a few of these turret sequences, and some of the game's biggest climactic moments are, unfortunately, seen from behind the controls of a mounted weapon. Add to that a real punch-out kind of "big explosion followed immediately by end credits" ending and it's easy to find disappointment in the campaign.

That's not to say that the action is bad. The battlefields that you'll cross while playing through the campaign look great, and the enemies are usually reasonably fun to kill. The weapon loadout has changed a bit this time around, allowing you to carry a heavy weapon while still carrying an assault rifle or shotgun, making heavy weapons more useful. So you'll grab light machine guns, snap turrets off of their mounts, and find rocket launchers, boltguns, and other military hardware that helps keep the combat exciting. It's just annoying that Killzone 3's campaign doesn't seem to care about continuity or finding interesting ways to tell its story. One of the coolest moments--the game opens with you controlling a man in Helghast armor and ends with a climactic moment before giving you a "six months earlier" cut back to where the story actually begins--is undercut when you revisit that same moment later on in the story and it unfolds completely differently than it did when you were there the first time. With the developers not bothering to care enough about their fiction to create what could have been a cool moment the second time around, it instead comes off as if a few people working on the levels didn't communicate well enough to synch up the action.

 You'll still want to shoot them in the head, if you can. As in Killzone 2, you'll usually roll with an AI-controlled partner or two, and if you or one of your teammates goes down in battle, you can revive each other. There are still too many cases in Killzone 3 where you seem to have been brought down in a clear area that wouldn't take Rico long to get into and heal you, but instead he just screams "I can't reach you!" and you're left to die and return to the last checkpoint. It's a sound idea that still ends up causing more frustration than it avoids. The game offers a cooperative campaign, which mitigates this specific issue, but it's only available in an offline, split-screen form, which is a little ridiculous in this day and age.

And then there's the multiplayer. It's real, proper multiplayer for up to 24 players online, though you can also play all of the modes and maps with bots by yourself, if you like. The "botzone" is also useful because it lets you see and try all of the various gear that you can unlock for the different classes in Killzone 3. Since you'll earn one unlock point for each level of experience gained when playing online, and later weapons cost three points to open up, it's worth spending some time with the bots first, if only to avoid a situation where you're unlocking weapons you won't actually like. That third medic weapon, which is silenced and shoots three-shot bursts, isn't for everyone. Those are points that you could also spend to allow your engineer class to build turrets more quickly or increase the effective range of the infiltrator's disguise ability. Point being, the classes give you a range of different ways to play the game that should fit a variety of play styles. Classes are a little less configurable than they've been in the past, though, as the unlocks are limited to the class they were designed for. You can't mix-and-match badges to form a class that can revive players and rebuild supply points, for example. In-game actions can reward you with ribbons that give you a bonus for the rest of that match, so you can unlock faster aim abilities or double XP on kills by performing specific tasks. The effect is similar to the Call of Duty perk system, but they're completely temporary and usually doled out for good behavior, like completing objectives in a team match or getting a lot of assists.

Killzone 3 gets down to business with three multiplayer modes. Guerilla Warfare is the game's way of saying "Team Deathmatch." Warzone, which rolls a lot of standard objective-based modes into one big game that randomly rotates through objectives every five minutes or so, is still the coolest mode in the game, and it's a great way to keep players on their toes. Operations mode is an attack-and-defend mode where one team is trying to complete various objectives while the other is always on defense. As the objectives are met or failed, cutscenes are played showing the players on both teams engaged in moving a crane or executing prisoners or whatever that specific objective was tied to in the "story" of that match. Those cutscenes make it cooler than the average assault-style mode, but since one team is always attacking and the other is always defending, it doesn't keep players on their toes quite as much as Warzone does.

And here are some more shots of the Helghast looking menacing.  The multiplayer in Killzone 3 is less configurable than it was in the previous game. For players who set up Killzone 2 Warzone matches and reduced them to one or two specific game types and restricted the use of certain weapons and badges, this will be disappointing. But if you were tired of trying to jump into a game and having to sift through a list of servers before finding one that was actually playing Warzone "properly," you'll be pleased to know that you can't turn anything off. In fact, you can't even "create" a match at all anymore. The only options are the game modes, and once you're in there, the only option is "find match." Once you're in the game, you'll find that the squad concepts used in Killzone 2 are gone. There are still "squads" in the game, but these are temporary groups of up to eight players that exist outside of the action, sort of like Halo's party system. This means that you can't fill a whole match with your friends, as there's no private match option. This seems like something of an oversight.

But the main action is still just as satisfying as it was last time around, with a few new situations to deal with. Some maps contain jet packs, which you can use to boost up into the air and float slowly back down to the ground. Jet packs are also outfitted with heavy machine guns with infinite ammo, making them effective if you want to just turn yourself into a mobile turret. Some maps also contain mechs, which players can get in and pilot. As you might expect, the mechs are a little bulky, but they dish out a ton of damage and can withstand a lot, as well. Both of these things turn up in the single-player campaign for a bit, but are more interesting in multiplayer situations.

The game looks great, with tons of action going on in the backgrounds and skies above you as you make your way through the game. The multiplayer maps also look great, with some locations coming from portions of the campaign. The "British Space Nazi" motif of the Helghast continues unabated with lots of insidious-sounding characters, not the least of which is Jorhan Stahl, one of the bad guys in the campaign. He's voiced by Malcolm McDowell, who does a really great job. The ISA side of things has some good voice work, too, including James Remar as Captain Narville and Andrew Bowen as Sevchenko.

 Stahl's as evil as it gets. You should probably make sure he's dead, if you can. Killzone 3 also stands out as one of the first PlayStation 3 games to support both the PlayStation Move and 3D televisions. Both are, of course, totally optional, and I've found that neither really adds that much to the game. The game replicates a lot of the aim-and-shoot functionality of the right side of the DualShock 3 with a Move wand, requiring you to hold the left half of a regular controller or use the Navigation Controller to move around. Some snappier lock-on targeting makes the game easier to play with a Move, but I found myself longing for the standard controller, which works great, by the way. While I'm sure someone will come along and prove me wrong someday, it's hard to imagine players with Move controllers competing against people with standard gamepads. Or, at least, I got totally slaughtered. I also didn't find myself doing too well in multiplayer mode when 3D was turned on, either. Like other 3D games, I found it difficult to focus on any one thing, making it hard to line up targets or make out some of the UI elements. The game also got darker and the text got significantly blurrier when playing in 3D, and I had a lot of problems with the 3D simply ceasing to function, causing me to see double for long stretches of time. I'm tempted to blame this on my specific setup, but it's probably worth noting that I haven't had that problem with any of the other 3D content I've viewed on this equipment. It's neat when it works, but it feels like a novelty... a novelty that left me feeling pretty queasy after 20 minutes of use. As is the case with all of this stuff, your mileage may vary.

It's great that Killzone 3 supports all of the additional features of the PlayStation 3, though when it comes down to it, I had the most fun with it when I was playing it with a standard controller in two measly dimensions. But a lot of the design is so familiar that it's hard to get as excited for Killzone 3 as you might have last time around. Killzone 2 felt like a landmark event that finally gave the PlayStation 3 a world-class first-person shooter that you couldn't play anywhere else. After two years, Killzone 3 hasn't changed enough to reignite all of those feelings, but it's still a thrilling ride when you're alone and a well-designed multiplayer experience, as well.    

Posted by Kotaku Feb 21 2011 17:30 GMT
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#trailer In the first of a series of videos covering Killzone 3's multiplayer professions, Guerrilla Games multiplayer designer Dan Nanni discusses the engineer, the game's turret-building support class. More »