Minecraft Message Board older than one year ago

Sign-in to post

Posted by Joystiq May 25 2012 04:15 GMT
- 1 Like?
It may not be the next update (that's scheduled to be an Xbox approximation of Beta version 1.7.3, which adds pistons), but at some point the XBLA version of Minecraft will be brought up to parity with PC version 1.8, also known as the Adventure Update.

"There are no big architecture changes with the move to 1.7.3, so it's been quite straightforward. The move to 1.8.2 is much more challenging," 4J Studios co-founder Paddy Burns told OXM. "We are working with Daniel Kaplan at Mojang to define what is going in to the Xbox version, but the aim is to include as many of the PC features that make sense on the Xbox as possible. The game isn't Minecraft on the Xbox, it is Minecraft: Xbox 360 Edition, so it isn't really a direct port of the PC game."

When the Adventure Update went live last on PCs September, it introduced the Endermen, several new kinds of building materials, a new mode specifically designed for free-form creation (dubbed "Creative mode"), as well as more minor changes to combat mechanics and the introduction of a food system.
KingAcorn

Is MC Arcade worth it? If I have a few friends that would play it with me, is it worth it? I payed a bunch for Pocket edition and I honestly still dont think it is worth it, several months later. So if MC Arcade is worth it and they will update I might, so do you think it is worth 1600 Microsoft points

KingAcorn
Ok thanks I will stick with PC

Posted by Kotaku May 24 2012 15:00 GMT
- Like?
#minecraft When Minecraft hit Microsoft's game console a few weeks ago, it was readily apparent that the 360 version of Mojang's popular hit wasn't going to have quite everything that the original PC game does. But, in true Minecraft fashion, future updates promise to make the game's sandbox more complex and more creative. More »

Posted by Joystiq May 21 2012 23:00 GMT
- Like?
Minecraft's XBLA port features local split-screen multiplayer - but only when played on an HDTV, a stipulation that wasn't ... stipulated very clearly. Microsoft announced two efforts to rebuild the shattered relationship between it and SDTV-owning fans who found themselves lacking in modes. The full (but brief) statement is after the break.

First, Microsoft is now issuing refunds to affected customers who contact the publisher through customer support. Second, it is preventing other customers from being Mineshafted by adding clearer notification to the XBLA listing: "To experience split-screen functionality a high-definition television is required."

Posted by Kotaku May 21 2012 20:15 GMT
- Like?
#breaking Minecraft on Xbox 360 is a lot of fun, and has proved to be immensely popular. One of the coolest things about the game is that players can enjoy crafting alongside their friends via local split-screen multiplayer. More »

Posted by Kotaku May 21 2012 16:00 GMT
- Like?
#watchthis Those Reapers really are jerks, aren't they? First the universe, now Minecraft? More »

Posted by Joystiq May 14 2012 20:30 GMT
- Like?
Yep, that's a 1 followed by six 0s and two - count 'em, two - commas. Minecraft on Xbox 360 has sold 1 million copies since its launch on May 9, Microsoft announced today. Minecraft runs $20 a pop on XBLA, making its initial revenue bump against $20 million, supposedly split between Mojang, port developer 4J Studios and Microsoft.

Players have so far spent more than 5.2 million hours mining on XBLA, played 4 million multiplayer sessions and clocked more than 2.4 million multiplayer hours, Microsoft reported. Original Minecraft developer Markus "Notch" Persson reacted to the news in what we think is an appropriate manner: "Wow."

Posted by Kotaku May 14 2012 19:15 GMT
- Like?
Last week, we were unable to get clear sales figures, but today Xbox's Major Nelson announced Minecraft has sold more than 1 million copies in its first week on Xbox Live. That's a lot of crafting. More »

Posted by Kotaku May 12 2012 01:00 GMT
- Like?
#bestofmetacritic Welcome to "Backhanded Box Quotes," a collection of super pissed-off user reviews from people just like you! Whoa, whoa, don't take that personal. More »

Posted by Kotaku May 11 2012 21:30 GMT
- Like?
#speakuponkotaku In today's build-your-own edition of Speak Up on Kotaku, commenter Arok Lazarus shares with us how he and his girlfriend spent his first day playing Minecraft on the Xbox 360. What did you do? More »

Posted by Giant Bomb May 10 2012 21:10 GMT
- Like?
Notch can probably afford to build a real life block mansion at this point, with block animals and everything. You'd be amazed how much block animals cost. Genetic engineering, and all that.

Given that Minecraft is already a multi-million dollar property, it's perhaps not a huge surprise that Minecraft on the Xbox 360 sold very well in its opening 24 hours of availability. That said, Minecraft on the Xbox 360 didn't just sell very well. It sold so well, in fact, that it broke--nay, obliterated--Microsoft's previous XBLA first day sales record, and was profitable within an hour of being live.

While Microsoft is not the type to actually dish out real sales numbers--because lord knows what that information could do were it to wind up in the wrong hands (read: anyone else's hands)--but Minecraft creator Markus "Notch" Persson, being the delightfully free spirited wizard man that he is, doesn't really concern himself with these sorts of things, so he threw out a number anyway.

According to Notch, there are already more than 400,000 players active on the leaderboards. Now, that's not a 100% completely accurate number for overall sales, but it's a number that's been more or less (surprisingly) confirmed by Major Nelson.

Anyone want to take odds on how long it takes to hit a million in sales? Granted, we may never actually find out if it hits a million, since again, Microsoft is usually pretty stingy with that data. But I'd hazard to guess that, should it hit that milestone, they'll say something about it. I mean, it just sounds so impressive. "A million downloads." Rolls right off the tongue, doesn't it?


Posted by Joystiq May 10 2012 21:30 GMT
- Like?
Minecraft is digging its own grave with its latest release on XBLA -- and by "grave" we mean "lavish, gold-plated throne room with indoor pool and grape-feeding robots." Minecraft was profitable within an hour of its launch on XBLA, developer Markus "Notch" Persson tweeted today. That's on top of Notch's multi-million-dollar PC version.

Based on leaderboard participation numbers, Minecraft sold more than 400,000 copies in 24 hours, Notch said. Minecraft broke digital sales records for the console, selling more than any other XBLA title in its first day, according to Microsoft.

Earlier today, Notch tweeted that he had sales numbers for Minecraft (turns out they were the above leaderboard figures), which sparked a conversation about the inner workings of XBLA developer contracts with Fez's Polytron. Polytron still doesn't know Fez's exact numbers, even though it came out a month ago.

"Standard procedure" according to Polytron is "you find out how much you sold when you get your first check three-four months later." Notch thought getting immediate numbers was standard, but he avoided contract negotiation and doesn't know what it says on the subject, he replied.

Minecraft also gets free updates, "which is something every other developer on the platform is told is simply not an option," Polytron wrote. Notch replied: "We had to fight for that, and we got a limited number of them. Not sure why they don't like it."

We may have discovered Notch's hidden talent and secret to his success: fighting for something in a contract while avoiding contract negotiation, and winning.

Posted by Joystiq May 10 2012 20:30 GMT
- Like?
Split-screen multiplayer in the Xbox 360 version of Minecraft requires an HDTV connection, but the game's description on the Xbox Live Marketplace website fails to note this necessity. Minecraft's description on XBLA does list "HDTV 720p" under the "Local Capabilities" details, but that generally is taken to mean the title will support up to HD 720p, and not as a requirement. In-game, a screen prompts players to "play the game in High Definition mode" for split-screen multiplayer.

Other Arcade titles, such as The Behemoth's Castle Crashers, support split-screen without an HDTV requirement, even though Castle Crashers' description lists "HDTV 1080i" in the same manner that Minecraft's reads "HDTV 720p." Notch wasn't aware that local multiplayer wouldn't work with standard-definition TVs, he tweeted and apologized to a fan today.

Some fans want a refund from Microsoft, saying they wouldn't have bought Minecraft if the HD requirement was clearer, but Microsoft is holding out on a few of them, Kotaku reports.

Posted by Kotaku May 10 2012 17:30 GMT
- Like?
#minecraft It appears that Microsoft will not give full refunds to people who purchased the Xbox 360 version of Minecraft, even when they can't use the game's biggest new feature. More »

Posted by Kotaku May 10 2012 14:45 GMT
- Like?
#minecraft If we are going to tell you about when one of the most influential game developers in the world calls one big video game company a ‘bunch of cynical bastards,' (presumably due to them labeling a bundle of games they published as "indie") we ought to tell you about a company he likes, too. More »

Posted by Kotaku May 09 2012 23:00 GMT
- Like?
#minecraft Some people who bought the Xbox 360 version of Minecraft have found themselves unable to use one of its most important features. Unless they feel like buying new televisions. More »

Posted by Giant Bomb May 09 2012 20:00 GMT
- Like?
Enough hours and elbow grease will turn this...

It's hard to imagine you've kept up with video games this long without becoming at least passingly familiar with the Minecraft phenomenon. But if you're like me, so far you've managed to avoid actually diving pickaxe-first into that blocky landscape and wasting dozens of hours building... whatever it is a person builds when they have access to a wide range of tools and no specific directives as to their use. For you and me, the new Xbox 360 Edition of Minecraft is a fine introduction to the world of tunneling to the center of the Earth in a desperate search for precious minerals, and constructing castles that take you weeks to build. Veterans of the far more robust PC version, however, more than likely won't find anything worthwhile in this scaled-down port.

If you don't actually know anything about what Minecraft is at this point, there are untold thousands of hours of YouTube videos out there to educate you. Let it suffice that it's a retro-lookin' open-ended sandbox where you harvest raw materials like dirt, wood, and stone, refine them into slightly less raw materials like glass, and then... well, you figure it out. As this was my first experience in any sort of Minecraft world whatsoever, I was terrified by the game's lack of direction for a couple of hours, until I finally decided that I was going to build myself a gigantic castle, which ended up presenting a series of small architectural and process-oriented challenges that I found pretty satisfying. This version does include a nicely paced (if poorly written) tutorial that smoothly introduces you to the steps required to make basic tools, build structures, and so on. It's also a rare case where the included Xbox achievements actually provide you some specific structure and guidance above and beyond the goals the game itself gives you, which are few.

...into something more like this.

That said, this "Xbox 360 Edition" is a strange beast that comes with what seems like an equal number of pros and cons when compared to the PC original. In the negative column: individual worlds are quite limited in size, considering the PC version will generate endless terrain for as long as you want to explore it. There's also no option for a persistent world that anyone can join at will; instead, the host has to be running their game and have it set to "online" for anyone else to join it, and all other players are dropped when the host quits. Naturally, you won't have access to any of the legion of mods that have been produced for the game. And most damningly, the 360 game is based on a year-old PC version that lacks a huge list of features like a hunger meter, new biomes, and randomly generated towns. The developers of this version hope to expedite Microsoft's typically onerous update process and bring it closer to parity with the PC game on a bimonthly basis, but whether or not that will happen--and whether they'll charge extra if it does--remains to be seen. The short version of all this is that if you've already spent a ton of time with the "real" Minecraft, or you want to delve straight into the most mature and feature-rich version of the game on the market, this isn't the one you want.

The 360 game isn't without its own improvements, though. Chiefly, the crafting interface is fast and largely automated, presenting you with an easy-to-browse list of recipes and allowing you to pop out axes and shovels, stairs, workbenches, and so on at the touch of a button, rather than forcing you to memorize ingredient lists and manually drag those ingredients into slots to make stuff. And while the persistence of your worlds is limited, the game offers an elegant way to view and join all of your friends' games while they're in progress. Most importantly, the game offers local splitscreen co-op that makes it an ideal casual experience for multiple people hanging around the house on a lazy Saturday afternoon. For me, the local co-op rapidly went from a mere bullet-point feature to the most valuable aspect of this whole game in the space of one of those afternoons. The game works really well on the 360 controller in general, and if you use the lowest difficulty, which disables monsters (like the infernal creepers who are constantly blowing up all your carefully constructed stuff), the game can be an awfully pleasant, lean-back sort of way to pass a few hours. Or more than a few.

The worlds are limited in size, but still plenty big to build some dumb stuff in.

In the multitude of hours I've put into this version of Minecraft so far, I had no trouble editing multiple worlds across multiple Xboxes, and playing any combination of local and online co-op with various friends. Though, there was one maddening experience where the game crashed when I used the save-and-quit option, failing to save in the process and obliterating all my work since the last save. Based on anecdotal evidence, I'm hardly the only one who's had that specific problem, so you're advised to use the regular manual save option frequently to make sure you don't lose any hard work until the game is patched.

In the future, this version of the game will live and die by the frequency and robustness of those promised updates and the extent to which they catch the game up to the progress of the PC original. The 360 Edition is a bit steep by Xbox standards at $20, though the PC version now costs a bit more (and some outlets seem to be selling this one for less, anyway). If you're reading this review at all, you probably own at least one platform, ranging from PC to Mac to the iPhone or Android, that Minecraft already runs on, but here and now, the 360 game offers enough value for block-building neophytes to justify its existence in a world where Minecraft has already seemingly been wallpapered everywhere you look for the last couple of years.


Posted by Kotaku May 09 2012 14:40 GMT
- Like?
#screengrab The "related" function on Xbox Live helpfully suggests some other video games that are just exactly almost identically akin to the new Xbox 360 version of Minecraft which came out today. More »

Posted by Kotaku May 08 2012 18:00 GMT
- Like?
#mojang Yesterday, the website MCV reported that Mojang was boycotting E3 due to the ESA's support of SOPA, the Stop Online Patriot Act. More »

YouTube
Posted by Kotaku May 07 2012 16:00 GMT
- Like?
#watchthis Minecraft griefers are scary. Real life Minecraft griefers are even scarier. So watch out for flying pickaxes. And creepers. More »

Posted by Kotaku May 07 2012 04:00 GMT
- Like?
#fez Yup, people are still making other people's stuff in Minecraft. Like this village, modelled after the starting point of Fez, and which thanks to the use of a custom texture pack looks terrific. More »

Posted by Rock, Paper, Shotgun May 05 2012 11:30 GMT
- Like?

This is the third and final part of our Minecraft modding guide. Previously: part 1, part 2.

*Roll of thunder, flash of lightning*. You thought these Minecraft mod walkthroughs were benign, helpful explorations into the fan contributions to Notch’s masterwork, didn’t you? Well I’ve been into the Moria-ish depths of the Minecraft mod world, you fools. I’ve seen what can be wrought from diamond, moulded with obsidian. You sent me there, with a pickaxe and nothing else! Down, down deeper down I went to the unseen depths, the lava glinting off the fear wrought sweat on my brow. I’ve stared into the flames and dust, and I brought something back.(more…)


Posted by Kotaku May 04 2012 02:00 GMT
- Like?
#ohnohediint The hip, small-time boutique publishing label Electronic Arts revealed its "Indie Bundle" yesterday—curiously for sale over Steam and not Origin, and there was a passionate response from many observers of the video game artistic community. Including Markus "Notch" Persson, better known as the creator of uber-indie hit Minecraft. More »

Posted by Kotaku May 02 2012 16:00 GMT
- Like?
#watchthis If you're building something particularly large-scale (and therefore cumbersome) in Minecraft, it might take you awhile to get through all the mining. More »

Posted by Rock, Paper, Shotgun Apr 29 2012 08:59 GMT
- Like?

In part ye firste I fiddled with Minecraft’s fundamentals. This time it’s the utilities that take the spotlight. I’d only planned on mentioning one or two in passing, but there’s a huge number of handy extra addons that you can use . I’ve used them all at some point before even having to write words and words on Minecraft, so they’re worth recapping, especially if you have a vain streak want to show off your sexy Minecraft worlds.(more…)


Posted by IGN Apr 25 2012 20:17 GMT
- Like?
The official Minecraft forums regularly do Community Spotlights to point out cool mods and texture packs made by users. Last week the forums showcased Buildcraft, a rad mod made by SpaceToad. On top of adding new resources like oil, it also allows you to build refineries, fuel lines, and complex eng...

Posted by Joystiq Apr 25 2012 17:15 GMT
- Like?
The world of Minecraft - Pocket Edition was pretty boring up to this point - just mines and mines, everywhere, as far as the eye can see. But finally, the other half of the game has been added in an update: Crafting is now available on the iOS and Android mobile versions of the popular sandbox title.

The crafting system for the mobile interface is called MATTIS, as in the Minecraft Advanced Touch Technology Interface System. All you need to do is open your inventory, choose what you want to make, and as long as you have the necessary components, it's made. Other additions in this update include better AI for zombies, cows and ducks, and descriptions of items in your inventory. We're really looking forward to the next update, though: Hopefully Mojang will put Pockets or Editions in the game next.

Posted by Joystiq Apr 25 2012 17:15 GMT
- Like?
The world of Minecraft - Pocket Edition was pretty boring up to this point - just mines and mines, everywhere, as far as the eye can see. But finally, the other half of the game has been added in an update: Crafting is now available on the iOS and Android mobile versions of the popular sandbox title.

The crafting system for the mobile interface is called MATTIS, as in the Minecraft Advanced Touch Technology Interface System. All you need to do is open your inventory, choose what you want to make, and as long as you have the necessary components, it's made. Other additions in this update include better AI for zombies, cows and ducks, and descriptions of items in your inventory. We're really looking forward to the next update, though: Hopefully Mojang will put Pockets or Editions in the game next.

Posted by Rock, Paper, Shotgun Apr 21 2012 15:00 GMT
- Like?

Minecraft inspires you to make of it what you will, so on top of the game’s blocky rebuildingness there’s a mod-scene that does everything from minor tweaks to major overhauls. It seems like there’s a mod for every block that the game generates, and picking through them is like trying to hunt for Herobrine. So I’ve once again delved into the mod community, into the shuffling, groaning, hissing depths of Minecraft’s mods and mined for the handiest, silliest, and most dramatic. First up I’m looking at the fundamentals of the base game, and what can be done to improve the inventory, framerate, and world. (more…)


YouTube
Posted by Kotaku Apr 19 2012 20:30 GMT
- Like?
#0x10c I can't tell if the fan-made trailer for 0x10c—the upcoming game from Markus 'Notch' Person—is supposed to be tongue-in-cheek or deadly serious. The stentorian narration just about screams "irony" but the events setting up Mojang's next game are nothing to laugh at. More »