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Posted by Kotaku Feb 08 2011 21:43 GMT
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The U.S. wing of the Hudson video game company, a group responsible for January's clever Lost In Shadow, is shutting down, as explained in a blog post by a former employee who'd been pushing for a Bloody Roar revival. More »

Video
Posted by GameTrailers Feb 02 2011 03:19 GMT
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We cast some light on this shadowy experience with our official review of Lost in Shadow on Nintendo Wii!

Posted by Giant Bomb Jan 11 2011 21:00 GMT
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Platform: (WII)

3 out of 5

We spend a lot of time looking at a game's length as some kind of quantifiable measurement of value to a product, but in truth, a long game does not necessarily equal a better game. Take Lost in Shadow, a new platformer from Hudson which revolves around an unusual concept: as the detached shadow of a young boy, you can only traverse the shadows of objects in the three-dimensional realm. This is a game with a novel idea, and one that, for a while, feels fresh and fascinating. But as hours pass and the game continues on, that once fresh feeling eventually gives way to monotony. Its fitful attempts to evolve the experience do little to break up hours upon hours of merely solid and largely unremarkable platforming levels that feel like little more than the filler required to make this a retail, disc-based product, and not a digitally released title.

It's a shame, because Lost in Shadow most certainly piques one's curiosity from the get-go, albeit not through any form of narrative. You know little going into Lost in Shadow, beyond an opening cutscene that depicts a brutish executioner slicing a boy's shadow from his body, and tossing it from the top of an absurdly tall tower. You, the shadow, awake at the bottom, and with the help of an inexplicable fairy that wordlessly appears and begins assisting you, your goal is to get to the top of that tower... and then go back down... and then unexpectedly keep on going until the game just up and decides to end.

The shadows of the environment are your platforms. Don't expect much explanation for any of what's happening here. Lost in Shadow employs a narrative style that makes Limbo look like a Hideo Kojima joint. With such a dearth of narrative, the developers seem keen instead on hooking you with this notion of shadow trickery; and for a time, it works exceptionally well. You learn quickly that the foreground, at least in the early goings, is simply a means to an end. The objects in the real world are only useful to you in the context of the shadows they cast. Traversal of the world requires these shadows to be manipulated via adjustments to the scenery and light, which you do by using the Wii remote to identify and select adjustable sections. When you start to get a handle on how to manipulate the world and get around, it's one of those great "a-ha!" moments that often turn a game from merely intriguing to downright brilliant.

Sadly, that moment passes, and brilliance never comes to fruition. While the game's method of shadow puppetry intrigues at the outset, malaise begins to set in after several hours of repetitive gameplay--and then gets piled on after even more hours of that seemingly endless repetition. The best platformers find a way to ramp up the difficulty slowly, methodically, with a key understanding of what the player has experienced early on, and building upon those experiences. Lost in Shadow more or less does the same thing again, and again, and again, for hours on end with only periodic bouts of difficulty peppered in at random moments. The level designs start out interestingly enough, but fail to evolve into anything more than a shadowy riff on the same sorts of platforming gimmicks you've seen done a billion times before.

The game toys with some variety, offering up shadow corridors, which twist physics in some interesting ways, and light gates, which turn your shadow into a glowing, three-dimensional being that can navigate the foreground for a limited time--but little is done with these concepts outside of the same repetitive gimmicks over and over again. True cleverness simply seems to elude Lost in Shadow, and its few brushes with it come so late in the game that some people will have likely given up before they get anywhere near these moments.

 Light gates let you venture out into the three-dimensional realm for short periods. There is simply no sense of pace to Lost in Shadow. Most of the game is relatively breezy, with true difficulty only appearing at random intervals. I got stuck on maybe a handful of puzzles over the course of the game's storyline. Those moments of perplexity often came out of nowhere, and were usually followed up by more of the same rote action I'd been enduring for hours prior. Only bouts of haphazard combat are thrown in to try and break up the action. Combat, however, is not this game's strong suit. Your shadow can only attack in short bursts, and there's no block mechanic to speak of, meaning you're forced to stab-and-run a whole bunch until something is dead. Not difficult, since the enemies rarely put up much of a fight, but the clumsy-feeling controls, coupled with a miserable checkpoint system, lead to a lot irritating, accidental death, followed up by annoying rehashing of lengthy level sections.

Before eventually submitting to tedium, Lost in Shadow is an easy game to like. It shows you a stellar idea (that it sadly proceeds to squander) and offers up a visual aesthetic that is absolutely pleasing to look at. The way light and shadow are depicted and played off one another are great, and while the art style owes a great deal to Team ICO--like, Hudson should probably just cut those guys a check now and get it over with--it's a particularly pretty derivation that stands out among many of the best-looking Wii games.

As I trudged through hour after hour of Lost in Shadow's adventure, a singular, pervasive thought cycled through my head: I wished this game were shorter. Besides the combat, there's nothing particularly awful or busted-feeling to endure, but the middling nature of the platforming becomes a tiring slog as the game goes on, and on, and on, refusing to lean on anything but its novel concept. If the developers had cut things down to maybe half (or even a quarter) of its current length, and focused on polishing up the game's best, cleverest levels, Lost in Shadow might've had a chance of standing out as something legitimately special.

Posted by Kotaku Jan 05 2011 21:00 GMT
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#review How long would you wait until a video game showed off its best idea? How much good would you enjoy in order to reach something great? Lost In Shadow demands six hours to get itself ready. More »

Posted by IGN Jan 04 2011 23:04 GMT
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Award-winning platform adventure game now available on Wii.

Video
Posted by GameTrailers Jan 04 2011 20:10 GMT
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Embark upon a new journey filled with shadows and light.

Posted by Joystiq Jan 04 2011 20:00 GMT
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Lost in Shadow isn't a bad game. At times, it soars. But it doesn't know when to quit. It begins as a cerebral platformer with an inspired gimmick, then keeps adding ill-advised play mechanics and new story beats when the main narrative thread has frayed. Like a stand-up comedian who lingers onstage long after the audience has stopped laughing, Lost in Shadow's greatest achievement turns out to be how thoroughly it squanders its goodwill.

It's a shame, because things start so well. A brief introductory sequence shows a boy's shadow severed from his body, and dumped from the top of a high tower. When the game begins, you find yourself controlling not the boy, but the shadow. This takes a bigger mental adjustment than you'd expect. Robust, three-dimensional objects float uselessly by in the foreground, while the real action is projected in two dimensions against the rear walls, deep in your field of vision. A simple enough idea, but powerful. You find yourself leaning forward in your seat, almost feeling your brain rewiring itself as you try to make sense of this dangerous world.

Posted by IGN Jan 04 2011 17:12 GMT
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Not even the darkness can hold this latest Wii exclusive at bay.

Posted by Kotaku Dec 27 2010 18:20 GMT
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#demo Lost in Shadow's innovative shadow play gameplay must be played to be fully appreciated. Luckily Best Buy is hosting demos of the game this week, in plenty of time to get a taste before its January 4 release. More »

Posted by GoNintendo Dec 21 2010 18:34 GMT
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Check out more screens in our Flickr set There is a Tower that rises above all in an alternate world. No one knows who built this or why it was built. One thing is certain, the Tower both sheds a large shadow and at the same time is filled with moving shadows. There is a shadow [...]

Posted by GoNintendo Dec 14 2010 20:04 GMT
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There is a panned image of an illustration of the Tower at the top menu when you start the game. The person to be credited for this masterpiece is a famous animation background artist named Mr. Hiromasa Ogura. You may not know him by name, but most of you have seen Ghost in the Shell, [...]

Posted by Joystiq Oct 14 2010 23:00 GMT
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I've played Lost in Shadow twice so far at preview events, and both times I was moved to ask, "Could this game end up on other platforms -- XBLA and PSN perhaps?" Both times the game's representatives said no. Lost in Shadow is headed to Wii this January as a retail release, and that could be a real shame -- though the game is "aimed at kids, but enjoyable for adults as well," according to a pitchman, history suggests that this unique, beautiful, third-party platformer from Hudson is unlikely to be a sales hit.

But for Lost in Shadow's sake, let's hope Wii owners discover this possible gem -- they might just find a very pretty, endearing game with an interesting platforming twist.

Posted by GoNintendo Oct 08 2010 21:30 GMT
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A portion of an IGN review… A Shadow’s Tale is one of the Wii’s most beautiful and interesting games, both understated and deceptively deep. It never overuses one element or another, never dropping in a particular type of light or switch puzzle too often and changing things up just as you begin to suspect it’s getting [...]

Posted by IGN Oct 08 2010 10:18 GMT
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Don't leave this one in the dark.

Posted by GoNintendo Oct 04 2010 17:36 GMT
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Hudson just sent over some new screens for Lost in Shadow and an level known so far only as “Area 8″. Check them out!

Posted by GoNintendo Sep 14 2010 16:38 GMT
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Hudson just sent over a little care package with new screens and a video diary of sorts that in its first episode covers the origins of the game. In the screens you can catch a glimpse of the giant “boss” level I played at E3 this year…creepy indeed. I still cannot wait for this one [...]

Video
Posted by Kotaku Jul 29 2010 17:20 GMT
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#clips Take a new look at the shadow-bending gameplay that took home our Best Gameplay Mechanic E3 award this year in this new video for Hudson's Lost in Shadow. More »

Posted by Kotaku Jul 29 2010 02:40 GMT
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Hudson officially puts a date on the brilliant Lost In Shadow, coming to the Wii on January 4, 2011. Thanks, GohanEgret! More »

Posted by Joystiq Jul 28 2010 23:40 GMT
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Hudson is doing its best to make sure that its very pretty Wii platformer Lost in Shadow doesn't get lost in the typically crowded holiday game release season. Unfortunately for those of us who want to play it now now now, the company is accomplishing this by waiting it out. Lost in Shadow, first revealed in August 2009, won't be in stores in North America until January 4, 2011.

It's nice, then, that there's still more to learn about the game to keep us occupied. The latest trailer (after the break) and screens reveal mysterious gates that allow the player character, normally just a shadow, to take shape as some kind of light being, and move in 3D space.

Posted by GoNintendo Jul 28 2010 18:45 GMT
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Lost in Shadow is due out on January 4th, 2011 Check out the rest in our Flickr set!

Posted by Kotaku Jul 10 2010 03:00 GMT
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#screens One of our favorite games of E3, Wii-exclusive Lost in Shadow, apparently has a residential section. Don't worry it's not nearly as boring as it sounds, especially if you're playing as a de-bodied shadow. More »