Call Of Duty: Modern Warfare 3 Message Board older than one year ago

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Posted by Joystiq Jun 13 2011 21:00 GMT
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Some of you are young gentlemen, right? Of course you are. And like any young gentleman, you're a savvy newsreader, so you likely turn to Newsweek or The Nation for political analysis. We understand, Time Magazine just isn't for you since it started catering to older readers -- that's fair. But Time wants to win you over, and it's hoping that its promo tie-in with Call of Duty: Modern Warfare 3 will help in that battle.

"This is where the boys are," Time publisher Kim Kelleher told the New York Times, adding, "This is a great way to connect with millions of people we might not have otherwise connected with." According to the piece, both Time's editors and executives agreed to allow the use of the magazine's iconic cover wrapper after realizing that the pre-order bonus would be seen by many millions of Time's most elusive demographic -- young American males.

If that justification weren't enough for your journalistic sensibilities, managing editor Richard Stengel adds that the faux use of the cover for this promotion was "a similar idea in a different medium," comparing it to the various "Person of the Year" covers for fictional characters or concepts. He also points out that the medium involved in this case -- video games -- is part of "one of the biggest entertainment franchises of all time." Now that was a necessary detail, Mr. Stengel!

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Posted by Kotaku Jun 10 2011 10:16 GMT
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#watchthis Mercifully after the week we've had, this extensive gameplay demonstration of Modern Warfare doesn't need the chit-chat of announcers to kick things off. It's just straight into the gunplay. More »

Posted by Joystiq Jun 09 2011 02:40 GMT
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Neither the single-player nor multiplayer modes of Call of Duty: Modern Warfare 3 are playable at this year's E3, but Activision is running a demo for a brand new version of co-op that Infinity Ward is calling Spec Ops Survival. I say Infinity Ward is calling it that (and they are, because that's its name), but given that this is multiplayer, it was probably developed in conjunction with Sledgehammer Games and/or Raven Software. Activision wasn't completely clear on just how the co-development work is being divvied up, so we're not sure who to credit for it.

Whoever made it, Spec Ops Survival is a brand new mode for co-op in the Modern Warfare series. I was told that Spec Ops missions are still available (though those weren't being shown off at all), but Survival is a new mode that can be played on any of the maps being used for actual multiplayer. The map used in the demo was called Dome, and after a quick breakdown of the mechanics (it's Horde, basically -- waves of enemies show up on the map, and you and a partner have to take them out) my Activision cohort and I went to work.

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Posted by Giant Bomb Jun 08 2011 08:19 GMT
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Modern Warfare returns and it is definitely not safe to go back in the water.

Posted by IGN Jun 08 2011 04:38 GMT
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My partner went down. The auto turret I set up earlier in the fight could only do so much against wave after wave of enemy soldiers. Snarling dogs rushed my position as I pushed forward through a cloud of dust and debris. I bled ammunition in an attempt to punch past a pack of armored targets. There...

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Posted by GameTrailers Jun 08 2011 04:27 GMT
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with Co-Founder of Sledgehammer Games Michael Condrey.

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Posted by GameTrailers Jun 08 2011 01:04 GMT
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Details on the new team behind Modern Warfare 3 from Activision CEO Eric Hirshberg on All Access Live!

Posted by Kotaku Jun 07 2011 22:18 GMT
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#survivalist Two player cooperative gameplay pops in Call of Duty: Modern Warfare 3's Survival Mode, shown to press at the E3 Expo today. More »

Posted by Joystiq Jun 06 2011 23:39 GMT
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The fact that Joystiq's offices are located not too far from the Manhattan-based battle in these 13 minutes of Call of Duty: Modern Warfare 3 makes this post a bit ... awkward for us to write. On one hand, the concept of liberating the Huffington Post Media Group newsroom from Russian invaders is thrilling. On the other hand, when we play games, we kind of like to forget about the office.

And then on our other, third hand, there's the slightly enjoyable thought of seeing the New York Stock Exchange turned to rubble. You'll excuse us, but we're still a bit mad about that whole international financial crisis. Anyway, head past the break to check out the full gameplay clip.

Posted by Kotaku Jun 06 2011 17:38 GMT
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#e32011 Check out nearly nine minutes of underwater Modern Warfare 3 action from Microsoft's E3 2011 press conference, complete with a brief pause to reconnect. More »

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Posted by GameTrailers Jun 06 2011 18:01 GMT
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Modern Warfare 3 goes all-out during the Microsoft Press Conference with footage from the Hunter Killer Mission in the waters around New York City!

Posted by IGN Jun 06 2011 16:05 GMT
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Activision today confirmed the beta for its Call of Duty: Elite online service begins next month...

Posted by Kotaku Jun 04 2011 00:30 GMT
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#multiplayerhaters That is a direct quote from the FAQ Activision just released [.doc] for Call of Duty Elite, a final plea for you to not hate the shooter's paid subscription service, and an argument that needs, oh, just six pages to summarize. More »

Posted by Joystiq Jun 03 2011 23:00 GMT
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This week's reveal of Call of Duty Elite left us - and you, if the comments are any indication - with more questions than answers. So we rounded up Activision VP of Digital Jamie Berger to answer some of the more common questions. For his part, Berger wasn't shy about acknowledging that confusion. "There's just going to be confusion," he told me over the phone. "There's just so much we're trying to lay out in front of people at one time. So not at all surprised that we either weren't clear on some points or people were confused." The biggest point of confusion was undoubtedly the free aspects of the service, so let's start there:

What's free in Call of Duty Elite?
"The whole Career section," Berger tells me. "All of your stats, the personalized leadersboards, the heatmaps, the weapon stats, the ability to import your Facebook friends ... personal best, ability to compare, etc." This section bears the most resemblance to other offerings in the space, notably Bungie.net, as many of you mentioned. And like the core Bungie.net service, this section of Elite will remain free, including new features that are added to it.

Sounds un-innovative you say? Berger says it's up to the team at Beachhead to push for "innovation, even in things that have been well established like a heatmap or a leaderboard, where we know there's room for improvement." The Career features will be front and center in the beta this summer, so interested parties will have plenty of opportunities to tell Beachhead how innovative they are.

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Posted by GameTrailers Jun 03 2011 02:38 GMT
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All the secrets of the debut trailer revealed!

Posted by Joystiq Jun 02 2011 05:01 GMT
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The Call of Duty Elite news train keeps on keeping on, with UK paper the Guardian reporting that a premium membership will include "exclusive access" to a Call of Duty-themed web TV series. "We have engaged some top Hollywood talent to create linear video content that will be exclusive to Elite members," Activision Publishing CEO Eric Hirshberg tells the Guardian. "That content is inspired by Call of Duty."

With Elite intended to maintain, or even increase, interest in the Call of Duty brand between its annual releases, some linear video programming could certainly help bridge that gap and keep subscribers coming back to Elite. "If you're a sports fan, there are lots of ways for you to connect with that hobby, that passion, not just on the day that the games are played, but throughout the week, and we wanted to give [Call of Duty players] real entertainment value," Hirshberg says.

And that's about all we have in the way of details. No word on whether the Hollywood talent Activision's procured will create live action, ala Find Makarov, animated, ala Halo Legends, or machinima content, ala John Hillcoat's excellent Red Dead Redemption short. Hirshberg says, "We're not going to give much more detail until we have something to show. That'll be later in the year."

Posted by IGN Jun 01 2011 20:11 GMT
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Kotaku has posted new details about the multiplayer perks and killstreak rewards for Call of Duty: Modern Warfare 3...

Posted by Kotaku May 31 2011 13:00 GMT
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#modernwarfare3facebooksports The people who make Call of Duty keep promising that they won't charge you extra to play their hit game against other people. They shoot down any fears that they're going to turn CoD multiplayer into a pay-per-month subscription service, a la World of Warcraft or HBO. More »

Posted by Joystiq May 31 2011 14:10 GMT
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"There's been a lot of speculation and we'll continue to say this: We do not and will not charge for multiplayer."

While Jamie Berger, VP of Digital at Activision, saved that commitment for the end of the nearly 30-minute reveal of Call of Duty Elite, we thought we'd get it out of the way first because, like Mr. Berger said, there has been a lot of speculation. And in the interest of elucidation, we'll get another of Mr. Berger's comments out of the way: "When it launches in the Fall, Elite is going to offer a premium membership."

So if Call of Duty Elite isn't some kind of "Online Pass" to play Call of Duty with your friends, then what is it and what will a premium membership include? We'll get back to the issue of cost later but, before we do, it's important to walk you through just what the team at Beachhead is trying to do with Elite. To hear them say it, Elite is nothing less than "Activision getting in front of our players and leading them into the future of connected entertainment."

Posted by IGN May 31 2011 12:58 GMT
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"No." That is the answer to the question many have been wondering: Is Activision going to start a subscription service for Call of Duty similar to World of Warcraft? For the foreseeable future, once you pay $60 for a new Call of Duty game, you can play it online until your little trigger fingers fall off at no extra cost...

Posted by IGN May 31 2011 04:56 GMT
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A trailer for Activision's online membership service, Call of Duty: Elite, has leaked online...

Posted by Kotaku May 31 2011 03:05 GMT
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#deepandhard Call of Duty, as has long been predicted/expected, is set to introduce a monthly subscription fee for its multiplayer users. More »

Posted by Joystiq May 31 2011 02:35 GMT
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Hours ahead of the agreed-upon embargo for the news, the Wall Street Journal is the first to report on Call of Duty Elite, the long-reported "digital platform" in development at Activision's new Beachhead studio. Designed to complement this fall's Modern Warfare 3, Elite will be a paid service though "portions of the service will be free" including a Facebook-inspired Groups feature.

Other features of the service include stats to analyze player's performance, "gauging factors such as which weapons have been most successful for them in killing enemies." If you're worried that you'll suddenly have to pay for online multiplayer in Call of Duty titles, don't be. The Journal reports that "players will still be able to compete against each other online without subscribing to the service."

Activision hasn't yet pinned down a price point, though it does expect the cost to be less than comparable "online-entertainment services" like the $8/month Netflix. Part of that fee will go towards a "customer-service operation that will be needed to support it."

Developing ...

Posted by IGN May 30 2011 04:52 GMT
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It's looming as the biggest gaming showdown of the year: Call of Duty: Modern Warfare 3 versus Battlefield 3. Gamers are talking about it. EA's powerbrokers have made it crystal clear that DICE's game is spoiling for a fight with the industry's top dog. Yet while it will ultimately be the strength o...

Posted by IGN May 27 2011 23:27 GMT
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The Spec Ops mode in the Call of Duty Modern Warfare 3 will feature a new progressive ranking system, online matchmaking system and leaderboards. A new Survival Mode was also detailed, taking place on Modern Warfare 3's multiplayer maps. Players will fend off never-ending waves of enemies, including attack dogs, suicide bomber dogs, and eventually kamikaze soldiers. "You definitely have to change up your strategy as the enemy changes up," Robert Bowling of Infinity Ward told USA Today...

Posted by Giant Bomb May 26 2011 18:16 GMT
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When I sat down to watch Infinity Ward's Robert Bowling and Sledgehammer's Glen Schofield talk a bit about Call of Duty: Modern Warfare 3, I wasn't really sure what to expect. At this point, it's hard not to feel like the series is losing a bit of steam, and with the game being spread across multiple developers, it's easy to start jumping to conclusions and suspect that this year's Call of Duty is going to be kind of a mess. The assembled media was then shown a couple of nice-looking levels that left me thinking that Modern Warfare 3 isn't going completely off the rails just because some portion of the Modern Warfare 2 team isn't with the company. Assuming that the Xbox 360 gameplay we were shown is representative of the final product, Modern Warfare 3 appears to be a Call of Duty game, with a rock-solid framerate and plenty of guys to gun down.

The demo was broken up into two levels. The first took place in Manhattan, with a level called Black Tuesday that showed members of Delta Force attempting to push back the Russian invasion. The wide streets of the city are, by the time you get there, littered with debris and burning vehicles. You're armed with a weapon that features the one truly new thing I saw in Modern Warfare 3: the ability to push the weapon's scope off to the side when you want a close-range red dot sight and slap it back up into place when you need to do some long-distance shooting.

The rest of this sequence looked fairly standard, though seeing buildings explode and shudder around you looked pretty decent. This eventually took the troops up Wall Street and right onto the floor of the New York Stock Exchange, where they fought to the roof, where a large antenna was blocking communications. "9-bangs" were thrown in a couple of cases, and these appear to work like flashbangs... but with more bangs, like a string of firecrackers going off. After gunning down the few guys that were standing around and protecting the tower, a charge was placed, the tower fell, and the radio immediately sprung to life.

From here, enemy soldiers started firing down from other nearby rooftops, which led to a fairly standard drone sequence, where the player fired missiles down onto the enemy positions. Then a helicopter pulled up and turned the level into an on-rails shooting mission as you fire out of the side door of the chopper.

The second level, called "Mind the Gap," is set in London, and players take on the role of Sgt. Marcus Burns of the SAS. The majority of this demo was also an on-rails shooting section as the SAS troops drive a pick-up truck up a subway tunnel in pursuit of an enemy-filled train. Eventually the train derails, which looked pretty cool. You can see some bits and pieces of this stuff in the trailer that Activision released.

The question I was left with after seeing the demo was a pretty stupid one. During the Manhattan level, your soldier is wearing a digital watch that, while powered, doesn't actually function in-game. It was locked with one graphic, showing that it was a little before 4:30 PM. The watch is on-screen the entire time, right at the bottom of the screen. Apparently I wasn't the only one to notice, as this led to a later conversation with Bowling and Schofield where a few of us asked about the watch and if it would work in the final game. I suspect the answer they wanted to give was something along the lines of "I can't believe you're bringing up something so *crag*ing stupid, what the hell is wrong with you people," but they were certainly gracious hosts.

The demonstration looked nice, but ultimately lacked punch. The gameplay looked like something you've played before, and the characters didn't stand out enough to make it look like anything special. MW2 characters like Soap and Captain Price weren't mentioned, and the story so far appears to be "hey, the whole world is totally effed, so take control of a bunch of faceless guys and shoot people until everything is OK again." It certainly doesn't look like a bad game. It looks like a Call of Duty game. And they said that the Spec Ops mode from MW2 would return with some new features, which I'm all for. But it all also looked like a status quo sort of deal. Hopefully the developers are holding back some more meaningful campaign sequences for the final release this November.

And, of course, it will have a full multiplayer component. I suppose, if you take the millions of people out there playing Black Ops and other previous COD games into account, then that, really, is the most meaningful thing about the entire game. As long as the multiplayer is solid, would you even care if the campaign was more of the same?


Posted by Rock, Paper, Shotgun May 26 2011 14:41 GMT
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I guess Activision have been pretty good at rolling with the hard punch they took when Kotaku controversially busted open most of Modern Warfare 3′s secrets the other week. A selection of trailers has now been followed by a preview day for the press that Activision’s prepared to talk to (sigh). Here’s Eurogamer’s and VG24/7′s impressions, both of which suggest a pretty familiarly hyper-scripted experience, but a bigger, brasher, noisier approach to setpieces and a focus on urban combat and the explosive destruction of global landmarks in the UK, US and Germany.

You know! Anyway, some screenshots for you – and what I believe are the first official ones.(more…)


Posted by Kotaku May 26 2011 12:00 GMT
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#impressions Modern war in modern cities: Gunfights in the walled canyons of New York City's Financial District, rolling battles in the subterranean train tunnels of London. More »

Posted by Joystiq May 26 2011 13:00 GMT
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After a two-minute recap montage of everything that's happened thus far in the narratively impenetrable Modern Warfare saga -- wow, I did not remember a lot of that! -- two people took the stage. On the left side, standing in front of a giant Infinity Ward logo was Robert Bowling, "creative strategist" at the troubled developer and, obviously, not one of the studio's now-fired founders. On the right side, standing in front of a giant Sledgehammer Games logo, was Glen Schofield, head of the newly formed studio that was originally slated to "extend the franchise into the action-adventure genre." Now, they were both on stage flanking an even larger Call of Duty: Modern Warfare 3 logo.

"For the last year we've been working together with Infinity Ward to deliver Modern Warfare 3," Schofield told the crowd in Los Angeles last week, forcing every games journalist there to wonder how things were going before Sledgehammer pitched in. "We came out of Modern Warfare 2 with a very strong vision of what we wanted for Modern Warfare 3," Bowling chimed in. "Things we wanted to add, things we wanted to polish, the payoff we wanted to deliver to our fans who've invested come November 8, 2011. Luckily, in the execution of that, we were looking for a team that had the same passion for the franchise, the creative skillset we could turn to, and we found that in the entire studio of Sledgehammer Games."

And that was all they had to say about the unusual circumstances that led to both men presenting what is arguably the highest-profile release of the year on stage with each other. "Like Infinity Ward, we believe the game should do the talking," Schofield said, effectively ending that portion of the presentation.

Posted by IGN May 26 2011 12:00 GMT
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Washington D.C. is burning. A Russian invasion force has swept across the Eastern seaboard and conflicts rage in major American cities. Thousands, perhaps millions of lives have already been lost with millions more threatened by a surprise assault. New York is the latest battleground in a two-day-old war that doesn't appear to be going well for the good guys...