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Posted by Kotaku Dec 17 2010 15:04 GMT
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#gearsofwar3 The Xbox 360 Epic Edition of Bulletstorm will includes early access to the Gears of War 3 beta, Electronic Arts said today. More »

Posted by Joystiq Dec 17 2010 04:30 GMT
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You might think lines like "Yum yum blister juice" are a fluke in Bulletstorm, but the latest dev diary proves otherwise. It's so full of nonsensical cursing it'll make your mannerly, civilized head spin. Seriously, "dick-tits?" Oh, and there's something in there about characters or whatever.

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Posted by Kotaku Dec 16 2010 23:40 GMT
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#clips As seen on my doorstep this afternoon. More lame jokes need not apply. More »

Posted by Kotaku Dec 16 2010 16:20 GMT
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#holidaycards Please Bulletstorm, make sure whatever shows up in my mailbox this time can't rot. More »

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Posted by GameTrailers Dec 16 2010 14:00 GMT
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Nobody ever said that the good guys have to play nice! Meet the bunch of rag-tag, balls-to-the-wall brigands you'll have the pleasure of meeting in Bulletstorm!

Posted by IGN Dec 10 2010 23:51 GMT
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I really thought anarchy would be less predictable.

Posted by Joystiq Dec 08 2010 20:00 GMT
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Epic Games design director and Gears of War guru Cliff Bleszinski was recently cornered by PlayStation Blog to chat about the studio's upcoming, over-the-top shooter, Bulletstorm, co-developed by People Can Fly. The outspoken designer shares more than a few interesting pieces of insight into the foul-mouthed title, such as the game drawing creative inspiration from Joss Whedon's short-lived "pulp sci-fi" series, Firefly. Bleszinski also drops a few more details about the game's Horde-inspired co-op mode, Anarchy, which sounds appropriately insane.

Additionally, Bleszinski describes his favorite kill (from the game) -- but we're not sure we can contextualize it in a way that you could understand. Just know that a cactus is involved.

Posted by PlayStation Blog Dec 08 2010 17:00 GMT
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“Kill with skill” sums up BulletStorm’s M.O. admirably. But now that the ultra-violent PS3 shooter is nearing its February 22nd release date, long-awaited details are finally coming to light.

Details including the game’s multiplayer mode, which has remained shrouded in mystery since the game’s unveiling. While BulletStorm won’t include Versus, it will feature a separate four-player Anarchy mode designed for co-op play. While Anarchy may draw instant comparisons to the co-op modes found in other online shooters, Epic Games Design Director Cliff Bleszinski pointed out that Anarchy is “not like a Nazi Zombies where you just have to survive.” Watch the video above to learn more about Anarchy’s unique score-based progression system, CliffyB’s all-time favorite kill combo in BulletStorm, why BulletStorm on the PS3 will “very much take advantage of what the PS3 is capable of,” and why he’s a fan of Blu-ray’s storage capabilities.

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Based on my hands-on time with BulletStorm, the game is a radically different beast than the current crop of realistic military shooters. Though you can aim down the sights a la Call of Duty, this isn’t a game where cautious ninja sniping will get you far. Instead, BulletStorm takes a page out of the Tony Hawk’s Pro Skater handbook by challenging you to create the most punishing, destructive combo of attacks possible. When it comes to launching a kill combo, your yo-yo-like Energy Leash and powerful kick set up your target for a series of devastating follow-up attacks that can clean out a room like Hercules washing out the Augean Stables.

That’s not to say that traditional FPS tactics won’t be useful in BulletStorm. Though I didn’t encounter any sniper rifle-type weapons in my hands-on time with BulletStorm, Bleszinski noted that not all of BulletStorm’s weapons have yet been revealed. While Bleszinski hinted that long-range weapons may make the cut, he stated that if they did, “they would have to have a unique twist” to match what he called “some of the most unique weapons of any first-person shooter on the market.”

While Bleszinski’s enthusiasm for BulletStorm is infectious, we found time to discuss a host of topics, including his recent podcast with BioShock Infinite director Ken Levine and his recent comments regarding Heavy Rain. Read up on the rest of our talk below.

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Q: One of our readers had a question: “We want a BulletStorm beta!” Actually, that’s not a question…
A: We haven’t announced anything about a beta with BulletStorm. I don’t know where we’re going to go with that. I have a feeling you may get hands-on with BulletStorm at some point, potentially without buying it. You’ll have to wait and see.

Q: On that note, you’ve spoken before about your philosophy on betas. So what’s your beef with betas?
A: Well, there’s a difference between a beta and a demo. You have to be careful. Sometimes certain gamers might play the beta and then feel like they’ve had enough. Lately, I’ve come to realize there’s a lot of value in doing a beta, especially with online multiplayer. Gamers get to feel like VIPs, they can suss out issues and contribute to make a more solid product, and you get a little hype bubble before the game hits. So I’m more of a fan of betas now than I ever have been.

Q: One PlayStation.Blog reader wanted to know what kind of environment variety we’ll see in BulletStorm. Are you going to mix up the visual variety later in the game?
A: Without spoiling too much, certain sections might take place in outer space. And the planet is a big place and the city you are in is huge — there are all sorts of different locations that you go. It’s definitely not all desert or all city. We’ll have tons of variety and tons of different textures.

Q: There was an old PlayStation game by Shiny Entertainment called Wild 9 that, from what I remember, had some similarities to BulletStorm. Was Wild 9 a gameplay inspiration?
A: I don’t know if it was deliberate. That game encouraged you to keep your enemies alive as long as possible — like a cat playing with a mouse. BulletStorm is very much like that! In most shooters, it’s all about killing enemies quickly and moving onto the next room. But in BulletStorm, you see a bunch of enemies and say, “Ooh! I’m going to farm you for 5000 points and farm you for 4000 points and then we’re going to buy a bunch of cool stuff.”

Q: You and Ken Levine have been talking! What do you think of BioShock Infinite so far?
A: I think BioShock Infinite is amazing and I want to have its children. I’m a big fan of Ken Levine, I have a lot of respect for him. He’s incredibly intelligent, far more intelligent than I am. I was up in Boston recently and swung by to do a podcast with Ken. That’s something I’d like to see more: to see a lot of the creative types in the industry get together and shoot the breeze.

Q: You’ve recently gone on the record with some suggestions concerning Heavy Rain. Would you like an opportunity to clarify them?
A: I think Heavy Rain is an amazing game. As a gamer I wasn’t sure I was going to get into it, but then I started playing and I loved it. It’s one of my favorite games that came out this year. I think there may have been a bit of a missed opportunity to appeal to a female audience. It’s essentially an interactive crime thriller. And if I know anything about women, it’s that they love two things: true crime and queso dip.


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Posted by GameTrailers Dec 08 2010 14:00 GMT
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It's time to have fun with your enemies as you obliterate them in creative ways in Bulletstorm.

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Posted by GameTrailers Dec 08 2010 14:00 GMT
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Epic Games frontman Cliff Bleszinski sheds new light on Bulletstorm's creative killing spin, plus new details on multiplayer.

Posted by Joystiq Dec 07 2010 23:30 GMT
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These new screens from People Can Fly's upcoming kick-em-then-shoot-em-up, Bulletstorm, provide only the slightest glimpse of the game's Anarchy multiplayer mode -- a variant of the popular Horde mode in Gears of War 2.

Posted by Kotaku Nov 30 2010 19:00 GMT
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#bulletstorm Shooting a gun. An experience loved by some, hated by others. During development of Bulletstorm we went to a shooting range and tried out plenty of weaponry. And you know what? WORST. SPECIAL. EFFECTS. EVER. More »

Posted by Kotaku Nov 15 2010 18:40 GMT
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#epicgames The new trailer for Bulletstorm features a man yelling, in frustration, the phrase "Son of a dick!" [NSFW language warning, obviously.] More »

Posted by Kotaku Nov 11 2010 19:00 GMT
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#bulletstormorangejuice Unlike the package of bullet-riddled rotten meat sent to my house earlier this year, this jug of Bulletstorm Orange Juice promises to deliver Amazing Bulletstorm Stories! packed with 100% PULP! More »

Posted by Joystiq Oct 30 2010 18:31 GMT
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You know, it's hard to focus on the art of Bulletstorm while watching gameplay footage, as most of your attention probably gravitates to bon mots like "yum-yum, blister juice." Why not soak in some of the game's visuals in a recently released batch of screenshots, posted below?

Posted by Kotaku Oct 21 2010 01:00 GMT
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#pullquote Adrian Chmielarz, creative director at Bulletstorm developer People Can Fly, weighs in on iPhone mini-sensation Game Dev Story, later explaining it "might actually be tons of fun for people who are not in game dev, but for us... I mean, what developer's first hire is a secretary?" More »

Posted by Kotaku Oct 19 2010 07:30 GMT
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#toys Bulletstorm is an upcoming shooter that will have the words "Epic Games" and "Electronic Arts" on the front of the box. Which means not only men with guns, but action figures, too. Oh, and giant feet. More »

Posted by Kotaku Oct 14 2010 21:00 GMT
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#bodies The main female character in macho first-person shooter Bulletstorm will have somewhat realistic proportions, thanks to the game's producer. More »

Posted by Kotaku Oct 12 2010 18:00 GMT
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#highscores Which actions in video games deserve points? Walking? Looking? Kicking a man off a ledge? Early 2011 first-person shooter Bulletstorm answers these questions. More »

Posted by Kotaku Oct 01 2010 17:20 GMT
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#coverstory The bright and colorful North American box art for Epic's Bulletstorm is a boot to the head of those more serious first-person shooters. More »

Posted by Kotaku Sep 23 2010 23:00 GMT
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#tgs Playing Bulletstorm for the first time last week, I felt less like playing another me-too first-person shooter and more like a Tony Hawk Pro Skater game I used to lose hours in. More »

Posted by Kotaku Sep 23 2010 14:40 GMT
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#epic What is it with Epic games and GIANT BOOTS? Does everyone in the dark, gun-riddled, post-apocalyptic future suffer from severe orthopaedic ailments? And if so, who makes them? Was Marcus Fenix once a cobbler? More »

Posted by Joystiq Sep 23 2010 15:00 GMT
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Writing about games always comes with a peculiar kind of self-defeating dissonance. This morning, I might have grabbed a metaphorical megaphone and shoved it in some ebert's ear, right before laying out why Shadow of the Colossus is such a magnificent meditation on loss and sacrifice and etc. "Games involve and encourage and inspire!" I'd say. "It's for grownups, you know."

And then, just a few hours later, I'll write about a game that's awesome because it lets you kick people to death.

Posted by IGN Sep 22 2010 16:56 GMT
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Posted by Kotaku Aug 30 2010 15:40 GMT
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#clips Remember the on-stage Bulletstorm demo we described while liveblogging EA's Gamescom 2010 press conference? It's much more entertaining with commentary from Epic Games producer Tanya Jessen. More »

Posted by Joystiq Aug 28 2010 00:30 GMT
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Ready for a little cognitive dissonance? Check out this footage of the Gamescom build of Bulletstorm, featuring commentary by producer Tanya Jessen. The game is as violent, gory, and inexplicably disgusting as ever (you can even hear the infamous "Yum yum blister juice" line spoken in this clip), and Jessen's discussion is calm and conversational, even as she describes four-barreled shotguns and mutants covered with pus .

It's not that we expected everyone who worked on this game to sound like "Macho Man" Randy Savage, but ... no, actually, that's exactly what it is. See the video after the break.

Posted by Kotaku Aug 18 2010 03:00 GMT
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#gamescom People Can Fly, Epic Games and EA showcased new gameplay of the hyperviolent alien world shooter Bulletstorm at Gamescom today, illustrating what a quad-barreled shotgun can do to flesh and bone. More »

Posted by Joystiq Aug 18 2010 00:20 GMT
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When they're not busy slow-mo combo killing each other, the characters in Bulletstorm enjoy fighting Cloverfield's cousin and bringing down entire skyscrapers. Or so these latest screens from the Epic Games-produced arcade FPS would have us believe. See 'em after the break.

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Posted by Kotaku Aug 17 2010 22:00 GMT
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#gamescom2010 As you watch this live gameplay demo from Germany today of next year's Bulletstorm first-person shoter from Epic Games and People Can Fly, you're listening for harsh language and looking for the four-barreled shotgun. More »