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Posted by Kotaku Feb 10 2011 06:00 GMT
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#news Yesterday, FOX News ran a story on Bulletstorm and got pretty much everything wrong. That's not the real story, though. They real story is how they got everything wrong: they did it on purpose. More »

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Posted by GameTrailers Feb 10 2011 03:36 GMT
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How will you kill? Hear the story behind the skill shots and gratuitous fun of Bulletstorm's unadulterated violence and humor in this interview with Producer Tanya Jessen!

Posted by Joystiq Feb 09 2011 19:30 GMT
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Much like seasonal allergies and taxes, the gaming populace is periodically subjected to mainstream news coverage of its favorite entertainment medium. And while said coverage is often laced with inaccurate statements and fear-laden non sequiturs, it doesn't usually ask questions in the headline like Fox News' latest treatment: "Is Bulletstorm the Worst Video Game in the World?"

Our brief time with the game's demo -- not to mention the time we spent playing Superman 64 so many years ago -- certainly gives us the impression that Bulletstorm isn't "the worst video game in the world," but we get the feeling that Fox's John Brandon is asking something else.

Posted by Kotaku Feb 09 2011 11:00 GMT
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#censorship Upcoming shooter Bulletstorm, which is revelling in its violent trimmings, has had to face a reckoning of sorts in Germany, with much of the game's trademark content cut just so it could be released. More »

Posted by Kotaku Feb 08 2011 19:00 GMT
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#science For one Fox News reporter the worst thing about Epic's upcoming first-person shooter isn't the over-the-top violence and excessive profanity. It's the naming of Skill Shots after sex acts. Could they lead to real-world sexual violence? More »

Posted by Joystiq Feb 08 2011 17:01 GMT
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From the personal log of Grayson Hunt, space pirate and connoisseur of booze:

Most folks, they think my job's all about shootin' things. Other people, mostly. And it's true. But just shooting scumbags all day would be two words: bor-ing. Today? Anything but. Truth is, it was pretty crazy ... from what I can remember before blacking out. Heh.

It all started onboard my ship. Some creep thought he'd try to collect the bounty on my head (and the rest of my crew), so we tied him to a chair and I practiced aiming by shooting at a bottle on his head. I'd just downed the contents of said bottle, so it was a little tricky. Didn't kill him, though; let the airlock do that.

Posted by Joystiq Feb 05 2011 04:00 GMT
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See, here we were, about to say something critical of Bulletstorm's unabashed, deplorable violence -- and then they go and release a new Skillisode trailer, showing off a "Breakdancing" maneuver that has filled our hearts with utter delight. Watch it here, and share in our joy.

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Posted by GameTrailers Feb 05 2011 03:14 GMT
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The Bulletstorm team presents the calm before the storm: Duty Calls.

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Posted by GameTrailers Feb 05 2011 03:14 GMT
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One of the most honest console FPS walkthroughs you've ever seen!

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Posted by GameTrailers Feb 04 2011 19:58 GMT
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Let the fireworks fly with these explosive skill shots in the fourth volume of Skillisodes with Bulletstorm!

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Posted by Kotaku Feb 04 2011 17:06 GMT
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#bulletstorm Check out the latest installment of Bulletstorm's Skillisodes, showing off new ways to kill with skill in Epic's upcoming shooter. More »

Posted by Kotaku Feb 03 2011 00:40 GMT
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#xbox360 There had been chatter that Bulletstorm would be one of several Epic Games titles whose achievements would trigger unlockables in Gears of War 3, due at the end of the year. Those plans have been scrapped because of compatibility issues. More »


Posted by Joystiq Feb 02 2011 19:30 GMT
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If Bulletstorm's ad campaign teaches you one thing, it's this: Someone on development team People Can Fly came up with the term "dick-tits" and they put it in a video game. If it teaches you two things, it's the "dick-tits" thing and the fact that Bulletstorm shouldn't be compared to other popular shooters. Yes, if you're reading the contextual clues (smarty), the inclusion of "dick-tits" in the game may have told you that already, but in case you're really thick, the devs have created another expensive spoof for you.

The first time around, Bulletstorm poked fun at Halo 3's famous "Believe" diorama commercial; this time, it's Activision's Call of Duty series, which is reimagined as a free downloadable game dubbed "Duty Calls." You can download the 758MB game file directly from thedutycalls.com (or from our sister site Big Download, if that's more your speed), but we should warn you: You'll need at least 512MB of RAM, a 2+ Ghz CPU, 8GB of hard drive space, eighteen sound cards, three CD-ROM drives, and a subwoofer to play it. So we've done you a solid: Clamber past the break to watch the full four-minute walkthrough.

Posted by IGN Feb 02 2011 18:04 GMT
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Free downloadable game "Duty Calls" released ahead of February 22 release date.

Posted by Kotaku Feb 02 2011 17:30 GMT
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#dutycalls Look away, Call of Duty fans. Bulletstorm's Duty Calls parody game viciously sums up the Call of Duty experience in one painfully funny four-minute experience complete with boring briefings, bloody screens, and the obligatory slow-motion shoot-out. Watch us play it. More »

Posted by Joystiq Jan 27 2011 23:30 GMT
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The Bulletstorm "Skillisodes" trailer posted after the jump features no in-game dialogue whatsoever. Don't worry, though -- People Can Fly managed to inject the video with the required amount of inappropriateness in the names of the previewed skills themselves. Pretty sneaky, People Can Fly.

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Posted by GameTrailers Jan 27 2011 20:20 GMT
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Put some major fiery pain on your enemies with the shotgun!

Posted by IGN Jan 27 2011 11:53 GMT
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Dead Space: Extraction also lurking in the Store update.

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Posted by GameTrailers Jan 26 2011 01:57 GMT
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Check out the hardass demo of Bulletstorm, fresh with plenty of attitude!

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Posted by GameTrailers Jan 26 2011 01:57 GMT
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Kick out some epic combo deaths in the Bulletstorm playable demo!

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Posted by GameTrailers Jan 26 2011 01:57 GMT
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Gruesome deaths aplenty! Riddle your brain with more ways to kill before the full release of Bulletstorm!

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Posted by Kotaku Jan 25 2011 18:30 GMT
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#demo Epic's demo of its upcoming over-the-top first-person shooter Bulletstorm urges players to kill with skill. Lacking any real skill myself, fits of childish giggling will have to do. More »

Posted by IGN Jan 25 2011 16:09 GMT
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Killing aliens and loving it.

Posted by Joystiq Jan 25 2011 02:10 GMT
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The Bulletstorm trailer after the break really speaks for itself. Specifically, it says things for itself like "combos that'll pucker your butthole." To find out if that claim is accurate, you'll be able to check out a demo tomorrow. You don't have to tell us if it is.

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Posted by GameTrailers Jan 24 2011 21:36 GMT
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Watch the ways you can exact your revenge and get the demo to tide you over until the game's release!

Posted by IGN Jan 21 2011 22:00 GMT
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We blaze through Bulletstorm's Echoes mode, hunting for a high score.

Posted by Joystiq Jan 21 2011 16:00 GMT
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Based on all the promotional materials we've seen and hands-on time we've had with Bulletstorm, we can confidently say that the game looks to be what those in the scientific community would call "a trip." Epic Games has clued in our sister site Big Download to a feature that might exponentially increase said trippyness: The PC version of Bulletstorm will include 3D-display support, provided you've got the right kind of monitor, glasses and an Nvidia GeForce-based graphics card.

As excited as we are about the opportunity to freeze an enemy in the air, then kick him backward through actual planes of depth, we're actually more thrilled about something else: seeing the game's dialog as three-dimensional subtitles. It's like we can reach out and touch the "dick-tits."

Posted by Joystiq Jan 20 2011 07:00 GMT
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Bulletstorm's latest skillkill trailer misses the mark by not showing us the skillshots we really want to see - "Gag Reflex" showed up in last one. Thankfully, we can try to figure them out for ourselves when the demo hits January 25.

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Posted by GameTrailers Jan 19 2011 20:21 GMT
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Learn how to execute a new batch of skill shots in Bulletstorm.

Posted by Joystiq Jan 19 2011 12:00 GMT
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We've all seen it: you're making your way through a game and you notice something about the enemies. The bad guys in level seven look eerily familiar to those zombie elves you dispatched in level three.

In Bulletstorm, an entire army has been created from just one guy, and a People Can Fly dev blog post tells us how regular enemies puts that same character model to use (as a single model helps to combat memory limitations). The way the developer sidesteps the whole "boring generic army of clones" thing is through slight body size variations, cosmetic attachments and even skin tones, as you can see above. This varied accoutrement will (hopefully) help each baddie seem unique when the game launches next month.