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Posted by PlayStation Blog Mar 10 2011 23:00 GMT
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Awesome news guys! The developers of Bulletstorm will be playing Anarchy Mode online on March 12th and we want to play with you. Developers from both People Can Fly and Epic (including me!) will be playing with the fans for a few hours to Kill With Skill. Anarchy Mode is all about killing hordes of enemies as creatively as possible while working as a team. Teamwork is required if you’re going to score super high! From what we’ve heard so far, people really seem to dig Anarchy Mode because it breathes some fresh air into cooperative play online.

Epic Games will handle the North American event to be hosted at 12:00pm to 3pm Pacific Time (3:00pm to 6:00pm Eastern Time) on Saturday, March 12th. We’re super thrilled over this opportunity to get to play with fans!

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To sign up, just add our PSN IDs (above) to your friends list and we’ll invite people to games or accept invites from you. A full list of all the account names will be available on Bulletstorm.com shortly, so look there and add as many as you wish. It’ll all work out. During our play session, we’ll do our best to play with as many people as possible!

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As a warm-up, I’ll give you a quick run-through on how Anarchy Mode works. You play in a team of one to four players as a bunch of enemies attack you. You have to survive and kill them all, but also earn enough Skillpoints to pass on to the next wave. Every wave have a set of points required, which will increase for every wave. As mentioned, between waves you get time to buy new gear and upgrades! If you kill everyone but don’t get enough Skillpoints you can try again, but you will not get to the next wave until you hit the required quota.

Teamwork becomes a must after a while to get enough points. Helping out with the Skillshots will give you A LOT more points. For example, two players can leash the same enemy at the same time, tearing him apart (haha!) to get a Team-exclusive Skillshot. Or one guy can kick the enemy and then someone else can shoot and kill him while he’s in the air. This way, both players will get points.

So there you have it. This Saturday from 12:00pm to 3pm Pacific Time, one player will slide into an enemy making him airborne, I will Flail him, someone else will set him on fire, and then you will use the Boneduster shotgun to send his sorry ass into the spikes of cactus! Deal? I hope to see a gazillion players online in Bulletstorm! I hope to see YOU.


Posted by Rock, Paper, Shotgun Mar 08 2011 20:00 GMT
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With John literally ten minutes from the end of the game, Kieron having completed it, and Quintin having reviewed it, it was decided that a gathering of the Verdict for Bulletstorm should be called. The mighty trumpet sounded, and we gathered around the Rock, Paper, Shotgun Reflecting Pool, whereupon we sang our tales of dick-fuelled murdering. Read on.

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Posted by Kotaku Mar 07 2011 23:06 GMT
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Want to see if Epic's Bulletstorm will make you a sex-crazed murderer, but didn't want to pay full retail? Luck's with you, Wayne—Amazon is selling the title for all platforms for just $40 today. [Amazon [Thanks, @Brokeotaku!] More »

Posted by Joystiq Mar 07 2011 19:40 GMT
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Listen up, jerk-head. If you're not too busy being a stink-face, and you're as terrible as we are at coming up with vulgar smack talk portmanteaus, Amazon's offering a discounted master's class in the form of Bulletstorm -- it's today's Deal of the Day, making it temporarily available for $39.99.

Posted by Rock, Paper, Shotgun Feb 28 2011 16:18 GMT
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Okay, so I was wrong. I admit it. Everything Dr Carole Lieberman said was absolutely true. The proof is below.

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Posted by Kotaku Feb 24 2011 02:30 GMT
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#violentvideogames One of the two experts quoted in Fox News' notorious hit-piece on Bulletstorm has clarified his remarks, and while he stands by them, says their presentation lacks context - and that he enjoys playing Mature-rated shooters in his free time as well. More »

Posted by Joystiq Feb 24 2011 00:45 GMT
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While it may be lost on those playing Bulletstorm on the PC or PS3, Xbox 360 gamers will instantly recognize the cheeky jab at Microsoft for that whole Red Ring of Death thing.

Posted by Kotaku Feb 23 2011 23:00 GMT
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#review Bulletstorm did a ton of advance work securing its reputation as this year's fratboy game, full of snickering, dick jokes and arm punches. It's unapologetically lowbrow, but that doesn't mean it's stupid. Hell, some of the smartest guys I know were in my fraternity. More »

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Posted by Kotaku Feb 23 2011 20:00 GMT
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#humor The people over at Team Lag were playing Bulletstorm and found a red ring of death. Remember that? It was the notorious signal that your Xbox 360 was one towel-wrap away from complete failure. More »

Posted by Kotaku Feb 23 2011 16:40 GMT
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#tipsandtricks Once the smoke clears and the credits roll in Bulletstorm's campaign, Echoes mode is the place to put your kill skills to the ultimate test. People Can Fly's Arcade Berg has some handy tips on topping the Echoes mode charts. More »

Posted by PlayStation Blog Feb 23 2011 15:00 GMT
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Bulletstorm is out now on PS3! Its Echoes mode challenges you to complete levels using the most creative kills possible. Here’s a head start to a high score!

Layering Skillshots

Try and execute as many different Skillshots as possible on every single enemy. A lot of the Skillshots can be stacked with other ones. For example, you can get more skillpoints out of any enemy if he’s on fire when you finish him off – this will give you +50sp for the “Afterburner” skillshot.

You could also do this while affected by Nom Juice, giving you another +50sp for the “Intoxicated” skillshot, and another +50sp if the enemy is also being affected by Puffball gas at the same time (the “Antidote” skillshot) – there are a ton of different possibilities. Experiment!

New Bonus

Every time you perform a new skillshot for the first time in an Echo, the skillpoints you earn for it will be multiplied x5. Execute as many different Skillshots as you possibly can to take advantage of this!

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Master the Peacemaker Carbine

The trusty PMC is well worth mastering early on, as you will always be carrying this weapon with you. Not only do you want to learn all the Skillshots for it, but you should also think long and hard about how you can combine them with other weapons. It’s also the perfect weapon to shoot running enemies in the legs with, to make them fall over.

Love the Toxic

Always make use of the Berserkers (the green charging melee enemies) and their Puffball masks. If you shoot their head the mask will explode, poisoning you if you’re standing close enough. While in this state, you get extra points (+50sp) for every enemy you kill, thanks to the “Toxic Love” Skillshot.
It’s often a good idea to wait a little before killing them, to be able to maximize your kills afterwards. Remember that if their masks are intact, you can still shoot dead Berserkers in the head to get the toxic effect – sneaky!

Time is of the Essence

The faster you finish an Echo, the more Time Bonus points you will get. Every second is worth 20sp, so try to find the perfect balance between spending an extra second or two to set up the perfect Skillshot, versus earning points for being quick. If the extra points you’ll receive for the Skillshot are worth more than the time it takes, then go ahead and do it.

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Plan your Charge Shots and Thumpers

Using the Leash’s Thumper and all the weapons’ Charge Shots enables a lot of Skillshots that you can’t do otherwise, so make sure to utilize them. Keep in mind that it costs nothing to refill at the Dropkits – but you only have three of each between each Dropkit, so learn the Echoes well to know where to use them for optimal Skillpoints.

Change Weaponry for New Skillshots

Since every weapon has unique skillshots to perform with it, and you get a huge bonus for doing new Skillshots, switching between your equipped weapons is a must. When playing longer Echoes that offer a lot of weapons, make sure to equip new ones and replace the old when you reach the Dropkits, to make the most of the New Skillshot bonus!

With this in mind, it’s good to learn which weapons work best in which parts of the Echo. For example, maybe it’s better to equip the Flailgun in the later parts of a map with big groups of enemies, instead of using it at the beginning?

Nom Juice

In some Echoes you can find bottles of Nom Juice that will intoxicate you if you drink it, rewarding every kill you perform during this time with the “Intoxicated” Skillshot. Try and make the most of this time, but remember that your vision will blur and your balance is affected, increasing the challenge.

If you’re having a hard time doing Skillshots while intoxicated, or if you can’t reach the bottle, you can still shoot and break it for +200 points.

Check your Skillshot Database

At times it can become tricky remembering which Skillshots you’ve executed in this round, and what all the different Skillshots for each weapon are. Bring up the Skillshot Database and take a look, to see all the Skillshots you’ve discovered and executed so far.

The Echo timer stops while you’re browsing the Skillshot Database, so take your time – it may very well be the tool you need to get those extra 200sp needed to beat your friend’s high score!


Posted by IGN Feb 23 2011 02:20 GMT
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Forecasts calls for over-the-top action with a high chance of mayhem.

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Posted by GameTrailers Feb 22 2011 23:03 GMT
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Will you get caught up in the crossfire? Find out in our official Bulletstorm review!

Posted by Joystiq Feb 22 2011 21:50 GMT
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With Bulletstorm just arriving on store shelves today -- and possibly in your disc tray -- EA has announced the first batch of DLC. With the surprisingly unexplicit title of "Gun Sonata Pack," the DLC will add three new maps to the co-op Anarchy mode: Sewers of Stygia, Hotel Elysium and Villa.

The pack will also add two new Echo maps: Crash Site and Guns of Stygia. The DLC will be available for the Xbox 360 and PS3 "this spring" for 800 Microsoft Points and $9.99, respectively. The press release (after the break) makes no mention of a PC release for the DLC.

Posted by Joystiq Feb 22 2011 20:05 GMT
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People Can Fly's over-the-top shooter Bulletstorm received high marks in our hot-off-the-presses review -- but was everyone else as willing as we were to overlook the game's juvenile overtones and frequent mistreatments of the English language? Let's take a look at some highlights from other critics' write-ups!
  • Game Informer (9.25/10): "Epic Games/People Can Fly's sadistic opus arrives at a time when most shooters do little more than let you blast dudes in the head while things explode. Bulletstorm has those things, but also lets you shoot a man in the testicles and kick slide his head off."
  • Eurogamer (9/10): "On the surface, People Can Fly has delivered a sustained rumination on what it feels like to really boot somebody in the nuts. Yet beneath all that is a design built on years of watching audiences play outside of the rules in other shooters."
  • Wired (7/10): "The game is rated "M" for mature, which means that children under 17 cannot buy it, which is a shame because teenagers would crack up playing this game. What demographic likes penis jokes more, I ask you?"
  • 1UP (B-): "When it lets itself, it's a fantastic adrenaline rush through well-constructed set-pieces and gloriously fun-to-watch violence. But it too often drags itself down with overly structured situations and restrictive, strategy-heavy gameplay."

Posted by IGN Feb 22 2011 19:40 GMT
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Gun Sonata pack hits this Spring.

Posted by Joystiq Feb 22 2011 17:15 GMT
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I've come to a conclusion: Bulletstorm wasn't so much developed as it was raised on human growth hormones and taught the English language by a group of sailors and truck drivers. It was also shown every '80s action and sci-fi movie ever made about a dozen times, given a bottle of whiskey, handed a gun and instructed to shoot anything that moves.

The people who clearly felt that the first-person shooter genre was skimping on the "S" in "FPS" and taking itself too seriously birthed it; the sort who've made the likes of Painkiller and published Unreal Tournament and Gears of War. It's clear in everything from its distinctive style to its disregard for the plausible.

Yes, Bulletstorm is ridiculous, but in the way that the very best guilty pleasures are.

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Posted by GameTrailers Feb 22 2011 17:00 GMT
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I'd call it a remote-controlled dinocyborg--the best kind of child's toy. Achieve enlightenment in this Bulletstorm gameplay.

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Posted by GameTrailers Feb 22 2011 17:00 GMT
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Some dudes have a nasty habit of exploding when confronted with my ammunition. Brutality wins in this gameplay.

Posted by IGN Feb 22 2011 17:00 GMT
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Posted by Joystiq Feb 20 2011 19:00 GMT
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If the anticipation for the PC version of People Can Fly's over-the-top shooter Bulletstorm is absolutely killing you, then ... well, we're sorry to hear that. We wish we could assuage the tension by telling you that you'll get a chance to play the game before its release this Tuesday, but unfortunately, Epic Games' Mark Rein recently explained over Twitter that the game's PC demo "won't make it in time for ship date but should be available shortly after."

We'd like to suggest an activity you can indulge in while you wait for the game to arrive, but what could potentially serve as a substitute for kicking, shooting, grenading and whipping? Shuffleboard, perhaps?

Posted by Kotaku Feb 19 2011 16:00 GMT
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#bulletstorm As an irreverent, dick-joking romp filled with guns and bloodshed, Bulletstorm would seem to be a natural for cooperative play in the game's main campaign. It actually was much less than a perfect fit, said Epic Games' design boss. More »

Posted by Kotaku Feb 19 2011 04:00 GMT
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#pc Bulletstorm got a pre-release demo on the Xbox 360 and PS3. "In other news, PC gamers are grumpy about this," Epic Games' Cliff Bleszinski tweeted last month. Well, Bulletstorm will get a PC demo, but after its release. In other news, PC gamers are probably grumpy about this. More »

Posted by Joystiq Feb 19 2011 01:30 GMT
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Speaking to the Telegraph, Epic's Cliff Bleszinski discussed the development process of Bulletstorm. He noted that the game began as a cover-based, third-person shooter akin to Gears of War "but in a world that felt like you were eternally in a factory that manufactured sparks." Over time, the team came up with the leash and sliding, and changed over to the first-person perspective that we see today. The leash in particular changed the gameplay, with Bleszinski noting, "we realized people were playing with their enemies like a cat plays with a mouse before he takes it out, so we thought why not reward people for that, and so the points system came along."

Another interesting tidbit: Bulletstorm originally had campaign cooperative play, but it was eventually removed. According to Bleszinski, co-op killed the game's pacing: it "just broke down, and it was a situation where people would race through the game, ignoring the vistas and they wouldn't set up as many skillshots," he said. That's probably for the best, because we're not sure today's processors could have handled the profanity generated by another Bulletstorm character anyway.

Posted by Joystiq Feb 18 2011 02:30 GMT
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There are only a handful of days left before you'll be whipping, kicking, and shooting humanoid cretins on a distant galactic backwater in Bulletstorm. Between now and then, we suggest imbibing a minimal amount of P.O.D. music -- contained entirely after the break.

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Posted by GameTrailers Feb 17 2011 19:27 GMT
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Perfect the art of killing in Bulletstorm.

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Posted by GameTrailers Feb 14 2011 19:05 GMT
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Go green with this environmentally conscious episode of Bulletpoints with Cliff Bleszinski.

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Posted by Kotaku Feb 14 2011 17:24 GMT
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#bulletstorm In the latest episode of Bulletstorm's Bulletpoints, Epic's Cliff Bleszinski explores a more humane, environmentally friendly way to kill your opponents. More »

Posted by IGN Feb 11 2011 00:36 GMT
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Fox News asked if Epic's newest title is "the worst video game in the world." But was that the right question?

Posted by Kotaku Feb 10 2011 21:00 GMT
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#controversy A couple of days ago, Carole Lieberman gave a quote to Fox News about the violent upcoming game Bulletstorm. Dr. Lieberman isn't a fan of such games. She thinks the worst of them cause people to do bad things. Two days later, she's been through a storm. More »