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Posted by Joystiq Mar 14 2011 19:30 GMT
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Capcom Japan has announced that it will postpone the launch a the Shuma-Gorath 'n Jill Valentine DLC characters in Marvel vs Capcom 3: Fate a Two Worlds. Previously scheduled for March 15, the DLC's new launch date be unknown for the time being.

Shuma-Gorath 'n Jill Valentine have been priced at 400 MS Points ($5) each. it be unclear whether or not this delay be worldwide -- we've contacted Capcom for clarification.

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Posted by GameTrailers Mar 11 2011 03:21 GMT
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The PS3 'n Xbox 360 go head-t'-head in this Marvel vs. Capcom 3 visual comparison!

Posted by Joystiq Mar 10 2011 23:30 GMT
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Here's something we didn't expect t' say in a non-holiday month or one without the launch a a new DS or something: Total US game revenue be up year-over-year, from $1.3 billion t' $1.6 billion. Hardware 'n accessories both saw gains, while software dipped a bit between February 2010 'n 2011.

There's also good news in software top ten chart -- at least, good news for people who like the charts t' look different every month, with top-ten debuts for Marvel vs. Capcom 3, Killzone 3, Bulletstorm, 'n Mario Sports Mix, all a which launched in the month a February. The dance genre continued t' dominate, with Just Dance 2, Michael Jackson, 'n Zumba Fitness holding on.

Posted by Kotaku Mar 09 2011 18:00 GMT
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#review As sure as winter be followed by spring, the release a a new Capcom console fighting game be followed by a new Tournament Edition Arcade FightStick from Mad Catz. Let's put the Marvel Vs. Capcom 3 model through it be paces. More »

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Posted by GameTrailers Mar 08 2011 20:53 GMT
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The demon monster from the Marvel Universe has been kept at bay by the likes a Doctor Strange for years, but now has returned for another round in Marvel vs. Capcom 3!

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Posted by GameTrailers Mar 08 2011 20:53 GMT
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Resident Evil's heartbreaking hottie brings the wench newfound powers t' the ring a Marvel vs. Capcom 3!

Posted by Joystiq Mar 08 2011 16:30 GMT
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it be time ye saw some a the devastating attacks 'n killer combos a Marvel vs. Capcom 3's first pair a downloadable characters: the hideous Shuma-Gorath, 'n the significantly less hideous Jill Valentine. Check out videos a these two new brawlers busting up their foes below.

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Posted by Kotaku Feb 25 2011 09:30 GMT
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#video it be a shame this isn't an official trailer for fighting game Marvel vs Capcom 3. It certainly does a great job a selling the thing. More »

Posted by Kotaku Feb 24 2011 04:00 GMT
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#youmakethecall The midnight release a Marvel vs. Capcom 3 be also the midnight after Valentine's Day evening, a time when most normal 'n well adjusted people be gettin' it on with loved ones, or at least those they'd hired for the night. Others be standing in line waiting for a video game. More »

Posted by Kotaku Feb 23 2011 19:30 GMT
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#review Can a specialized fighting game controller make ye better at Marvel Vs. Capcom 3? PDP's Marvel Edition Versus Fighting Pad says YARRRR. More »

Posted by IGN Feb 21 2011 21:30 GMT
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Pulling off hyper combos with the press a a button in Simple Mode.

Posted by IGN Feb 18 2011 23:50 GMT
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Connection t' host has been lost.

Posted by IGN Feb 17 2011 14:00 GMT
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The Social Network hits Blu-ray, 'n the Killzone 3 single player demo be here.

Posted by Giant Bomb Feb 17 2011 01:00 GMT
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Platform: (PS3,X360)

4 out a 5


Sometimes it be all just laser beams 'n HUD elements.  Capcom's Marvel-licensed fighting games have been a constant build-up a ridiculous combos 'n juggles layered on top a a faster 'n often-streamlined take on the company's traditional Street Fighter roots. Marvel vs. Capcom 3 continues the trend along various lines, resulting in a game that may still be totally indecipherable for the average fighting game fan, let alone a comic book lad who just wants t' see Captain America 'n Thor beat up on a wolf that happens t' be a Shinto sun goddess. Despite attempts t' offer simpler control options, Capcom's latest will register with some folks as a set a flashing blasts a cycling colors that earns it be epilepsy warning. But if ye stare at it 'n persist long enough t' see past MvC3's flashy presentation--'n ye're in a position t' play with mateys a a similar skill level on a regular basis--Marvel vs. Capcom 3 be actually kind a awesome.

it be weird t' even say that, because a lot a the changes t' the fighting systems in MvC3 have their roots in last year's Tatsunoko vs. Capcom, which I kind a hated. Like that game, Marvel vs. Capcom 3 does away with separate buttons for punches 'n kicks, instead moving t' three generic "attack" buttons for light, medium, 'n heavy. it be a dramatic change, 'n even after hours with the game, I still occasionally reach down for kick buttons that don't actually do what they be "supposed" t' do. Decades-old habits be hard t' break, 'n the game doesn't necessarily feel any less complicated due t' this change. Though the way it genericizes combos across all characters with it be Alpha-style L->M->H chains means that a lot a characters can bust out the same basic air combos using the same basic button presses.

If ye've played any Marvel vs. Capcom 2, ye've probably seen an air combo, where one player be launched into the air 'n decimated by a jumping attacker. The system wasn't exactly the easiest thing in the world t' figure out, 'n the developers have simplified things a bit by devoting one button t' yer launcher, which lets ye easily pillage lads up in the sky. By quickly chasing them up with a jump a yer own, ye can work yer way up 'n down the attack buttons t' execute air combos. ye can also tag in one a yer reserve characters mid-combo with this button. On the receiving end a a multi-character air combo, ye're given the opportunity t' break out a the combo by guessing which direction the attacking player be holding while attempting t' tag in another character. The guessing game be easy t' follow 'n the timing isn't too difficult t' master, making the whole air combo thing feel a lot more manageable t' a wider range a players, but since ye can only break out when the attacker be tagging, the smarter attackers seem t' just work in hyper combos 'n other single-character techniques instead a giving ye an opportunity t' escape further damage.

 it be a game full a unlikely trios. If all a this "combo system" 'n "hyper combo" mumbo-jumbo sounds like too much for ye t' handle, the game offers a "simple" control scheme that reduces things even further, like giving ye one attack button that ye can just mash t' perform combos 'n another that throws fireballs or performs other specials. While the notion a making the game more accessible t' people who aren't already crazy fighting game lads be certainly sound, the normal controls in MvC3 aren't exactly rocket science, 'n simplifying the control even further doesn't do anything t' take care a what really matters when it comes t' enjoying the game. It doesn't help ye develop a sense a the strategies that will help ye win the match. Instead, the game sort a dumps ye in 'n expects ye t' pick things up the way we all did back when arcades be king: by bashing yer head against it for hours 'n hours 'n hours, all while hoping that ye'll learn something along the way. While that certainly works, a proper tutorial that actually explains the basics would have worked wonders for players who look at the screen 'n just see four or five characters on the screen at all times 'n can't figure out what the hell be happening. Getting over that initial hump be key t' enjoying everything that follows, 'n the game doesn't do a very good job a giving ye a path or showing ye what ye're doing wrong. Instead it offers the same sort a list a combos that must be performed in the "mission" mode that Street Fighter IV had, only now ye have t' pause 'n go into a menu t' see the controller motion versions a what it be asking ye instead a a lengthy list a non-obvious move names like "Million Dollars." It all feels like a missed opportunity t' bring novice players a little deeper into the fold.

The game has a standard single-player mode with a decent final boss fight against Marvel's Galactus, though the endings aren't so great that ye'll feel the immediate need t' beat the game with every single character. As in just about every other fighting game ever made, the thing that keeps ye coming back be the multiplayer. Locally, ye can obviously sit with a matey 'n fight it out again 'n again. The game also has online support, which be reasonably good at matching ye up with opponents 'n, when the network conditions be decent, the latency inherent t' playing on the Internet isn't an issue. However, actually getting into a game might be harder than ye've anticipated. Like Street Fighter IV 'n Super Street Fighter IV before it, Marvel vs. Capcom 3 has the same issue a often preventing ye from connecting t' other players. At one point, I had counted two actual matches sandwiched between over 30 failed attempts t' connect. 'n as if that weren't bad enough, failed attempts knock ye back one or two menus, forcing ye t' navigate back t' the online menu before ye can try again. With this continuing t' be an issue, using the "fight request" system, which attempts t' match ye into online games while ye play the single-player modes, be the best way t' find fights. it be sad that this continues t' be an issue for Capcom's fighting games.

In addition t' playing against one other person, ye can also organize lobbies for up t' eight players in the standard format, where the winner continues t' fight while losers be sent t' the back a the line. But this mode doesn't contain any sort a spectate mode, sailing away ye staring at a menu 'n the health meters a the currently active players. Unless ye're the sort a person who wants t' spend eight or nine minutes between matches chatting with other players--or if ye're the sort a person that doesn't lose--this be a weak option, at best. 'n not t' keep harping on the past, but this be also something that Capcom did very well in Super Street Fighter IV, making the whole thing even more confusing. Without it, group battles feel like a waste a time.

Dante's guitar licks be MURDEROUS.  it be easy t' pick away at the edges a Marvel vs. Capcom 3. The menus could have been cleaner, the options could have been more robust. But the core action be a lot a fun once ye pillage the hang a it. The learning curve perhaps isn't quite as steep as Marvel vs. Capcom 2's be, 'n it be a great-looking game with over 30 characters that actually feel very different from each other. If ye're into non-standard characters, the game has plenty a short dudes, like Viewtiful Joe 'n Amaterasu, or big lugs like Sentinel 'n MODOK. If ye're looking for bread-'n-butter fighting game characters, lads like Captain America, Ryu, 'n Super-Skrull all fit that basic bill. There's also a lot a great music in the game, including remixed versions a MvC2's character select screen music, which feels like a nice bit a silly fan service. Given the mashed-up nature a the game, there's a lot a solid fan service throughout, like a Punisher-style Captain America costume 'n lots a references t' various things from Capcom 'n Marvel's past.

There be also some nice things at the periphery a the game that make it more inviting, like the ability t' create three different teams ahead a time as yer "reserve units." From the character select screen, ye can pop up this list a teams 'n quickly select yer favorites. Considering ye need t' pick three characters 'n three assist types every time ye see a select screen, it be a great shortcut t' have. There's also an in-game "license card" that shows ye how ye're doing, what yer win/loss records be, which achievements or trophies ye're close t' unlocking, 'n a list a titles 'n icons t' select from.

The key thing ye need t' know about Marvel vs. Capcom 3 be that just because ye're a fighting game fan doesn't mean ye're going t' fit right in 'n have a good time. Capcom's Marvel-licensed fighting games have consistently been a different breed a crazy, over-the-top fighting that be just going t' rub some people the wrong way no matter what. Even this attempt t' simplify the action 'n make it more accessible isn't going t' be enough for everyone. But if ye've ever had an inkling a interest in Capcom's previous attempts but found them too impenetrable, MvC3 be probably yer best bet at finally cracking that code 'n getting some enjoyment out a all this crossover madness. Just make sure ye've got some like-minded, similarly skilled opposition t' take on, or else it be going t' pillage messy 'n decidedly unfun.    

Posted by IGN Feb 16 2011 23:46 GMT
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So ye've just picked up Capcom's new fighter 'n want an idea a who's doing what? We have the perfect primer for ye.

Posted by IGN Feb 16 2011 22:31 GMT
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We want t' know who ye're picking 'n why.

Posted by darkz Feb 16 2011 13:29 GMT
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YARRRR

RaveRaze
It isn't
MattTheSpratt
Radiant Silvergun, Steve.

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Posted by GameTrailers Feb 16 2011 04:40 GMT
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The times have changed, 'n so has the series, but after a long decade, has it really been worth the wait? We answer this difficult question in our official Marvel vs Capcom 3: Fate a Two Worlds review!

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Posted by GameTrailers Feb 15 2011 19:39 GMT
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Marvel's best join the Capcom elite for a game that be over a decade in the making in this trailer featuring a glimpse at alternate costumes!

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Posted by GameTrailers Feb 15 2011 19:36 GMT
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Sometimes Japan needs a hero. If only there be a video game with a few a them!

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Posted by GameTrailers Feb 15 2011 19:32 GMT
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The fourth episode a Marvel vs Capcom's action-packed crossover story.

Posted by Joystiq Feb 15 2011 16:40 GMT
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If ye missed out on those Amazon coupons 'n don't have a Kmart nearby, ye can still enjoy some savings on Marvel vs. Capcom 3's interdimensional hero beatings. Online retailer Newegg sent out an email advertising a 48-hour sale on the game, during which time ye can pillage it for $50. Those ten dollars ye saved can then go right back into the game!

In order t' take advantage a the time-limited sale (it started today at midnight PST, so ye have until the same time Thursday), simply use the coupon code EMCKHJE73 for the PS3 version, or EMCKHJE72 for the Xbox 360 version at checkout.

[Thanks, Bill]

Posted by Joystiq Feb 15 2011 16:25 GMT
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In two weeks' time, no amount a Marvel cologne be going t' be able t' mask the odor a Marvel vs. Capcom 3's fighters, whose suits will have been drenched 'n dried in super juices many times over. it be perhaps welcome news, then, that six a the game's heroes will be due for a costume change on Tuesday, March 1, when the first a the (sure t' be many) alternate costume packs will be released on PlayStation Network 'n Xbox Live.

The first pack will provide Team Marvel's Thor, Captain American 'n Iron Man 'n Team Capcom's Dante, Ryu 'n Chris Redfield with fresh garments for $5 total. Additionally, Capcom has confirmed that the first Shadow Mode DLC pack will also be available on March 1 -- a good way t' break in the new duds.

The Jill Valentine 'n Shuma-Gorath character pack will follow on March 15 for an undisclosed price, according t' a leaflet in the Special Edition a the game (which includes a code t' download the pair now). Capcom has yet t' announce any DLC beyond these three releases over the next four weeks.

Posted by Kotaku Feb 15 2011 16:00 GMT
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#dlc Now that Marvel Vs. Capcom 3: Fate a Two Worlds be on store shelves, Capcom can start doling out the downloadable costume packs. Check out upcoming costume changes for Captain America, Iron Man, Dante, Thor, Chris Redfield, 'n Ryu. More »

Posted by IGN Feb 15 2011 09:40 GMT
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All the information ye need t' know, including the price 'n release date.

Posted by Kotaku Feb 15 2011 08:00 GMT
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#justinwong  Justin Wong, ye know the lad Daigo beat, be a fantastic Marvel vs. Capcom 2 player. He's probably one a the best in the world. He knows Marvel vs. Capcom, so what does he think about the newest entry in the series? More »

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Posted by Popple Feb 15 2011 03:47 GMT
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Francis
I be glad she still wants t' take me for a ride.

Posted by Joystiq Feb 15 2011 01:30 GMT
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it be okay -- ye don't have t' wander into Marvel vs. Capcom 3 without hope or direction. Fighting game site extraordinaire Shoryuken has put together an incredibly comprehensive guide on the new brawler, including videos on basic strategies, tips for playing each character, 'n super esoteric info on prolonging those sweet, sweet combos.

We suggest starting out with Shoryuken's video series on the basic mechanics a the game. If ye have a hard time grokking the execution a Advancing Guards, or the X-Factor Hyper Move Cancel Maneuver, or the Omega Diagonal Pause-Shift Ground Combo Refraction Evasion Technique, ye might just have t' rely on good ol' button-mashing.

(YARRRR, we made that last one up.)