Red Faction: Armageddon Message Board

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Posted by Joystiq Apr 15 2014 14:45 GMT
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Up to 80 percent off is on offer at The Humble Store this week on a large collection of Nordic Games-owned franchises, including old THQ-published favorites Red Faction and Darksiders.

The Red Faction Collection is available for $9.99 (down from $60) and bundles each game in the series from developer Volition Inc., including DLC for Armageddon. Darksiders 2 is available for $7.49, while the original has been reduced to $4.99 during the limited time sale. Other franchises discounted in the deal include SpellForce, Gothic, Arcana, and Titan Quest.

Ten percent of sales at The Humble Store are given to charity. Humble supports multiple charities from its store, including the American Red Cross, Child's Play, the Electronic Frontier Foundation, Charity: Water and World Land Trust. The Nordic Games 'Revolutionary Sale' ends early on Friday, April 18. [Image: The Humble Store]

Posted by Kotaku Mar 17 2014 14:40 GMT
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The company that used to publish the blockbuster Company of Heroes and Metro franchises imploded in rapid and spectacular fashion in late 2012, getting its assets sold off in early 2013 . Some of its holdings, like the WWE and Saints Row games, found homes. But the fate of other members of the former THQ family tree—Devil's Third, spearheaded by former Team Ninja leader Tomonobu Itagaki, for one—is still ambiguous. Danny Bilson, who ran the cores games division of THQ, is talking a bit about the games that got screwed up or orphaned in the company's last few years.Read more...

Posted by Joystiq Oct 31 2011 17:25 GMT
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Those in the UK with a strong stomach may want to pick up the new issue of Play Magazine which features Volition team members testifying on the death of the now-defunct Red Faction series. Specifically, staffers like environmental artist Wayne Adams detail where series swan song Red Faction: Armageddon went wrong.

"In the end hard decisions had to be made and what could have been was restructured into what the team could do with the amount of time they had," Adams told the magazine. "I can't say whether or not the original ideas would have been better but I think consistency was lost in all of the turmoil of change."

We're sure the full article is equally interesting/depressing and, after all, if Halloween isn't the day to visit the scene of the grisly murder of a franchise, what is?

Posted by Joystiq Aug 04 2011 02:30 GMT
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We may have finished Red Faction: Armageddon without the desire to play any more of it, but perhaps you're different. Maybe reading about THQ's decision to abandon the franchise after Armageddon, saying it won't continue "in any meaningful way," is prompting a sympathetic interest in "Path to War," the just released DLC pack for Armageddon.

You'll get to "relive the battle for the Terraformer through four incredible new surface missions" and be assisted on those missions by two new weapons. Whether that's worth $7 to you on either PS3 or Xbox 360, well ... that's between you and your maker.

Posted by Kotaku Jul 28 2011 11:00 GMT
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#fineart Despite the guilty pleasures of Red Faction: Guerilla, all it took was one sub-par game in the series (Red Faction: Armageddon) for publisher THQ to, at least temporarily, pull the plug on the series. Which is a damn shame. More »

Posted by Rock, Paper, Shotgun Jul 28 2011 07:52 GMT
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THQ has blamed poor sales of Red Faction Armageddon – which we thought was okay, if something of a step back from Guerilla – for their recent losses. Volition have already moved onto other projects, of course, including Guillermo del Toro’s “Insane” games, which begin in 2013, but it’s not clear whether they’ll ever have a chance to go back. Shacknews quotes Brian Farrell, THQ CEO, saying: “We do not intend to carry forward with that franchise in any meaningful way.”

Crikey.


Posted by Kotaku Jul 28 2011 02:00 GMT
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#thq Poor sales of Red Faction: Armageddon this year means the end of the franchise, publisher THQ said in a conference call today. More »

Posted by IGN Jul 27 2011 22:33 GMT
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Following disappointing sales of Red Faction: Armageddon, THQ says it has no current plans to revisit the franchise in the future...

Posted by Giant Bomb Jul 27 2011 22:21 GMT
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Red Faction: Guerrilla was a surprise hit. Red Faction: Armageddon barely made a blip.

We don't know how badly Red Faction: Armageddon sold, but it didn't chart in the top ten after it's release on June 7. THQ said it's one of the primary reasons the company experienced a poor quarter, and seems to mark the end of Red Faction.

"Red Faction: Armageddon did not meet our expectations," said THQ CEO Brian Farrell on an earnings call today. "While this title has a passionate niche following, the title did not resonate with the sufficiently broad console audience."

"In today's hit-driven core gaming business, even highly polished titles with a reasonable following like Red Faction face a bar that continues to move higher and higher," he continued.

Red Faction developer Volition is currently working on Saints Row: The Third for this November, in addition to the Guillermo del Toro horror production (and proposed trilogy), Insane.

It's unlikely it will be producing another major Red Faction game, however.

"Given that that title now in two successive versions has just found a niche, we do not intend to carry forward with that franchise in any meaningful way," he said.


Posted by Joystiq Jul 27 2011 23:01 GMT
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Red Faction: Armageddon has signaled the end of not just a planet, but an entire, transmedia universe. Speaking during an investor call this evening, THQ CEO Brian Farrell described the franchise's reach as "niche," and consequently no longer worth pursuing.

"Given that that title, now in two successive versions, has just found a niche, we do not intend to carry forward with that franchise in any meaningful way," Farrell said. He described the development team at Volition as "talented," and noted that they would be moving on to the company's Guillermo del Toro project, Insane.

Posted by Joystiq Jul 27 2011 22:30 GMT
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Despite the fact that net sales were up year-over-year in THQ's fiscal Q1 (which ended June 30), from $149.4 million to $195.2 million, CEO Brian Farrell still wasn't satisfied. "We are disappointed in our first quarter financial performance," he said in the earnings release. "Sales of Red Faction: Armageddon and our licensed kids titles were below our expectations, and the late release of UFC Personal Trainer also adversely impacted the quarter." Of course, that disappointment is probably due to the fact that even with increased net sales, the company came out negative, with a net loss of $38.4 million. Most of the "losses" are from "deferred revenue" -- revenue that the company isn't counting now, because it'll go toward ongoing online services for its games.

However, Farrell is looking forward to a profitable Q3 (October through December) -- so profitable, in fact, that he said THQ expects it to be "the biggest third quarter, both in revenue and earnings per share, in our company's history," thanks to Saints Row: The Third, WWE 12, and the PS3/Xbox 360 versions of the uDraw tablet, all scheduled for November releases.

Posted by Rock, Paper, Shotgun Jun 15 2011 13:55 GMT
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Volition’s Red Faction: Armageddon has been out for a few days, surprising many with the direction it’s taken for its hammer/magnet based destruction. Having smashed every last thing from beginning to end, I’m now in a position to tell you Wot I Think.

(more…)


Posted by Joystiq Jun 13 2011 23:40 GMT
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Before you indulge that sudden, irresistible desire to purchase two recent PlayStation 3 or Xbox 360 games, allow us to pass along some helpful information. Best Buy is offering a buy one, get one half-off deal on several PS3 and Xbox 360 games including Dirt 3, Portal 2, Marvel vs. Capcom 3, Red Faction: Armageddon, and Crysis 2.

You could even double up on Duke Nukem Forever and Homefront, if that's what you're into for some reason. Regardless of the critical response to the Duke, it's pretty impressive to get a 50% off deal on a brand new game like that ... right?

[Thanks, Eric!]

Posted by IGN Jun 08 2011 04:25 GMT
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AGOURA HILLS, Calif. - Armageddon is upon us today with the release of THQ's (NASDAQ: THQI) Red Faction: Armageddon, available now on the Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system and Windows PC...

Posted by Valve Jun 07 2011 04:00 GMT
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Red Faction: Armageddon™ is now available in North America, Asia and parts of Europe on Steam! Red Faction: Armageddon will release in other regions soon, please see the store page for release times.

Red Faction: Armageddon™ expands on the critically acclaimed, best-selling Red Franchise franchise with new, groundbreaking challenges.

Half a century after the Red Faction resistance and their Marauder allies freed Mars from the brutal Earth Defense Force, harmony on Mars is again threatened. Tricked into reopening a mysterious shaft in an old Marauder temple, a long-dormant evil is released and unleashes Armageddon on Mars.

You, Darius Mason, are humanitys last hope for survival.

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Posted by Giant Bomb Jun 02 2011 01:00 GMT
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3 out of 5

Darius Mason: Short on character development, and hair.

Red Faction: Armageddon marginalizes, or outright ignores, some of the best qualities of its predecessor, the gleefully destructive Marsbox Red Faction: Guerilla. In place of that game's open world and its boundless opportunities for completely wrecking everything in sight, Armageddon constrains your freedom to an unflinchingly linear corridor crawl. The destructible environments are still here, but they're largely reduced to window dressing, except when they're actively getting in the way of your progress. There's a handful of neat weapons and vehicle sequences over the course of the campaign, but they aren't enough to redeem Armageddon's functional but bland and often repetitive third-person shooting.

The game casts you as scrappy, bald gun-for-hire Darius Mason, a descendant of Guerilla's revolutionary hero Alec Mason. But instead of an evil interplanetary corporation, you're up against...giant space bugs. Mason unwittingly releases a Mars-wide infestation of creepy crawlies at the behest of some crazy cultists, then spends the rest of the game fighting endless numbers of the bugs (and the occasional cultist) to squelch the outbreak and restore some semblance of order to Mars. There are a few attempts to connect this game up to the existing Red Faction back story--with the appearance of the last game's amazing sledgehammer, and references to the EDF and the deranged scientist Capek, for example--but otherwise, this game could be shoehorned into any franchise that accommodates the act of shooting at monsters with futuristic weaponry.

Repairing destroyed stuff is kind of fun... the first few times.

An early-game environmental disaster drives the human populace underground, so you'll spend the majority of the game fighting the same monsters ad nauseam in seemingly endless subterranean cave systems and industrial complexes. The shooting itself feels fine; it's just that two or three hours of doing it over and over reveals how unthreatening and rote the enemies' behavior is, removing any sense of danger or tension as you move into new combat scenarios. The handful of enemy types generally either cling to walls and shoot at you, or charge straight at you on the ground, and some careful observation will reveal them basically doing the exact things over and over, to the point that the wall-hangers will actually jump between the same points on the walls repeatedly. The hours and hours of combat are broken up by a few superficial and highly destructive vehicle sequences that are fun for a few minutes but really don't give you much more than a brief arcade thrill.

It's too bad the enemies aren't a stiffer and more dynamic challenge, because a few of the game's weapons are pretty good. The clear standout is the magnet gun, which lets you attach one node to an enemy or breakable surface, then a second node anywhere else, causing whatever the first node is stuck on to rocket toward the second node and go splat. The singularity launcher is also satisfying, as it creates a little gravity well that causes everything--enemies and scenery alike--to swirl around in the air for a few seconds before it explodes and does huge damage.

Both of these weapons, and more mundane destructive implements like a rocket launcher, can also be used to take apart structures the game designates as breakable. Tearing down buildings with abandon can be a lot of fun--that was inarguably the cornerstone of Guerrilla, in fact--but outside the rare objective to take down an infested building, Armageddon doesn't give you a lot of reasons, or even opportunities, to meaningfully destroy things. There are plenty of cases where you and some of the burlier enemies will actually end up destroying sets of stairs and walkways that you need to traverse to get to the next objective, and while the game arms you with a handheld device that can restore destroyed surfaces to their original state, it gets to be a chore rebuilding the level around you repeatedly just so you can move on. That repair device trips a glowing visual effect that looks neat the first few times you use it, but ultimately this mechanic doesn't add much to the campaign.

You will kill so, so many of these guys.

Armageddon lacks any sort of competitive multiplayer, but it's got Infestation, a wave-based survival mode for four players that's reasonably entertaining if you haven't burned out on the combat in the campaign yet. The nicest thing about Infestation is that the currency you earn there--and you earn it a lot faster than in the story--can be carried back over to your character for campaign play. So there's a good incentive to take a break from the single-player and boost your upgrades before you resume fighting for the salvation of Mars. But since the look and feel of the combat, enemies, and maps in Infestation are identical to that of the campaign, I had no desire to keep playing the multiplayer once I'd finished the story. There's also a timed Ruin mode for players who buy the game new. This one lets you destroy small maps under a time limit for maximum score, but the score requirements here are so stringent that it's not much fun to actually try to unlock each subsequent map (though there is a free mode that lets you truly run amok).

There's nothing wrong with a good linear third-person shooter, but Red Faction: Armageddon is merely a passable one. Its mechanics are sound but its design uninspired, failing to do any one thing better than the standout entries in the genre. And the few unique tricks it does have, its predecessor did better. After Guerrilla made such a resounding impact, it's a shame that the best you can say about this latest Red Faction is that it's just OK.


Posted by Kotaku Jun 01 2011 21:00 GMT
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#confoundedexpectations I finished Red Faction Armageddon on Monday. I finished it in a better mood than I was in when I started it a few days earlier. This is a game that gets much better as it goes along. More »

Posted by Joystiq Jun 01 2011 17:00 GMT
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Genius playwright Anton Chekov was famously aghast with some of the earliest productions of his play Three Sisters, which he, according to director Constantin Stanislavsky, considered to be a "happy comedy." It was staged then, as it is most often staged now, as a fairly gloomy drama, though a brilliant one.

Now Stanislavsky was probably exaggerating a tad, as much of Three Sisters is far too heartbreaking for anyone to mistake it as a gigglefest, but it illustrates an important point: Often the creator of something isn't the best judge of what makes it work.

In Red Faction: Armageddon, developer Volition has run from everything that made Red Faction: Guerrilla great, and is left with a drab, heartless lump of competence for its efforts.

Posted by IGN Jun 01 2011 16:03 GMT
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One sign of a great game is when you never notice it's repetitive. Anyone can be reductive and distill a game down to a few key mechanics that are repeated, but it's up to the level design, enemy A.I., and a host of other factors to keep it interesting from start to finish. Red Faction: Armageddon h...

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Posted by GameTrailers Jun 01 2011 16:00 GMT
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Armageddon steps away from the previous game's successful open-world experiment, packing its traditionally explosive payload into a linear third-person shooter. Does this new plan go off without a hitch?

Posted by Joystiq May 31 2011 22:00 GMT
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Since the Red Faction: Armageddon demo was downloaded over a million times, Mr. Toots, the rainbow-farting unicorn originally dangled in front of us as a prize by Volition, will be in the final game. He'll be rewarded to players after they complete the single-player campaign.

It's all well and good -- we certainly enjoy magical unicorns who can fire bursts of deadly color from their orifices, of course -- but we were kinda hoping for a return of the ostrich hammer. Hit the jump for the latest Mr. Toots trailer.

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Posted by GameTrailers May 31 2011 18:20 GMT
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On a war-torn planet on the bring of Armageddon, Mars' last hope lies with one weapon.

Posted by Joystiq May 26 2011 22:08 GMT
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Take on Red Faction: Armageddon. Take bugs on using the game's "Sketch Mode," showcased in a recently released trailer featuring A-ha's trademark song. It's almost as good as a rainbow farting unicorn ... almost.

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Posted by GameTrailers May 26 2011 20:03 GMT
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A trailer featuring Sketch Mode as the Red Faction franchise enters Armageddon.

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Posted by Kotaku May 26 2011 19:20 GMT
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#takeonmars When the ancient alien plagued colonized of the planet Mars meet a popular Norwegian New Wave band, there can be only one outcome: Pipe wrench fight! More »

Posted by Kotaku May 26 2011 16:20 GMT
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#cloudgamingftw In another big win scored in the name of internet streaming gaming, PC players looking to give THQ's Red Faction: Armageddon a try before the game's June 6 release date are going to have to sign up for OnLive. More »

Posted by Joystiq May 26 2011 17:00 GMT
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You may have already noticed, but cloud gaming service OnLive and publisher THQ have developed quite the relationship. First the two began offering free games and hardware as pre-order bonuses, and now they're offering an exclusive demo for Red Faction: Armageddon. While it's already available to Xbox 360 owners via Xbox Live, the only way that PC (and Mac) users are going to play the demo in the immediate future is through OnLive.

The service calls this an "industry milestone," saying that the demo will remain its exclusive until Armageddon's retail release on June 6. An OnLive account (free) is required to play the trial, which concludes with an offer to pre-purchase the full game from a retailer or the streaming service. Doing the latter will also net buyers instant access to Red Faction: Guerilla and a free MicroConsole system, in a promotion originally launched earlier this month.

Posted by Rock, Paper, Shotgun May 26 2011 15:49 GMT
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Red Faction: Armageddon doesn’t appear to be taking itself very seriously. One of the unlockable modes in the forthcoming destruct-em-up will let things look like they’re in an ’80s music video. They’re calling it Sketch Mode, and say it “redefines comic mischief”, which seems an odd claim.

But, they say it’s “more than a fun way to play.” Apparently it “showcases the GeoMod 2.0 destruction technology in a whole new light, as entire colony buildings come crashing down on your enemies in black and white.” So just a fun way to play, then. The game is out on the 10th June, which is quite soon. You can watch the extremely silly trailer below.

(more…)


Posted by Joystiq May 17 2011 05:30 GMT
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You've seen the aliens Darius Mason is tasked with squashing in Red Faction: Armageddon, but do you know how they became a threat to all of the humans on Mars?

Posted by Joystiq May 17 2011 05:30 GMT
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You've seen the aliens Darius Mason is tasked with squashing in Red Faction: Armageddon, but do you know how they became a threat to all of the humans on Mars? Neither did we -- but thanks to this latest trailer, we now know how the bugs escaped their tomb.