Child of Eden has its own corset peripheral, though it's only playable within Q Entertainment' studios right now.
Child of Eden's creator Tetsuya Mizuguchi described the corset as he demoed the game at today's Kapow! Comic Con, revealing that it holds four controllers all of which vibrate in tim...
3D support is looking increasingly likely for the PS3 version of Child of Eden.
Child of Eden's creator Tetsuya Mizuguchi spoke enthusiastically about the potential of 3D for his latest creation, a rhythmic shooter that's been billed as a spiritual successor to Rez.
Although he wouldn't go a...
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Dated for June 17, Child of Eden is the upcoming rhythm action game from Tetsuya Mizuguchi, the game designer responsible for the classic shooter Rez. More »
What is Child of Eden?
Similar to the cult classic Rez, Child of Eden is a trippy first-person shooter from the mind of Tetsuya Mizuguchi. With colorful aesthetics and a techno soundtrack, Mizuguchi's games are unlike any other...
Child of Eden, the spiritual successor to Rez being developed by Q Games and published by Ubisoft, has been given a firm summer release date.
It's to come to PS3 and Xbox 360 on June 14 in the US (as picked up by MCV), which points towards a June 17 release in the UK and Europe.
Child of Ede...
Psychedelic audiovisual experience Child of Eden will be available on Xbox 360 on June 14, a launch date for the PS3 will be made later. Ubisoft representatives at PAX East confirmed the date today at the show, currently taking place in Boston.
There's still plenty of time to discover the pleasure centers you want to attach those four vibration devices to.
Psychedelic audiovisual experience Child of Eden will be available on Xbox 360 and PS3 on June 14. Ubisoft representatives at PAX East confirmed the date today at the show, currently taking place in Boston.
There's still plenty of time to discover the pleasure centers you want to attach those four vibration devices to.
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Child of Eden, spiritual successor to Dreamcast classic Rez is the most colorful, trippy Xbox 360 Kinect game I've ever seen. It'll be out on June 14. Coming to PS3 too. Here it it, played live, at PAX East. More »
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The moment that Child of Eden, the follow-up to Sega's trippy musical shooter Rez, starts to look evolutionarily different from its predecessor is during the level known as "Beauty." It's a trip through a softly colored alien world, full of bizarre abstract creatures. More »
We haven't seen or heard from Tetsuya Mizuguchi's Child of Eden since TGS last September, but it's still on the way. A release schedule sent to European media outlets by publisher Ubisoft today puts the launch window for the techno-psychedelic rail shooter in the second quarter of 2011. That constitutes a delay, since a schedule sent out last month still listed the game for Q1.
Since today's update was a Europe-only release schedule, it's as yet unconfirmed whether Q2 is the target release window for North America, as well; however, Amazon currently lists a June release for the Xbox 360 version (and, for some reason, July for the PS3 version). The retailer could just be relying on placeholder dates, of cousse, so these don't consistute solid evidence. We've contacted Ubisoft to learn exactly when we'll be able to wave our arms to create swirling synaesthetic soundscapes.
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Developer Q? Entertainment's Child of Eden finds players in a happier place than the game it was inspired by, the trippy 2001 musical shooter Rez. More »
After dazzling the room with an extravagant Child of Eden demonstration, designer Tetsuya Mizuguchi offers a far-too-modest appraisal of his "multisensory shooter." This level's still early, he apologizes, and the game currently shares no statistics upon completion. And sorry, but there's no Game Over screen.
It's like sitting down in an opulent, overpriced French restaurant and being told by the waiter that -- sorry! -- the kitchen isn't dishing out cheeseburgers and mini donuts tonight. Later, I ask Mizuguchi if Child of Eden, which he describes as a "feeling good game," even needs to introduce something so contrary like a Game Over screen. Does this mesmerizing mix of thumping music and abstract visuals really need an element of failure?
During a Tokyo Game Show event, Q? Entertainment head Tetsuya Mizuguchi unveiled a new component of his abstract Xbox 360/PS3 rail shooter, Child of Eden -- a component for which he needs your input. For "The Journey Project" (not to be confused with The Journeyman Project), Mizuguchi seeks to build a collection of player-submitted pictures, for inclusion in the game's last level.
"In this game, the player's mission is to purify everything, every data," Mizuguchi told us in an interview. "And this is the final stage of this game, you know, I need the beauty of memories." With the collective memories of family, friends and "beautiful landscapes" added, "finally, you can get that kind of memory with music. It must be real." The developer added, "I want to put everybody's credit at the end of the game."
An announcement by Ubisoft clarifies that images can be submitted to the official Child of Eden website until November 20, and all "approved photos" will be used in the game. We're already cringing about the possibility of thousands of jokers submitting pictures of Journey to the Journey Project.
Tetsuya Mizuguchi's latest music-driven "synesthesia" shooter, Child of Eden, made for an exciting kickoff to Ubisoft's pre-E3 2010 press conference. We caught up with the Rez creator following the event to chat about the his Kinect title, and found out that Microsoft's new motion-tracking tech actually won't be required to play.
Mizuguchi answered in the affirmative when we asked if Child of Eden can be played using a standard controller, also confirming that players will experience Rez-like controller vibration synced to the game's music. Given that the Q Entertainment founder went as far as to create the "Trance Vibrator" peripheral for additional, buzz-y feedback for Rez, we asked how he felt (or didn't, as the case may be) about a lack of tactile feedback when playing Kinect titles. "When I play the Kinect, I need some feedback," he replied, adding that vibrating bracelets -- like the Trance Vibrator -- could be used to improve the experience.
And what about a PlayStation Move release of the game? "We haven't decided yet," Mizuguchi responded when the topic was broached. He may not have, but we've decided we want it. How about you?