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Posted by GoNintendo Aug 18 2011 19:01 GMT
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Product Description

Michel Ancel, celebrated creator of Rayman®, Beyond Good & Evil® and the Raving Rabbids® returns to his roots to bring us Rayman® Origins: a high-definition, 2D side-scrolling, platforming adventure in full 4-player co-op!
Play Rayman Origins and discover or rediscover the magical universe and legendary 2D gameplay that captured the hearts of millions of fans...
When the Glade of Dreams is overrun by “nefurrious” Darktoons, the Fairy Council hastily invokes Rayman to save the day; but the hero of light isn’t quite all there…To help him, Rayman teams up with his best friend, Globox, and two crafty wizards, the Teensies. Together, the world’s most hilarious team of heroes will need to restore peace to the Glade or watch as their beloved home vanishes like a bad dream...

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Posted by GoNintendo Aug 18 2011 03:38 GMT
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Tags: GameTrailers.com, Rayman Origins - GC 11: Gameplay Part I, PC Games, PlayStation 3, Xbox 360


Posted by IGN Aug 17 2011 08:00 GMT
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Jibberish Jungle. The Desert of Dijiridoos. Gourmand Lands. The Sea of Serendipity. Mystic Pique...

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Posted by GameTrailers Jul 22 2011 18:52 GMT
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An overview of editorial praise given to Rayman Origins.

Posted by Giant Bomb Jul 15 2011 22:00 GMT
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Rayman: Origins is kind of the best thing.

Okay, so that's an incredibly inarticulate way to state outright how much I dig a game, but when thinking back on my experience playing Rayman: Origins, articulation tends to give way to a thick, intoxicating brew of rainbows, funny sound effects, catchy music, and the infectious laughter of children. As psychotic as that might sound, I assure you, there were actual children around when I played the game. And they were laughing quite a bit.

Cooperation is the name of the game in Rayman: Origins. Also the name of the game? Rayman: Origins.

Ubisoft recently debuted the newly retail-bound version of Rayman: Origins (it was once meant to be episodically released via digital platforms) at its bonkers-as-hell E3 press conference, with series creator Michel Ancel demonstrating both the game's incredibly fetching art style and clever cooperative mechanics. I sadly missed the chance to go hands-on with the game at E3, but Ubisoft's recent press event in New York City thankfully helped me rectify that terrible oversight.

Right off the bat, Rayman: Origins grabs your eyeballs and screams, "LOOK AT ME." The visuals are an arresting combination of an incredibly sharp and colorful 2D art style with a fantastic animation system. The result is a game that looks like a fully interactive cartoon, and one with a thoroughly eclectic aesthetic. Evidently, four different art directors at Ubisoft contributed to elements of the game's overall art style. It shows as you play, with characters, environments, and bosses that all seem just a bit different from one another, but somehow still gel together seamlessly.

Much of that detail I admittedly only took in when watching others play the game, as the gameplay itself is far too engrossing to allow you to just sit there and stare at all the pretty little visual fluff. At its core, Rayman: Origins is a fairly standard 2D platformer, complete with all the usual traps, platforms, and enemies that description typically entails. However, when you get a couple of friends together for cooperative play (it supports up to four total), the experience morphs into something a great deal more exciting.

Cooperative platforming has been done before, but Rayman's take on it is so exquisitely paced and creatively designed that it somehow blends together into this feverish rush of jumping, stomping, punching and flinging that keeps you glued to the screen. It helps that the controls have a tight feel to them, ensuring you won't find yourself constantly missing jumps and ledges that you clearly shouldn't be. More importantly, the cooperative mode allows for plenty of challenging, yet exceptionally fun scenarios.

The game's art is simply gorgeous.

One key example was the brief "desert" level section I got to play. In this level, a huge horde of nasty bug/bat/things swarms around the periphery of the screen. In some sections, they'll dive in and kill you en masse, but not if you manage to ring a giant gong, of sorts, that releases a protective shield for a limited time. That shield can also extend to your character for a short period, allowing you to traverse beyond the gong's spot in the level and get to the next safe zone. The timing is, however, crackerjack, requiring your team to move quickly and avoid pitfalls with expert timing. It's challenging stuff, but not so much so that you'll feel too terribly frustrated. The game's checkpoint system seems fully capable of ensuring you don't repeat too much of the same stuff again and again, and if one or two of your teammates do die, they'll simply begin floating around the level in "bubble" form, waiting for you to run up and punch them to revive them.

Punching your teammates is a rather frequent occurrence. There's no particularly good reason for any of it, but if so inclined, you can screw with your friends as much as you please. Granted, you'll have to do it in the same room, as Rayman: Origins only supports local cooperative play. Still, this seems like a game well-suited to four people sitting in the same room, laughing, chiding, and congratulating one another.

I certainly did quite a bit of the above during my time with the game. While it remains to be seen how well the different worlds flow together, and exactly how much content the game will offer, Rayman is already impressive right from the first moment you get your hands on a controller. To say that Rayman: Origins should be on the radar of anyone looking for a silly, clever, and downright beautiful multiplayer experience this holiday season would be an understatement. It needs to be on your radar.


Posted by Joystiq Jul 14 2011 00:30 GMT
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The UbiArt technology, which is currently being put to use on Rayman Origins, will be as free and open as the space between Rayman's hand and body, if Michel Ancel has his way. Speaking to Develop, he expressed his desire to release the framework as open-source, to benefit other developers keen on making animated 2D games.

"If you look at the best artists at Disney for example," Ancel told Develop, "they create incredible books and artwork and share their processes - it's interesting because those same people are happy to look at how other artists are developing their style. That whole medium has evolved on the basis of sharing ideas. But in games we lock it all in a black box and keep it to ourselves." Ancel hopes that the tools will inspire small devs: "It is more interesting to have a community and share our content."

When Rayman Origins was first announced at E3 2010, it was accompanied by samples of other 2D games with varying art styles also made in the UbiArt framework. Even so, this plan hasn't actually been finalized yet. While he believes the technology will be offered freely, Ubisoft executives still have to make the final decision about licensing terms.

Posted by IGN Jun 14 2011 00:02 GMT
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Amidst the thunderous, booming projections of helicopter crashing bro shooters, third person chainsaw massacres and neck slitting assassinators jutting all over the E3 show floor last week, there was a tiny beam of joy nestled in the corner. Rayman Origins is a reminder that video games can be beau...

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Posted by GameTrailers Jun 08 2011 03:15 GMT
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Welcome to the jungle! Rayman conquers all foes in this gameplay.

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Posted by GameTrailers Jun 08 2011 01:51 GMT
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Rayman hits the floor at E3 with a playable demo!

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Posted by GameTrailers Jun 07 2011 20:48 GMT
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Retrace the origins of Rayman with Michel Ancel, Gabrielle Shrager and Geoff Keighley on All Access Live!

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Posted by GameTrailers Jun 07 2011 20:24 GMT
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Get virtually everything you need to know on Rayman's Origin story in this interview

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Posted by GameTrailers Jun 06 2011 22:21 GMT
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Rayman shows his skills in several areas of Origins in this gameplay from the Ubisoft Press Conference at E3 2011!

Posted by IGN Jun 06 2011 21:54 GMT
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Rayman has been around for years and gone through a number of transformations, but his latest iteration takes him back to his 2D roots in a platformer that will support up for four players cooperatively. During Ubisoft's E3 press conference, we saw a quick demo of Rayman Origins featuring levels with cascading lava, blowing snow, and underwater adventures...

Posted by Joystiq Jun 03 2011 16:25 GMT
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Rayman Origins will explain the evolutionary mystery of a creature's appendages staying in proximity to its torso without actually being attached. No, not really. Maybe? Either way, here's some screens.

Posted by GoNintendo Jun 02 2011 17:46 GMT
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“When the Glade of Dreams is overrun by “nefurrious” Darktoons, the Fairy Council hastily invokes Rayman to save the day; but the hero of light isn’t quite all there…To help him, Rayman teams up with his best friend, Globox, and two crafty wizards, the Teensies. Together, the world’s most hilarious team of heroes will need [...]