Kid Icarus Uprising Message Board older than one year ago

Sign-in to post

YouTube
Posted by Kotaku Jan 19 2011 23:00 GMT
- Like?
#3ds It might be a little hard to appreciate how good the 3DS' Kid Icarus Uprising looks in this video. All games look better in person and not under funky lighting. But, surely you can see? More »

Posted by IGN Jan 11 2011 21:45 GMT
- Like?
Franchise revival is a showpiece title, but controls may get in the way.

Posted by GoNintendo Jan 11 2011 18:19 GMT
- Like?
- Demo stage names were Chapter 1 “Palutena’s Second Coming” (easy) and Chapter 4 “Sights of the God of Death” (hard) - three weapons: sword, claw and satellite - stages were split into two parts - this includes an aerial segment, then a foot-based sequence ending in a boss fight - when in the air, the game is totally [...]

Posted by Joystiq Jan 10 2011 17:00 GMT
- Like?
One of the highlights of this weekend's Nintendo World 2011 event was a Kid Icarus: Uprising presentation, during which producer Masahiro Sakurai demonstrated the game live on stage. If you'd like to see that entire half-hour presentation, Nintendo has posted it on Ustream.

If you'd prefer to just skip to the good stuff -- specifically, about five minutes of uninterrupted live gameplay -- go for the video after the break, courtesy of Nintendo 3DS Blog. And it is very good stuff, featuring both aerial and ground combat, against lots of flying eye monsters and even some boss types.

YouTube
Posted by GoNintendo Jan 08 2011 17:26 GMT
- Like?
If you want to check out the entire presentation, with non-gameplay bits included, you can find that video right here. Thanks to all that sent this in!
Francis
Sin & Punishment + Jet Force Gemini = Kid Icarus
Nastasia
wow that looks so boring

YouTube
Posted by Kotaku Jan 09 2011 01:00 GMT
- Like?
#clips Gameplay video for Kid Icarus: Uprising flew out of Japan yesterday at the Nintendo World event, showcasing the 3DS and the first dedicated Kid Icarus game since the original on the Famicom/NES more than 20 years ago. More »

Video
Posted by GameTrailers Jan 08 2011 22:48 GMT
- Like?
Project Sora Director Masahiro Sakuria shows off some of Pit's new moves and abilities on the 3DS at Nintendo World 2011.

Video
Posted by GameTrailers Jan 08 2011 21:08 GMT
- Like?
Project Sora Director Masahiro Sakurai guides Pit through the skies of the highly anticipated 3DS title Kid Icarus: Uprising at Nintendo World 2011.

YouTube
Posted by GoNintendo Jan 08 2011 06:53 GMT
- Like?
It’s not the full presentation, and it may not have any sound, but it’s certainly better than nothing!

Posted by Kotaku Dec 20 2010 22:40 GMT
- Like?
#nintendo Nintendo's North American plans for its stereoscopic 3D portable gaming machine will become much more clear on January 19, 2011, when the company holds a preview event for its next big thing, the Nintendo 3DS. More »

Posted by IGN Oct 01 2010 17:15 GMT
- Like?
Director of 3DS revival says demo players were having some issues with third person shooter component.

Posted by GoNintendo Aug 28 2010 02:04 GMT
- Like?
- Depth for experienced gamers - Team wants to make the game accessible to a widge range of players - Simplified controls - Controls rundown: “L” to fire, slide pad for moving, stylus for aiming and camera movement with the touch screen - Pit can fire while diving to the side - Some moves from Super Smash Bros. Brawl will [...]

Posted by Kotaku Aug 06 2010 03:00 GMT
- Like?
#kidicarusuprising Masahiro Sakurai of Smash Bros. fame is currently hard at work on a 3D version of Kid Icarus. His version of Kid Icarus's protagonist Pit, he says, "feels like a new character". Here's why. More »

Posted by Kotaku Aug 06 2010 05:00 GMT
- Like?
#kidicarusuprising Masahiro Sakurai of Smash Bros. fame is currently hard at work on a 3D version of Kid Icarus. His version of Kid Icarus's protagonist Pitt, he says, "feels like a new character". Here's why. More »

Posted by Kotaku Aug 05 2010 11:00 GMT
- Like?
#kidicarusuprising Masahiro Sakurai, the man behind Smash Bros., is now the man behind Nintendo 3DS game Kid Icarus Uprising. Is it his first 3D game? More »

Posted by Joystiq Aug 02 2010 21:00 GMT
- Like?
In a GamesMaster interview (the same one during which he revealed tentative plans for online play), Kid Icarus: Uprising producer Masahiro Sakurai discussed strategies for preventing 3DS users from ruining their eyes. "In my experience of development and actually using it," he said, "when you have a lot of objects flying towards the user I find that it's more likely to cause eye strain so during development I'm using objects moving away from the user which doesn't have that effect." It sounds like the 3D effects will be most notable for Pit's arrows and projectiles, then, rather than things being flung at the winged hero.

The path of those projectiles is also noteworthy, according to Sakurai: "In standard shooters or FPS games you see the bullet travel to its destination and it's just a dot because it travels in a straight line," Sakurai explained. "But because of 3D technology you can use arcing shots and get a sense of a bullet travelling with real depth."

Sakurai also mentioned that he had an indirect role in the system's development. "Early on, Nintendo were soliciting lots of feedback from within the company and from me. And I had very specific requests from Mr. Iwata in regard to what my ideal picture of the device was, etc." He didn't say what his specific recommendations were, but he did subsequently call the combination of the touch screen and the Slide Panel "very important" for 3D games.

Posted by Joystiq Jul 14 2010 01:30 GMT
- Like?
According to a GamesMaster interview with Project Sora head Masahiro Sakurai (excerpted by ONM) 3DS flagship title Kid Icarus: Uprising might feature Kids Icarus, plural. "The online capabilities are currently being tested," Sakurai said. "There could be some versus play but we can't go into any detail. There are a lot of capabilities that expand on what was in the DS that people are taking advantage of."

If anyone's going to make a 3DS online game happen, it's Sakurai, one of the few Nintendo developers to make an online game (Super Smash Bros. Brawl). But how would a versus mode work in an on-rails shooter -- score competitions?
msn
*crag* yeah this could be sweet
Fallen Shade

Kid Icarus was pretty shitty, though for it's time thats hard to say because the formula back during it's time was to make it so you could barely complete a task and then throw a plethora of cheap tricks at you mid-game only to be rewarded to a lackluster ending once you surpassed the sub-human difficulty level. Though either way it was just a failed attempt at combining the concepts of Metroid and Mario into an entirely new game, the only reason anyone cares about Kid Iracus now is because of Super Smash Bros. Same thing with Earthbound and F-Zero.


Posted by Kotaku Jul 12 2010 21:40 GMT
- Like?
#nintendo Nintendo is finally creating a new Kid Icarus game, Kid Icarus Uprising, after nearly 20 years of downtime for the character. The Nintendo 3DS game may be modernized with a now-expected feature, online multiplayer, according to its creator. More »

Posted by Joystiq Jun 30 2010 00:05 GMT
- Like?
Speaking to Techland, Kid Icarus: Uprising producer Masahiro Sakurai described how the new 3DS franchise revival came about. Essentially, all of the distinguishing characteristics of the game came into the picture separately.

First, Sakurai decided that he wanted to make a shooting game for Nintendo's new handheld, which he knew would be more powerful than the DS. Then, according to Sakurai, "Mr. Iwata said, 'Maybe you might like to do some Nintendo franchise,' and I felt that if the match was good, then there's definitely room for that." Sakurai was thinking Star Fox, but "the game design incorporates a lot of different views; for example, flying and shooting sideways, or turning around and shooting behind -- and I felt that there were some restrictions with Star Fox in this regard." (Of course, Star Fox ended up on 3DS anyway.)

It was only after coming up with the game concept that Sakurai learned of the 3D screen, and "quite by chance or luck, [Nintendo] found that to be a very good match with the gameplay idea."

Sakurai also proved that he's basically as clueless as the rest of us about the renewed popularity of Pit, the protagonist of an inscrutable NES game about shooting mice, collecting hammers and being turned into an eggplant. "I think -- and you can recognize this from the original game, too -- that he has sort of this carefree, worry-free sort of air about him, and that, I think, provides a positive outlook for the player and relieves some of the stress that you get from more serious games."

Posted by Kotaku Jun 29 2010 00:10 GMT
- Like?
#nintendo3ds After two decades, Nintendo is finally creating a new Kid Icarus, this time for the new Nintendo 3DS. Kid Icarus Uprising's designer has even loftier goals for the sequel, targeting "an overriding problem with a lot of game design." More »

Posted by Joystiq Jun 18 2010 16:20 GMT
- Like?
Here's the unfair thing about the Kid Icarus Uprising trailer that we've posted after the break -- we got to see it running on a 3DS (in 3D) just yesterday, so we're pretty bored with all these silly two dimensional videos running on our computers. Sure, the game looks purty and features some pretty massive environments (especially considering it's a portable game), but it's not exactly running in brain-melting 3D. Oh, and if the model for Pit looks familiar, that's probably because it's nearly identical to his appearance in 2008's Super Smash Bros. Brawl. In case you were wondering, that's a good thing, folks.

Video
Posted by Kotaku Jun 17 2010 04:20 GMT
- Like?
#3ds First shown off yesterday, and probably the best-looking game from the initial 3DS lineup, here's Kid Icarus: Uprising's debut trailer. More »