Kid Icarus Uprising Message Board older than one year ago

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Posted by GameTrailers Jul 13 2011 21:29 GMT
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Witness the construction of a float that will appear in the Goshogawara Tachineputa festival this August.

Posted by Giant Bomb Jun 22 2011 22:37 GMT
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Remember when Satoru Iwata was talking all excitedly about Nintendo's exciting franchises and how excited he was about how they were all coming to the Wii U and 3DS and stuff? Right, so he may have been a little too excited, it seems, as he actually announced at least one game that doesn't even exist yet.

Masahiro Sakurai wearing the best shirt you'll ever see.

That game would be the next in the Super Smash Bros. series, which Iwata proudly proclaimed would be coming to both the Wii U and 3DS. Series creator Masahiro Sakurai doesn't dispute that notion, but he would like you to know that he hasn't even started thinking about that game yet.

It's worth noting that Iwata has done this in the past--and it was with Smash Bros., too!

Sakurai apparently opted to use his regular column in Weekly Famitsu (translated by 1UP) to dispel the notion that a new Smash Bros. game was far enough along in development to even be considered a thing yet. Sakurai's studio, Project Sora, is solely focused on Kid Icarus: Uprising at this point in time, and hasn't even begun work on Smash Bros. yet.

"We've got no plans whatsoever -- we've got two new games out in the open when there's no extra time to work with them at all. It makes me cringe, and I'm not sure it's the smartest thing to make gamers wait for several years, but the early announcement was made chiefly in order to attract new team members."

Several years is probably not the phrase you wanted to hear when asking how far off the next Smash Bros. game was, but it's not like Nintendo releases a gaggle of these things every year, anyway. On the plus side, Sakurai had plenty to say on the decision to make the (eventual) game for both the Wii U and 3DS, instead of just one or the other.

"If we went solely for the Wii U," he said, "the HD graphics would really bump up the visual effects, but then we'd be stuck in another arms race. If we made this game another extension over previous one, we'd have to cut out the new things we could possibly do on the 3DS hardware and compete with ourselves again over the size of the character roster and the amount of gameplay we can put it. It wouldn't be a fruitful competition, but doing something completely new would be difficult for many reasons, not least of which that the gamers may not be satisfied with it. That's why we decided to think about ways to link the personal connection one has with his portable system to the gather-around-and-play aspect of console systems."

So, at the very least, Sakurai has clearly been putting some thought into this next Smash Bros. project. Still, the man sounds a tad harried and a little uncomfortable with the strains now placed upon his head and the heads of his team.

"The hardest part about game development is the burdens it places upon me," he said. "With previous projects I had a game design document in place before forming a team, but with this I don't have the time for that. I won't be able to look at every aspect of the game and balance out all the characters by myself this time. I'm trying to think about how this is going to work out, but probably I'll have to discuss it with my future development team. The future of this project really depends on the people I can get involved with it."

Here's hoping he can find himself a future development team capable of taking some of the load off his shoulders. And, also, possibly squeeze in a vacation sometime.


Posted by IGN Jun 20 2011 07:01 GMT
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In the lead-up to E3, we asked if any of you had questions about Kid Icarus for the legendary Nintendo designer Masahiro Sakurai. A huge thanks to everyone who hit us with questions. We weren't able to get through them all, obviously, but we asked as many as we could (with some paraphrasing where necessary), and as you'll discover, Mr Sakurai revealed a host of new details about the game. Check it out! Gecks9: Explain the rationale behind the new direction, gameplay-wise and thematically...

Posted by IGN Jun 16 2011 00:11 GMT
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During IGN's interview with Masahiro Sakurai the legendary designer behind Smash Bros. and the creator of Kirby we asked him what the gameplay balance between air combat and land combat would be in the upcoming 3DS title Kid Icarus Uprising. His answer may surprise you: "Within the pattern of...

Video
Posted by GameTrailers Jun 10 2011 19:44 GMT
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Combat gameplay, a boss battle and flying scenes highlight this 3DS gameplay from E3 2011!

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Posted by GameTrailers Jun 10 2011 14:44 GMT
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Get your bow at the ready, it's time for battle!

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Posted by GameTrailers Jun 10 2011 12:52 GMT
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Take two Kid Icarus ARG cards and "Pit" them against each other in battle.

Video
Posted by GameTrailers Jun 10 2011 01:16 GMT
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Kid Icarus springs into action in this walkthrough from the Nintendo coverage of E3 2011.

Posted by Joystiq Jun 09 2011 06:00 GMT
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For the second E3 in a row, Nintendo wowed E3-goers on stage with a presentation of Kid Icarus: Uprising. That's a nice way of saying the game still isn't out, in case you didn't pick up on that subtlety. This year, however, Nintendo did have playable demos in both single- and multiplayer.

Wait, multiplayer? It's true! The 3DS update to the classic franchise includes a multiplayer mode that takes the ground-based parts of the single-player game and turns them into a competitive sport.

Posted by Kotaku Jun 08 2011 00:18 GMT
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#watchthis It's been a long time since the world's seen a brand new Kid Icarus game, but this year, Kid Icarus: Uprising is going to change that. More »

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Posted by Giant Bomb Jun 07 2011 23:46 GMT
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Where's the part where he flies too close to the sun?

Posted by IGN Jun 07 2011 22:15 GMT
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I just killed Kid Icarus. I'd come into this E3 expecting to do the opposite -- Pit, Nintendo's energetic angel, is the hero of the game after all. But stepping into the Big N's booth and stepping up to play Kid Icarus Uprising's new 3-on-3 multiplayer mode for the first time, I was assigned to be an agent of evil. So I had to kill Kid Icarus. And I did...

Video
Posted by GameTrailers Jun 07 2011 17:03 GMT
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Kid Icarus makes an appearance at the Nintendo E3 2011 Press Conference!

Posted by Joystiq Jun 07 2011 17:45 GMT
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Nintendo has announced that Kid Icarus Uprising will include an adversarial multiplayer mode. The footage shown during Nintendo's E3 press conference featured several knight-like characters duking it out in traditional deathmatch multiplayer. According to Nintendo president Reggie Fils-Aime, players will be able to challenge one another in 3-on-3 matches.

Fils-Aime also mentioned Kid Icarus themed AR cards. When placed next to one another, in-game character models spring to life and start doing battle. It's unclear exactly how this will function, though the implications for future Pokemon trading card games is kind of frightening.

Posted by IGN Jun 02 2011 07:00 GMT
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It's been a long wait, but now fans can rejoice as Nintendo's classic Kid Icarus series has returned! I've had the opportunity to go hands-on with the game on a couple of occasions and can say that Kid Icarus Uprising is shaping up to be one of the 3DS's most impressive titles...

Posted by Kotaku May 26 2011 21:00 GMT
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#keepingthemhonest E3 is the biggest event the video game business. Every company lays their cards on the table, and every AAA game for the next year is on display. Failure is not an option. More »

Posted by GoNintendo May 20 2011 17:04 GMT
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- site features all old videos - promotion that involves Nintendo recruiting Miis to build a float that will appear in Goshogawara’s Tachineputa festival this Augus - the float will contain the Miis, main character Pit, and the goddess Partena - involves going into Mii Studio and saving your Mii portrait to SD, then sending it to a [...]

Posted by IGN May 16 2011 21:30 GMT
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Throughout May, IGN is taking a look at games set to appear at E3 2011, from June 6-9. We'll let you know what to expect and what we hope to learn about these games at this year's show. Nintendo is very secretive about their games, but we have a few details on titles...

Posted by IGN Jan 27 2011 01:02 GMT
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Just who the heck is this Kid Icarus kid anyway?

Posted by Kotaku Jan 27 2011 00:20 GMT
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#nintendo3ds Nintendo has already laid out its plans for the Nintendo 3DS launch window games for North America—all 23 of them—but if you're hoping for two of its bigger games to break into that window, don't hope too hard. More »


Posted by Joystiq Jan 20 2011 22:20 GMT
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From the moment you pick up the game, Masahiro Sakurai's influence is immediately evident. Like Smash Bros. Brawl before it, Kid Icarus manages to be simultaneously accessible and satisfying. The frenetic on-rails action, variety of perspectives, and onslaught of bizarre enemies make it reminiscent of the Sin & Punishment franchise -- and that's undoubtedly a good thing.

In the demo that I played, I was introduced to Pit, looking just as bright-eyed and optimistic as his Smash Bros. counterpart. He has three weapons to choose from: the "well-balanced" Blade, close-range Claws, and a long-range Orbitar weapon. which fires shots that actually grow in power the farther it goes. At first, the importance of these weapons was unclear to me, as I flew through an on-rails shooting sequence not unlike Star Fox.

This segment is undoubtedly one of the best technical showcases on the 3DS, as enemies fly in and out of the environment, into and out of the screen. It's all very impressive. In spite of all that's happening on screen, the 3DS manages to render it all without a hitch. It's not difficult to figure out how to play: the analog stick controls Pit's flight, while the touch screen lets you control the aiming reticule, a control scheme ripped from DS FPS games, like Metroid Prime Hunters. Unlike MPH, however, I found it easy to grasp. Perhaps the 3DS analog stick is to credit? Or maybe it's the security brick the system rested on, which angled the system to a comfortable viewing angle. (Chris, on the other hand, speculated that without a perch to rest the system comfortably on, holding the 3DS and controlling Pit would be "terrible" and he wished for a "finger-friendly" touchscreen that didn't require using a stylus.)

Video
Posted by GameTrailers Jan 20 2011 02:40 GMT
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Breeze through the second level of the Kid Icarus demo as seen at Nintendo's 3DS announcement event in 2011.

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Posted by GameTrailers Jan 20 2011 02:40 GMT
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See Kid Icarus in action against Medusa on Nintendo's 3DS at the 2011 announcement event in New York.