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Echochrome 2 shines light on Dec. 21 launch date
joystiq.com posted by Joystiq Dec 07 2010 00:20 GMT
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Shadow-manipulation puzzler Echochrome 2 will make its merry way onto PSN on December 21. The unique puzzle game, which uses PlayStation's Move controller like a virtual flashlight, is all about manipulating the shadows created by objects in each level to help the character escape. The game ships with 100 levels, each playable in three different modes, and will also feature a robust level editor.

Still not making sense? Check out the previously released video to get a better idea of the flashlight-infused gameplay.
Echochrome 2 video angles itself to reveal gameplay, level editor
joystiq.com posted by Joystiq Jul 02 2010 04:00 GMT
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Were you intrigued by our E3 preview of Echochrome 2, but wished it had fancy moving pictures to better understand the gameplay? Awesome, because we totally have that now! You'll get a better idea of how the puzzler works with the Move controller and get some details on the robust level editor.

Best part of the level editor: you don't have to spend hours designing levels that will make cool shadows, as the level editor will apparently take your shadow drawings and make levels out of them. Check out the video after the break.
Preview: Echochrome 2
joystiq.com posted by Joystiq Jun 18 2010 20:10 GMT
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Announced during Sony's press conference, Echochrome 2 is the PlayStation Move-exclusive sequel to Sony Japan Studio's M.C. Escher-inspired puzzle platformer, in which players change the camera perspective to create paths with intersecting shapes. This sequel is an extension of that concept -- except you're using the Move controller as a flashlight, aiming its beam to project shadows against a wall, which are used by your character to reach the exit.

The concept and the controller couldn't make more sense together, based on what I played. Several levels -- there will be 100 in the final product -- were available on the show floor, each one introducing a new concept. For example, the shadow circles created by spheres can be used to bounce the game's indirectly controlled protagonist towards the exit.