More WWE All Stars Videos
Again, we don’t believe the Wii version is going to have DLC, but if it does…
DLC
•Big Bossman
•Chris Jericho
•Jerry “The King” Lawler
•Michael Hayes
•Mark Henry
•R-Truth
•The Million Dollar Man Ted DiBiase
•Ted DiBiase Jr.
GENRE: Wrestling/Fighting
PLATFORMS: Xbox 360, PlayStation 3, PlayStation 2, PlayStation Portable, Wii
RELEASE DATE: March 29, 2011
DEVELOPER: THQ San Diego
GAME OVERVIEW:
The revolutionary new addition to THQ’s distinguished WWE videogame portfolio and debut release from the company’s San Diego-based studio, WWE All Stars will bridge generations of WWE enthusiasts and casual followers alike with a fun, fresh and [...]
The gameplay in WWE All Stars revolves around four unique and power-packed character classes – Acrobats, Big Men, Brawlers and Grapplers – all battling for in-ring supremacy. Each class provides unique strengths, advantages and techniques, including killer combinations and abilities unique to them. Below is a breakdown of each character class in the [...]
- Eddie Guerrero,
- Sgt. Slaughter
- Jimmy “Superfly” Snuka
Still no official confirmation or denial of Hulk Hogan appearing in the game. Hopefully that mess will be cleared up this week. Thanks to Travlun for the heads up!
The official website for WWE All-Stars has just opened up, and it’s got all kinds of content about your favorite wrestlers and more. I know I’m really excited for this game, and I sure hope that I’m not the only one!
#nostalgia
In 1994, the WWF and an emotional Vince McMahon bid farewell to hall-of-fame wrestler Randy Savage. On March 29, the Macho Man ends a 16-year estrangement from the wrestling circuit with his appearance in THQ's WWE All-Stars. More »
We were baffled by the announcement that Mad Catz would make premium controllers for WWE All Stars. Mad Catz just sent us the first images of the new "BrawlStick" and "BrawlPad" accessories, and we don't know if it's just because we've had months to get used to the idea, but they aren't too shocking!
Okay, so these are Standard Edition FightSticks and FightPads with exaggerated cartoon pictures of The Rock and Triple H on them. For some reason, we expected to be a lot more weirded out by that sight. They'll be available on PS3 and Xbox 360 alongside the game, with the sticks priced at $79.99 and the pads at $39.99.
All Stars is supposed to represent one of the biggest changes to WWE gaming this generation. Promising an over-the-top arcade fighting engine, THQ hopes that this latest effort will "bridge generations of WWE enthusiasts and casual followers alike." As a personal fan of Legends of Wrestlemania, All Stars' simplified controls and decades-spanning roster certainly piqued my interest. But is it successful? From what I've seen so far: almost.
"The greatest matches haven't happened until now," the game's marketing slogan enthusiastically promotes. Certainly, there's a lot of potential here, with The Rock, Andre the Giant and -- for the first time ever in a WWE game -- Randy Savage, standing amongst some of the announced characters. Perhaps more than other fighting games, this title will live and die by its roster. Right now, there are too many obvious omissions to count. In its current state, the roster is akin to a Smash Bros. without Mario.
Of course, THQ undoubtedly has a plethora of announcements to make but, like its current ensemble, I couldn't help but shake the feeling that the gameplay didn't quite live up to my expectations. The concept is terrific, and definitely the freshest take on the sport I've seen in a long time. All Stars throws away any semblance of reality, and chooses a wild combat system that features superhuman moves, and encourages juggling and air combos. Seeing the Macho Man do a spinning somersault onto Big Show as the entire background explodes into a colorful vignette? Magical. Unfortunately, these moments don't happen quite often enough.
If you were looking forward to playing as a beefed-up diva in WWE All-Stars, prepare for disappointment. The game will not feature any divas, and the explanation is below.
“It was simply a matter of scope. We really strive for quality of animation, you know, smoothness. Even though the moves are over-the-top, making them [...]