The Legend of Zelda: Ocarina of Time 3DS Message Board older than one year ago

Sign-in to post

Video
Posted by GameTrailers Apr 25 2011 18:16 GMT
- Like?
Manage your inventory like never before with the touch-screen mechanics on the Nintendo 3DS!

Video
Posted by GameTrailers Apr 25 2011 18:16 GMT
- Like?
Get a new perspective on aiming your ranged weapons in Ocarina of Time with the 3DS motion mechanics!

Video
Posted by GameTrailers Apr 25 2011 18:16 GMT
- Like?
One of the most widely-seen cinematic openings in the World is back and ready to make you yearn for more Ocarina of Time!

YouTube
Posted by Kotaku Apr 25 2011 12:20 GMT
- Like?
#waitingsucks Let's! The Legend of Zelda: Ocarina of Time won't be out on the 3DS until the June, but let's go ahead and watch the game's opening movie. June's so far away. It really is. More »

Posted by Joystiq Apr 19 2011 21:00 GMT
- Like?
The Legend of Zelda: Ocarina of Time 3D may not possess a boundless cornucopia of new features over its Nintendo 64 predecessor, but Nintendo revealed one neat gameplay mode in a press release published earlier today. After reaching a certain point in the game, players will access the "Boss Challenge" mode, which will "provide players with the opportunity to face any of the previous Bosses they have defeated once again, or, the option to face and confront them one-by-one, all in a continuous battle."

Oh, you mean we'd have to pummel Queen Gohma, King Dodongo, Barinade, Shadow Ganondorf, Volvagia, Morpha, Bongo Bongo, Twinrova, Ganondorf and Ganon all in one sitting? That's a whole lot of weak points to exploit, but we're pretty confident that we can handle it.
Fallen Shade

cool, also it's Phantom Ganon you *crag*waffles

Fallen Shade
I never thought of that, and I kinda wish it stayed that way.

Posted by IGN Apr 20 2011 00:40 GMT
- Like?
Today brought more exciting, Ocarina-related news as word came in from Nintendo UK that The Legend of Zelda: Ocarina of Time 3D will include a brand new mode. What's more, it's one that has never been seen in a previous Zelda game...

Posted by GoNintendo Apr 19 2011 17:36 GMT
- Like?
More screens here 19th April, 2011 – One of the most critically-acclaimed games of all time The Legend of Zelda Ocarina of Time has returned, this time in full 3D - without the need for glasses - and exclusively to Nintendo 3DS. Brace yourselves this summer as The Legend of Zelda: [...]

Posted by GoNintendo Apr 16 2011 01:41 GMT
- Like?
- press B to slice your sword - A to interact - R to use your shield - circle pad can be used to make Link slowly walk, walk and run depending on how far you push - L button for lock-on targeting - use the Circle Pad for aiming if you like, or use the gyroscopic camera - bottom screen [...]

Posted by GoNintendo Apr 14 2011 19:37 GMT
- Like?
Fallen Shade
Something about the graphics for the 3DS OOT really bothers the hell out of me, maybe it's the fact it has that whole shitty overly shiny Sonic Adventure look to it.
Nastasia
Well i still didn't *crag*ing say that i have no idea why someone would impersonate me and say something like that

Posted by IGN Apr 15 2011 01:14 GMT
- Like?
Yesterday we gave you our general impressions on The Legend of Zelda: Ocarina of Time 3D. As promised, today we've got some more in-depth detail on the various areas we visited during our recent demo, and what exactly has been improved in each. But before we dive into a discussion of the first area, it's important to note that, right off the bat, this demo made it crystal clear that this is not the Ocarina we've been replaying on various systems for the past 12 years...

Posted by GoNintendo Apr 14 2011 03:22 GMT
- Like?
- 30 FPS - Castle Town is now fully polygonal, with storefronts receiving facelifts - Lake Hylia has been given new water effects and is outlined with polygonal trees - waterfall area is now surrounded by a textured ground and a waterfall - Temple of Time now has a ceiling - 2D backgrounds have been replaced with rendered, 3D backdrops - [...]

Posted by Joystiq Apr 14 2011 01:00 GMT
- Like?
Imagine you're 30 years old -- heck, imagine you're 40. You're single, looking up old flames on Facebook and you start talking to an old mate, one that always had a special place in your heart. You reconnect and meet up for coffee -- at first glance, you're taken aback by how beautiful this person is. Time hasn't seemed to touch them one bit. In fact, they look better than the last time you saw them.

This is the exact feeling I had while playing The Legend of Zelda: Ocarina of Time 3D on the 3DS earlier this week. I didn't expect to be blown away, but after going inside the Deku Tree, stomping around the Hyrule Fields and witnessing the new, lush palette of colors as the day cycle progressed from dawn to dusk, that old love stirred again.

Posted by Joystiq Apr 13 2011 02:30 GMT
- Like?
Grezzo is a company founded by Secret of Mana and Final Fantasy XI director Koichi Ishii. It currently only has one released game to its credit: Line Attack Heroes, which was originally planned as a retail Wii game and then released as WiiWare in Japan. Grezzo's second project is a much higher-profile one, it turns out: The Legend of Zelda: Ocarina of Time 3D.

Grezzo turned up as the "author" of the 3DS remake in the Australian classification board's listing. Following a recent hands-on event (look for our preview later today), Nintendo confirmed this information to Joystiq. That means there is now a direct link between Square's Zelda-esque Mana series and Zelda itself. What's next, Mario and Sonic in games together?

Posted by GoNintendo Apr 13 2011 03:06 GMT
- Like?
Both North America and Europe now have release dates for he Legend of Zelda: Ocarina of Time 3D, but what about our good friends in Japan? Surely they want to know when they can get some portable Zelda action. That’s why our friends across the pond should be happy to know that an [...]

Posted by Giant Bomb Apr 12 2011 23:29 GMT
- Like?
The Legend of Zelda: Ocarina of Time 3D is coming June 19 in the US, Nintendo said this morning, making good on its promise that the updated game would hit the Nintendo 3DS at some point this summer. But, I think it’s of note that the game is missing the publisher’s absurdly elongated “launch window” that closes on June 7 with the start of E3 2011.

Ocarina of Time 3D will be the fifth or so major re-release of the original N64 title, but it is, to be fair, a pretty complete package. Ocarina of Time 3D features updated graphics, re-arranged dungeon content via the Master Quest portion of the game, and new controls that make the title, according to Nintendo designer Eiji Aonuma, easier to manage. 



In other Nintendo release date news, the publisher has announced that Wii Play sequel, Wii Play: Motion, is hitting on June 13 for the Wii with a total of 12 “new” motion games. Also, a front-runner for the second quarter to Nintendo, at least, is seek-and-find Wii game Mystery Case Files: Dust to Dust, which hits on June 27 according to today’s press release.

Here’s the rest of Nintendo’s second quarter line-up. I can’t wait to sink my teeth into these Reader Rabbit games. Take note of the fact that Duke Nukem: Critical Mass is still slated to come out despite all signs pointing to "No, this isn't coming out." Also, Nintendo isn't releasing any other 3DS titles in the second quarter. The Ocarina remake is the lone Nintendo-produced game.
Wii  
Activision 
Transformers: Dark of the Moon Stealth Force Edition - June 14  

Deep Silver, Inc 
Get Fit with Mel B – Spring  

Disney Interactive Studios
LEGO Pirates of the Caribbean: The Video Game - May  

Disney Pixar 
Cars 2: The Video Game – Summer  

Graffiti Entertainment, Inc. 
Reader Rabbit Preschool - April 
Reader Rabbit Kindergarten – April
Reader Rabbit 1st Grade – April
Reader Rabbit 2nd Grade – April  

Konami 
Karaoke Revolution Glee: Volume 2 – Spring  

Namco Bandai 
ExerBeat – April 26     

Nintendo   Wii Play: Motion – June 13  
Mystery Case Files: Dust to Dust – June 27 

Sega  
Thor: God of Thunder – May 3  
The Conduit 2 – April 12 

THQ  
Rio – April 12  
SpongeBob SquigglePants – April 12  
Kung Fu Panda 2 – May 24 

Warner Bros. Interactive Entertainment  
Green Lantern: Rise of the Manhunters – June 7    
    Nintendo DS
 Activision 
  Transformers: Dark of the Moon (Autobots) – June 14 
 Transformers: Dark of the Moon (Decepticons) – June 14 
 Squinkies – April 12 

Bergsala Lightweight LLC 
Loving Life with Hello Kitty and Friends – May 10 

Deep Silver, Inc. 
Duke Nukem: Critical Mass – Q2 

Disney Interactive Studios 
LEGO Pirates of the Caribbean: The Video Game - May 

Disney Pixar 
Cars 2: The Video Game – Summer 

Easy Interactive 
Hollywood Files – June 14 
Picture Puzzle Collection – May 17 
Match 3 Madness – May 3 

Konami Digital Entertainment 
Yu-Gi-Oh! 5D's World Championship 2011 – May 10 

Majesco Entertainment 
Cake Mania Main Street – May 

Sega  
Thor: God of Thunder – May 3 

THQ  
Rio – April 12 
Paws & Claws Pampered Pets 2 – April 12 
Kung Fu Panda 2 – May 24 

Warner Bros. Interactive Entertainment 
LEGO Battles: Ninjago – Spring 
Green Lantern: Rise of the Manhunters – June 7 

Nintendo 3DS  
Activision 
Transformers: Dark of the Moon Stealth Force Edition 3D – June 14 

Aksys Games
BlazBlue: Continuum Shift II – May 24 


Crave Games  
Cartoon Network Punch Time Explosion – May 24 

D3 Publisher 
Dream Trigger 3D - April 

Disney Interactive Studios 
LEGO Pirates of the Caribbean: The Video Game - May 

Namco Bandai  
DualPenSports – May 
PAC-MAN & Galaga Dimensions – June 

Nintendo 
The Legend of Zelda: Ocarina of Time 3D – June 19 

NIS America  
Cave Story 3D - June 28 

Tecmo Koei  
Dead or Alive Dimensions – May 

THQ
SpongeBob SquigglePants – May 17 

Ubisoft Entertainment 
Driver Renegade – Spring 
Rabbids Travel in Time – April 10 
Tom Clancy's Splinter Cell 3D – April 10  
James Noir's Hollywood Crimes – June 7 

Warner Bros. Interactive Entertainment 
Green Lantern: Rise of the Manhunters – June 7 

Posted by IGN Apr 12 2011 18:31 GMT
- Like?
Nintendo has announced the second quarter of lineup of titles hitting the Wii, DS and 3DS. There are plenty of third-party titles dropping between now and July. Just three first-party titles are hitting the Nintendo family of consoles, with just a single big title to hit the 3DS and two Wii games coming, but they're something for fans to look forward to...

Posted by Francis Apr 12 2011 16:00 GMT
- Like?
Nastasia
How am i supposed to have an excuse to get a 3ds in june what the *crag*

Posted by Joystiq Apr 12 2011 14:33 GMT
- Like?
Nintendo laid out its Wii, DS, and 3DS lineup for the second quarter of 2011 (which, yes, has already started), revealing a MotionPlus-based successor to the extremely successful Wii Play. Called Wii Play: Motion, the bundle will included 12 new minigames and, of course, a Wii Remote Plus. It'll be out and upselling everyone who goes out to buy a Wiimote on June 13. Nintendo is also publishing a Wii iteration of the hidden-object Mystery Case Files series, Mystery Case Files: Dust to Dust, on June 27.

Nintendo's big 3DS release for the quarter, The Legend of Zelda: Ocarina of Time 3D, has also been given a release date: June 19. It'll be followed by third-party standout Cave Story 3D on June 28. Find more release dates for upcoming Wii, DS, and 3DS games after the break.

Posted by IGN Apr 12 2011 12:44 GMT
- Like?
It's the news that so many have been waiting for. Nestled gently just inside a press release sent out by Nintendo of America this morning was the official release date for The Legend of Zelda: Ocarina of Time 3D, the highly anticipated portable remake of Link's first polygonal adventure...

Posted by Kotaku Apr 12 2011 12:15 GMT
- Like?
Nintendo sends word that the game will be out June 19 in North America. More »

Posted by Kotaku Apr 12 2011 11:20 GMT
- Like?
#thesecretoflink Nintendo is apparently not making the upcoming Zelda game for the 3DS, The Legend of Zelda: Ocarina of Time 3D. According to the game's Australian rating (via Aussie Nintendo), Ocarina of Time 3D was not developed by Nintendo. More »

Posted by Giant Bomb Mar 25 2011 22:00 GMT
- Like?

3 out of 5

 Fly through that ring or diiiiiiiiiieeeeee!!!!!! Like the Super NES and Nintendo 64 before it, Nintendo's new 3DS arrives this weekend with a PilotWings game nestled in its launch lineup. If you were around for the releases of those hallowed old consoles, you probably remember PilotWings as "the thing you put in occasionally when you got tired of the new Mario game." But there's no Mario game, nor a Zelda, nor even the new Kid Icarus on shelves alongside the 3DS yet. On its own merits, PilotWings Resort is a reasonably fun, low-impact flight simulator to play in short bursts, and it's a good showcase for the fancy 3D effects in this new handheld. But taken as the marquee first-party title at the 3DS' launch, PilotWings Resort feels like a pretty thin offering.

The game offers three modes of aerial transport--a biplane, a rocket belt, and a hang glider--for use in its various events. You'll go on to unlock suped-up versions of these vehicles as you complete more events that handle a little differently, but in terms of gameplay styles, those three categories are basically all you get. Most of the variety comes from Resort's five tiers of objective-based missions. In some of the more interesting levels, you'll be tasked with taking photos of specific landmarks as you sail around on the glider, shooting at balloons released by a speedboat below you, or collecting a group of wayward little UFOs and returning them to their mothership hovering offshore. The flight physics and core controls feel tight but relatively forgiving, and make a great case for the precision and usability of the new analog circle pad on the 3DS. I wish there were more examples of these clever objectives, but it feels like the bulk of the missions focuses on more basic activities like flying through rings, flying through rings quickly, and, uh, flying through rings upside down.

Despite some repetition in the mission design, PilotWings Resort is a good diversion when you want to flip your 3DS open and just play something for 10 minutes. But it's over too fast; there's just not a lot of meat to sink your teeth into. Each successive tier of missions requires you to earn a certain number of stars in the previous one before you can unlock it, but even with that requirement, I got through all of tiered the missions in a couple of hours. There's also a free flight mode where you collect various trinkets and do stunts as you explore the island, but this mode doesn't feel particularly "free," since it's initially limited to only two-minute bursts of flight time. You can unlock longer sessions, different times of day, and a model viewer by collecting more items, but that stuff doesn't provide much lasting value since you're still flying around the same small landmass over and over. Then you can view your stats. Then you've seen just about all there is to see in PilotWings Resort.

 The rocket belt provides the most control of all your flight options. Nintendo has done a good job bringing PilotWings up to speed with the look and feel of its other Mii-ridden first-party fare. The game takes place on Wuhu Island, the same tropical getaway that made games like Wii Sports Resort and Wii Fit Plus feel so festive, and of course your system-level 3DS Mii appears front and center to pilot all of the game's aircraft. PilotWings Resort doesn't offer a mindblowing level of graphical fidelity--its rendition of Wuhu Island looks qualitatively pretty similar to what you've seen on the Wii--but flying around its lighthouses, bridges, and rocky outcroppings gives you a good chance to mess around with the 3DS' sense of depth. Personally, I found PilotWings' sweet spot to be with the 3D just barely enabled, providing just a subtle touch of depth without feeling overwhelming. Pushing the 3D slider much past the quarter-full point made it really hard for me to focus and resulted in the image appearing to split in two, but the 3D looked great at that lower level. As with every 3DS game, your experience will likely vary from game to game, and from person to person.

On its own merits, PilotWings Resort offers lighthearted flight action that's fun enough while it lasts, but it just doesn't last very long. As if the brevity of the mission lineup weren't enough, there's no support for StreetPass or the 3DS' other nifty system-level features that would have let you further explore all the cool stuff your new handheld can do. Given the 3DS' relatively meager launch lineup, PilotWings Resort is worth having in the early adopter's collection as a technical showpiece and an occasional distraction, but without a stronger Nintendo game to distract you from, the experience is fleeting.

Posted by IGN Mar 12 2011 04:44 GMT
- Like?
Something new is being added to The Legend of Zelda: Ocarina of Time 3DS. That's about all we know at this point, but it's noteworthy regardless. This news came at the tail end of a conversation, featured in Nintendo's latest "Iwata Asks" column, between legendary Nintendo designer Shigeru Miyamoto ...