The Legend of Zelda: Ocarina of Time Message Board older than one year ago

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Posted by Kotaku Feb 28 2012 17:00 GMT
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#watchthis How could The Legend of Zelda: Ocarina of Time's Navi possibly get any more annoying? Don't ask questions like that unless you want answers — pony answers. More »

Posted by Joystiq Jan 22 2012 02:00 GMT
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We don't know if you guys are aware of this or not, but people really love Zelda games. Some people, in fact, love Zelda games so much that they've spent nine months completely rebuilding a Zelda game inside of a totally unrelated and entirely different game.

The Hyrulecraft project, which is currently in the middle of live public alpha testing, is a to-scale recreation of The Legend of Zelda: Ocarina of Time inside of Minecraft. As you can tell from the above trailer, Hyrulecraft an impressive display of devotion to the franchise, but the team responsible has far more ambitious plans. Ultimately, they want to make Hyrulecraft "a unique Minecraft MMO experience including quests, NPCs, dungeons, free build zones, guilds, and more," according to their website.

If cuboid reproductions of Nintendo 64 games really are your bag, baby, then hit the source link for information about how you can scope out the public alpha test and download the map for yourself.
Fallen Shade

woooooooooooooooooooooooooooooooah

Super-Claus
lol

YouTube
Posted by Kotaku Jan 23 2012 05:00 GMT
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#minecraft The goal behind Hyrulecraft was a simple one. Recreate the entire game world of The Legend of Zelda: Ocarina of Time, at a scale of 1:1, within Minecraft. Something the team behind the project have now accomplished. More »

Posted by Joystiq Oct 14 2011 00:30 GMT
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The Nintendo DS and its variants have crossed a neat little milestone: 50 million units sold in the US, according to NPD numbers passed along by Nintendo. Seven years after launch, and seven months after the release of its successor, people are still buying the thing.

Nintendo also had some relatively good news to share about the 3DS: it moved over 260,000 units in September, bringing the post-price-drop total to 450,000 in the US. And pretty much all of those buyers also picked up The Legend of Zelda: Ocarina of Time 3D, as it has surpassed half a million units sold in the US.

Posted by Kotaku Oct 11 2011 15:20 GMT
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#speakuponkotaku A horse is a horse, of course; of course, unless that horses is ridden by commenter markandrovich1, in which case it becomes something of a liablity. Share your video game horse woes in today's equine edition of Speak Up on Kotaku. More »

Posted by Kotaku Sep 23 2011 10:00 GMT
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#thelegendofzelda The earlier Zelda games were tough, but ask most people on the street what the toughest dungeon in the entire series is and they'll probably say it's Ocarina of Time's Water Temple. Even over a decade on, it still hurts to say it out loud. More »

Posted by Kotaku Aug 10 2011 07:30 GMT
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#3ds If you needed convincing that this Friday is as good as a second launch for the ailing Nintendo 3DS, look no further: alongside a hefty price cut the handheld will also soon be available in a new colour. More »

Posted by Kotaku Aug 03 2011 09:30 GMT
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#zelda Well, the game is, I guess, in a fairy tale kind of sense, but this wonderful art from Vikki Chu is as children's story as you can get. More »

Posted by IGN Jul 18 2011 22:14 GMT
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If you're a gamer, there's a good chance you've heard of The Legend of Zelda: Ocarina of Time. This Nintendo 64 classic is hailed by many as the greatest game of all time, and some recent interviews with Zelda creator Shigeru Miyamoto, producer Eiji Aonuma and the rest of the Zelda development team has brought forth some astonishing revelations about the making of this legendary title. One of these tidbits is that Ocarina of Time, as it was initially conceived was kind of a terrible idea...

Posted by Kotaku Jun 26 2011 22:00 GMT
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#3ds In building the 3D remake of The Legend of Zelda: Ocarina of Time, the mandate for the developer Grezzo was to preserve fans' memories of the original as much as possible. That meant, where possible, that bugs from the original Nintendo 64 game were intentionally left in. More »
Super-Claus
I kinda expected this.
Fallen Shade
naaaaw, I think he means the sword recoil when you jumpslash at a wall in mid-air and bounce back

Posted by Giant Bomb Jun 21 2011 02:00 GMT
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5 out of 5

How does a person, in 2011, approach a review of The Legend of Zelda: Ocarina of Time? By what standards should you judge a game both universally hailed as one of the best ever made, and also now almost 13 years old? Difficult questions, but ones I could generally set aside once I sat down and actually dug into Nintendo's new portable version of Ocarina, gussied up in 3D. The original is a game I count among my all-time favorites but which I haven't touched since it was only a few days old. Today, the game holds up remarkably well, all things considered, and by sheer process of elimination it's practically a must-have for anyone who's already ponied up for the software-scarce 3DS.

Ocarina was inarguably a landmark when it released in 1998, and Nintendo has shown the game the right amount of reverence with this updated release. Not a port but not quite a remake, Ocarina of Time 3D boasts as its primary selling point a complete visual overhaul that brings the game up to 3DS standards--or at least, what I assume is indicative of the 3DS' capabilities, since we really haven't seen much out of this machine yet. You'd be forgiven if you took a cursory look at Ocarina 3D and thought it doesn't look much better than the Nintendo 64 original, but you'd be objectively wrong. That's just the rose-colored tint of nostalgia. Side by side, the new release looks leaps and bounds better than the old one, particularly the far more detailed character models. The world is full of cleaner, sharper textures and tons of lively new ambient effects as well. Top to bottom, it's a great overhaul. And while every person's handles the 3DS' depth feature subjectively, this has been my best experience with the system's 3D to date. Hyrule's wide-open expanses and ornate interiors make a great showcase for the 3D effect, and I was able to play with the 3D slider most of the way up without my eyes ever seriously crossing.

In contrast to the thorough graphics upgrade, Ocarina 3D slavishly recreates every other aspect of Ocarina of Time, for better or worse. That's mostly for the better. Even now, over a decade later, the game's dungeons are still the real deal, full of devilish puzzles that challenge you to use the old Zelda item lineup in creative ways, intricate multi-level layouts, and no shortage of set pieces and architectural novelties. Remember stepping into the Forest Temple's twisted hallway for the first time? The passage of time hasn't much dulled the impact of such unexpected sights. Some of the dungeons are so complex, you get that almost overwhelmed feeling akin to the way you feel in games like Portal, where you have to step back and take it all in from a distance before you can decide how to start going about solving things up close. For a game this old to engender such a modern reaction is pretty impressive.

My prevailing memory of Ocarina focused on the sequence of those iconic dungeons. "Right... three dungeons as a kid, travel through time, five temples, done." But there's a good bit more content, most of it optional, around the edges of Ocarina to flesh out and enliven the game's version of Hyrule. Even having played the game in its day, I found myself stumbling onto some neat secret areas, finding unexpected pieces of heart, and so on, without immediately remembering where everything is. Ocarina of Time was one of the first games I remember that established a strong, coherent sense of place, and you still get a pretty great sense of that larger world as you explore Hyrule. There's plenty of value even for those who have been here before, though you're sure to recall certain things more clearly and immediately than others.

Ocarina's position in the video game pantheon is well-deserved, but there are a couple of spots where the age begins to show, where you wish devotion to recreating every aspect of the classic game might have given way to some thoughtful, modern-day refinements. The movement and combat work surprisingly well on the 3DS' controls, with a much appreciated option to toggle the enemy targeting by simply tapping the L button, instead of having to hold it down constantly. But it's hard not to miss the dual-analog camera control that underpins modern third-person action games, and the camera here tends to get hung up in tight spaces and make combat and some navigation a bit frustrating at those times. Also, early on in the game you'll spend an awful lot of time running back and forth across the sprawling Hyrule field, which itself doesn't contain much to occupy your attention. Later on there are enough ways to warp between locations this isn't much of an issue, and besides, I remember thinking the field felt a little empty way back in 1998 as well. There are probably fewer moments here where you remember this is an old game than there are in practically any other game of the era, but they do pop up.

Since this is, ultimately, a nice new coat of paint on the same game that came out last century, Nintendo's other few enhancements to Ocarina 3D bear mentioning. If you feel driven to go back and fight the game's bosses from a menu with a timer, you can do that. It's great that the game also offers the much harder Master Quest once you've completed the game the first time. There are some neat hint videos that apply to just about every area of the game, though none of them explicitly hold your hand through all of the puzzles. The best addition, besides the new graphics, is a pair of extra buttons on the touch screen that supplement the normal face buttons and let you map a couple of extra items. Even boots. (That means navigating the infamous Water Temple is as easy as tapping a button, rather than navigating multiple menus every time you want to access those infernal boots.) And while gyroscope-based motion control for aiming originally seemed like a bad idea to me, it actually comes in handy for precisely aiming projectile items like the hookshot and bow.

There are surely 3DS owners out there for whom Ocarina of Time 3D will be their first experience with one of the few classics important enough to truly earn the word "seminal." Those people should by all means stop what they're doing and go get this game. It's not the Zelda that established the series' traditional dungeon-item-dungeon-item formula, but it's the one that brought it into 3D space and (along with Super Mario 64 before it) defined how pretty much every subsequent action game should work in 3D, as well. It's almost as important as a historical record as it is a game that's still enjoyable today.

For everyone else, your interest in this game should hinge on your interest in replaying a better-looking 3D version of Ocarina of Time, and unless you've replayed the old game to death in the recent past, this updated release serves as the best version to hold onto for posterity. If nothing else, Ocarina 3D is a sign of great things to come, because if the 3DS can pull off such a lovely rendition of this deep and deeply satisfying classic, just imagine what sort of new Zelda adventures the system might offer in the future.


Posted by Giant Bomb Jun 20 2011 22:29 GMT
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If you'd like a complimentary copy of the soundtrack to The Legend of Zelda: Ocarina of Time, celebrating the launch of the 3DS revision and the series' 25th anniversary, time to act fast.

One, you need to have purchased a copy of The Legend of Zelda: Ocarina of Time 3D.

Two, register a Club Nintendo account.

Three, connect your copy of Zelda to said Club Nintendo account before midnight PST.

The soundtrack features 50 tracks, one orchestral melody made for this release, liner notes with character illustrations, and a message from Shigeru Miyamoto and composer Koji Kondo.

After midnight, your cartridge turns into a dodongo!


Posted by Kotaku Jun 20 2011 08:00 GMT
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#invisiblelink It's not, but during the game's development, Zelda creator Shigeru Miyamoto had this crazy idea: How about a Zelda game where players cannot see Link? More »

Posted by Kotaku Jun 18 2011 00:00 GMT
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#nintendo Kotaku recently asked eight questions of the chief creatives responsible for the Nintendo 3DS remake of The Legend of Zelda: Ocarina of Time, questions like "Why does Link auto-jump?" and "Do you think Navi is annoying?" More »

Posted by GoNintendo Jun 05 2011 06:16 GMT
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Gold Prognosticus

I got one of these a few years back, and a second one from a different site with a few more keys a year or two afterwards. They work suprisingly well, even if they don't look exactly like the game ocarina.

Super-Claus

I have one of those


Posted by Kotaku Jun 02 2011 01:30 GMT
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#songofplastic The plastic ocarina that Nintendo's sending around with The Legend of Zelda: Ocarina of Time 3D is quite the coveted piece of swag. Until we got ours, only French journalists and Australian customers were on the chosen list of recipients. Does the thing actually work? Joel Johnson put it to the test. More »