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Posted by Kotaku Mar 08 2011 05:30 GMT
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#pc Don't worry, elitist PC owners: while the demo for Dragon Age II made the game look like a sloppy console port, you can already download a patch that will have it looking more to your liking. More »

Posted by Joystiq Mar 03 2011 00:20 GMT
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Dragon Age 2's "Exiled Prince" ain't putting out for free anymore, but you can purchase his adventure on the game's launch date, March 8, for $7.

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Posted by Giant Bomb Mar 02 2011 21:04 GMT
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This extra piece of Dragon Age II can be yours on launch day.

Posted by Rock, Paper, Shotgun Mar 02 2011 20:13 GMT
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Oh I don’t understand videogames any more. I feel like such an old man, harking back to the days when the game would come out, and then eight months later there’d be an add-on. Now I’m not sure if I’m only getting a fraction of the intended game when I open the box, what with pre-order bonuses, special editions with extra quests, and most of all, DLC. DLC is a great idea! More content, and downloadable because we’ve got this new thing called the internet. Great plan! But why am I posting a trailer for Dragon Age II‘s DLC below, over a week before the game has come out?

(more…)


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Posted by GameTrailers Mar 01 2011 17:00 GMT
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A brand new companion joins the fray in the Exiled Prince downloadable content!

Posted by Joystiq Feb 26 2011 10:00 GMT
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No, your ears aren't deceiving you, future Dragon Age II player. That is, in fact, Florence + The Machine, a modern band that sent a re-imagining of its song "I'm Not Calling You a Liar" back through the annals of history to appear in BioWare's upcoming action RPG. The new track, produced by composer Inon Zur, is titled "I'm Not Calling You a Liar (Dragon Age II: Varric's Theme)," but you can hear the non-Dragon Aged version after the break.

Though we love the idea of anachronistic music in games, à la Red Dead Redemption's darkly folksy interlude, not going with a DragonForce track seems like ... a missed opportunity at best.

Posted by IGN Feb 25 2011 02:48 GMT
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The best in rock, music composition and gaming collaborate to deliver an emotionally powerful soundtrack to one of the most anticipated games of the year.

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Posted by GameTrailers Feb 23 2011 23:56 GMT
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Not everyone who wanders is lost. Reaffirm your mission!

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Posted by GameTrailers Feb 23 2011 23:56 GMT
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Make your stand here, against dozens of scouts. And remember: cool guys don't look at explosions.

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Posted by Kotaku Feb 22 2011 22:20 GMT
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#video Dragon Age II's Hawke might be a male for official marketing purposes, but on my Xbox 360 he's a saucy female rogue with a fiery temper. Check out some highlights of playing the demo as a lady Hawke. More »

Posted by Joystiq Feb 22 2011 15:45 GMT
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Like shady peddlers of exotic, habit-forming narcotics, the Xbox Live Marketplace and PlayStation Store are offering users a free taste of two products before they launch at retail. Fans of gigantic RPGs, honorable knights and ancient dragons should turn their eyes towards the demo for -- what else? -- Dragon Age 2. Fans of gigantic AT-ATs, Jedi Knights and ancient Qui-Gons would be better suited for the Lego Star Wars 3: The Clone Wars demo. (Note: Qui-Gon Jinn probably isn't in this game. We just needed the symmetry.)

The demos are available now on XBLM, and will arrive on the PlayStation Store later today, following the weekly PSN update. The demo for Dragon Age 2 will also make its way to PC sometime today -- we'll let you know when it shows up.

Posted by Kotaku Feb 22 2011 11:30 GMT
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A demo for upcoming RPG Dragon Age 2 just hit Xbox Live. It's 2GB, and is available (sorry!) only for Gold subscribers. More »

Posted by Kotaku Feb 18 2011 17:00 GMT
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#preview Older gamers worry, with years of justification, that the games they can play today are less complex than the games they played yesterday. Another person's streamlining is their selling out. They see a game developer saying "simplification," they hear "over-simplification." More »

Posted by Joystiq Feb 18 2011 01:00 GMT
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The Dragon Age 2 demo is becoming something of a gift that keeps on giving. Its developer, BioWare, is issuing a "call to arms" -- a challenge, if you will -- asking fans of the upcoming title to download the demo one million times between its release on February 22 and March 1 in order to unlock two special items in the retail version.

The swag comprises two books, Lothering's Lament and The Far Cliffs of Kirkwall, that, when read, will grant players unique perks in addition to what we suspect will be some interesting Dragon Age lore. Players will receive an XP boost for reading Lothering's Lament; cold, hard cash is the reward for cracking open The Far Cliffs of Kirkwall.

Downloads of the PS3, 360 and PC demo all count towards the goal, and will be tracked on the demo's official page. It's probably safe to say the one-million mark will likely be hit, what with three platforms and plenty of hype, but we imagine the numbers could be fudged a little in order to unlock these items if they come up short.

Posted by Kotaku Feb 17 2011 20:20 GMT
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#bioware If one million players download the Dragon Age II demo in the week following its February 22 release on the Xbox 360, PC, and PlayStation 3, magic artifacts will be theirs for the taking. BioWare issues its Dragon Age II Call to Arms. More »

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Posted by Kotaku Feb 17 2011 16:42 GMT
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#trailer Felicia Day runs, tumbles, and generally kicks ass in the trailer for the episodic live-action Dragon Age II tie-in Dragon Age: Redemption, as seen on last night's Late Night with Jimmy Fallon. More »

Posted by Joystiq Feb 17 2011 12:00 GMT
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Felicia Day appeared on yesterday's episode of "Late Night with Jimmy Fallon" to promote Dragon Age: Redemption, a six-episode web series in which she plays Tallis, a sarcastic elf assassin. Uh, that is to say, she's a sarcastic elf and an assassin -- otherwise she'd have to stab herself immediately.

Day reveals that there's no danger of that happening by accident, as she spent several months training with daggers before filming. The enthusiastic star didn't share much in the way of plot or how it connects with Dragon Age 2, but the first trailer (embedded after break) reveals that it won't be all dialogue trees. Based on the brief bit of footage, Tallis' main activities include sprinting through forests, ducking beneath axes and smoldering directly into the camera.

Posted by Joystiq Feb 17 2011 06:00 GMT
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BioWare's been talking up a storm on Dragon Age 2's graphical enhancements. A post over on the BioWare blog offers a bit more insight into the technical wizardry responsible for summoning up these new visuals: the Lycium engine, an upgraded version of the Eclipse engine that powered Dragon Age: Origins. The lighting and environments hog the spotlight in this first of a promised series of posts dealing with the sequel's tech.

The image above showcases the new lighting, which employs global illumination to help "scatter light around the level for a more clean and realistic lighting overall." The new tech benefits not only cave environments, as BioWare points out that the sequel's sporting some new sky editing tools and water rendering technology which will illuminate and reflect the new lighting to hopefully create more dynamic, realistic scenes.

Posted by IGN Feb 15 2011 22:00 GMT
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We take a peek at the characters you'll see again in the sequel.

Posted by Joystiq Feb 15 2011 13:25 GMT
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Felicia Day, star of online comedy show The Guild, is writing and starring in a six-episode web series based on BioWare's ye olde fantasy franchise, Dragon Age. Set to debut later this year, the "Dragon Age: Redemption" plot follows Tallis, an elvish assassin in search of a rogue mage -- presumably one that's run afoul of Ferelden's controlling religious group, the Chantry.

"Tallis is headstrong, she fights dirty, and she has a really sarcastic sense of humor," Day says of her character. "I wanted to bring a modern sensibility to a fantasy character in a fantasy world." According to USA Today, the premeditated LARP-ing was filmed near Los Angeles in January, with Peter Winther (co-producer on Godzilla and The Patriot) as director and John Bartley, who worked on Wrong Turn and Lost, as cinematographer.

The show is also co-produced by Felicia Day, who says that her appreciation of gaming and of the Dragon Age franchise has empowered her efforts. "I put every single effort into making this something that gamers will be proud of. Even though we were constrained a lot as a Web series, none of the people who were involved took that as a constraint. They took that as a challenge."

Dragon Age isn't the only game to receive a promotional web series in recent memory -- the excellent "Bright Falls" series led into 2010's Alan Wake, and the upcoming Mortal Kombat reboot will be accompanied by a series of high-profile character vignettes later this year.

Posted by Joystiq Feb 12 2011 00:30 GMT
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Care to give the boring events of your day an exciting hint of fantasy? It's a simple process -- just load up the two tracks from Inon Zur's Dragon Age 2 score posted below, and listen to them in the background while you go about your business. Suddenly, your routine chores become wondrous quests.

Posted by PlayStation Blog Feb 11 2011 21:00 GMT
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There must be something wrong with me. Despite the fact that Dragon Age: Origins, Bioware’s first ever PS3 game, scored very well with reviewers – it just didn’t click for me. I loved the universe, enjoyed the story. I even got hooked on the associated web game Dragon Age: Journeys, which allows you to unlock special items in the PS3 version of Origins. I just never adapted to the battle system, and eventually abandoned the game.

After reading Tweeted adulation and hearing the raves of seemingly everyone else who loved Origins (Qore’s Veronica Belmont chided me for quitting recently), and after hearting Bioware’s Mass Effect 2 on PS3, I found myself all too ready to give the upcoming Dragon Age II another chance.

That chance came last week, as EA held a preview event featuring the upcoming Dragon Age II demo (which you’ll be able to download from PSN and play on February 22nd). To me, improvements were apparent and multiple. Visual upgrades (the game has a definitive style), technical polish (inconsistent frame rate begone!), and refined, impactful gameplay were all on display. This is a game I can get behind for 40+ hours.

Afterwards, I spoke with Bioware Lead Designer/Creative Director Mike Laidlaw about the direction of Dragon Age.

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Jeff Rubenstein, PlayStation Blog: Dragon Age: Origins was the first PlayStation 3 game for Bioware, and it scored well. Mass Effect 2 just came out for PS3, scoring spectacularly. What have you learned about the system and how are you taking advantage of the power of PS3 for Dragon Age II?

Mike Laidlaw, Creative Director, Bioware: I think just comfort with the hardware is the biggie. Mass Effect is running on the Unreal Engine, so there’s a bigger pool to draw from there. Bringing [Dragon Age game engine] Eclipse over to PS3 the first time was what I would call a painful process. It was successful, but painful nonetheless.

So, what we did with Dragon Age II was design the art assets — which are always where you spend your money — from the ground up so they would work better on consoles. So the PS3 as a result, looks a lot better. The visual fidelity is higher, and yet, it’s just playing nicer with the way the engine is trying to render it. So the end result is higher quality textures, crisper resolutions, and more guys on screen, without having to sacrifice anything simply because we built it smarter.

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JR: Just watching the demo, you can clearly see a graphical fidelity difference between Dragon Age: Origins and Dragon Age II. It’s also different stylistically. How are you aiming to make Dragon Age II stand out in the high fantasy realm?

ML: We’re picking the overall aesthetic so it looks like part of a singular unit. The art director’s takeaway to people’s reaction to Origins is that while it had moments of clear design, it didn’t have that throughout the whole game. Our goal was to even it out and make it so that every moment in the game looks like every other moment in the game, stylistically speaking.

They said, “what if we could look at Pieter Bruegel … and mix that with Akira Kurasawa, who specifically designed things to be austere?” You have an army, but they’re obscured by mist with the one lone soldier against it. So memorable, and it immediately puts the focus where your eye should be. So we alchemically made that into our recipe.

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JR: I hate to say this, but as big as I was on the concept and universe of Dragon Age: Origins, I had issues with the battle system. I’ve been playing console RPGs my entire life, and it just didn’t click for me. How did you refine the battle system… and why?

ML: What Origins delivered at its peak was a sense of team working together, controlling four characters at once, progressing these characters, and building strategies. Where I think it fell down – moreso for consoles than for PC – was the sense of immediacy. On a console, when you have a controller in your hand, your brain enters a space where “I have a sword, I pressed X, aaaaaaaaand… I swung it. OK, there, finally!” I think the lack of immediacy and the lack of responsiveness was kind of the disassociation that console players had. So we sat down and looked at the reviews from the consoles and wondered why they were lower than on PC. That was one of the key things we saw.

So what our goal then became was to make sure that the responsiveness that a console player would expect could be integrated into a game that still had the tactics and depth that a PC player would expect, because the last thing you wanna do is alienate a third of your market. So, we did extensive prototyping – huge work – and so the main changes are:

  • Push to attack: press X and BAM, I’m right in there and start attacking.
  • Closing moves: So if I’m 10 feet from a guy, I don’t kind of awkwardly run up to him and then attack. I leap into him and attack as I do it.
  • Every animation is being produced in a more stylish, more reactive, and I think a more satisfying way that telegraphs what I’m doing back to me very clearly. “I just swung that sword, and I hit three guys because it’s a two-hander and I swung it in an arc.”

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JR: So, and this is kind of unfair of me to ask given the last question, what about those who loved Dragon Age: Origins? How will they be affected by the changes in Dragon Age II?

ML: The controls on the PS3 are identical to Origins controls, so if you’re an Origins player, you know exactly how it is. You pull L2 and there’s the radial wheel, you can see everyone’s health, so you have the same level of interaction. Where I think there may a slight adjustment is the overall speed. If you’re playing a rogue and you point at a guy and you press X, they leap in, it’s like. “Oh, jeez!” But that’s something that does not take long to overcome.

We’ve seen this with returning players who come in and maybe their first reaction is, “Oh, I heard you made this an action game.” They play it for about two minutes and they say “Oh, it’s exactly like Origins.” You still have pause, you still have order issuing, you can now move between characters while you’re paused cleaner than you could in Origins. You can issue all four orders, let the pause go, and away you go. You even have added tactical options like move-to-point, which you couldn’t do in Origins.

So there’s a period of adjustment, but I believe it’s very short.

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JR: Let’s talk about the demo. When it comes out (available on PSN March 22), what do you want people to notice first?

ML: The changes to combat, simply because it’s front loaded in the demo. The way it’s structured is at the beginning, you really aren’t learning about your character, you’re learning about what people *think* of your character. And your character is an Unstoppable Death Machine! Because, hey, it’s kinda cool being an Unstoppable Death Machine – for a while. But at the beginning, it lets you go, “Wow, I’m a Rogue – whoah, I just exploded that guy’s head!” Which is… good, because it lets you feel your character. You don’t have to spend points on decks before you begin playing, it allows you to dive right in.

What the story does is, it introduces the concept of the framed narrative. Shows you that we have an unreliable narrator who’s almost lying on your behalf. He’s like a friend and an ally in the course of this interrogation. Then you experience the real story, and that’s where it begins to feel again right back like Dragon Age. It’s a heroic tale of survival. I think what the demo does is deliver a feel of a beginning, and a middle, so you kind of get a feel of how your character grows and progresses and interacts with the world, rather than a little fleeting glimpse. We really want players to understand the context of the whole demo.

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JR: This is a question that anyone who makes a sequel gets asked, and I’m just falling into this cliche by asking it, but if you didn’t finish the first Dragon Age, will you be all right?

ML: You’ll be all right. It takes place in the same world, which is really key. Mass Effect right now is about Shepard. Dragon Age in my mind – and I think Dragon Age II makes this very clear – it’s about a time. It’s about a place, but it’s not about a person.

If didn’t play DA: Origins or maybe you couldn’t play Origins, you can dive in, we catch you up on the story. You can still import a partial save – let’s say you got halfway through – it’ll still remember as the Warden you were a Dalish Elf, for instance. And it lets you dive in and understand the world from a new perspective. Even for those who never played Origins, we’ve included some pre-built Origins that effectively bring in a saved game. So you still get that sense of bringing the world forward even if you didn’t play Origins.

JR: But if you did, there’d be lots of nods to your playthrough?

ML: Oh yes, plenty. We have returning characters, we have political situations and other things that do matter, so if you’re bringing your save in, that’s all captured.

JR: What addition or change to Dragon Age are you most excited by?

ML: This is kind of a personal thing. I come from a writing background. The way we tackled relationships with your followers is we got rid of the idea of approval and disapproval. Approval in Dragon Age: Origins was a “win” and disapproval was a “loss.” We’ve moved away from that and thought, “what if you could just be rivals?” So the characters won’t tell you to go to hell and walk off; instead, you agree to disagree. They still respect you; you’re obviously doing something right because you’re rising to power over this decade. But the two of you don’t see eye to eye on something. And that opens up incredibly storytelling opportunities. You can have a romance that’s like this steamy, tumultuous affair that culminates in a kiss when the walls come down. It’s something we simply couldn’t do in the old system. So adding in that little thing and being a rival? That’s OK. The story will adjust accordingly, and your party and inter-companion relationships will be that much deeper. Coming from my writing background, that just makes my jello jiggle.

So there you have it – if you loved Dragon Age: Origins, Bioware says you’ll appreciate the changes in Dragon Age II. If you didn’t love Origins, the changes could be enough to give the world of Ferelden another go. Either way, you’ll want to give the free demo a go when it hits PSN on February 22nd. Dragon Age II will be released March 8th.


Posted by Joystiq Feb 10 2011 23:10 GMT
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A couple of weeks ago, EA and BioWare offered GameStop employees early access to the Dragon Age 2 demo, due out February 22 everywhere else. That early access has since been rescinded: BioWare posted a terse note on the page formerly used to get to the GameStop demo, announcing that "Due to security reasons, we have decided to delay this offer until the demo publically releases on February 22."

During an interview at DICE, BioWare co-founder Ray Muzyka -- who hadn't heard about the demo's removal yet -- told Joystiq that in addition to the security concerns (which weren't explained, but likely involve people disseminating the PC demo before its official release), "Maybe the goal is to release them all simultaneously, because all three platforms are important to us." EA said it will issue an official statement soon; we'll update when we hear it.

[Thanks, Omar]

Posted by Joystiq Feb 09 2011 06:00 GMT
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You may want to go into Dragon Age 2 without knowing every major plot point that will unfold. After all, not everyone is an Achievement-obsessed husk of a human looking to have what stands to be one of the most epic tales of 2011 ruined. For the rest of us: find what you desire after the break.

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Posted by GameTrailers Feb 09 2011 04:54 GMT
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See how the story of Hawke shapes the progression of Dragon Age's second installment in this interview with the game's Lead Designer Mike Laidlaw!

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Posted by GameTrailers Feb 09 2011 04:54 GMT
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Find out how the classes have been refined with new abilities and perks this time around in this interview with Gameplay Producer Dan Lazin!

Posted by Joystiq Feb 08 2011 18:10 GMT
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During a recent demonstration of Dragon Age 2 (the last before it launches on March 8), BioWare allowed us to capture up to two minutes of game footage. We thought you might like to see the in-game introduction -- you'll find it just after the break.

Posted by Joystiq Feb 08 2011 18:00 GMT
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"What we wanted to do, fundamentally, is take Dragon Age: Origins and give the franchise a shot of adrenaline." Lead designer Mike Laidlaw's statement shouldn't come as much of a shock -- all of the marketing materials and crunchy riffs have said as much. But fans of BioWare's successful 2009 RPG shouldn't fear a repeat of Prince of Persia: Warrior Within. The aesthetics have changed, the battles system has been altered, but a familiar formula still operates beneath the surface.

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Posted by GameTrailers Feb 08 2011 17:00 GMT
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Are you ready to march back into the bloody world of Dragon Age? We get a sneak peek at the upcoming sequel to BioWare's epic!