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Posted by IGN Oct 15 2011 18:17 GMT
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The most raucous panel I attended at this year's New York Comic Con was -- by far -- the one for Capcom's upcoming crossover title Street Fighter x Tekken. The place was packed. Every seat was filled, people were standing up leaning against walls, and some were even occupying the aisles. And all of the excitement was for good reason. Not only was Capcom's popular Seth Killian on hand, but so too was Yoshinori Ono, Street Fighter x Tekken's producer...

Posted by Joystiq Oct 15 2011 05:25 GMT
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At this evening's Street Fighter X Tekken presentation at New York Comic Con, Capcom's Seth Killian took to an arcade stick to demonstrate the upcoming game's brand new "Gem System." Then game director Yoshinori Ono called it a mix of Street Fighter with Magic the Gathering. Seriously!

Posted by Kotaku Oct 15 2011 01:40 GMT
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#streetfighter Fighting games have traditionally been one arena of player-vs-player engagement where pyre skill wins the day. Sure, characters like Street Fighter's Dhalsim throw off the balance with his long reach, but generally the genre's big titles are tuned to the point where reflexes and training can equal things out. More »

Posted by Joystiq Oct 15 2011 00:19 GMT
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Everyone's favorite pot-bellied pugilist is heading to Street Fighter X Tekken, as revealed by Capcom producer Yoshinori Ono during a panel tonight at the New York Comic Con (and teased just last month). Despite being comically overweight and rocking an extra long rat tail, the rotund reveal was met with mixed reaction from a raucous crowd of hardcore Street Fighter players. The ever jubilant Yoshinori Ono, however, was all smiles, happily noting that plenty more character reveals are on the way.

Posted by IGN Oct 14 2011 22:28 GMT
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At today's New York Comin Con panel for Street Fighter x Tekken, a lot was revealed, including full details about the new Gem System, as well as plenty of other interesting details. But there were two points in particular that are bound to excite those eagerly-awaiting this game...

Posted by Joystiq Oct 14 2011 23:23 GMT
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Street Fighter X Tekken will release March 6, 2012 in North America and March 9 in Europe on PS3 and Xbox 360, and is still scheduled to launch alongside the PS Vita whenever that piece drops. To tide its intrepid fighters over, Super Street Fighter 4: Arcade Edition is getting a free update Dec. 13, titled Version 2012. That's what we call a K.O., people.

Posted by IGN Sep 16 2011 23:34 GMT
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A miniature fight stick could be coming to the PlayStation Vita, according to one developer. Street Fighter X Tekken producer Yoshinori Ono tells Joystiq that talks for the peripheral have already begun. "We're actually talking to Mad Catz about doing something like that," Ono said. Ono envisions the device as something that would add a portable joystick to the Vita, allowing gamers to reproduce the arcade experience on the go...

Posted by Giant Bomb Sep 16 2011 22:06 GMT
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What? Yes. Yes, yes, yes and yes. That's a bear farting. You win this round, Ono.

It never feels good to buy something twice, especially when it's the same damn thing. That sounds like the story of any hardcore Nintendo fan (I kid!), but with Vita expected to receive ports more or less in line with PlayStation 3 versions, it poses an interesting question regarding the portability of content.

Capcom has a solution for Street Fighter X Tekken: the content works across platforms.

In an interview with Joystiq, producer Yoshinori Ono said downloadable content released for the PS3 version of Street Fighter X Tekken should work on the Vita version, too, provided you're using the same PlayStation Network account on both.

"Yes, they're different hardware, but they're part of the same PlayStation family, so to speak, so we're already talking with Sony about ways to sync things together," said Ono.

There aren't many games where this cross-compatibility would work, but for the times it would, this sounds pretty great.


Posted by Joystiq Sep 16 2011 16:20 GMT
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Given recent Capcom fighters, it should come as no surprise that Street Fighter X Tekken will have DLC. Producer Yoshinori Ono told Joystiq today, "Post-launch for an allotted period of time there will be free DLC and paid DLC, and it will keep going for a while."

But that's not the cool part. Capcom is also planning to make the DLC cross-compatible between the PS3 and PlayStation Vita versions. "With the PS3 and the Vita," Ono said, "yes, they're different hardware, but they're part of the same Playstation family, so to speak, so we're already talking with Sony about ways to sync things together. As long as you're using the same PSN account, things you've purchased on the Vita version will work on PS3 and vice versa."

Capcom was a pioneer on 3DS with Super Street Fighter IV 3D Edition, adding things like online play and significant StreetPass functionality well before other 3DS games, and it looks like Capcom is keeping that forward-thinking attitude for this Vita game.

I asked Ono on a lark about the possibility of a tiny arcade stick for the Vita -- maybe something like the 3DS slidepad thingy, but with arcade hardware.

"We're actually talking to Mad Catz about doing something like that," Ono told us. "You can't replicate the experience entirely on a portable, but I think if we made a small joystick that you could just keep in your bag, and maybe even if you're in economy class, whip it out during a flight, put your Vita in there, and replicate to some degree the arcade experience, it would be really awesome." It's in keeping with Ono's view of portable fighters as practice tools for competitive console/arcade versions.

Capcom emphasized that this is just in talks, and nothing has been decided. But tiny arcade stick!

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Posted by Joystiq Sep 15 2011 13:00 GMT
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Capcom's Seth Killian was kind enough to introduce me to Street Fighter X Tekken's notably unkind new "Pandora Mode," a desperation move that can only be activated when a character has less than 25% health, kills that character, and gives that person's tag partner an infinite EX meter -- for about eight seconds, after which that character is also killed.

"They basically sacrifice themselves to the pandora box, which loves fighting, and which has brought the Tekken and Street Fighter universes together," Killian explained, offering a narrative reasoning for this new element. He then distinguished this from Marvel vs. Capcom 3's "X Factor" and other desperation moves. "There's really no disadvantage to them," he noted. "You get them for being beaten up, but there's no disadvantage. This has a massive disadvantage."

It might be good for a comeback -- but it's not going to turn the tide of a one-sided battle, because you have only eight seconds to make your desperate salvo.

Posted by Joystiq Sep 15 2011 05:30 GMT
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Because that crazy cutscene with Rufus wasn't enough, Capcom let loose some more Street Fighter X Tekken media for TGS 2011. Beyond crazy Rufus, we've got some footage of Rolento, Heihachi and a slew of other fighters. Plus, more farting Kuma!

Posted by Joystiq Sep 14 2011 05:59 GMT
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Perhaps not as fitting an announcement as Cole McGrath duking it out in Street Fighter X Tekken on the PlayStation Vita, Sony has announced the inclusion of another mascot -- one who's too cute to have its face punched, we might add. Toro, a cartoon character popular in Japan (also known as Sony Cat) has been confirmed for the lineup during Sony's pre-TGS briefing. Kuro, his neighbor in the toons, will also be playable.

Keep an eye on our liveblog for up-to-the-minute coverage!

Posted by IGN Sep 14 2011 04:58 GMT
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There are cats in Street Fighter X Tekken on the PlayStation Vita. Famous Japanese cats. That's really all you need to know...

Posted by IGN Sep 09 2011 17:30 GMT
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Yesterday, a post was made on Capcom's Unity blog containing two teaser trailers for Street Fighter X Tekken, the developer's next soiree into crossover competition...

Posted by IGN Sep 01 2011 16:25 GMT
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It was just over a year ago that Street Fighter X Tekken was announced at Comic-Con 2010. We won't be playing the final version until 2012, but Capcom has unveiled the final box art...

Posted by Joystiq Aug 31 2011 06:00 GMT
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After an already weird competition at Comic-Con, Street Fighter and Tekken reps Yoshinori Ono and Katsuhiro Harada, joined by fans, faced off in another set of challenges. This time, it was even weirder thanks to added German-ness.

Posted by Joystiq Aug 26 2011 04:10 GMT
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After we got our hands on Mad Catz' Street Fighter X Tekken controllers earlier this year, and now the company has made them official. So far, the only controllers to be revealed are the FightStick PRO joysticks we saw at E3, though presumably the line will also include FightPads and possibly less professional sticks.

Xbox 360 and PlayStation 3 versions of the FightStick PRO are currently available for pre-order at $160 each. A release date wasn't announced, though Spring 2012 is probably a pretty good bet.

Posted by IGN Aug 20 2011 09:00 GMT
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At Gamescom, IGN had the pleasure of sitting down with legendary developer Yoshi Ono to talk about Street Fighter X Tekken...

Posted by Joystiq Aug 19 2011 16:30 GMT
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Street Fighter X Tekken, you had us at "farting bears." Depending on your partiality to ursine flatulence, you may or may not agree, but a recent Capcom fact sheet provides some additional details. First, Street Fighter X Tekken will not only include the "online features from Super Street Fighter IV," but it also "features totally upgraded online functionality and some new surprises." We'll be honest, the bear farts surprised us a little.

The fact sheet also drops a "Spring 2012" release window. The last window we had broadly indicated a fiscal 2011 release, which would mean no later than March of next year. With "spring" being generally agreed upon as March 20/21, in line with the vernal equinox, and fiscal 2011 ending March 31, 2012, we're putting everything we own on Tuesday, March 27. You can practically take this to the bank.

Posted by Joystiq Aug 17 2011 19:40 GMT
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This is normally where we'd talk about the characters seen fighting in the two latest Street Fighter X Tekken trailers (one above, one after the break), including Hugo, Poison, Raven, and Bob. We'd maybe offer an opinion about how the game is shaping up.

But ... well, Kuma the bear has an ultra combo in which he knocks his opponent down, puts his bear butt right up in his or her face, and lets one rip. We're never, ever going to be able to talk about anything else in this game. This is what the Tekken series has brought into the mix. Bear farts.

We love it!

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Posted by Kotaku Aug 16 2011 10:30 GMT
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#gamescom Time for another Street Fighter x Tekken trailer! This one is for Gamescom. More »

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Posted by Joystiq Aug 15 2011 19:45 GMT
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The GamesCom trailer for Street Fighter X Tekken introduces a few new characters. Raven from Tekken (who, for the benefit of non-Tekken players, is not actually Blade: Vampire Hunter) and Ibuki are joining the roster of pugilists. The other new arrival shouldn't come as a surprise: Hugo joins his manager Poison as a playable character on the Capcom side. And he's enormous.

Other than character reveals, this trailer goes into a surprising amount of detail about the mechanics of Street Fighter X Tekken. You'll learn how to swap characters and how to launch ... a launcher.

If you're in London and you'd like to experience the game for yourself, Capcom confirmed today that it's still holding the London Fight Club event on August 20

[Thanks, Mente G]

Posted by Kotaku Aug 06 2011 19:00 GMT
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#streetfighter Yoshinori Ono, the Street Fighter series producer, has shot down ideas for a Street Fighter vs. Mortal Kombat crossover before. He says he gets them the time "on my Twitter feed and elsewhere." He got a question about it from the PlayStation blog earlier this week. Here's why it ain't gonna be a thing any time soon. More »

Posted by PlayStation Blog Aug 02 2011 15:00 GMT
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I spent the weekend at the EVO Championship Series, a mecca for fighting-game competitors and home to the biggest Street Fighter IV, Marvel vs. Capcom 3, Tekken 6, Mortal Kombat tournaments in the world . This year, I’m told, EVO attendance spiked sharply to nearly 8,000 attendees — enough to strain the confines of the biggest ballroom in one of Las Vegas’s larger resort hotels.

With EVO’s popularity soaring in recent years, it’s become common to see legendary figures in fighting game design prowling the demo stations, studying player reactions and answering questions. At EVO I caught up with Katsuhiro Harada, the outgoing game director for Tekken since its inception on the PSone. I particularly wanted to discuss this November’s PS3-exclusive Tekken Hybrid, the upcoming Blu-ray compilation that will include CG film Tekken: Blood Vengeance 3D, an enhanced version of the seminal PS2 fighter Tekken Tag Tournament, and an appetizer in the form of Tekken Tag Tournament 2 Prologue.

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PlayStation.Blog: How are you managing the creation of producing so many Tekken projects? It seems stressful: You’re working on Tekken Tag Tournament 2, Tekken X Street Fighter, and now Tekken Hybrid which includes a new Tekken CG film and Tekken Tag Tournament HD.
Katsuhiro Harada, Tekken Director: It is tough to manage all of these projects. But rather than having some sort of special method, the secret has more to do with the core team working on Tekken for so long that everyone knows what needs to be done. We’re right on top of things.

PSB: I think a lot of Tekken fans are going to be excited to hear about Tekken Tag Tournament HD, which comes with Tekken Hybrid this November. What has been enhanced?
Harada: We wanted to keep the feeling of the game itself from the PS2, so we haven’t changed a lot there. The graphics aren’t just upscaled or anything, we actually re-created a lot of the in-game textures. A lot of work went into refining the graphics. Another reason we’re doing it now is because a lot of people in Europe played the PAL version, which was a slower version of the game. Now they’ll be able to get the full experience here. There are also younger players out there who never played it, and I think it will appeal to them.

PSB: Tekken Hybrid will also include Tekken Tag Tournament 2 Prologue. How many characters will we be getting, and which ones?
Harada: Ahhh! [laughs knowingly] Well, for Prologue, we’re mainly focusing on the characters lineup that appears in the movie, Tekken Blood Vengeance 3D. We want them to have the spotlight. But we can’t say all of the characters that we have planned yet….but as you’ve seen with Devil and Ling Xiaoyu, we matched their costumes in Prologue to the movie. We also include a 3D model viewer in Tekken Hybrid. It’s a good package.

PSB: Do you plan on supporting stereoscopic 3D in Tekken Tag Tournament 2 Prologue?
Harada: Yes, we do. We haven’t really announced a lot about it yet, because we’re still working on it. We weren’t quite sure if it would end up in the final version. But…we’re about 85% sure that 3D will make it into the final version.

PSB: What made you want to add stereoscopic 3D support for Tekken?
Harada: There are several factors. The movie, Blood Vengeance, is also in 3D on Blu-ray. Not only that, but our programmers and core staff were quite interested in 3D as a new challenge to tackle. So it all came together. Since Tekken is a three-dimensional fighter [in terms of fighting and movement style], I think a lot of people will like seeing what 3D adds to our gameplay model.

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PSB: I remember Tekken 6 being a bit controversial when it first came out — with walls hits and juggles and bounds, some people were annoyed by how long combos could go on. How will you balance this juggle-heavy gameplay with the addition of a tag partner?
Harada: There are some people who say the combos are too long and that it gets out of hand. The flip-side is, if you’re the person doing the combos, it’s really entertaining and fun. But you have to look at it in a new light with Tekken Tag 2. A lot of tag combos aren’t as long as those in Tekken 6 but they’re of strategic value: they reduce your opponent’s red recovery gauge. So you may wish to play that way. Also, after the bound, you can do a “Tag Assault” where you and your partner pummel the opponent. It looks really over the top, and it does a lot of damage, but the flipside is that you lose your red recovery gauge. So there’s a strategic element to the tag juggles — the goal isn’t to just perform the longest combo possible. You really have to choose the best time and place for each combo that you use.

PSB: I understand that you’re veeery early in development for Tekken X Street Fighter (the Namco-produced, Tekken-centric answer to Capcom’s Street Fighter X Tekken). What’s your overall vision? Have you thought about how you might implement fireballs in a Tekken setting?
Harada: [laughs knowingly] Obviously, the Street Fighter characters will have to have their fireballs. Ryu without a fireball just wouldn’t be…right. Obviously we’ll need it. When you look at executing a fireball in a 2D setting, it works almost like a jab. It keeps your opponent where you want them. When we bring fireballs into Tekken X Street Fighter, there are two different ways we could go. It could be used as something similar to keep your opponent in the place you want, or it could be some kind of a special move or powered-up version of their techniques. We’ve not decided on what route we want to take with this yet. Another element to think about implementing fireballs in Tekken is, how do you avoid them? When you play a 2D game like Street Fighter, you obviously can’t go back and forth in the screen — you usually jump over it. But in three-dimensional fighting games like Tekken you can sidestep. So do we want players to jump over fireballs? Or is it okay to sidestep them? That’s something we’re not decided on, we haven’t had enough time to look into it. We have a lot of staff, myself included, who grew up liking Street Fighter. I’m really confident that we can come to a good balance between the two worlds.

PSB: I work for PlayStation, and I’m a huge Tekken fan, so I have to ask: Are you interested in developing for PS Vita at some point?
Harada: Oh! [laughter] I have to be really careful in how I phrase this so it doesn’t get taken out of content. But since you’re a Tekken fan…you probably know the answer to that, right? [laughs]


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Posted by GameTrailers Aug 01 2011 19:10 GMT
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Who's this? A new challenger appears?

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Posted by GameTrailers Aug 01 2011 19:10 GMT
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A glimpse of a new challenger, maybe!

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Posted by GameTrailers Aug 01 2011 18:51 GMT
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How much input does Namco have on the use of its characters? More revealed in this interview!

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Posted by GameTrailers Aug 01 2011 18:48 GMT
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What about Mega Man? More revealed in this interview!

Posted by Kotaku Jul 27 2011 02:00 GMT
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#tekken The people who make Tekken are extremely busy. They have Tekken Tag Tournament 2 for arcades (and consoles!), Tekken for Nintendo 3DS, Tekken for Wii U and Tekken X Street Fighter on their plate. But the developers running the 16-year-old fighting game franchise aren't stopping there, believe it or not. More »