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Posted by Kotaku May 11 2011 19:00 GMT
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#comics The video game sequel to the extraordinary Batman: Arkham Asylum won't be released until October, but starting today a new comic, Batman: Arkham City, is bridging the two Arkham games' gap. That compelled me to rush to the comics shop to find out what's next in this saga. More »

Posted by IGN May 03 2011 23:11 GMT
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Throughout May, IGN is taking a look at games set to appear at E3 2011, from June 6-9. We'll let you know what to expect and what we hope to learn about these games at this year's show. Will we see Gears of War 3's single player? What will BioWare reveal about Mass Effect 3? We'll answer as best w...

Posted by Joystiq Apr 17 2011 03:00 GMT
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Back in February, there was a rumor going around, based on a few listings at UK retailers, that Warner Brothers was working on a Batman game specifically made for Xbox Live Arcade. At the time, the rumored title was "Gotham City Impostors," but with little more than that the story sounded as believable as Jason Todd coming back to life.

But now, Superannuation has unearthed registrations by Warner Brothers for the BatmanImpostors.com web domain, as well as BatmanRedHoods.com and BatmanHushGame.com. Now, the story seems about as likely as ... Jason Todd coming back to life.

Of course, this doesn't confirm an XBLA game -- Warner Brothers could just be registering these in advance of the Batman: Arkham City release, or picking them up for some unrelated reason. Impostors, as it is spelled, is a storyline from Detective Comics last year, while Hush is a well-known Batman villian. Keep your Detective Vision turned on, folks.

Posted by Rock, Paper, Shotgun Apr 12 2011 09:00 GMT
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Gosh, Batman, this interview about Arkham City makes me a bit more excited about the game. It sounds like Rocksteady aren’t resting on their laurels, and are really reaching with the new game. Speaking about the open nature of the city Rocksteady’s Dax Ginn said: “Everywhere that’s open to the sky is available to the player from the off. So they can go anywhere they want and that was the emotional feeling that we wanted to convey; you’re Batman, you can do what you want… there’s loads of content out there in the streets and you can engage with in any order you want right from the beginning.”

So that sounds interesting.


Posted by IGN Mar 24 2011 23:44 GMT
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A few weeks ago, some IGN editors were lucky enough to sit down and get a 20-minute demo of Batman: Arkham City. Let us tell you, it was awesome and got us all hot and bothered for the final product from developer Rocksteady...

Posted by Joystiq Mar 22 2011 05:30 GMT
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The official Batman: Arkham City website was recently updated with details on retailer specific pre-order bonuses. It appears GameStop has the best hook-up at the moment, offering "Joker's Carnival Challenge Map" in exchange for your down payment. The only other bonus noted at this time is Best Buy's nondescript "combo pack."

We contacted WBIE for details this morning, but have yet to receive any specifics. As always, we'll update when we learn more.

[Thanks, JJQ360]

Video
Posted by GameTrailers Mar 18 2011 01:21 GMT
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The first details on Batman's new combat system and much more!

Posted by Joystiq Mar 17 2011 23:00 GMT
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Epic's Unreal Engine 3 will power any games developed by Rocksteady Studios (Batman: Arkham City) and NetherRealm Studios (Mortal Kombat) through 2014 as part of a deal announced today by parent company Warner Bros. Interactive. Sure, the news in and of itself isn't all that exciting, but it does hint at the future of the Unreal Engine and the timeframe for the dawn of the next console generation.

Specifically, this news would suggest that we're not going to see Unreal Engine 4 for at least a couple of years. Given that Epic has said UE4 is being targeted "exclusively" at next-gen consoles, it gives us some insight into when Epic -- and developers -- are expecting to be creating games for successors to PS3 and Xbox 360. Sometime around, say, 2014?

Of course, there's no saying Unreal Engine 3 won't be used for next-gen games -- one look at the GDC 2011 demo of new UE3 features and it's obvious the engine still has a lot of miles left on it.

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Posted by Giant Bomb Mar 16 2011 18:52 GMT
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Video
Posted by GameTrailers Mar 16 2011 16:30 GMT
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Get your first-ever gamplay tease and meet some of the new faces that await in this short tour of Rocksteady's Batman: Arkham City.

Posted by Joystiq Mar 16 2011 16:36 GMT
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Though The Riddler remained an off-screen distraction through the duration of Batman: Arkham Asylum, developer Rocksteady Studios is bringing Mr. Edward Nigma to the forefront in this year's Arkham City. But how will they update the puzzle-obsessed villain for Rocksteady's grittier Gotham?

Easy: Turn him into Jigsaw from the Saw movies! While much of that Saw comparison comes from the me-too trailer - seriously, imagine a Saw trailer but replace Jigsaw's baritone with Riddler's alto - it would appear Nigma is testing Bat's brains (read: your brains) by creating puzzles to solve. If you fail, an innocent denizen of Gotham dies. WBIE's being stingy with the assets, so all we've got to offer you are these images and our word. We'll update this post, or run another, when Warner's done milking this announcement for all it's worth.

Posted by Kotaku Mar 16 2011 14:00 GMT
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#batmanarkhamcity If there is a new Batman video game coming out in the fall called Batman: Arkham City, could you imagine it not including The Riddler? OK, you detectives, if the Riddler was getting an expanded role in the game what would it be? More »

Posted by Rock, Paper, Shotgun Mar 15 2011 22:50 GMT
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This made a wobbly appearance a bit earlier today, but I didn’t post it up because the embed had audio problems. Seems to be all fixed now, and the new trailer for Arkham City is quite the thing, with all the big villians showing their meticulously-modelled faces, to a fancy soundtrack. There is also swooping, and some mild face-punching. Don’t be alarmed, that’s quite normal. Better: the glimpses we get of the city itself! That sure looks like the kind of place I would like to defeat muscular men in hand-to-hand combat, yes sir!

Also, I would like to take this opportunity to remind you that Batman is just a man. And finally, that the game is out in the week of the 18th of October. What a week that will be. (more…)


Posted by IGN Mar 15 2011 22:11 GMT
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Can we add Black Mask to the list of villains in Batman: Arkham City? After watching the latest trailer, we think so. Today, the first in-game footage of Batman: Arkham City debuted, and it's chock-full of secrets you need to be on the ball to find. Did you see the weird penguin-like logo, the F...

YouTube
Posted by Kotaku Mar 15 2011 19:40 GMT
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#video We've seen the impressive Batman: Arkham City in motion, thanks to an extended demo that shows off the caped crusader's new dive bombing, wall-punching tricks. Now it's your chance to (maybe) be impressed by Arkham City's gameplay. More »

Posted by Joystiq Mar 15 2011 17:40 GMT
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The latest Batman: Arkham City trailer has a little bit of everything for everyone: Some clips of Bats' new locomotive abilities, some slow-motion face-kicking, a look at some of the island's most nefarious villains, and a totally dope song about how the city "ain't no place for a hero." Really, background music? Because it looks like Arkham City is in desperate need of a good ol' fashioned sprucing-up at the hands of a caped crusader.

Check out the trailer after the jump, but brace yourself: Batman's new aerial diving maneuver is so radical, you might actually faint.

Posted by IGN Mar 15 2011 14:00 GMT
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Riddle me this: What good is an enigma if it can be solved? The Riddler, the Dark Knight's foe who never showed his face in Batman: Arkham Asylum, is upping his game this fall. His previous tactic of verbally assaulting Batman didn't come to much good in Arkham Asylum and like any worthy criminal, Riddler knows he has to escalate matters. He's raising the stakes in Arkham City and posing a physical threat not only to Batman, but to innocent civilians...

Posted by Kotaku Mar 14 2011 22:30 GMT
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#conceptart How can Batman: Arkham City look so much better than its unexpectedly great predecessor, Batman: Arkham Asylum? Handsome concept art of Gotham's streets and skylines, both gritty and gorgeous, may provide clues to developer Rocksteady's talent for making Batman look so good. More »

Posted by Kotaku Mar 14 2011 15:20 GMT
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#exclusive Comic artist Carlos D'Anda expertly captures the insane intensity of Gotham City's most diabolical duo in this exclusive peek at the cover art for Batman: Arkham City issue three. More »

Posted by Giant Bomb Mar 12 2011 15:27 GMT
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After a wee bit of confusion yesterday regarding regions, Warner Bros. has come out and clarified news of the various launch dates of Batman: Arkham City. The follow-up will hit US shores on October 18, a mere day before the game graces the land down under on October 19. It will then see releases across Europe and the rest of the world (or “other global territories,” as the press release puts it) a little later on October 21.

Not much to say on this one other than, man, I want more Batman! The first was fantastic and it looks like Rocksteady is doing what it should with this sequel by opening the environments, ratcheting the conflict, and giving Batman (and you) more abilities and things to do. 

Oh, and some new screens were being passed around this morning. Check them out: 
 





Posted by IGN Mar 11 2011 18:51 GMT
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This Fall continues to get more crowded as Warner Bros. today announced the release date for Batman: Arkham City...

Posted by Joystiq Mar 11 2011 15:30 GMT
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Update: Warner Bros. just officially announced the North American release date: October 18. The publisher also confirmed the previously reported release date of October 21 for "Europe and other global territories." The game arrives October 19 in Australia.

Eurogamer is reporting that Warner Bros. has announced an October 21 release date for Batman: Arkham City. Given the site of origin (Eurogamer), and without any official news releases from Warner Bros. that we can see, we can only conclude that said release date applies to Europe.

We're following up with WB now to try to get more information about when we can expect Batman to come out where. Though if it were that easy to get that information, the Riddler's plans wouldn't have needed to be so convoluted.

Posted by Kotaku Mar 11 2011 15:47 GMT
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#gallery Batman: Arkham City hits North America on Oct. 18, Australia beginning Oct. 19 and Europe and other global territories beginning Oct. 21 for the Xbox 360, PC and PS3. Now check out these new screens. More »

Posted by PlayStation Blog Mar 11 2011 15:01 GMT
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My flatmate cites Arkham Asylum as his favorite game, and when I got home and told him that I’d been to see it at Warner Bros. London office, he put his fingers in his ears and turned the stereo up. It confirmed something I’d been thinking on the train home: this is one of those games that we’re better off not knowing much about.

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There’s five of us in the private screening room and Dax Ginn, marketing game manager at Rocksteady, has just played through an early mission from Arkham City, lasting around 30 minutes, which I’m not going to spoil for you. We are free to call out questions afterwards and one journalist asks, “Will we see anything like the Scarecrow missions from Arkham Asylum?”

“Did you like the scarecrow stuff?” he replies to slow nods. “Well we did too. Aren’t you glad that you didn’t know about the Scarecrow levels before you played Arkham Asylum? If they had been part of the marketing campaign they wouldn’t have had that kind of impact, so I’m just going to leave it there.”

The biggest difference between Arkham City and its predecessor is the move to a more open setting. In the intervening 18 months, Quincy Sharp, who was the warden of the Asylum, is elected Mayor of Gotham and transfers all of the inmates to Arkham City. Batman has been watching all of this happen and he knows that he’s going to have to deal with it.

Arkham City is also around five times bigger than the Asylum and most of it is open to the player from the start.” Anything that is open to the sky is open to player right from the off,” Dax explains. “Nobody tells Batman where to go so it was important for us to give that freedom right at the start. The interiors are gated and will open as a result of narrative progression.”

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“Our attitude towards pacing is to throw everything at the player straight away and let them decide how and when they want to navigate those options. Telling a story in Arkham Asylum was very easy because it was a very linear experience. Arkham City isn’t a sandbox game but it’s not completely linear either – it’s somewhere in-between.”

“What we don’t want to do was ruin the pacing with frivolous collection missions where you have to go and find 50 things while Gotham is burning – Batman wouldn’t do that. We have a tight core narrative with clear paths; going off-piste inevitably yields other options but they are always character driven, whether that’s answering a phonecall from Zsasz and having him taunt you or finding an informant who reveals another snippet of information.”

Batman is able to negotiate this large, open space by gliding and swooping to gain momentum, using his Bat Claw to catch the corners of buildings and propel himself skyward. He can even hook onto patrol helicopters and perch on the landing gear as chaos unfolds beneath.

“If you’re just flying around the streets looking for a fight,” Dax adds, “you’ll pick up bits of information that have been designed to be communicated in an ambient fashion at that particular stage in the game. There is a vast amount of conversational dialogue that has been a serious job to write and record, but we finally finished it last Wednesday.”

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“We’re constantly looking at Arkham Asylum and seeing how it feeds into Arkham City. The same applies to characters, combat, moves; they all carry over but how they have evolved is directly related to the new challenges Batman is facing.”

This also applies to Detective Mode, an X-ray overlay that you use to gather forensic information. Some people had mixed feelings about it because, while it was very useful, they felt like they were missing out the game’s incredible visuals by using it.

“There weren’t a lot of criticisms of Arkham Asylum but that was one of them,” says Dax, “and thinking about why people reacted the way that they did and what we’re going to do about it was really interesting. Batman is a detective, so removing detective mode wasn’t an option for us because it suits him so well and it allows us to do these slower paced investigation sections.”

“Our thinking was more about why people responded to it in that way. Gamers wanted it to be more of a tool, just like the Bat Claw is a tool. We hadn’t balanced it right so it felt more like an exploit than a tool, because it gave you so much information. That’s our understanding of the criticisms and our response has been to balance that information better.”

Before we finished, one journalist enquired if Rocksteady would be interested in working on a game adaptation of The Dark Knight Rises.

“He [Christopher Nolan] is a pretty amazing guy and that would be a brilliant lunchtime meeting to have, discussing how that might work. But what we find with the comic book license is that we get creative freedom to push the characters in pretty much any direction we like; we’re not bound to a single narrative. I’m not saying we’ll never make a game based on a movie, but as of right now and from a creative perspective, it’s not something we want to be doing.”

Arkham City is looking very much the worthy successor to my flatmate’s favorite PS3 game. From the sound of it, we can expect plenty of surprises when it is released, and I can promise you won’t read about them here first.


Posted by Kotaku Mar 11 2011 09:30 GMT
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#toys DC Universe will be releasing a line of action figures based on the upcoming Batman game, Arkham City. The first two on the market will be Batman and Two-Face, who come packaged together in the one box. Which is awkward. More »

Posted by IGN Mar 10 2011 04:00 GMT
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It's an understatement to say we're looking forward to Batman: Arkham City. It's shaping up to be a dark, brutal and compelling slice of action, dropping Batman into a large section of Gotham City and giving him more versatility in movement, combat and gameplay. And a large part of that - as anyone who played the original would know - comes down to the gadgets...

Posted by Kotaku Mar 07 2011 21:00 GMT
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#batman Batman can't fly. Not in the comics. Not in the movies. Not even in the upcoming video game Batman Arkham City, despite what you might infer from some of the game's screenshots. More »

Posted by IGN Mar 03 2011 01:06 GMT
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Unlike most sequels, there's no reset button here. You pick up where Arkham Asylum left off.

Posted by Kotaku Mar 02 2011 21:30 GMT
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#batmanarkhamcity "We're not making a racing game," one of the creators of this fall's Batman Arkham City politely told me today when I inquired when I asked him whether the Batmobile would be featured in this fall's big video game Dark Knight sequel. More »

Posted by IGN Mar 01 2011 00:00 GMT
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The Dark Knight returns to save Catwoman's life.