Batman: Arkham City Message Board older than one year ago

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Posted by Kotaku Aug 26 2011 15:40 GMT
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#pax I love custom 360s. The best custom jobs take into account all the details of the console, transforming the 360 instead of simply applying a new skin. More »

Posted by IGN Aug 26 2011 14:53 GMT
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Tesco is exclusively offering Joker's Carnival Challenge Map as incentive to those who pre-order Batman: Arkham City...

Posted by Joystiq Aug 26 2011 11:10 GMT
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One lucky PAX attendee will be able to walk away with the custom console above. Warner Bros isn't saying much on how you can win this custom Batman: Arkham City Xbox 360 at Seattle's to-do, though the Facebook page announcing the promotion does offer hope to those who aren't Seattle-bound: Xbox will apparently be giving away the same console at an unspecified later time.

Feel free to glide on into our gallery below to drool over the thing. On on side, Batman; on the other, Joker. Way in the back, envious that they can't win this thing for themselves: the Joystiq staff.

Posted by Joystiq Aug 22 2011 18:30 GMT
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The sharp-eyed Batfans over at ArkhamCity.co.uk have spotted some images of the Batman: Arkham City Robin pre-order DLC on Amazon.de. In addition to the rugged Robin announced earlier this summer (complete with a trendy hood), the images also reveal the Red Robin costume as well as the Animated Series Robin.

Robin is available as a Best Buy pre-order bonus for Arkham City, allowing players to try out the Boy Wonder's moves in the game's challenge mode. The DLC will be made available to all Arkham City owners sometime after launch.

Posted by IGN Aug 22 2011 15:54 GMT
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The world knew that Robin would be a playable character via Challenge maps in Batman: Arkham City, but now we also know that the Boy Wonder will have clothing options. Come October, you'll be able to play as Red Robin, hooded Robin or Robin from Batman: The Animated Series. The photo below is cobbled together from ArkhamCity.co.uk posters, and the animated series Robin has been confirmed on Batman: Arkham City's official site...

Posted by PlayStation Blog Aug 19 2011 14:00 GMT
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I remember the day my copy of Arkham Asylum arrived at the office because I hadn’t followed the game’s development too closely and, when I took it home just to check out what my colleagues had been raving about, I finished it that same weekend.

As a result, I’ve had a keen eye on Arkham City, so yesterday I swooped over to the Warner Brothers gamescom area and watched a demo of the new challenge maps, which offer a high-score chasing, combo-stringing alternative to the meat and drink of the story campaign. Compeered by Dax Ginn, marketing game manager at Rocksteady Studios, two members of the dev team played through identical challenge maps on different TVs – one as Batman and one as Catwoman – in a face-off as a small group of journalists watched the stereoscopic 3D beatdown.

Afterwards, I caught up with Dax to discuss the gamescom build of Arkham City and their approach to character development with this sequel.

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What do you have to show us in this build of Arkham City?

At E3 and San Diego Comic-Con we showed some of our single-player story and side-missions and, here at gamescom, we’ve brought the third big part of our game: our challenge mode. We’ve brought both combat and Predator challenge maps and we’re showing it all in 3D.

We’ve put so much work into this area but we haven’t shown them to anyone yet so that’s what’s most exciting right now.

How are you treating the challenge mode in this sequel?

They’re kind of like a dojo where you can go to sharpen your skills. For all its atmosphere and emotional intensity, Arkham Asylum was a very driven, focused experience; with Arkham City the design is aimed towards giving the player freedom, so there are a lot of choices on offer at any given moment. The challenge in that, for us, is not being able to control and ramp up the difficulty in the same way we did in the first game, so if you find at any point you’re getting slaughtered in the main game, you have the challenge maps to work on your skills.

The second function of the mode is to massively blow out the amount of content in the game and we’ve added in a reward structure with the Riddler Revenge feature, where you earn up to three medals for getting a high score in combat or taking out enemies in specific ways in the Predator maps, and online leaderboards.

With Catwoman taking a central role in what we’ve seen of the game so far, and a distinct, Rocksteady take on Robin appearing in challenge mode, what is the essence of those two characters?

The ‘Rocksteady take’ is a very good way of putting it because we’re given a lot of creative freedom to define the Arkham verse, as we call it. Take a look at what we’ve done with Penguin – the monocle doesn’t really work in the 21st century so we’ve smashed a beer bottle into his face and that’s our take on it. That sums up our approach to character design: gritty and nasty, and with a tangible sense of threat in the game world.

Catwoman’s design is driven by the hostile atmosphere in Arkham City and her Catsuit has a military feel – if you look closely then you’ll see a very fine black and grey camouflage pattern, in keeping with her being very difficult to detect in the shadows.

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Because Robin only appears in the challenge maps, our focus is on taking him in a direction not seen before. To fit in our world then he needs to be hard-hitting and have abilities that are approaching the potency of Batman’s, so he has a bow staff and shield, and he is an explosions specialist, with vision augmentation that allows him to identify explosives in the environment. Robin is a complex character and very different to Batman – it’s not a case that we’ve just reskinned him.

How has the Rocksteady team built up such an extensive knowledge of the Batman universe and characters?

Working closely with DC Comics helps a lot. They are masters of that universe and we consult them on every aspect of the game because we want to make sure any new idea is there to create a deeper experience of feeling like Batman.

The alter ego is a big part of any superhero and yet you have never explored that. Why did you decided to steer clear of Bruce Wayne?

Because it’s a Batman game. He’s powerful and aspirational but you never lose sight of the fact that he is mortal. It’s such fertile ground and in Arkham City we will go deeper into the man behind the cowl by bringing in characters like Hugo Strange, who knows Batman’s true identity, and Talia al Ghul, who has a romantic relationship with him. Through those characters we see his vulnerable side but our aim has always been to make an action game, not a business simulator, and when you start thinking about what you would do while playing as Bruce Wayne, it doesn’t seem terribly exciting in comparison.

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My favorite parts of Arkham Asylum were when events would suddenly take a dark turn to the left, like the scene in the morgue and the Scarecrow levels. How will you surprise players this time around knowing that they are now expecting that kind of stuff?

It’s a really tough challenge. I can’t be completely truthful with my answer here because we want to make sure that surprises remain. We have moments in the game that are designed to take you by surprise and… this really is a difficult question to answer… players are going to appreciate what we have done because those moments you mentioned worked so well in the first game, and we totally understand that there’s an expectation now. We’ve thought a lot about what we think people are going to think, and then worked out ways to stay one step ahead.

Let me know if you have any questions based on my time with Arkham City and I’ll do my best to answer over the weekend.


Posted by Kotaku Aug 19 2011 10:30 GMT
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#batmanarkhamcity The one big difference between Batman: Arkham City and its predecessor, Arkham Asylum, is the fact the latter was set on a segmented island while the former is set in a large, sandbox city. More »

Posted by Kotaku Aug 18 2011 05:30 GMT
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#gamescom2011 The Dark Knight, he is everywhere. Watching. Waiting. Ensuring the innocent are able to go about their business free from fear, and danger. He does it in Gotham City and he does it in...Cologne, Germany. More »

Posted by IGN Aug 18 2011 00:08 GMT
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Batman: Arkham City is going to be a big game. Five times as big as Arkham Asylum was, the developer says. Once you've finished the campaign and found all the Riddler trophies, there is still Challenge Mode to explore. These are similar to the challenges in the first game but, like everything in this sequel, bigger, and you can take them on as Batman, Catwoman, or Robin...

Posted by GoNintendo Aug 17 2011 18:32 GMT
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Check out more screens in our Flickr set
RELEASE DATE: Oct. 18, 2011 (Americas) / Oct. 19, 2011 (Australia) / Oct. 21, 2011 (Europe and other
territories)
PUBLISHER: Warner Bros. Interactive Entertainment
DEVELOPER: Rocksteady Studios
RATING: Rated “T” with alcohol reference, blood, mild language, suggestive themes, use of
tobacco and violence
GENRE: Third‐Person Action Adventure
PLATFORMS: Xbox 360® video game and entertainment system from Microsoft, PlayStation®3
Computer Entertainment System, Games For Windows®PC

Read the rest of the story...


Posted by Joystiq Aug 16 2011 14:30 GMT
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You won't have to wait for a "Game of the Year" version to play Batman: Arkham City in 3D. When the game ships in October, it'll have two varieties of 3D support built in. The Xbox and PS3 versions will be playable in stereoscopic 3D on compatible televisions, using active-shutter glasses. The PC version will include Nvidia 3D Vision tech to support 3D output on compatible TVs or monitors, if you happen to have a GeForce GPU.

In addition, the game supports regular old anaglyph 3D when played on an HDTV with "3D glasses available for the video game." This is likely the same TriOviz tech used in Arkham Asylum. So even if you don't have a fancy 3DTV (and just a fancy HDTV), you can see some cape virtually up in your face.

Posted by Kotaku Aug 16 2011 00:00 GMT
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#crysis2 I finally finished Crytek's Crysis 2 last week and surprised myself by immediately firing up a new game and starting it over from the beginning. Sure, Crysis 2 is a slick, well-made first-person shooter, but it's fairly unremarkable on the surface. So why, when I had so many other games I could (or should) be playing, was I nano-suiting up yet another time? More »

YouTube
Posted by Kotaku Aug 15 2011 12:30 GMT
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#batman In this newly released Batman: Arkham City trailer, Mr. Freeze sends a shiver down my spine. More »

Posted by Joystiq Aug 15 2011 13:26 GMT
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Nope, we're not doing it. There won't be any lazy, cold-related puns in this post. Whispering even one will summon unbearable memories of Arnold Schwarzenegger, so go ahead and put the whole idea on ... PAUSE.

Posted by Rock, Paper, Shotgun Aug 15 2011 10:37 GMT
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Word flies in from all directions that the PC version of the forthcoming Batman: Arkham City is to be by far the definitive one. Details scavenged from October’s PC Gamer (oh, magazines) reveal that it has been super-enhanced for various bits and bobs of tech that the consoles don’t support. So of course there’s 3D, for anyone mad enough to have bought a 3D monitor. But more excitingly, it’s supporting DirectX 11 and PhysX. And other stuff too!

(more…)


Posted by Giant Bomb Aug 09 2011 16:15 GMT
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Few topics rankle the feathers of the video game enthusiast these days quite like that of pre-order bonus content. Whether it's lamenting the excising of content from a game for the sake of releasing it later as a bonus (or paid DLC), offering unlocks for content that's already on the disc, or tossing so many confusing, bizarre options out there that invariably, everyone is going to end up disappointed, there isn't an awful lot to like about pre-ordering games these days.

One of the more extreme examples of pre-ordering insanity comes from WB Games and developer Rocksteady's upcoming Batman sequel, Arkham City. We've heard over the last few weeks about a variety of different pre-order options coming our way, including everything from various Batman character skins, to Joker-oriented multiplayer maps and even the boy wonder himself. Robin, as a playable character. But between all these different pieces of content, as well as the various retailer exclusivity deals attached to them, figuring out where, how, and why to pre-order has apparently been something of a headache for would-be players.

We know this, because a moderator on the official Arkham City forums actually went to the trouble of creating a pre-ordering guide for anyone trying to figure out where to get the content they want. Yes, that's right: a guide to pre-ordering a game. I'm not completely certain if this is the last sign of the apocalypse before the Horsemen come down and start inflicting plague, pestilence and pre-order bonuses on the screaming, writhing masses, but it certainly looks like it.

The list is especially confusing because different regions have different retailers, and thus the exclusivity deals change depending on which portion of the planet you dwell within. Take a look at this list, and do your best not to go boss-eyed.

ROBIN

  • GERMANY -AMAZON
  • FRANCE- MICROMANIA
  • HOLLAND - GAMEMANIA
  • BELGUIM - GAMEMANIA AND SMARTOYS
  • ITALY - GAMESTOP
  • NORDICS- GAMESTOP
  • NORTH AMERICA - BESTBUY
  • CANADA - BEST BUY
  • AUSTRALIA - JB HIFI
  • MEXICO - GAMERUSH

BATMAN 1970S SKIN

  • UK- SHOPTONET
  • FRANCE- AMAZON
  • ITALY- FNAC
  • AUSTRALIA - EB GAMES

JOKER DLC MAP (CARNIVAL)

  • GERMANY - MEDIA MARKT
  • FRANCE - GAME
  • HOLLAND AND BELGIUM - FREE RECORD SHOP
  • ITALY - MEDIA MARKET
  • US - GAMESTOP
  • AUSTRALIA - EB GAMES
  • CANADA- GAMESTOP

ANIMATED SERIES SKIN

  • GERMANY - SATURN
  • FRANCE- CASINO
  • HOLLAND- BART SMIT
  • BELGIUM - FNAC
  • ITALY- FELTRINELLI
  • AUSTRALIA - JB HIFI

BATMAN BEYOND SKIN

  • UK - GAMESTOP
  • GERMANY - MULLER GE PLAYART AUSTRIA
  • FRANCE- AUCHAN
  • HOLLAND- MICROMEDIA
  • BELIGUM - HORELEC
  • ITALY- OPENGAMES
  • AUSTRALIA - GAME
  • MEXICO - GAMERS RETAIL
Pre-order gadget R.E.C. Gun

BATMAN YEAR ONE SKIN

  • GERMANY - EXPERT
  • FRANCE - FNAC
  • BELGIUM - DREAMLAND COLRUYT
  • ITALY- BLOCKBUSTER

BATMAN EARTH ONE SKIN

  • GERMANY- GAMESTOP
  • FRANCE- JEUX VIDEO & CO
  • HOLLAND- GAMEWORLD
  • BELGIUM- BEMS
  • ITALY - CIDIVERTE
  • AUSTRALIA - JB HIFI

US

  • AMAZON - $10 Amazon credit and Arkham City Comic (print version of the 5 digital comics)
  • WALMART- $ 10 egift card

Congratulations. If you managed to get through all of that and make it to the other side unscathed, you get your baby brother back and David Bowie will sing you a nice ballad.

The worst part of all of this? It isn't even the complete list. Several territories and retailers aren't even finalized yet, meaning that more layers of obfuscation will be added to the process before we even get within punching distance of playing this game. We've reached out to WB Games for any info as to whether these pieces of content will become paid DLC in the foreseeable future or not, but as of yet have not received a response. I'll update this story if they get back to us.

(Thanks to whatisdelicious for sending this in!)

msn
jesus christ
also that was a random david bowie reference
Tails Doll
It's not that good of a skin anyways.

Posted by IGN Aug 09 2011 17:11 GMT
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We're getting so close to Batman: Arkham City that the Entertainment Software Rating Board has officially rated it. Developer Rocksteady's follow-up to Batman: Arkham Asylum will be released this October and will pack a "T" for Teen rating...

Posted by Joystiq Aug 05 2011 20:20 GMT
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Clearly flexing his vocal chops, voice actor Nolan North is the man behind Batman: Arkham City's most aquatic villain: The Penguin. Rocksteady marketing game manager Dax Ginn revealed as much in an interview with CVG, breaking down the various villains you'll be pummeling as Bats come October.

As seen in the trailer above, North's voice acting clearly stretches beyond his most well-known role as pretty-boy adventurer Nathan Drake in the Uncharted series. It could be argued that he's already proven that, given his voice acting contributions to, like, every game ever, but we're pretty impressed with the whole Penguin gig.

Posted by Kotaku Aug 05 2011 12:30 GMT
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#batmanarkhamcity Batman: Arkham City is filled with various Batmans (Batmen?). So it makes sense for the game's limited edition bundle to have variety, too. More »

Posted by IGN Aug 02 2011 18:41 GMT
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Yesterday, IGN posted a news story revealing that Batman: Arkham City will feature side missions where the Dark Knight partners with Bane -- the massive baddie that broke the bat's back. They're tracking down shipments of "chemicals." Now, a whole bunch of folks are wondering why a bad guy would team with Batman...

Posted by Kotaku Aug 02 2011 05:30 GMT
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Maaaaaaybe. At least, the number of preorder skins currently available for Batman: Arkham City is certainly pushing the envelope. More »

Video
Posted by GameTrailers Aug 01 2011 21:59 GMT
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Meet the voice behind Talia al Ghul in this interview!

Posted by IGN Aug 01 2011 19:39 GMT
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Batman: Arkham City preorder madness is in full swing, and that means we're getting our first look at some of the bonuses fans can expect if they plunk down their money...

Posted by IGN Aug 01 2011 10:09 GMT
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Bane will fight alongside Batman in Arkham City. But you won't be able to control the venom-gorged behemoth; he'll lumber along with the aid of AI...

Posted by Joystiq Jul 29 2011 19:30 GMT
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We'll be honest with you, folks -- we want nothing more than to dress as the pastel, '70s-era Batman while we prance around Arkham City. That'd just be tops. Unfortunately, we don't live in Australia, where the EB Games-exclusive "Steelbook Edition" comes with the blue-tinged DLC, along with a few more bat-themed goodies.

Buyers of the "Steelbook Edition" also get their game in a fancy metal box, access to the "Joker Carnival" Challenge Map DLC, and a copy of the "Batman: Under the Red Hood" animated film on DVD (or Blu-ray, should you buy the PS3 version). And for $98 AUD ($107 USD), they'll be paying exactly the same price as Aussies buying the regular edition at other game retailers.

[Thanks, Brad.]

Posted by IGN Jul 21 2011 23:43 GMT
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If you needed a sexy reason to get even more excited for Batman: Arkham City, developer Rocksteady today revealed Talia al Ghul, courtesy of Entertainment Weekly. Yes, Damian Wayne's mom, Ra's daughter and Batman's love interest Talia is coming to Arkham City and being voiced by Stana Katic from ABC's Castle...
msn
*crag* yeah random characters

Posted by Joystiq Jul 26 2011 14:05 GMT
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Batman: Arkham City's creators and voice actors steadfastly refused to give out any new information about the game at last weekend's Comic-Con panel, instead just showing a new Penguin trailer. But both Paul Crocker, the lead narrative designer at Rocksteady Studios, and the legendary Paul Dini, Batman writer extraordinaire, kindly sat down to speak with Joystiq beforehand about the story of both Batman: Arkham Asylum and the upcoming sequel.

Arkham Asylum's story was mainly about the Joker's takeover of Arkham and how Batman dealt with it, but those who explored the sidequests and secrets of the game got a look at the overarching plot of the series, that of Warden Quincy Sharp and his mysterious ties to Arkham itself.

That story is what drives the sequel forward, and Crocker says that it actually appeared right in the middle of the two games' development: The secrets in the first game were "a late addition," put in while development on the sequel was alrady underway. "The biggest challenge for us was taking the game out of Arkham Island and into Arkham City," he says. "As people have seen in the secret room in the last game, we had it planned. I guess it was a rough road back, to a degree, because that meant we had to do it. But the idea of the city has grown into bigger and bigger detail, and really that was the biggest challenge."

Video
Posted by GameTrailers Jul 23 2011 01:10 GMT
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The voice of Batman and Bruce Wayne weighs in on his involvement with the Batman series!