Batman: Arkham City Message Board older than one year ago

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Posted by Kotaku Oct 14 2011 19:20 GMT
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#batman I had a chance to talk Kevin Conroy, the man who's given voice to Batman for the last decade and more. The veteran actor talks about what it was like coming back to the video game medium for a second time as the Caped Crusader and the challenges of playing such a well-known character. More »

Posted by Kotaku Oct 14 2011 16:00 GMT
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#batman One of the teased elements of Rocksteady's Batman: Arkham City is the ability to play as the caped crusader's frenemy/love interest/ally Selina Kyle, aka the Catwoman. It wasn't clear what her involvement would be in the main storyline, other than that she would be a part of it. More »

Posted by Kotaku Oct 14 2011 14:40 GMT
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#batman The Batman: Arkham City new copy-only Catwoman content issue won't be affecting used sales at GameStop, as an internal memo reveals that customers purchasing the game preowned will score a Catwoman code as well. More »

Posted by Kotaku Oct 14 2011 13:00 GMT
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#gutcheck Rocksteady's follow-up to its acclaimed 2009 Batman: Arkham City is a fantastic sequel. It'll be out soon for Xbox 360 and PlayStation 3 (and on PC this November). Would we say it's worth your while? We would... More »

Posted by Joystiq Oct 14 2011 14:00 GMT
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The 72-year-old lore of the Batman universe is about as immutable as comic book icons come. If Batman: Arkham Asylum was evidence of Rocksteady's comprehension of the franchise, then Arkham City is proof of their understanding of its quiescence.

The chiropteran hero hasn't introduced many substantial changes to his modus operandi since his last, incredibly well-received video game outing. The world's greatest detective still spends a fraction of a fraction of his time doing actual detective work, and a vast majority of his time alternating between brutalizing and terrorizing different factions of armed and unarmed goons. Sure, he's got a few new gadgets this time around, but the methods remain the same.

What's changed in Rocksteady's second stab at the timeless DC franchise is the world that surrounds Batman -- the titular prison colony Arkham City. Conceived by the foolhardy, the prisoner-run district may not be the largest open world ever explored in a game, but with an ecosystem of sidequests, challenges and secrets that blanket every square inch of the region, it might just be the densest.

Posted by Giant Bomb Oct 14 2011 13:00 GMT
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5 out of 5

Hey, let me see your goggles. No, seriously, just let me hold 'em.

Batman's return to video games finds the World's Greatest Detective walking into some very different expectations. Instead of just competing with (and crushing) all of the other licensed games that we wade through on an annual basis, Batman: Arkham City is the follow-up to an inventive and often-amazing Game of the Year contender. In the face of whatever pressure that creates, Arkham City doubles down on what worked in the previous game. This isn't a dramatic reimagining of the things that made Arkham Asylum so great. Instead, it expands the scope a bit by giving you a larger area to explore and enhances the things that worked previously, giving you new combat options to toy around with while you get to the bottom of a pretty exciting story.

The story starts with a bang, but doesn't really do much to set up the current state of the world. How, for example, did anyone buy into the idea of walling off a large part of Gotham City and turning it into a mega-prison? And who the hell signed off on putting Hugo Strange in charge? These are things that are explained in a bit more detail as you proceed, and as Batman, you'll need to make your way through this prison full of super villains. Some of these guys, like Penguin or the Joker, are major thorns in your side for large parts of the game. But as in the previous Arkham release, there are plenty of villains making what amount to cameo appearances via the game's side missions. Some of the side mission arcs--like The Riddler's--will probably take more time than completing the main story does. But others, like finding a gadget upgrade that Mr. Freeze left lying around in the Steel Mill, get checked off almost immediately. The game's map and mission screen is well-designed, which makes keeping track of all that stuff nice and easy.

There are plenty of things to do and see in Arkham City, but the main story missions are just as linear as the previous game's were. You aren't presented with a multitude of primary tasks that you can complete in any order. Instead, the story has you move from one location to the next, with great-looking cutscenes breaking up the action. A deadly sickness coursing through Batman's veins provides a little suspense, and you'll make an uneasy alliance or two by the time you're finished. If you decided to blaze right through the story, you'd see most of what the game has to offer from a gameplay variety perspective, but the 10 hours or so it'd take you to complete the game goes up quite a bit if you get into the side missions. For the most part--I could really do without the extra set of "fly through these rings" glide training side missions--the missions are quite good, and certainly worth seeing.

The Batsuit. Seems like you might want to put this on. Fast.

Despite the appearance of a big, open city, Batman: Arkham City isn't really an "open world" game. In fact, much of it is extremely similar to the previous one, though the various enhancements eventually add up to a lot. The combat isn't dramatically different, but you can pull out more of your gadgets in a quick-fire fashion, letting you work them into the middle of your combos. If multiple enemies attack, you can tap the counter button multiple times to repel all of the incoming attacks at once. The flow of fighting is as good as it's ever been, and the additions are definitely welcome. Traversing the big-looking city is made easier by glide and dive-bomb mechanics that make it feel like you're hang-gliding around the world. You can get from one end to the other in a minute or two, once you've gotten good at gliding, floating, and grapple boosting off buildings to gain altitude. It's an simple trick, to be sure, but all these abilities mean that simply moving around the environment is fun. You'll also have new items to use, both to solve puzzles and to fight enemies. Freeze grenades, for example, serve a dual purpose. When you see pipes emitting hot, deadly steam, you can plug them up with a freeze grenade. If you bust it out in combat, you can root enemies to the ground, giving you time to saunter over and beat the living crap out of them.

The enemies have found more ways to deal with the Batman, too. There aren't as many situations where you find yourself in a room filled with gargoyles or other similar high perches, but when you do find yourself swinging from one safe position to the next, enemies equipped with infrared goggles will see you in the dark, unless you acquire a specific upgrade designed to neutralize their advantage. You'll also see some enemies with transmitting backpacks that prevent you from entering detective vision, preventing you from keeping track of your enemies until you've disabled the backpack. Enemies with blades, stun guns, and shields also appear, forcing you to mix up your tactics. Lastly, you'll occasionally see that one enemy in a pack of bad guys glows green. This denotes that he is an informant for the Riddler. If you wipe out everyone else and leave the informant intact, you can interrogate him, which marks the location of several Riddler trophies and riddles on your map.

Kicking criminal scum in the teeth is quite satisfying, really.

The Riddler plays a larger role in Arkham City, but the riddles--one of the coolest parts about 2009's Batman game--aren't featured as prominently. There are around 400 or so Riddler secrets to find as Batman, but most of them are trophies that must be collected, and these occasionally require you to solve some basic puzzle in order to get close enough to grab them. Most of these are hidden in plain sight around the city. There are also security cameras and other breakable objects around the city for you to destroy, giving you hundreds upon hundreds of little, repetitive things to complete if you want to see everything. I... didn't do this. It's a bit extreme. At least the game gives you ways to mark these objects on your map, so it's less about hunting them down and more about just going to the spots and finding the items. Once you've completed the game, you're dropped back into the city to mop up any side missions and collecting. Or you could just jump right into New Game Plus, which is a harder setting that removes the counter icons (making combat more challenging) and mixing up the enemy placement to give you tougher enemies earlier in the game. Any trophies you've found stay collected in New Game Plus, so you won't be repeating everything your second time around. If you like Batman's combat a lot, playing through this way is a great way to get a second, tougher dose of it.

Arkham City's story features a second playable character, but there's a catch. Yes, you can play as Catwoman in four different chapters that pop up at specific points in the story. But these sequences only happen if you've entered a code included with new copies of the game or if you purchase access. Locking away relevant main story content--her story intertwines with Batman's--feels especially despicable. Maybe you can just chalk it up to the changing face of the video game industry as it tries to find ways to curb used sales, but it's a fairly annoying way to handle the situation.

That said, the main difference between Catwoman and Batman is that Catwoman isn't nearly as interesting to use in combat. Most of the skills carry over in a very direct fashion--her whip, for example, is used in the same way that Batman's cape is, allowing you to briefly stun enemies. And she only has a couple of items to use. Caltrop spikes can be used to trip and knock over enemies from a distance, and bolos can be used to... trip and knock over enemies from a distance. Her story sequences, however, are reasonably interesting, and there are also Riddler trophies that can only be collected by Catwoman, forcing you to do a little exploring as both characters if you truly want everything. It's not a world-ender either way, but if you like to buy games used, consider yourself informed.

Harley's out there, making sure Mr. J's in good health and ready for anything.

Outside of the main story, you can opt to replay Catwoman's four chapters (again, only if you have the required components) or jump into the challenge rooms. The challenge rooms, which appear as a part of "Riddler's Revenge," give you a chance to flex your combat or predator muscles in rooms that are unlocked as you collect Riddler trophies in the main game. Some of these rooms come right out of the campaign. Speaking of campaigns, the challenge mode now has a mini-campaign mode that lets you string three challenge rooms together, with modifiers that force you to change up the way you play. So, in some cases, you might be forced to start with less health, a stricter time limit, and so on. Some are positive, like electric batarangs that eliminate enemies in one shot. The game provides several campaigns of its own, each with an individual leaderboard, but you can also string any of the levels together in a custom campaign, if you like.

If you want to be reductive about it, Arkham City is more Batman, and if you want more Batman, there's no question: you should play this game. But there's more to it than that. In the two years since Arkham Asylum, there hasn't really been anything like it until now. Getting another chance to use Batman's considerable combat talents as you engage in one of the best fighting systems going today is a joy. The city looks terrific, like it's one step away from just bursting into flames as criminals crawl across every single surface doing... whatever it is that criminals do when they're locked in a city-shaped prison. The interior areas look just as good, giving you a sense that, again, this is a realistic place that's been overrun. The voice acting, featuring plenty of the same cast members that performed so perfectly last time around, is incredibly sharp, with writing that fits what you'd expect from most of the different characters you face. But to sum it all up, it's hard to imagine any fan of action games coming away from Arkham City disappointed. It might not rewrite the book on Batman video games, but when you're building off of such a strong position--and you're only shipping the second game with such similarities, rather than a third or fourth--it's hard to bicker too much about what changes the developers did or didn't make.


Posted by IGN Oct 14 2011 13:00 GMT
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Sometimes reviewers can't see the forest for the trees. When I finished Batman: Arkham City, I immediately cataloged what I thought it did wrong. It tossed in too many villains and didn't flesh them out, it clearly tried to replicate the Scarecrow stuff from the first game and didn't do it as well, ...

Posted by Joystiq Oct 14 2011 09:45 GMT
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Next week, the Dark Knight himself comes out from the shadows and into your home -- and if you haven't already pre-ordered Batman: Arkham City, you may want to peep this Blockbuster deal. If you put down $10 on the game at any Blockbuster store, you'll get a free month of movie and game rentals when you go to pick it up. Simple as that!

We'd say that's a hard deal to pass up, but then again we think it's probably more difficult to find an actual Blockbuster nowadays.

YouTube
Posted by Kotaku Oct 14 2011 06:30 GMT
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#batman Stick with this Batman: Arkham City trailer past its awkward first moments. It builds momentum, very slowly, until it there's so much awkwardness you can't help but crack a smile. More »

Posted by IGN Oct 14 2011 00:22 GMT
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Are you Batman enough to watch us put the caped crusader's latest adventure through its paces, and possibly score a free copy of the game in process? Next week, IGN will livestream Batman: Arkham City on Tuesday, October 18 from 10 a.m. to 2 p.m. Pacific time (6 p.m. - 10 p.m. BST). In fact, the livestream will happen right here on this very page. Commence bookmarking now...

Posted by Joystiq Oct 13 2011 23:15 GMT
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Within every new copy of Batman: Arkham City resides a code for an online VIP pass, which grants access to Catwoman content. If you pick up the game used, there's an option to purchase the VIP pass for 800 MS Points ($10) on Xbox Live and $9.99 on PSN. But have no fear if you're trying to save a few bucks and want to pick it up used: "Playing as Catwoman is not required to complete the game," a Warner Bros. rep told Eurogamer.

Catwoman is just one of the playable characters on offer in Arkham City. Two different DLC packs will also unlock Robin and Nightwing (who is also Robin) for play in the game. Then, of course, there's the fifty different skins for Batman that can be purchased. So rest assured: if you're really against the vanilla Batman, you can purchase the right outfit that fits your needs.

Posted by IGN Oct 13 2011 21:23 GMT
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Last week, we speculated that Batman: Arkham City's Catwoman content would be bundled with new copies of the game, but that players buying the game used will need to purchase the character separately. Warner Bros. has now confirmed that to be the case...

Posted by Kotaku Oct 13 2011 20:20 GMT
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#batman Want to play as Catwoman in Batman: Arkham City? You'll have to buy the game new or pay for the privilege to do so, publisher Warner Bros. says. That's right, it's the on-disc single-player content that's being put behind an "online pass" style scheme. More »

Posted by Giant Bomb Oct 13 2011 19:40 GMT
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As if Warner Bros. hasn't made enough of a sport out of trying to baffle the consumer with its utterly bizarre and incomprehensible pre-order schemes for Batman: Arkham City, we can now add one more bat to the consumer's skull (albeit a far less confusing, far more obnoxious one) courtesy of Batman's publisher.

Lack broadband Internet and hate paying for new copies of games? Good luck if you want to have Catwoman.

This latest moment of consumer grudge humping comes via today's news that the Catwoman missions contained within the game will be locked behind an online pass. Despite WB's constant hyping of the Catwoman bonus missions, you won't be able to freely access them unless you have a new copy of Arkham City, as well as an Internet-connected console. If you do pick up a copy used, you'll need to pony up $9.99 to gain access to these missions.

While the Catwoman missions aren't required to get through Arkham City's storyline, I can say having played as the character in preview builds that they're actually fun, and most definitely a perk of the game. Gamers without Internet-ready consoles are fewer and further between nowadays, but they still exist, and shockingly enough, some of them might want to play Arkham City--as Catwoman, even. As for the used players? Well, you're probably getting used to this sort of thing these days. I ask you: Where's your Occupy Wall Street movement? Where's your protest march? Where are the jobless college kids acting on your behalf?

Of course, the answer is "playing video games and writing enraged Internet comments at nobody who can actually affect change." Right then. Carry on.


Posted by Joystiq Oct 13 2011 19:15 GMT
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Arkham Asylum's expansion into a city has given the Dark Knight a much larger gothic playground, and enough room for an elaborate roster of power-tripping psychopaths. But is Batman: Arkham City's expanded lineup of rogues bordering on bloat? Rocksteady's Lead Narrative Designer, Paul Crocker, confidently shot down my concern over villain clutter in a recent interview.

"We're not worried about clutter at all," he said. "The main difference between us and film is that we're 25 hours long [laughs], and everything is in there to give the player more to do, more reason for every action, and to make their actions feel meaningful." In a way, Crocker considers the peril faced by Batman as an elegant, appropriate embellishment of what's really at the heart of Arkham City: a series of objectives that prod you into different areas and challenges. "We want you to feel like everything you do as Batman is meaningful." And when you're Batman, that meaning is found not in advancing to the next stage, but in foiling Joker's schemes or planting a fist in Edward Nigma's face.

Posted by IGN Oct 11 2011 21:09 GMT
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If you're like us, the wait for Batman: Arkham City has sucked. Every day, it seems like there's new news on the game, and it only makes the hours tick by more slowly. IGN can't make release day come any sooner, but we can give you our final take on the game. So, we're going to do it this Friday...

Posted by Kotaku Oct 11 2011 19:20 GMT
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#batman I had a real-life Riddle Me This moment when a Batman-festooned box came to Kotaku HQ today. Take a look at what probably won't be in the Arkham City collector's edition when the game hits next week. More »

Posted by Joystiq Oct 11 2011 17:30 GMT
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Batman: Arkham City's DLC launch dates and prices were apparently posted on GameStop.com before somebody came along and ruined the party. The bat-eyed (roll with it!) folks of ArkhamCity.co.uk, who have been ever-vigilant of Arkham City details, captured the information before the web pages were taken down.

A "Nightwing character pack" was dated November 1, for $6.99. The site also listed a "Robin bundle" will hit on November 12 for $6.99, with a nondescript "Skins pack" to swoop in on December 6 for $4.99.

With the convoluted way Arkham City character skins are being distributed among retailers, it's only a matter of time before all that fashion is consolidated and sold to the ravenous masses.

[Image credit: Fan-made]

Posted by Kotaku Oct 11 2011 15:40 GMT
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WBIE's confirmed the existence of The Dark Knight's acrobatic partner in Rocksteady's upcoming sequel today . Like Robin and Catwoman, Nightwing will come with moves and gadgets unique to him, as well as "Wayne Manor" and "Main Hall" challenge maps. The press release announcing Dick Grayson's playability notes that the Nightwing Budle Pack will be available Nov. 1, with the Robin Bundle Pack available to "all owners of the game" on Nov. 22. Both bundles will run 560 Microsoft points/$6.99 on Xbox Live and PlayStation Network. So, it seems like the Best Buy pre-order program just lets you play as Robin at launch, eh? I suppose it's good news that we'll all be able to play as these characters eventually and that they won't be tied to platform or retailer exclusivity for months after the game's out. More »

Posted by IGN Oct 11 2011 14:27 GMT
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While we already knew that Nightwing was coming to Arkham City, Warner Bros. Interactive has now provided the first official details...

Posted by IGN Oct 11 2011 00:51 GMT
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Batman: Arkham City is almost upon us. In just over a week's time gamers will finally get their hands on the follow up to what was undeniably the greatest Batman game of all time Arkham Asylum if not the greatest super hero game period. Yet even on the eve of its release, there's still so much we ...