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Ratchet & Clank Gives The Gift Of Arcade Cabinets This Holiday Season
ratchetandclank.com posted by PlayStation Blog Dec 02 2011 21:06 GMT
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Happy holidays Ratchet & Clank fans! Hopefully you’re all enjoying some quality gaming time with your friends and family cozied up by the fire playing Ratchet & Clank: All 4 One this winter. Personally, I’ve been spending a lot of time down in the lobby of PlayStation’s HQ playing on the massive Ratchet & Clank arcade cabinet we first revealed at Comic-Con and PAX. I wish I had room for one in my place!

The good news is that in celebration of this holiday season, we’re going to be giving you two chances to win one of these cabinets for yourself! The pair we’re giving away include a PS3 and the custom Ratchet & Clank controllers, so just plug them in and you’re ready to enjoy the ultimate Ratchet & Clank experience.

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Seriously… How good would that thing look in your living room?

About now, you’re probably wondering how you get your hands on one of these. Starting today, those of you with a creative streak can head over to www.ratchetandclank.com and enter our Trailer Contest, which will be running until December 15th. We’ve provided all the cinematics from the game along with some gameplay footage for you to edit into your own Ratchet & Clank: All 4 One trailer. We’ll select our top 10 favorite submissions and post them to the contest page. Then, you, the fans, get to vote on your favorite and whoever creates the most popular video will be ringing in the New Year with a brand new All 4 One arcade cabinet!

We know not all of you are into video editing, though, and that’s why we’re also holding a “5 Days Of Ratchet” giveaway during December. Follow @PlayStation and keep your eyes peeled from December 12th to December 16th. We’ll be providing trivia questions each day; answer correctly and you’ll have a chance to win the second cabinet. Even if you don’t win the grand prize, we’ll be giving away sets of our sleek custom DualShock 3 controllers every day, so it pays to try and try again.

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Enjoy your holiday time this year and be sure to follow @PlayStation and @insomniacgames for all things Ratchet & Clank. Oh, and don’t forget — Ratchet & Clank: All 4 One makes a great stocking stuffer!

Ratchet & Clank: All 4 One Review
ps3.ign.com posted by IGN Oct 20 2011 02:18 GMT
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The Ratchet & Clank series is one rarely enjoyed with friends. With all that platforming, gunplay, and space travel to consider, multiplayer only shows up on occasion. With Ratchet & Clank: All 4 One, the developers at Insomniac tackled cooperative Ratchet multiplayer for the first time. Thi...
Quick Look: Ratchet & Clank: All 4 One
posted by Giant Bomb Oct 18 2011 19:00 GMT
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Patrick, Jeff, Brad, and Vinny crash through bolt-filled four-person multiplayer craziness.
Ratchet & Clank All 4 One Launches Today! See How It Starts
blog.us.playstation.com posted by PlayStation Blog Oct 18 2011 15:00 GMT
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Insomniac Games is proud to announce the release of Ratchet & Clank: All 4 One in North America. The first four-player co-op Ratchet & Clank game finds Ratchet, Clank, Qwark, and Dr. Nefarious captured by the mysterious Creature Collector and transported to the dangerous Planet Magnus. The four will have to work together to survive the planet, and unravel its mysteries. Featuring a huge and upgradable weapon arsenal, All 4 One will take players on a journey through vibrant environments and breathtaking vistas, pitting you against seemingly invincible creatures and robotic minions of the Creature Collector. The optional stereoscopic 3D support brings the 3D CG movie experience at home so you can experience Ratchet & Clank in a whole new way.

To get you even more excited – we wanted to bring you the first cinematic from the game that sets the stage for our heroes’ intergalactic adventure:


We’ve got even more great content for you to check out today as well. Want to see the Behind the Scenes and learn how All 4 One was made? Check out the first Dev Diary from the folks in North Carolina!


That’s all for now, we hope to see and play with you online tonight on planet Magnus! Dibs on Qwark!

Working Together in Ratchet & Clank: All 4 One
target.com posted by PlayStation Blog Oct 13 2011 14:00 GMT
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We’re just a few days away from Ratchet & Clank: All 4 One releasing exclusively for PlayStation 3. We hope you’re looking forward to exploring Planet Magnus, upgrading your arsenal, and solving the mystery of the Creature Collector with your friends. With that in mind, we wanted to show you a sweet video we put together, highlighting the big co-op moments in the game. It will take a team effort to steer a taxi through the vertical city streets of Luminopolis, or to coordinate the powerful turrets on the back of a massive robotic Guardian, and this video shows how players will have to work together.

Can’t wait until next week to get a taste of Ratchet & Clank: All 4 One? You can check out an offline four-player co-op demo of the game right now, included on specially marked Blu-Ray and Combo Pack Blu-rays of the Sony Pictures film Zookeeper, starring Kevin James. That should definitely tide you over until the full game launches on October 18th!

Also, in case you haven’t heard, Target will be releasing an exclusive version of Ratchet & Clank: All 4 One that includes a voucher code for a FREE digital copy of Ratchet & Clank Future: Quest for Booty (a $15 value). If you haven’t tried it yet, now’s your chance to get it for free with purchase!

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We hope you’re excited to play it, the team in North Carolina had a blast making it and is looking forward to playing with you online!

Ratchet & Clank: All 4 One – Behind the Box Art
blog.us.playstation.com posted by PlayStation Blog Oct 06 2011 15:01 GMT
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With the clock ticking down to the release of Ratchet & Clank: All 4 One (October 18th!), I wanted to share some insight into an arcane corner of the video game industry: How the box art is made. But first, I’m happy to confirm that the final version of Ratchet & Clank: All 4 One will mark the continuation of a recent PlayStation tradition started with Insomniac’s Resistance 3 — reversible box art! The piece — illustrated by Insomniac’s Greg Baldwin, with back cover concept art from Dave Guertin, began its life as an April Fool’s Day PlayStation.Blog post from Captain Qwark. Behold the secret inner box art that we’ve been chuckling over for the last few weeks.

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Finally: Captain Qwark gets his moment of glory! Flip over the cover art of Ratchet & Clank: All 4 One on October 18th and you’ll find this sweet surprise.

Now back to the making of the box art. Believe it or not, there’s a lot that goes into that rectangular piece of art that sits on store shelves (although I’m sure many colorful commentators would beg to differ). Before we kicked off packfront exploration, we collaborated with Insomniac Games to set our goals. The goals? Make something that not only popped on shelves, but spoke to the core principles of the game:

  • Cooperative gameplay
  • Unique characters
  • Things that goes boom

We also wanted to make sure that something was designed with new audience members in mind: If you’ve never played a Ratchet & Clank game, what would you need to see to understand the characters? With our goals set, we began work on the various pieces of art that would start representing the game.

The tale begins in May of 2010, well before we revealed Ratchet & Clank: All 4 One at gamescom. As we worked on the reveal art, we pondered a direction for the game’s cover art (which is called the “packfront, “front of box” or FOB in biz-speak). At the time, we were noticing that a lot of recent game covers were looking very minimalist with clean, high-contrast colors — all-white or stark black backgrounds showing the hero in a dramatic pose. Ratchet & Clank is a colorful series, so we wanted to try this contemporary style while highlighting the bright color palette that makes All 4 One so visually appealing and unique.

From the start, we decided that it would be important for us to continue our tradition of working directly with Insomniac for the art; we didn’t want to go through some vendor and have them try to awkwardly emulate Insomniac’s style. This was especially important because Insomniac was making some minor tweaks to the character designs with All 4 One. So, after our initial discussions with Insomniac, we agreed to explore three basic directions for the cover artwork, which you can see below.

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“Static Heroes.” This is the traditional, iconic movie-poster-style where you focus strongly on the characters’ faces. When it works, it’s because you know who they are. Note the game’s working title of “Ratchet & Clank: 4 Play,” which didn’t pass final approval for obvious reasons.

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“Ready for Action.” This is your classic hero shot where the team is armed, ready for battle, and up against stiff odds. In these early comps, marvel at Qwark’s huge body and (understandably) tiny head — it was a constant design challenge to fit him into frame.

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“Team Smackdown.” This is an approach often seen gracing comic book covers – say, part three of a five-part series. The heroes are in the throes of combat, in the middle of the destruction. For this to work, we have to show them working together: jumping into battle, rushing towards the screen, or firing their weapons.

Based on our early compositions, we quickly determined that the Team Smackdown approach looked too busy to be effective: it showed lot of weapon effects, enemies getting shredded, tons of motion, with some characters looking too small or disappearing in the chaos. Qwark alone took up to a third of the entire image in some of comps! The Static Heroes approach was tempting, and we’d used it for Tools of Destruction, but we walked away from it because you had to know who these characters are for the effect to work. And with All 4 One, we wanted to introduce the characters to a new generation of gamers in addition to longtime series fans.

We took a step back and thought it might be smart to use the art more consistently, to try to communicate who the characters were through the art and then show it again and again. After kicking ideas back and forth, we settled into the next phase of the art design. We ultimately opted to focus on the Ready For Action theme, with a dash of Static Heroes by pulling the camera in close so you could identify the characters. From there it was a back-and-forth process of tweaking the thumbnail sketches until we got the effect we wanted.

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As we made progress towards the final version, we gradually learned that it was best to show the characters from the waist up. Throughout this process, you have to consider so much: weapons can add a lot of clutter, but at the same time if we had left the characters empty-handed, people who saw the art might think it was a game where four guys punched everyone in the face — not what we wanted!

Throughout the entire process, our collaboration with Insomniac was an excellent experience. Insomniac Principle Artist Dave Guertin, took our suggestions and reworked the image until we hit the design goals of both teams. Our creative collaboration with Insomniac wasn’t just nodding and smiling – we were on the same page and we gave each other what we wanted.

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This version is getting close, but we wanted Ratchet to sport a mischievous grin and instead he looks kind of… evil. We asked Dave to raise his head a bit and subtly brighten his eyes. We wanted him to look like he’s ready to kick butt, not like he’s going to kill you in your sleep!

Meanwhile, as we worked towards the final version, there were so many factors to keep in mind. You need to make room for the game’s logo to stand out (and it’s a big one!), so you have to be very economical and make smart design decisions. We also wanted to showcase the game’s weaponry — a key gameplay feature for the series since day one — so we slapped a Combuster into Ratchet’s hot little hands.

Once we were homing in on our final designs, we conducted an experiment to see how the art options would hold up in the real world. We headed down to our retail staging area, which has shelf mockups that mimic the ones you see various retailers. We smacked the artwork onto the shelf, and we immediately saw that a bar covered up both Ratchet and Clank’s faces. D’oh! So we had to creep the logo and artwork higher to keep them above that bar. It’s the little things…

Between concept, direction, approvals, renders, tests and internal reviews, the packfront design process lasted between seven and eight months of constant iteration and refinement. Dave painted the final image in February of 2011, just in time to debut it on the PlayStation.Blog a few weeks later.

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And there you have it, our journey towards a final packfront. As you can see above, it can take a lot of time, effort, trial, error and discussion to get to the final piece that we reveal our gaming audience. It may seem easy when you take a glance, but it’s anything but.

We hope you enjoyed the read and found it educational. Let us know what some of your alternate favorites are below and be sure to pick up a copy of Ratchet & Clank: All 4 One when it releases this October 18th!

Ratchet & Clank All 4 One: Face the Octomoth!
twitter.com posted by PlayStation Blog Sep 29 2011 14:59 GMT
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We hope you’ve been enjoying the Ratchet & Clank: All 4 One Limited Beta over the last couple of weeks, and we’re excited for you to get your hands on the full game this October 18th. Recently, we’ve released videos showing off the different elements of the game, including a particularly epic spot focused on the light-eating Z’Grute boss that our heroes (and villain) must battle in the city of Luminopolis.

This latest video we want to share takes place on the Aldaros Plains, one of the first areas you’ll explore on Planet Magnus. This is an area of the planet where the rules of gravity seem to be bent, and floating islands of rock make up the shifting landscape. The boss here is a gigantic creature called an Octomoth. If the name doesn’t give you an immediate idea of what this fearsome creature would be like, watch the video above!

We hope you enjoyed today’s video, and have your pre-order for All 4 One all ready to go for the 18th. To keep up with the latest happenings, be sure to follow Insomniac Games on Twitter or Like us on Facebook!

Prepare for War With PTOM’s Modern Warfare 3 Multiplayer Expose
infinityward.com posted by PlayStation Blog Sep 26 2011 16:00 GMT
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The mother of all shooters is about to hit and PTOM’s November issue has intel straight from the Call of Duty team on the changes to online multiplayer. We’ve got tips on strategy and tactics from Infinity Ward and Sledgehammer, as well as a sneak peek at two maps. It’s everything you’ll need to dominate in Modern Warfare 3 from day one…unless you’re like us and lack the ability to aim. Thank god for the noob tube…

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If modern war doesn’t have enough shooting to satisfy your trigger finger, how about a good ol’-fashioned American crime spree? We’ve got Saints Row: The Third’s Super Genius Man-Cat Professor Genki with an exclusive tour of the violence-ridden city of Steelport. It’s the wackiest spin on the open-world crime game that we’ve seen since….well, never. Honestly, in what other game can you fire a weapon that shoots a mind-controlling octopus that you can detonate for wide-scale destruction? Or call in an airstrike to take out rival gang members? There’s even a controller button dedicated to delivering nutshots! It’s outrageous—in that special, tasteless way we so adore.

Rounding out the issue, we’ve got big-time previews of THQ’s brawlers WWE ‘12 and UFC Undisputed 3, hang out with platform pals in Rayman Origins and Ratchet & Clank: All 4 One, and take spin in Ridge Racer: Unbounded. We’ve also got the final verdict on the latest PlayStation releases including Resistance 3, Dead Island, Warhammer 40,000: Space Marine, NHL and Madden 12, and the oh-so-special Ico & Shadow of the Colossus Collection.

We’ve also got first looks at Borderlands 2 and our new gamegal crush with Lollipop Chainsaw. PTOM is on newsstands September 27th and hitting subscribers mailboxes right now. Enjoy!

Ratchet & Clank: All 4 One – Front Seat for an Epic Boss Battle
amazon.com posted by PlayStation Blog Sep 22 2011 16:00 GMT
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We hope you’ve been enjoying the Ratchet & Clank: All 4 One Limited Beta. We gave out tons of codes last week, and if for some reason you haven’t gotten a code to download it yet, check out the special pre-order deal we have going on with Amazon. If you pre-order from now until September 26th, you get into the beta! Also, if you get over to RatchetAndClank.com before supplies run out, we’re giving away a limited number of access codes on the homepage as well! The beta features one-to-four player online and offline co-op, as well as two segments from different locations in the game and a cross-section of the inventive arsenal you’ve come to expect from Ratchet & Clank games.

One of the frequent questions we get is how the evil Dr. Nefarious ended up with Ratchet, Clank, and President Qwark. We actually explain this at the beginning of the game: Ratchet, Clank and Qwark have arrived on the planet of Luminopolis so that now-Galactic President Qwark can pick up an Intergalactic Tool of Justice Award. Of course, there is no such award as it’s all an elaborate ruse by Dr. Nefarious to lure our heroes into a trap. Dr. Nefarious’s plan goes awry — and when your plan that involves a giant light-eating Z’Grute goes bad, it’s going to get ugly. Nefarious realizes he has no choice but to begrudgingly help our heroes in order save his own skin.

As part of our gameplay series of videos, we wanted to show you some of the spectacular bosses and co-op moments that you’ll find when you play Ratchet & Clank: All 4 One. The video above shows you the sequence starring the Z’Grute, as it terrorizes the city of Luminopolis.

We hope you are as excited as we are about Ratchet and Clank’s first four-player co-op adventure. It’s only a few weeks away, so to stay up to date on all the latest news, be sure to Follow Insomniac Games on Twitter and Like Us on Facebook.

Ratchet & Clank: All 4 One Limited Beta Launches, Win a Spot Now
twitter.com posted by PlayStation Blog Sep 14 2011 17:03 GMT
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It’s my pleasure to announce that we have just launched a limited beta for Ratchet & Clank: All 4 One. Our team in North Carolina has been working hard to build the ultimate co-op Ratchet & Clank adventure, and we hope that in the coming weeks you’ll get to try out the one- to four-player mayhem. The beta will enable you and up to three friends to go online and play through two sections of the game.

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The first scenario is the opening level of Luminopolis where Ratchet, Clank, Captain Qwark and the evil Dr. Nefarious are forced to band together when Nefarious’s light-eating Z’Grute is unleashed upon the city. The second area of the beta jumps you deeper into the action with The Vertigus Cliffs, set in the N.E.S.T. area of the treacherous Planet Magnus is a unique area full of vertical views that look stunning in 3D. The Vertigus Cliff level will also give you a chance to check out some mechanics from later in the game, including use of your weapon wheel and many of the crazy Ratchet & Clank weapons you’ve come to know and love. New weapons like the Frost Cannon, Plasma Bomb Launcher and Warmonger give you a great assortment of guns to play with, but old favorites like the Combuster are back as well. There are LOTS of weapons in the beta, as well as character’s special ability.

Right now, this limited beta is only available to folks who possess a special code – so if you attended our Community Day, or have won a contest, you should be checking your e-mail right about now! Haven’t won yet? Be sure to follow Insominac Games on Twitter and Like us on Facebook for some new contests and opportunities to get in on the limited beta. And starting next week, our promotional partner Amazon.com will be sending out access codes to their email list as well as offering them to everyone who pre-orders between now and September 27th, and RatchetAndClank.com will have limited codes available – to keep apprised of when those promotions happen, be sure to follow Insomniac Games and PlayStation on Twitter/Facebook!

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Still didn’t win a spot in the beta? Don’t lose hope! This October will see the release of a official demo for all to download and enjoy. We hope you enjoy the online beta for Ratchet & Clank: All 4 One. We’re really excited to get the full game in your hands on October 18th.

How do you plan on playing Ratchet & Clank: All 4 One? Solo or with a team? Let us know in the comments and keep an eye out for codes! If you miss your chance, keep an eye out on the PlayStation Twitter today for more chances to snatch a code.

Ratchet & Clank: All 4 One – A Party of One
ratchetandclank.com posted by PlayStation Blog Sep 12 2011 14:01 GMT
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The team at Insomniac Games in North Carolina has been working hard to wrap up their first game, Ratchet & Clank: All 4 One. It’s a terrific four-player co-op adventure, and we’re really excited to have it in your hands next month. A frequent question we’ve been getting is “how is it when you play alone?” While bringing co-op to Ratchet & Clank has been by far our number one request for the franchise, we know many of you love to sit down and play Ratchet & Clank and enjoy the fantastic worlds, inventive weapons and hilarious storylines on your own time.

I’m here today to talk a little bit more about the single-player experience. Ratchet & Clank: All 4 One is built from the ground-up to be a co-op game, and many of the mechanics are very co-op based. So quickly realized we needed to give you a computer-controller partner to keep the gameplay balanced. In that regard, if you play All 4 One alone as Ratchet, Qwark or Nefarious, you’ll be teamed up with an AI bot playing as Clank. As you traverse the levels, Clank will ride on your back, just like always. When you reach enemies or a section that requires teamwork, Clank will jump off your back and help you out. What if you play as Clank? We’ve got a special surprise in store for you.

Don’t want to take my word for it? Take a look at this video compiled from single-player footage above!

We’re super excited about Ratchet & Clank: All 4 One’s release on October 18th. As some of you know, we’re currently conducting a very limited public beta that will run from September 13th to September 27th. Keep an eye on our Twitter feeds and Facebook pages for a chance to win codes and get an early hands-on experience!

Qore in September: Ratchet and Clank, Naughty Dog, the Team ICO, and Neverdead
blog.us.playstation.com posted by PlayStation Blog Sep 05 2011 18:01 GMT
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With summer fading, the September episode of Qore looks forward to a busy fall full of huge releases.

Episode 40’s lead story provides an in-depth preview of Insomniac’s Ratchet and Clank: All for One. Jump right into this true 4 player experience that features a brand new co-op mode with tons of those crazy weapons we’ve come to expect. Don’t miss the weapons guide gallery to get a peek at all the gear you’ll want to enjoy when the game drops on October 18th.

If you enjoyed Qore’s profile of Ted Price back in July, we hope you’ll also enjoy the quality time Veronica Belmont spent with Naughty Dog creative director Amy Hennig. Qore profiles the career of this industry leader from her beginnings as an artist/animator to how the PS3 system allowed her to realize her vision for the UNCHARTED series.

With the upcoming release of ICO and Shadow of the Colossus Collection, Qore revisits these groundbreaking originals now remastered in HD, with surround sound support, trophies and many more extras. Check out the side-by-side comparison to the original to see for yourself why you’ll want to experience these classics again…for the first time.

Qore also checks out Neverdead which features one of the craziest game mechanics seen in years. With a main character that’s a demon hunter condemned with eternal life, this game explores a comic dark side of immortality.

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To celebrate the return of two classics, annual Qore subscribers have access to an exclusive ICO and Shadow of the Colossus Collection theme. We hope you enjoy this month’s Qore!

The Special Weapons of Ratchet & Clank: All 4 One
zookeeper-movie.com posted by PlayStation Blog Sep 01 2011 00:21 GMT
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Hi there Lombax fans! It was great to have so many of you swing by the PlayStation booth at PAX this last weekend and get your hands on Ratchet & Clank: All 4 One. Those we did speak to seemed to have a great time playing around with the incredible weapons shown in the PAX demo. If you didn’t get a chance to make it to PAX and are curious about just what other unique weapons can be found in All 4 One, you’re in luck, because today we’re detailing the weapons specific to each of the four characters.

Take a look at this final video in the series and see how the character-specific weapons of All 4 One work. Watch as Ratchet uses his Dopplebanger to distract enemies before he blasts them with his Warmonger rocket launcher, Qwark uses his Quantum Deflector to protect his teammates and run through enemies, Nefarious gets sneaky with his Cloaker, and Clank slows down time and space with the Zoni Ray.

The latest, greatest video in our Gameplay Series (which will be continuing here until launch) isn’t the only thing we’ve got to share with you today though. We also wanted to give you a heads-up that you can get your hands on Ratchet & Clank: All 4 One early by picking up a copy of the hilarious Sony Pictures movie, Zookeeper! By picking up Zookeeper October 11th on Blu-Ray and Blu-Ray Combo Pack, you’ll get a chance to try out the game for yourself with an on-disc demo of All 4 One. The demo will give you a taste of the co-op meyhem across 2 levels of the game with 1-4 players. So get out there and pre-order your copy of Zookeeper and don’t forget to head over to www.ratchetandclank.com and register to get some free PSN Avatars, Home t-shirts and Static Theme.

Ratchet & Clank: All 4 One Weapons – More Ways to Up Your Arsenal
twitter.com posted by PlayStation Blog Aug 26 2011 00:00 GMT
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Hey everyone, we’re back with the latest in our Ratchet & Clank: All 4 One weapon series, to give you another taste of the arsenal in Ratchet & Clank: All 4 One. Insomniac Games keeps bringing the noise with the weapons and we hope you’re getting ready to try them out for yourselves this October.

Get a look at the Pyroblaster, Arc Lasher, Blitzer, and Frost Cannon in action. Don’t forget to keep checking back here for the rest of our gameplay series as we highlight a different aspect of All 4 One with each video, including the rest of the game’s unique weapons!

If you want to keep up with all the latest news on Ratchet & Clank: All 4 One be sure to follow @PlayStation and @insomniacgames on Twitter and “Like” our Facebook pages. Also, don’t forget to register at www.ratchetandclank.com to get some free PSN Avatars, Home t-shirts and Static Theme!

Ratchet & Clank: All 4 One gamescom Trailer
ratchetandclank.com posted by PlayStation Blog Aug 17 2011 14:05 GMT
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Fun fact of the day: Trailers used to be shown at the end of a movie. Hence the name trailer. Because it trailed the mov- you know what, you probably got it. Eventually, the marketing people woke up and realized that no one sticks around after a film, so they moved it to the beginning. However, the name “trailer” stuck. Probably because the name “beginnier” is lamer than my 17th birthday (it involved a gluten-free cake and a Pauly Shore marathon – you do the math).

Nowadays, marketing people have gotten even savvier. You can watch a trailer – on the internet! Now you don’t have to drain your 401k watching Jason Statham punch various objects and/or people just to get a glimpse at the trailer for whatever beacon of enjoyable entertainment that’s on the horizon. For instance, just by pressing that little triangle directly north of this text – you can see a new trailer for Ratchet & Clank: All 4 One. In it, you’ll get a taste of all the mischievous co-op action that awaits you in our latest entry in this esteemed franchise. You can play nice with your three other friends, sure…but who doesn’t have the occasional urge to launch one of them off a cliff? It’s all in good (and sometimes painful) fun!

Plus, you get a peek at the dynamically dysfunctional group made up of Ratchet, Clank, Qwark, and Dr. Nefarious. These guys aren’t exactly the closest of friends, so pitting them to work together produces an endless stream of not-so-amiable (albeit hilarious) banter. They’re like the Odd Couple – only there are four of them and they have explosive weaponry – and of course one of them is an evil robot.

So go ahead – click it – and be trailerized.

Done being trailerized? Sweet! Now be sure to pick up Ratchet & Clank: All 4 One when it releases on October 18th. You can also register at www.ratchetandclank.com to get some free PSN Avatars, Home t-shirts and Static Theme! Also, be sure to follow Insomniac Games’ Twitter and Facebook page for all the latest information on the game. And who knows – we could even drop some more fun facts of the day. Knowledge get!

Campaign Walkthrough (Cam)
posted by GameTrailers Aug 03 2011 00:22 GMT
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Coordinate with Clank to solve the puzzle and power up the elevator in this walkthrough!
Gameplay Series: Weapons Series One
posted by GameTrailers Jul 28 2011 18:37 GMT
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See weapons like the Darkstar Fission Tether in action!
Ratchet & Clank: All 4 One — Up Your Arsenal With These Tools of Destruction
blog.us.playstation.com posted by PlayStation Blog Jul 28 2011 13:01 GMT
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The first thing that comes to mind when most people think of Ratchet & Clank (aside from Qwark’s dashing good-looks and unflappable courage) is the incredible arsenal of weaponry. The Insomniac Games team has always prided themselves on delivering out-of-this-world weaponry that gives you all kinds of wacky ways to turn your enemies into space dust. In honor of that long lineage of weaponry, we’re kicking off our gameplay video series with four videos highlighting the weapons you’ll find in Ratchet & Clank: All 4 One.

Check out this first video in the series and get a look at the Combuster, Darkstar Fission Tether, Warmonger, and Thundersmack in action. Don’t forget to keep checking back here for the rest of our Gameplay Series as we highlight a different aspect of All 4 One with each video, including the rest of the game’s unique weapons!

Ratchet & Clank: See the Skin Design Contest Winners
blog.us.playstation.com posted by PlayStation Blog Jun 17 2011 16:00 GMT
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We have our winners! After long, thoroughly entertaining hours of pouring over the skin designs you submitted in April, Insomniac’s Ratchet & Clank experts have chosen their favorite skin designs for Ratchet & Clank: All 4 One. And let me tell you, it wasn’t easy…

There were a ton of truly amazing designs submitted! However, in the end, Insomniac’s panel of judges felt that these entries best exemplified the wacky, fan-inspired quality they were looking for, while still fitting into the game world as in-game DLC items. So, without further ado, here are your winners:

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1st Prize: Alejandro David Gonzalez, Texas and David Thompson, Washington

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2nd Prize: Rodrigues Elisa, California and Jaime Esparza, Oklahoma

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3rd Prize: Amber Harris, California and Christopher Martinez, California

For those of you who are curious about which Captain Qwark and Dr. Nefarious designs took home the gold in Europe’s contest, here are the winning Qwark and Nefarious designs:

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Congratulations to all of our winners and thank you to everyone who participated. We always love to see the incredible creativity that our fans possess.

In addition to having their skin designs featured in the game, our first prize winners scored a trip for two to Comic-Con International 2011 in San Diego, California.

For all those of you who didn’t win – don’t worry, we have a surprise for you, too! On top of offering the winning Ratchet, Clank, Qwark, and Nefarious skins as free DLC to all our fans, Insomniac will be including these and some of their other favorite designs as an unlockable in-game gallery in Ratchet & Clank: All 4 One.

Ratchet & Clank: All 4 One -- The Basics
ps3.ign.com posted by IGN Apr 15 2011 00:45 GMT
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Ratchet & Clank: All 4 One is a new cooperative platforming game developed by Insomniac. This entry into the series will be the tenth game utilizing these playful characters, and every entry so far has been exclusive to a Sony console...
Co-Operative Design Interview
posted by GameTrailers Apr 14 2011 02:18 GMT
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Dr. Nefarious' plan goes severely wrong and must enlist the help of Ratchet and friends to survive! Get the details on the Co-Op gameplay in this interview with Production Director Shaun McCabe.
Terawatt Forest Gameplay
posted by GameTrailers Apr 14 2011 01:52 GMT
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Spend some time in the robotic forest with the heroes of Ratchet & Clank: All 4 One!
Ratchet & Clank: All 4 One Doesn't Impress (Yet)
ps3.ign.com posted by IGN Apr 13 2011 16:03 GMT
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I'm not digging Ratchet & Clank: All 4 One. I'm not a hardcore fan of the famous twosome from developer Insomniac Games, but I did play both disc-based Ratchet outings on the PlayStation 3. I enjoyed them and marveled over their graphics. That hasn't been the case with Ratchet & Clank: All For One so far...
The Tall Tale of Ratchet & Clank: All 4 One
posted by Giant Bomb Mar 22 2011 17:28 GMT
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Captain Qwark has some grave words for you. Heed his call!
Teamwork Trailer
posted by GameTrailers Feb 01 2011 22:32 GMT
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The heroes and villain of Ratchet and Clank work together to bring down the ginormous baddy!
Gamescom: Ratchet and Clank: All 4 One First Look
ps3.ign.com posted by IGN Aug 18 2010 18:24 GMT
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Ratchet and Clank go for a foursome.
Gamescom: Ratchet and Clank: All 4 One Trailer
media.ps3.ign.com posted by IGN Aug 17 2010 20:36 GMT
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Get ready for some crazy 4 player co-op.
Gamescom: Ratchet and Clank: All 4 One Announced
ps3.ign.com posted by IGN Aug 17 2010 18:29 GMT
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New title focuses on cooperative play.