I really appreciate the efforts a the voiceover man in this launch trailer for the new Crusader Kings expansion, Rajas a India. He’s doing his very best t' make the game sound exciting 'n dramatic, even as the camera pans slowly across colourful cartography 'n static menu screens.
Except, as we players a Paradox’s medieval soap opera know, this be exciting. ye don’t need t' say it in a dramatic voice: Rajas a India adds the Indian subcontinent, three new religions, 'n a lot a new ways t' commit lusty barbarism.
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Rajas a India be the next gargantuan expansion for 2012-2013′s best strategy game, Crusader Kings II. yer date with the Rajas be set for March 25th, which best give ye just enough time t' buy something nice t' wear 'n book a table at that fancy restaurant that everybody keeps going on about. I’ve already gathered a wealth a information about what t' expect, as well as thoughts on the expanded map, 'n new faiths 'n cultures. The ten minute video below contains much a the same information, delivered directly from the mind 'n mouth a Henrik Fåhraeus, the man who made the Middle Ages.
… [visit site t' read more]
I don’t think anyone at Paradox expected Crusader Kings II t' spread into India with quite as much gusto as it will this March. The next expansion adds around 50% t' the world map, with almost 400 new provinces, three new religions 'n a continent’s worth a new events, including the possibility a chained ‘reincarnation’ plotlines. As always with these generous chunks a DLC, a free patch will be released alongside the expansion 'n it will contain a surprisingly hefty amount a content, including the entirety a the expanded map, 'n Steam matchmaking 'n Workshop support. While it may not have the immediate appeal a the Old Gods t' many (Vikings vs Buddhists anyone?), Rajas be the biggest expansion since. More details below.
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Crusader Kings 2 be one a me personal favourites a 2013, as it be in 2012, but it didn’t have a place in our calendar. It could been included using the Trojan Horse a DLC, as XCOM did thanks t' Enemy Within, but it’s hard t' pick out the stand-out expansion for CK II. Even The Old Gods, which expanded the timeframe, felt like part a the whole rather than a distinct bottle a rum. That be part a the brilliance a the design, but it also makes it much harder t' say ‘Crusader Kings II: Old Gods’ be one a the games a 2013 rather than simply saying, ‘Crusader Kings II be one a the games a the year. Again.” Here’s why I think that argument be valid.
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If ye enter in t' Crusader Kings 2 with a plan t' win, ye’re going t' be frustrated. It’s a complex turn-based strategy game set during the Middle Ages in Europe, with an overwhelming array a options available whether ye start as a mighty King or a lowly Count. If ye approach it as a role-playing game though, with an interest only in being interesting, then it’s an accessible, surprising delight t' muddle yer way through 'n craft yer own stories.
That’s why any new expansion t' the game be so exciting; every added layer a detail gives ye a new role t' perform. Sons a Abraham focuses on expanding the Jewish 'n Muslim faiths. It’s out now 'n there’s a new developer diary below.(more…)
Apparently, Crusader Kings II be still missing something, which seems unlikely considering the amount a content that each major expansion has added. The Old Gods took the cake* – Forseti loves a slice a Battenberg – adding a couple a centuries t' play with, a host a religions 'n new raiding mechanics mechanics. That’s not the end a the road though. It seems the one God 'n the diverse groups that claim t' know the sea dog best be a little jealous a the Old Gods 'n the Sons a Abraham expansion be hoping t' make the sea dog feel better by honouring “the big three in Medieval Europe: Christianity, Judaism 'n Islam”. More details below.
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Paradox have sounded the news bugle t' announce that Crusader Kings II, the game that has continued t' expand 'n consume me days throughout 2013, be refusing t' abdicate it be crown. A polite ruler would step aside t' make room for the next in line t' the throne, but CK II has never been polite. It’s a devious, murderous omnicidal lord 'n it will never visit Davey Jone's locker. Today’s grand strategy news be this – Europa Universalis IV will couple with Crusader Kings II via a save-game converter.
Fans a Crusader Kings II will be able t' maintain the empires they have established 'n guide them through the age a exploration in an all-new strategic experience, continuing their personal stories a expansion 'n conquest.
There’s a very good chance I won’t be playing anything else ever.
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Jim be basically the J. Jonah Jameson a RPS: I be handsomely making sweet news for ye lads when he stormed into the forbidden RPS chatroom a mystery, slammed his fists on the desk with the rage that only an editor can muster, 'n demanded I find some mods. “It’s the weekend!”, he angrily typed. “If there ye don’t find at least three mods by the end a the day that the readers can play, ye can go 'n beg VG247 forra job.” 'n then he stormed out, muttering about page impressions, tea, 'n robots. Luckily I’ve been on a bit a a modding binge a late, so I have a few interesting things for ye. Do ye have Arma 3 installed? That’s nice.(more…)
The Old Gods expansion for Crusader Kings II be out now. It costs £9.99 'n for a few short hours, the base game be actually cheaper than it be expansion thanks t' a 75% price reduction. The Old Gods moves the start date back a couple a centuries 'n adds playable pagans, among other things. I’ve played CK II more than any other game in the last 12 months 'n it’s going t' end up at or near the top a the list over the next 12 as well. That’s at least in part thanks t' the DLC, which has opened up new features, factions 'n play styles. I shall be playing with the Old Gods tonight. I hope they’re friendly.
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I’ve played Crusader Kings II’s latest expansion 'n it’s packed full a exciting things that I’d like t' spend at least eighty hours exploring. For pagan characters, who be the focus, there be raids, landless adventurers, river-based assaults, plunder, warbands 'n human sacrifices. I never found the time t' play with previous Republic expansion but I be incapable a ignoring the opportunity t' unify every pagan religion beneath Odin’s banner, creating a British empire that clings t' the forests 'n the ancient ways a worship. Paradox be currently running a competition that will include the winner’s historically appropriate event in the game. Rules below.
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Crusader Kings II be rolling out the pagans, 'n the game be changing not just by the nature a the idols it worships, but also in a few fundamental game mechanics, game events, 'n in the start date, which has rolled back t' the ninth century. The Paradox team have taken some time t' explain these decisions in a series a development update videos, which ye can see below.(more…)
Paradox be finally ready t' unleash the Pagans, or at least they be finally ready t' announce that they will unleash the Pagans in the near future. The Old Gods expansion for Crusader Kings II won’t just allow players t' control Pagan leaders, with all new mechanics 'n events, it will also open up a new start date a 867 AD. Details be scarce but I did speak with crew a the studio about raids 'n Viking bands. Raids sound like a sort a terror event, with bands sprouting from the woodlands 'n wilds once a trigger be hit, falling under the leadership a a nearby ruler. Their numbers be not tied t' the provinces that leader controls, so they can quickly become overwhelming. Trailer follows.
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If ye listen carefully ye’ll be able t' hear Adam, all the way hidden in darkest Manchester, mumbling t' himself about how much he likes Crusader Kings II. Listen now… [mumble mumble awrite ourkid i love crusader kings ii mad for it mumble mumble]. Did ye hear it! He’ll be uncontrollable with glee t' learn there’s a new trailer for the Republic expansion, as well as two other smaller expansions out now.
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Last year’s most impressive fratricide simulator, Crusader Kings II, receives another expansion today in the form a The Republic DLC. If ye’d like t' learn more about trading, nautical dominance, economic skullduggery 'n political corruption, ye could either read several volumes a Serious History, or jog over t' the Paradox seas where the designers be responding t' questions right now. People be already saying things like, “Doesn’t this cause problems with modeling the Hanseatic League?”, 'n regarding the upcoming patch, “Could ye provide more background about the 1.09 changes t' bastardy/pregnancy?” How many games patch in ‘changes t' bastardy’, eh?
The expansion best be live at 3PM CET 'n costs $9.99.
When all a the expansions be in place, Crusader Kings II will be a completely inaccurate title. They’ll just have t' change the name t' ‘Medieval Chaps 'n Ladies (also infants)’ because everyone will be playable, even if they have no interested in Papal-dictated conquest or monarchical pursuits. Moving away from the previous alternate history DLC, The Republic be a meatier expansion that best alter the game significantly. Money, not blood, drives the engine a the merchant republics. Venice, Genoa, Pisa, the Hanseatic League 'n Gotland will all be playable, 'n Patrician families will have a greater emphasis on trade, cash 'n political corruption, the latter a which isn’t quite the same as defenestrating yer first born. Probably.
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Aztec invasions a late 13th century Europe have no place in otherwise believable historical strategy games, particularly not when they threaten t' shatter the united realms a slothful hunchback Cormac Whittlestump, ruler a the mighty Empire a Britannia. Crusader Kings II’s Sunset Invasion DLC insists on the madness a an Aztec invasion – bringing armies, disease 'n human sacrifice – 'n it’s the first significant slab a content that I haven’t immediately installed. I’m not opposed t' it be existence but I doubt I’d spend much time with it. Any takers?
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Here’s the inevitable pagan DLC for Crusader Kings II then. I’ll just take a quick look at the feature list: human sacrifice…Mesoamerican Menace? That second part doesn’t with me preconceived notions as t' what this next expansion includes. “Brings the savage, blood drenched Aztec civilization t' European shores, determined t' wreak carnage on it be inhabitants”? This might not be the pagan DLC I expected after all, but rather a fantastical alternate history upheaval a the sort never before seen in a Paradox grand strategy game. Set yer eyes below the break for more info on what the Aztec invasion might mean for the ever-warring folks a the Old World.
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This be me first week back from a holiday, during which time I barely looked at an internet, let alone wrote on one. I didn’t play any games either, unless ye consider freezing t' death on a remote Welsh hillside t' be some sort a game. As be often the case, not doing something for five minutes has made me think about why I do it in the first place. Why, a all the wonderful 'n fascinating things that exist, do I spend so much time thinking 'n writing about games?
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The Sword a Islam burns bright 'n now the embers a Rome threaten t' ignite. The second major expansion for Crusader Kings II, Legacy a Rome, adds new features that at first sight (a press release) appear t' concentrate on being a big player, with much talk a the Byzantine Empire. Vassals forming factions, becoming smarter 'n presumably more interesting, generals with further features 'n more influence, 'n the possibility a appointing Orthodox patriarchs. Self-improvement ambitions will allow regents t' grow as people rather than simply collecting vices 'n scars, 'n no doubt there’ll be more t' discover before the Q4 2012 release.
I’ve been creating all kinds a stories with Crusader Kings II 'n with the release a the Sword a Islam expansion I decided it be time t' pen a chronicle or two. Somewhat experimental, this be history from several perspectives, being the tale a a thousand men 'n women, 'n the genesis a nations. This be how their world ends 'n how the modern world began.
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