You’ll likely remember that in May we alerted you to the Game Of Thrones mod for Crusader Kings II. It’s first release was already incredibly impressive, packed with features and civil war. And now they’ve released a version 0.2. Goodness knows how good this will be if they ever reach 1.0.
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Familicide is an actual word with a meaning as horrible as you might imagine. A lot of the things that happen in Crusader Kings II are horrible and familicide is just one of them. I’ve misplaced more blood relatives than I’ve had hot dinners, and that’s mostly because heating food takes time and that’s time that could be spent crushing infidels, betraying loyal vassals and hoping for young children to die in a war that I started so that I can inherit everything they own. With a major patch and expansion due, I spoke with project lead Henrik Fåhraeus to learn what horrible history the Sword of Islam DLC will add.
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June 2012 will bring the Sword of Islam expansion to Crusader Kings II, allowing players to select any Muslim dynasty at the beginning of the game and “delivering a wealth of specific new mechanics distinctive to these rulers, creating a whole new gameplay experience. Laws, marriage, holding, traits, titles and more will work completely differently.” Equally exciting is the news that a major patch will be arriving at the same time as the DLC, expanding the map into Mali-Songhay, and adding more complexity to claims, a new plot and expanded combat. The actual DLC will set you back $9.99 or an equivalent of your local coinage. A trailer of maps below.
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I’m not particularly knowledgeable when it comes to all things Game of Thrones. I’ve only read the first book, I’ve only seen the first two episodes of the TV show and I’ve never even so much as flirted with any of my blood relatives. Even so, I declared Crusader Kings II “the best Game of Thrones game you will probably ever play” and in an effort to ensure that I’m correct, a sturdy team of modders have released a Game of Thrones mod. Someone was always going to make this, the fit is too perfect for it not to happen, but to release something so soon and with so many features is astonishing. Get it here.
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Having fathered both bastards and imperial legacies, Adam still refuses to release his grip on Crusader Kings II. To learn more about his latest love, he communed with project lead Henrik Fåhraeus and asked about future plans, the difficulty of incorporating RPG elements into an epic historical strategy game and the features that didn’t make the cut. Upon learning that one of those features was ‘relics and other loot’, Adam sheds a solitary tear for what might have been, and then goes on to learn that the shape of a beard is not genetically inherited, causing him to reconsider the sorry state of his own chin furniture.
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I asked Crusader Kings II reviewer Adam what he thought of the new build your own ruler DLC for the grand strategy game. His first response was that it sounded a “bit daft”, but I’ll bet that a few hours from now he’ll be sat staring into nothing. If you get closer and closer and closer to his face, his eyes will be glazed over, his nostrils randomly flexing, he’ll be mumbling to himself. Closer still, listen to his words: “Of COURSE King Adam of Sweden will have a beard. There is no question, now. But what colour? And what of the length?” He’ll clench his fists and lean over, lost in his own beardcraft. You too can soon be pondering what sort of king to make in Crusader Kings II Ruler Designer DLC, perhaps the least deserving game DLC to ever receive a trailer.(more…)
I’ve counted my plots before they hatched, I’ve duked it out with my brothers and sons, and I’ve lorded over an entire continent. Now, having lost more than I’ve gained and suffered more than I’ve succeeded, I’m finally ready to share Wot I Think about the majestic Crusader Kings II.
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As many of you will have noticed, Crusader Kings II came out on Valentine’s Day. This, as it turns out, was a good thing. I’d already played the beta extensively and have only emerged from the full version when the fact of being a biological entity has demanded that I do so, or when the necessity to write about other things has arisen. I’m not ready to write extensively about wot I think yet – it’s a big game and I’ll be thinking lots about it – but it would be remiss not to acknowledge the release and the hours I’ve already enjoyed.
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Perhaps you’ve already discovered the 20 years of playable history that congeal together to form the Crusader Kings II demo? It appears to have marched onto the internet during the weekend, a time when I am traditionally to be found scrutinising medieval maps of Europe. This weekend I decided to be trapped in a cabin in the middle of the woods during a night of heavy snow instead, so I hadn’t spotted the demo until now. Download it here.
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A trailer for Crusader Kings II would inevitably consist of closeups of maps and loud, pompous music, so even though I’m hugely excited about the game I wouldn’t bother posting it. Or it would be the first in a series of live action comedy sketches themed around the seven deadly sins, in which case I’d be more than content to share it with the world. I’m happy that a game so head-scratchingly intense that I’ve gone through six scalps playing the beta is able to let its hair down. And, yes, I’m talking about the game as if it is a sentient being. What of it? Let’s just watch.
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As of now you can sign up to be on the closed beta for Paradox’s Crusader Kings 2. Do you want to do that? I can’t help you answer the question. But if you do, make your way over here, and put in all your most private details such that the publisher can clone your identity and sell you to Russia. This one’s by the people behind Europa Universalis, Hearts of Iron and Victoria, and we’ve written tons about it. So go research, then perhaps sign up for the map-based combat. The full game should be out early next year.
It’s tough to make Paradox’s glacial but intricate historical strategies look interesting in a trailer, but those plucky chaps have had a go for their Gamescom flag-waving attempt. Crusader Kings II, which puts you at the controls of a medieval European dynasty, is really all about the menus, and the trailer doesn’t deny that, but it does editorialise a bit and try to show how the game is telling the story of the 1066 Norman invasion. It doesn’t quite go for the big finish, but that’s history. The game is still a way off, too, as it’s due early 2012.
Right, so anyway, I’ve actually run out of trailer reblogging juice today, so this will have to be the last one, ‘lest my glands need replacing. I’ve got Red Orchestra 2 and Trackmania 2 betas to wrestle with, too. So serious business ahead, indeed.(more…)