Aliens: Colonial Marines Message Board older than one year ago

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Posted by Kotaku Apr 07 2012 23:00 GMT
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#aliens If there's one thing you can say to me to make a first-person shooter experience sound more exciting, it's that it's not a modern military shooter. In the case of Aliens: Colonial Marines—releasing this Fall for Xbox 360, PS3, Wii and PC—that involves having different classes of aliens with acid-burning blood fighting against a group of marines. More »

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Posted by GoNintendo Apr 07 2012 01:27 GMT
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Get More: GameTrailers.com, Aliens: Colonial Marines - Hit Points HD, PC Games, PlayStation 3, Xbox 360


Posted by IGN Apr 05 2012 21:00 GMT
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Getting Lance Henriksen on board to reprise his role as Bishop is one of many ways Gearbox Software proves its dedication to the Alien franchise. Having him tell players, "Don't ask me to do the thing with the knife" proves that Aliens: Colonial Marines really gets it. Bringing Bishop back woul...

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Posted by Rock, Paper, Shotgun Apr 05 2012 10:30 GMT
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Gametrailers, who insist on putting trailers before their trailers, have some footage from Aliens: Colonial Marines, as seen at PAX 2012. Dubbed ‘First Contact’, it shows a series of moments in the life of Winter, a marine: he slips on blood, sneaks through a mossy chamber, barely manages to mind the celestial gap and sees a shadowy alien or two. I’ve got some theories about him, which follow the video below.

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Posted by GoNintendo Apr 05 2012 02:37 GMT
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Get More: GameTrailers.com, Aliens: Colonial Marines - Behind the Game Interview, PC Games, PlayStation 3, Xbox 360


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Posted by GoNintendo Apr 04 2012 20:09 GMT
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Get More: GameTrailers.com, Aliens: Colonial Marines - Randy Pitchford Interview Pt 1, PC Games, PlayStation 3, Xbox 360

Get More: GameTrailers.com, Aliens: Colonial Marines - Randy Pitchford Interview Pt 2, PC Games, PlayStation 3, Xbox 360

Get More: GameTrailers.com, Aliens: Colonial Marines - Brian Burleson Interview, PC Games, PlayStation 3, Xbox 360


Posted by Kotaku Apr 04 2012 17:30 GMT
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#wiiu Gamers and game developers have spent much of the past year arguing and speculating over Nintendo's upcoming Wii U console. Will it be more powerful than other gaming devices? Less powerful? Just as powerful? Will it have HD graphics? Online connectivity? Arms? Will it do your taxes? More »

Posted by IGN Apr 04 2012 17:34 GMT
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Despite long-lasting rumors about cancellation, Aliens: Colonial Marines was never in any danger. Speaking to IGN, President of Gearbox Software Randy Pitchford said "Colonial Marines was always fine. There was an RPG that was canceled. I think that's what confused people." When Obsidian's Aliens role-playing game died, Colonial Marines hadn't even been announced, and the real work hadn't even begun on it...

Posted by IGN Apr 04 2012 15:40 GMT
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According to Gearbox Software commander-in-chief Randy Pitchford, the developer "got the jump on the next generation." He says Gearbox is "providing it in this generation" via Aliens: Colonial Marines, which employs a proprietary new rendering engine that will "be standard for games that go for a realism look in the next generation. It's a bold claim, but Pitchford makes a strong case for himself...

Posted by IGN Apr 04 2012 13:43 GMT
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"So, The Derelict," says Gearbox President Randy Pitchford, "that's a cool environment." He's speaking to IGN about multiplayer maps for Aliens: Colonial Marines. His studio is showing just one: a location inside Hadley's Hope, the primary setting of the classic Aliens film. The Derelict is one of t...

Posted by IGN Mar 29 2012 18:57 GMT
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Several developers have recently lavished praise on Nintendo's next generation of home consoles, Wii U. First Team Ninja developers Yosuke Hayashi and Fumihiko Yasuda discussed how easy it is to develop for Wii U. Next Tekken producer Katsuhiro Harada spoke on Wii U's impressive latency test results...

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Posted by Kotaku Feb 09 2012 17:00 GMT
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#aliens Hey there, alien, why so blue? Is it because you've already ingested that squad of marines and have nothing else to play with? You know what'll cheer you up? A little Eiffel 65. More »

Posted by Rock, Paper, Shotgun Feb 04 2012 09:28 GMT
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Good morning, Internet! I’ve been off having adventures, but I suppose I’d better try and put together an entertaining Saturday. Let’s kick off with the latest Aliens stuff: after that CGI trailer it’s good to get at least a few fragments of game footage, which is what you can see below. This latest emission from the developmental innards of the Gearbox creature show a bunch of scene-setting stuff, and then a little of the running about with a gun shooting Aliens stuff. I’m tentatively excited about this one, and it’s been a while since I’ve thought that about a licence shooter.(more…)


Posted by PlayStation Blog Feb 03 2012 15:00 GMT
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The Alien films have always held enormous power over me, occupying the same sphere of significance that Star Wars and The Lord of the Rings do for many others. So it’s been with great interest and no small amount of hope that I’ve watched the development saga of Aliens: Colonial Marines. This Gearbox Software-developed first-person shooter promises to pick up where James Cameron’s 1986 classic Aliens left off — an irresistible premise for any diehard fan of the series. A recent trailer (watch it below) presented a convincing succession of sound and images, yet carried the sadface news of a new fall 2012 release date. What’s an impatient Alien fan to do?

Well, I went to Randy Pitchford to get some answers. The gregarious CEO of Gearbox Software was all too happy to share new insights into the studio’s plans for Aliens: Colonial Marines, including multiplayer concepts, the control scheme, play style…and, perhaps most tantalizing, what he knows about the upcoming Ridley Scott-directed origin tale Prometheus.

Alien fans: Something tells me that 2012 is going to be a mighty fine year.

PlayStation.Blog: Aliens: Colonial Marines was recently confirmed to be a fall 2012 title. How will the game’s new fall 2012 release date benefit the final product?

Randy Pitchford, CEO, Gearbox Software: Aliens: Colonial Marines has been a dream project – a labor of love. We’re fully committed to our vision for the game. Creating deadlines is helpful to the process, but we do regret where it creates expectations that cause us to choose between changing expectations or compromising the vision.

PSB: Are you excited to see Prometheus? Will any of the Space Jockey lore hinted at in the film make it into Aliens: Colonial Marines?

RP: I’m very excited about Prometheus. 20th Century Fox invited us to read the script and check out production and ACM’s director, Brian Martel, had a discussion with Ridley Scott about the matter years and years ago, so it’s been a really interesting seat for us on this one. A bunch of our guys went out to read the script a while back. I chose to decline because I didn’t want the spoilers — I can’t wait to see the final film! Ridley is such a master storyteller and filmmaker and I’m thrilled that he’s spending some more time in science fiction. Oh, and I haven’t dodged your real question. Yes, ACM will bring you inside The Derelict on LV-426. I don’t want to spoil anything, so I’ll leave it at that!

PSB: Would you describe the FPS feel as grittier and more realistic, or focused on arcadier accessibility?

RP: I would say that the player’s experience for Aliens: Colonial Marines will tend closer to the gritty realism side. I say that because sometimes the gameplay footage we use for marketing will tend to focus more on the action — which is definitely in there — but you can’t really feel difficulty and challenge as well when you’re trying to promote and market the game using promotional footage.

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PSB: How are you approaching the control scheme? Does the game feature aim down the sight and a two-weapon limit? Are there any equipment slots or ways to customize your character?

RP: Looking down the sights properly is a big deal. Gearbox is really proud of its heritage in the evolution of down-the-sights views having really pushed that feature forward in the first Brothers in Arms game. Since then, every shooter we’ve created has featured direct down the sights views with ballistic weapons — including Borderlands. There are still some things we’re bouncing around between with respect to how we’re managing weapon slots and equipment with ACM, so I’ll reserve making a commitment on that right now.

Peer review and testing with customers is really important to us in the tuning process. If any of your readers are in Dallas, TX and want to be part of our user testing program, they should check out our website for more information.

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PSB: Displaying the aliens themselves is a tricky balance between showing too much and showing too little. What’s your philosophy when it comes to showing them in the game?

RP: It’s been fun for us to dream up the presentations, but we’re not approaching it like no one knows what a xenomorph looks like. We do have some awesome new variants to reveal for the first time, so we try to get value out of those moments for the experience when you’re playing the game.

PSB: Finally, how important is the multiplayer experience to Aliens: Colonial Marines? Can you give us any hint as to the way it will play?

RP: Multiplayer is a big deal for us. It’s getting a huge amount of attention. I think we’ll be looking for some opportunities very soon to get some people outside of our studios, including some journalists, to have a chance to preview the multiplayer game and play a bit of it. We’re really looking forward to testing it against other eyes and getting some feedback from that, so it shouldn’t be too long before we make that happen.


Posted by Rock, Paper, Shotgun Jan 30 2012 10:13 GMT
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I sure hope that’s the “RPS Release Radar” (patent pending) pinging, and not the “Approaching Alien Xenomorph Motion Tracker”. Why did we program them to sound the same? That was my mistake. I’ll take the blame, but there was a two-for-one sale at “Stock Sounds For Imaginary Devices”. Hmm, I think it’s RPSRR and not the AAXTM, as I’m also hearing that Sega’s and Gearbox’s shiny FPS Aliens: Colonial Marines is skitterring on all fours all the way to Autumn. To pacify baying hoardes, they’ve also released a trailer.(more…)


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Posted by Kotaku Jan 27 2012 22:30 GMT
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#aliens Slow-mo trailers are all the rage these days, usually depicting extreme violence set to moody, emo pop music. It's certainly become a popular practice in gaming advertising, and with good reason—those moody, introspective ads for intense action games can be pretty cool. More »

Posted by Joystiq Jan 26 2012 21:30 GMT
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Despite those signs from Sega's abdomen and the worried look on its face, it seems like Aliens: Colonial Marines isn't bursting out of development onto retail shelves any time soon. The game will now arrive some time in "fall 2012," according to a statement released by Sega this evening, bumping it a full season away from its originally intended spring 2012 window.

We're also told that a fancy new trailer for the game will be arriving tomorrow, so, uh, hold onto your butts! Oh ... shoot ... wrong franchise. Ummm, get to the choppah? Sorry, we kinda exhausted our Aliens references in the first paragraph.

Posted by Kotaku Jan 10 2012 05:00 GMT
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#aliens The Frenchmen at Gamekyo have posted images of what looks like a very big, very fancy collectors edition for Aliens Colonial Marines. More »