Aliens: Colonial Marines Message Board older than one year ago

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Posted by Valve Feb 12 2013 07:59 GMT
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Aliens: Colonial Marines is Now Available on Steam.

You and your friends are the deadliest killers in the galaxy. Another glorious day in the Corps.

Buckle up, soldier! Welcome to Aliens™: Colonial Marines. Created by Gearbox, the critically acclaimed and fan-favourite developers of Borderlands and Brothers In Arms, you and your friends will become the most badass military outfit in the galaxy the US Colonial Marines. Its up to you to not just survive, but wipe out the Xeno infestation.

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Posted by Giant Bomb Feb 11 2013 23:05 GMT
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Screw it. This week we're all staying home and drinking by ourselves.

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Posted by GoNintendo Feb 11 2013 18:13 GMT
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Obviously this person isn't too happy with the game, but you still get to see a bunch of footage. CAUTION - FOUL LANGUAGE.


Posted by Joystiq Feb 09 2013 17:00 GMT
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Aliens: Colonial Marines will receive four add-on packs starting with the launch of the Bug Hunt DLC in March. Bug Hunt has players cooperatively taking on waves of enemies in three new maps. The other three content packs, a mixture of campaign and multiplayer DLC, will be available by the end of August.

All four of the DLC packs will be available individually and for Season Pass holders, which Sega confirmed is "a $29.99 / 2400 Microsoft Point bundle that offers a savings of almost 40% over buying the content individually." The Season Pass can be bought on Steam right now for $27, and will make its way to Xbox 360 and PS3 in the near future.

Posted by IGN Feb 08 2013 18:00 GMT
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Everything you need to know about the Alien universe before playing Aliens: Colonial Marines.

Posted by Joystiq Feb 07 2013 22:00 GMT
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It's been over 25 years since Aliens taught us to nuke the site from orbit. As we all know, it's the only way to be sure. Clearly, the soldiers of Aliens: Colonial Marines didn't receive the memo.

Posted by GoNintendo Feb 07 2013 20:15 GMT
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While this listing at Walmart has popped up, we can't be sure that the same content will come to Wii U. We'll just have to wait until Gearbox or SEGA feel like talking about the version headed our way.

Posted by IGN Feb 03 2013 00:30 GMT
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Check out two hours of Aliens: Colonial Marines madness!

Posted by PlayStation Blog Feb 01 2013 16:00 GMT
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Imagine that an all-knowing time traveller landed in 1986 in order to whisper the mysteries of 2013 to the startled mid-80s masses. Flying cars, powerful cell phones… a videogame sequel to Aliens? Now, 27 years after the theatrical release of James Cameron’s blockbuster, Gearbox Software is making the dream come true on PS3 February 12th.

I Left my Heart on LV-426

Aliens: Colonial Marines is the sequel to Aliens that we always wanted but never got. You are a Colonial Marine sent to LV-426 to find out what happened to Ellen Ripley. If you’ve seen Aliens, you know that things with Ripley didn’t turn out so well, and you, with no idea what to expect, will find yourself entering hell, somewhere far, far away from planet Earth.

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“It was an itch that we had, ever since we saw the first and second movie. That itch has never been scratched; there’s a different history that we always felt that needed to be told, that involves Colonial Marines. Once Cameron introduced them to the Alien universe, there was no going back. I want the story to get bigger, the fantasy to be a Colonial Marine, of having all that gear….We wanted to make a sequel to the Aliens story, and do it in a videogame form, authentic and legitimate.”

– Randy Pitchford, President of Gearbox

I tried out the Campaign Mode for a while, and spied all of the many details that one would expect from an Aliens video game, from the fonts on the HUD to the chattering of the pulse rifle to the ghostly chirp of the motion tracker. The motion tracker is actually a very important part of Colonial Marines — press L1 and you can see the direction in which the xenomorphs can be found. You have to be careful, though: When holding the Motion Tracker you cannot use your weapon. This creates a delicious sense of tension, since when you have three xenos mere feet away from you, the few seconds it takes to draw your weapon will seem like an eternity.

I was only able to play one sequence where I secured an area, placed movement sensors all around the scene, and met up with “artificial person” Bishop (played by Lance Henriksen, thankfully) Then, the xenos arrived. They came in waves and spew acid when shot. You will quickly realize that acid and enclosed spaces make for a dangerous combo, so you’ll want to keep moving while you shoot.

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While playing you’ll uncover plenty of references from the movie, from audio logs and dog tags from fallen soldiers (I found Vazquez’s) to weapons such as Ripley’s Rifle, complete with the duct-taped flamethrower add-on. You’ll find more weapons, including pistols and shotguns, from other important characters, and as you advance you gain experience that you can trade for weapon upgrades and customize the weapons according to your taste.

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“In the Aliens film, you have this thing called the pulse rifle. It’s pretty cool, it has an ammo counter and an iconic sound, but it’s kinda stuck in the 80s. The marines tend to favor weapons that can help them survive in any planet, they’re very basic. On the other hand the Weyland Yutani guys have all the money in the universe and can do whatever they want, so their weapons have a more science fiction nature.”

– Brian Burleson, Sr. Producer at Gearbox Fight as a Team, Die as a Team

When I tried the multiplayer mode in Aliens: Colonial Marines, I wasn’t sure what to expect. There are two factions, the Marines and the Xenos. The Marines are not complicated and their play style should feel familiar to FPS fans. Your boots will be on solid ground, you’ll choose from various weapons and upgrades, then shoot anything that moves.

The xenos are more interesting and are very different from anything you may be accustomed to. There are three different types: Soldiers, Spitters, and Lurkers, each with their own completely different characteristics. The xenos can see through objects and climb walls, but at the same time their defenses are weak. The Soldiers are excellent at hand-to-hand combat, and you can knock off the head of a marine with one solid whack. The Spitters use acid to attack from a distance (tip: do this from a roof), and the Lurkers can powerfully jump towards their enemies and attack without mercy.

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It is not easy to be a xeno. You will die a lot, but with a little practice you’ll see that it’s fun and strategically interesting as well. You will literally hunt down your marine foes, hiding and then taking advantage of your opportunity to attack. It pays to move only when necessary, given the marines’ use of motion trackers.

“The multiplayer is natural because the marines can attack from a distance while the xenos are melee-range and sneaky. Xenos need to think about the environment, and have lot more options. I personally prefer xenos.”

– Brian Burleson, Sr. Producer at Gearbox

The Escape mode may have been my favorite hands-on experience. This is a team game in which marine players have only one life and very little time for reviving each other. Xenos, of course, can resurrect an infinite number of times and need only eliminate the marines while their prey attempt to conquer a variety of objectives, such as advancing or defending a point.

Aliens: Colonial Marines lands February 12th on PS3, bringing a breath of fresh air to the Aliens universe. Have any questions about my time with the game? Let me know in the comments!


Posted by Kotaku Jan 31 2013 02:30 GMT
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#aliens Ok, yes: the Marines in Gearbox's officially sanctioned Aliens shooter have some cool guns. But, honestly, if you're going to pick up this game, do you really want to play as another sci-fi soldier? No, you're you not. You're going to want to impale humans on your deadly tail, slash them to bits and spit acid as a Xeno. There's a few different classes of Xeno on display in the trailer, including a big, hulking varietal that wasn't ever in the Aliens movies. Good luck trying to find anyone who'll play as Marines. More »

Posted by Rock, Paper, Shotgun Jan 25 2013 10:30 GMT
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Yesterday’s Aliens: Colonial Marines trailer was so bad, even the game’s main writer publicly disowned it. That’s some impressive marketing right there. Yet it seems it just needed one small tweak to become so much better. By swapping the audio, reader UberWaz has created a trailer that shows us an Aliens game we want to play.

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Posted by Giant Bomb Jan 24 2013 20:56 GMT
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Why does the narrator sound like he can barely finish his sentences? I mean, I know it's hard being a cartoonishly grizzled military person, but take a deep breath, man!

Posted by Rock, Paper, Shotgun Jan 24 2013 18:00 GMT
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The latest trailer for Aliens: Colonial Marines has the worst – and I mean the worst – voiceover script I have ever heard. So bad, and so badly delivered, I cannot help myself but transcribe it in its entirety, and present it to you in the form of poetry.

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Posted by IGN Jan 24 2013 15:49 GMT
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"If it moves, kill it. If it's not moving, kill it again." Watch the new trailer to see Power loaders in action.

Posted by IGN Dec 26 2012 08:01 GMT
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The marines from the Sulaco are assumed KIA. Will you be next?