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Posted by Joystiq Mar 22 2012 16:00 GMT
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Grasshopper Manufacture is considering a sequel to Shadows of the Damned, which is easily going to be this year's "damn the numbers!" moment if it becomes official. Eurogamer reports that Grasshopper chief creative officer Akira Yamaoka is thinking of a sequel, and believes EA -- which left the original IP to die at retail last time -- would "probably" be interested, before saying that "well, yes" it would.

We adored Shadows of the Damned, which actually made the seventh spot on our top games of 2011, but critical acclaim isn't the same as sales. The game debuted at 31 on the UK charts and sold a measly 24,000 units in its first month in the States. We'll keep hope alive that Garcia Hotspur's Johnson will rise again.

[Pixinity via Shutterstock]

Posted by Joystiq Jan 02 2012 16:00 GMT
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This sojourn in hell inspires the most intense evangelism, and that makes me think that nobody in EA's marketing department bothered to play Shadows of the Damned.

Even those who acted as envoys for the game's off-kilter charms, those people who were unpaid but still rewarded, might have gotten stuck on the easy marquee description: "It's the unfathomable oddness of Suda 51, paired with Shinji Mikami sensibility and an Akira Yamaoka soundtrack!"

The summation is accurate (if a bit unfair to the major input from design lead Massimo Guarini, who left Grasshopper Manufacture in 2011), but hardly a detailed message for those unfamiliar with star Japanese designers. At least Shadows of the Damned had no troubles conveying its obvious qualities: a surprising and properly grotesque vision of post-life limbo, a protagonist passionate to a fault and a hilarious skull-on-a-stick to guide him.

Posted by Kotaku Sep 20 2011 06:00 GMT
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#culturesmash The press room on the last day of the Tokyo Game Show was dead. I spent the afternoon in there, finishing up some stories and just when I was leaving, I spotted a slick Mercedes Benz. I stopped, pulled out my camera and got ready to snap off a quick photo to send to my car crazy son. More »

Posted by Joystiq Sep 05 2011 21:30 GMT
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It takes a lot of people a lot of time to license a track for a video game. Among other things, that's what The Damned drummer Andrew "Pinch" Pinching learned in the fall of 2010 when he worked with Grasshopper Manufacture composer Akira Yamaoka on the title track from this year's grindhouse-inspired third-person shooter, Shadows of the Damned. According to Pinch, it took "about a hundred emails" before an agreement was even reached regarding the collaboration.

"I kid you not, they are VERY thorough," Pinch explained to me via email earlier this summer. He was speaking to the GhM side of the partnership, which he described as "treading a different path in the games industry" from other dev studios. "I did a bit of research and found out about Suda51 and No More Heroes," Pinch added. "[He] was regarded as a bit of an edgy rebel, which appealed to me immensely. It didn't hurt that his games looked great as well."

The end product of the collaboration was, as we now know, the excellent (and if I may say so myself, rockin') final track from Shadows of the Damned. But that wasn't always the plan, as Pinch told me. "Initially, they [GhM] wanted what everyone wants -- an old Damned track. In this instance, a track called 'Love Song,' which in hindsight would have fitted the theme of the game rather nicely." But "Love Song" wasn't meant to be, and The Damned pushed to create an original track for the game.

Posted by Kotaku Sep 02 2011 16:00 GMT
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#shadowsofthedamned Grasshopper Manufacuture's Akira Yamaoka, who cut his teeth on Silent Hill, is one of gaming's most famous composers-slash-games developers. You can get his autograph. His music, too. More »

Posted by Joystiq Sep 02 2011 06:00 GMT
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Grasshopper Manufacture announced the very welcome news that it will release a soundtrack CD containing Akira Yamaoka's full score on Shadows of the Damned. The pre-order soundtrack was nice, but incomplete; this disc will have all 21 tracks, including "Shadows of the Damned," performed with The Damned.

In addition, GHM will release a guide book called "Kurayami Magazine," named after an earlier iteration of the game. It features a long interview with Suda 51 and original character designs.

Both items are listed on the Japanese GHM store website, with the soundtrack available tomorrow and the book on September 9. Neither has been posted on the American store yet, and we're asking-slash-begging Grasshopper for more information.

Posted by Giant Bomb Aug 23 2011 14:00 GMT
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There are very few good playing, genuinely funny video games. Shadows of the Damned is one of them.

It should have been a home run.

Shadows of the Damned sold just 24,000 copies in North America when it was released in June. It doesn't matter how many copies it has or hasn't sold since; it's a tragedy when a trio of gaming's most creative minds out of Japan produce something terrific and the game fails to bring anyone out.

Shadows may have started as horror, but it ended up more Sam Raimi than Wes Craven.

As the story often tragically goes, the collaboration between No More Heroes designer Suda 51, Resident Evil 4 mastermind Shinji Mikami and Silent Hill composer Akira Yamaoka was widely praised by critics. Electronic Arts did little to market the game, dooming it to word of mouth.

"I'm not satisfied with the sales," said Yamaoka in a recent email. "I'm proud of the project, so I'd like for a lot more people to play it."

You and me both, Yamaoka-san.

The project that eventually become Shadows of the Damned was announced in August 2008 at EA's annual summer event. Suda 51 and Mikami were both in attendance (Yamaoka was still working at Konami) to announce a collaboration with EA Partners for a horror game both of them would be working on. At the time, the game was even intended to be released on Wii. Obviously, that never happened.

EA, Epic Games and People Can Fly announced its partnership at the same event. Bulletstorm was released this past February.

Shadows of the Damned changed shape from when Suda 51 and Mikami conceived it while making Killer 7 at Capcom, and again over the course of development. Mikami and Suda 51 were aiming at Western audiences from the start, and signing with EA was seen as a way to reach that goal.

"Well, one of the reason for the, and I don’t know if I would call it restrained, but one of the reasons is our partnership with EA," Suda told me over email. "As a publisher, EA has been involved with Damned since the planning stages and their feedback has been invaluable. Damned has changed significantly since the first game design documents were created. And both Grasshopper and EA had the American and European markets in mind when we decided to make the game. Of course, we never once thought that we wanted to make a game that didn’t resonate with our Japanese audience also."

Suda pointed towards the decision to move onto Unreal Engine 3 was one of the reasons Shadows of the Damned underwent one of its stylistic changes, long before the public would actually see it.

Yamaoka was not part of the game's entire development. He left Konami in December 2009, having been the face of the Silent Hill series for years. Shadows of the Damned debuted for the first time at Tokyo Game Show in September 2010, less than a year after Yamaoka showed up. Even though the project had changed several times before he came on, he didn't look back.

"My focus was on the game we were creating when I joined," he said.

Catherine was not the only Japanese video game to feature a scantily clad blonde.

Like so many other of Yamaoka's projects, it's impossible to discuss Shadows of the Damned without mentioning its music. Music feels like little more than a checkbox in most games, but as with Silent Hill, Yamaoka's contributions help define the game. Shadows of the Damned is hardly a scary game, with a style heavily influenced by Sam Raimi's Evil Dead, but Yamaoka changes the game's mood on a dime, invoked by a eerie, shifting combination of music and sound effects.

Yamaoka described his work on Shadows of the Damned as "ethnic."

The composer is a player, too, and is constantly picking up the controller for influence.

"I think I spend more time playing the games than working on the music," he said.

His old habits have continued at Grasshopper, too. At Konami, Yamaoka was known for composing music at his apartment, a tradition that continued when he started working on Shadows of the Damned.

Yamaoka described his relationship with Silent Hill's musical style as "one and the same."

"I don't feel as creative when I'm at the office," he said. "In my home I have a studio with all of my personal equipment and it's more familiar. To me, making music isn't an extraordinary special activity. It's just like anything else you do in your home from cooking, to sleeping, or just relaxing; making music is the same. You house is the place you're most comfortable, so it's the best place for me to create."

Shadows of the Damned is not a perfect game, but it exemplifies some of the best, craziest parts of Japanese creativity, something that's been largely lost in the transition to this generation. This problem is a source of great angst, an issue former Capcom designer Keiji Inafune railed against on a regular basis, telling Japan to evolve or perish to irrelevancy.

When Shadows of the Damned did arrive in stores in June, the game had been reworked several times, based on back-and-forth feedback between Grasshopper and EA.

"I created the original concept for Shadows of the Damned and the light and dark gameplay," said Suda. "I think I’ve rewritten the scenario for Damned at least five times!"

However long it took was worth the wait, unlike something else.

Shadows of the Damned arrived just after the release of Duke Nukem Forever, an ugly affair in which Duke experienced an old fashioned critical bloodbath. Duke Nukem Forever forced a whole generation of gamers to question their nostalgia. Was Duke ever really funny? What was I laughing at the whole time? Oh god, has my life been based on a terrible lie?

Shadows of the Damned's dick jokes were...legitimately funny. Okay, the "taste my big boner" part went on about 10 minutes too long, but if you were scared about the death of the dick joke, worry not. It turns out Duke Nukem Forever was missing a key ingredient: actual humor. We also have the 8-4 localization production house, who worked on the game, to thank.

Unfortunately, Suda passed on the opportunity to talk about this critical split. It's unclear whether Suda just doesn't know who Duke Nukem is (definitely possible) or didn't want to comment (also possible).

Players have been quick to throw EA under the bus regarding Shadows of the Damned's poor showing. EA featured the eccentric shooter at its press events, but in terms of wide advertising, the game felt blindly dumped at the end of the company's quarter, right alongside Alice: Madness Returns.

Suda, however, remained positive about the relationship.

Grasshopper is showing no signs of backing off from its traditional brand of crazy with Lollipop.

"EA has given us feedback and support on many aspects of the project," he said. "There is a lot of mutual respect between EA and Grasshopper. Foremost in EA’s thinking was introducing Grasshopper to a global audience without losing the trademark style and attitude that has helped made us who we are today. We've been great partners."

It's unclear whether Grasshopper and EA will work together again. Warner Bros. will publish Lollipop Chainsaw, based on an idea from Suda and with music by Yamaoka. It sports a skirt-flashing cheerleader who moonlights as a zombie killer--and there's a head strapped to her gun.

Yep, sounds like a Grasshopper game.

Yamaoka said a Shadows of the Damned soundtrack will be available in early September.

The game will finally be released in Japan on September 22.

Thanks to the folks at 8-4 for making this happen. Listen to their podcast (mostly) about Japan, 8-4 Play, at www.8-4.jp.


Posted by Joystiq Aug 15 2011 20:45 GMT
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Grasshopper Manufacture's Shadows of the Damned is set to infuse Japan with its Hot Boner this September, and to help ensure that Japanese fans of grindhouse gore gravitate towards the product, it's enlisted some real-world celebrities to accompany the already extensive list of gaming celebrities attached to the title.

Tadanobu Asano, best known for his role as Kakihara in Ichi the Killer, will be lending his pipes to Shadows' profanity-proficient protagonist Garcia. Chiaki Kuriyama of Kill Bill: Vol 1 and Battle Royale fame will voice Garcia's kidnapped girlfriend Paula, and Miyazaki veteran Tatsuya Gashûin will give voice to Johnson, Garcia's phallic freudian friend/weapon. Man, you'd think this was a Guitar Hero post on account of all this star power.

Video
Posted by Giant Bomb Aug 01 2011 17:15 GMT
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It hasn't been easy going in America for master of the "cult classic" Suda51. While he's made more than his share of critically acclaimed games over the last decade, few have been major financial successes on the North American continent. Most recently, Shadows of the Damned, his collaboration with Resident Evil creator Shinji Mikami, fizzled at retail, with a mere 24,000 copies sold in its first month. Granted, that probably had more to do with EA's unceremonious dumping of the game at retail without a single identifiable dollar spent on marketing, but still, it's the sort of thing that can send other would-be publishers running, screaming away from a developer.

This looks fun.

Thankfully, that didn't happen, and Suda's next project will be heading to American shores, courtesy of the increasingly laudable WB Games. For those of you unawares as to what that project is, go ahead and have a seat right over there while we talk about sexy cheerleaders with chainsaws for a moment.

Titled Lollipop Chainsaw, this action horror game stars plucky high school cheerleader Juliet Starling whose 18th birthday is ruined as her California high school suddenly comes under attack by a zombie threat. Fortunately, Juliet comes from a family of zombie hunters, so this whole deal? Ain't no thang.

Juliet's primary weapon is, naturally, a chainsaw, though her cheerleading acrobatics will also come in handy when pulling off melee maneuvers. Evidently, the game is meant to be some kind of spiritual successor to No More Heroes, and the few screens that have popped up certainly look the part. Albeit with more zombies. And pink hearts.

While Warner's deal with Japanese publisher Kadokawa Games to bring the title to America is certainly interesting, more intriguing is the news buried in the press release that filmmaker James Gunn, himself something of a cult-classic-maker-in-the-making, has signed on to James Gunn up the works. In truth, the press release doesn't really specify his role in the product's development, but one can surmise he'll be taking some kind of script pass on the English translation of the game. Whatever the role ends up being, given Gunn's history with Troma films, not to mention his big budget work on hyperviolent and super-weird movies like Slither, Super, and of course the Dawn of the Dead remake, Gunn's presence can't be seen as anything but a positive.

While the idea of yet another zombie game is probably sending some eyes in the Giant Bomb community 180 degrees backward, forcing a few of you to stare inward in a way you clearly weren't prepared for, something about the idea of No More Heroes meets Dawn of the Dead meets Buffy the Vampire Slayer meets Bring It On sounds is finding a way through my own tangled maze of cynical impenetrability, and into my cold, black heart. So, yeah, I'm into it.


Posted by Kotaku Aug 01 2011 15:40 GMT
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Warner Bros. is set to bring Lollipop Chainsaw's zombie killing cheerleader out of Japan and into the hands of Western gamers in 2012. More »

Posted by Giant Bomb Jul 20 2011 20:44 GMT
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After the excellent Shadows of the Damned, sign me up for anything else Suda 51 and Akira Yamaoka collaborate on at Grasshopper Manufacture. I'm not sure a cheerleader flashing her panties and fighting zombies in something called Lollipop Chainsaw is what would come to mind, but after initially dismissing Shadows of the Damned, I'll bite my tongue.

The first screen shots, courtesy of Famitsu, do the best job of underscoring my initial response:

Not much of a shocker for a game coming from Suda 51, is it?

Masahiro Shidara, who previously worked at Tecmo, is the producer of Lollipop Chainsaw, with Suda 51 acting as creative director. Silent Hill and Shadows of the Damned composer Akira Yamaoka is working on this one, too.

Basically, so far so good. I mean, there's a head attached to the damn chainsaw.

Players are in control of Juliet Sterling in what appears to be a spiritual successor to No More Heroes, a franchise that's currently taking a rest after its second Wii outing, but one Suda 51's admitted he wants to return to eventually.

Not every Grasshopper Manufacture game comes to the US. After the sales performance of Shadows of the Damned, getting the studio's quirky experiences over here might be that much harder.

One hopes I'm wrong, though.


Posted by Kotaku Jul 20 2011 11:40 GMT
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Massimo Guarini, who directed Shadows of the Damned, left developer Grasshopper Manufacture to start his own studio, Ovosonico. Previously, he directed Naruto: Rise of a Ninja. Shadows of the Damned hasn't sold well, moving under 60,000 copies. [http://www.ovosonico.com/>Ovosonico via GameSpot] More »

Posted by Joystiq Jul 19 2011 21:26 GMT
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Akira Yamaoka's business card may identify him as Grasshopper Manufacture's "Chief Sound Officer," but the leather-bound composer's new job embodies more than just audio. During an interview at the 8-4 Play podcast, Yamaoka detailed his role.

"At Grasshopper, I'm creating sound, but not only sound," he said. "I'm the leader of the development team, so I'm tag-teaming with Suda 51, and I'm actually involved with game creation as well as sound." He then went on to tease "a few titles we're going to announce soon, so stay tuned."

Listen to the whole podcast to learn more about Yamaoka and his career -- including why he planned to quit Konami after his first week.

Posted by Joystiq Jul 14 2011 21:30 GMT
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When you think of Shadows of the Damned, your mind might linger on the music ... of Orlando-based metal band Trivium. At least, that might be the case in Germany, where EA is engaging in an unlikely cross-promotion, giving away copies of Trivium's album "In Waves" on its website in a contest tied in with Shadows.

In Japan, the promotions aren't quite as random. There, Shadows of the Damned will come with a code to download the soundtrack (as offered in the US by Amazon), along with a "Playbox" magazine featuring cover art of Garcia's girlfriend Paula, and interviews with Suda, Shinji Mikami, and Akira Yamaoka.

This isn't the first time Grasshopper Manufacture has mocked (and mocked-up) Playboy Magazine to promote one of its games; in 2007, it posted images of idols dressed as No More Heroes' Sylvia Christel and called the series "PLAYSYLVIA."

Posted by Kotaku Jul 14 2011 20:00 GMT
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#gameclub It's finally time. Welcome to the last Kotaku Game Club discussion of Shadows of the Damned. Today we're talking about Act 5, the game's ending and our final thoughts. More »

Posted by Kotaku Jul 14 2011 15:00 GMT
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#shadowsofthedamned Shadows of the Damned is out in the West. Kotaku's Game Club has been playing it. Japan hasn't. More »

Posted by Kotaku Jul 13 2011 20:20 GMT
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We're talking about Shadows of the Damned for the last time tomorrow. Come to Kotaku at 4pm eastern to discuss the game's ending. Also, I want to know to what game you guys think we should talk about next! More »

Posted by Giant Bomb Jul 11 2011 20:20 GMT
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In the months following Japan's tragic one-two punch of an earthquake and tsunami, renowned Silent Hill composer Akira Yamaoka has been putting together a benefit album, featuring contributions from himself and fellow industry composers.

Titled Play For Japan: The Album, it's finally available.

All of the proceeds from this album, by the way, are going to the Japanese Red Cross.

"I'm so proud to share this with videogame and music fans, thanks to the hard work of friends and fellow composers from around the world," said Yamaoka in the press release. "With so many diverse artists and styles featured, this truly is a global effort towards a worthwhile cause."

You can download the album right now through iTunes, though it may not be available in your territory just yet. The complete rollout for the album, including the ability to purchase it from Amazon, happens on July 15.

Worth noting: Koji Kondo's "Super Mario Medley" is an iTunes-exclusive.

The full list is as follows:

  • Akira Yamaoka/silent-hill/62-356/ (Shadows of the Damned) -- "Ex Animo"
  • Arthur Inasi (Harmonix) -- "We Are One"
  • Bear McCreary (SOCOM 4) -- "Maverick Regeneration"
  • Chance Thomas (Lord of the Rings Online) -- "Rise Up"
  • Hip Tanaka.β (Metroid) -- "HVC-1384"
  • Inon Zur (Dragon Age) feat. The Lyris Quartet -- "Remember"
  • Jason Graves (Dead Space) -- "Necromancer"
  • Laura Karpman (Everquest II) in collaboration with Lisbeth Scott -- "Pine Wind Sound"
  • Laura Shigihara (Plants vs. Zombies) -- Jump"
  • Koji Kondo (Super Mario Bros.) -- "Super Mario Medley"
  • Mitsuto Suzuki (The 3rd Birthday) -- "Play for You"
  • Nobuko Toda (Metal Gear Solid 4) -- "Reminiscence"
  • Nobuo Uematsu (Final Fantasy) -- "Every New Morning"
  • Penka Kouneva (Prince of Persia: The Forgotten Sands) -- "White Cloud"
  • Sean Murray (Call of Duty) -- "The Temple Stone"
  • Tommy Tallarico (Advent Rising) -- "Greater Lights"
  • Woody Jackson (Red Dead Redemption) -- "Moshi Moshi"
  • Yasunori Mitsuda (Chrono Trigger) -- "Dimension Break"

Posted by Kotaku Jul 07 2011 20:00 GMT
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#gameclub It's that time again, folks. Welcome back to the Kotaku Game Club. Today we're going to discuss Act 4 of Shadows of the Damned. More »

Posted by Kotaku Jul 06 2011 21:40 GMT
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Just a reminder for everyone who's been playing Shadows of the Damned with the Game Club. We're meeting up to talk about Act 4 at 4pm Eastern on Kotaku! See you tomorrow. More »

Posted by Joystiq Jul 05 2011 15:25 GMT
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Garcia Hotspur is passing through Japan in order to make a little money on his way to Hell, and he's got an unlikely guide: Sega. The Japanese publisher has taken on Japanese distribution duties for EA games, starting in August. The first title to be released under this agreement, as alluded earlier, is Grasshopper Manufacture's Shadows of the Damned. It'll be out in Japan on September 22.

EA and Sega are also planning to release Battlefield 3 and FIFA in Japan, according to an excerpt of the announcement posted at Famitsu. EA has leaned on Japanese companies to boost its profile before; in 1998, EA and Square both opened cooperative publishing operations in the US and Japan, called Square Electronic Arts and Electronic Arts Square, respectively.

Posted by Kotaku Jun 30 2011 20:00 GMT
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#gameclub Welcome back, Game Clubbers! Today, we're moving forward to Act 3 of Shadows of the Damned. More »

Posted by PlayStation Blog Jun 24 2011 20:15 GMT
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5854737778_52f270a2f7_z.jpg

Greetings fellow demon hunters! I’m the Sound Director and Chief Creative Officer at Grasshopper Manufacture. Some people may know me from my work on the Silent Hill series, but today I’m here to talk about our latest game — Shadows of the Damned, out now on the PS3.

Music plays an incredibly important role in setting the atmosphere for games, and it’s especially vital in an action-horror game like Shadows of the Damned. When scoring Damned, I tried to imagine tracks that would bring Hell to life for the player and the lead character Garcia. Designing music isn’t always the most transparent task, so in this blog post I want to explain my thoughts behind the creation of a few tracks included in the pre-order bonus soundtrack.

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Broken Dreams

You could say I created this track to be the title song for Shadows of the Damned. Originally, I had planned to make it a duet, as sort of a theme for the two lovers: Garcia and Paula. I wanted to match the heavy, aggressive sound to the game world with Paula and Garcia at the center. I never thought that the game´s genre had anything to do with it, never made it sound the way it is just because it´s an action game. It´s a long song – over seven minutes – but you can think of it as a compressed version of the experience you´ll have playing the game and venturing into its hellish world.

I used a special seven-string guitar to get the sinking sound. I think you´ll get a heavier impression from this than you are used to hearing from a guitar.

Gdrive

This song was made for the scene at the beginning of the game when Garcia is riding the bike. It´s not an interactive section, but I wanted the song to give the impression of rushing along at high speed. I suppose it´s an easy musical style to understand. By putting this music in the game, I wanted to create the player to feel like a motorcycle section could start at any second.

Flash 01

When I first saw the artwork being used for the game, Jan Švankmajer immediately came to mind. Then I began to think of the streets of the Czech Republic. It differs from the world you experience in the game, but I imagined Czech animation I used to watch a lot when creating this song. No matter the musical style, if I work on music for a game, I want to surprise the players with a new experience beyond any they´ve played before, even those works I´ve been associated with. I think that thought process is apparent in this music.

Thanks for reading! I want to thank everyone for the feedback we’ve been getting on Twitter, Facebook, and forums all over the Internet. We’re both proud and humbled by the fan comments. We’re currently working on a limited edition Shadows of the Damned Official soundtrack. Please look for it this Summer!

Also, Play For Japan: The Album, an industry wide charity album featuring composers like Koji Kondo, Nobuo Uematsu, and Sean Murray, will be available for digital download through Amazon and iTunes next week! All proceeds go to help earthquake and tsunami relief in Japan.


Posted by Kotaku Jun 24 2011 20:00 GMT
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#gameclub Ok everybody, it's finally time. Lets talk about Shadows of the Damned. Today we're going discuss acts One and Two (Sorry about the short notice on that.) Anyways, we're all here now. I'm just going to throw out a few questions, which will hopefully serve as a jumping off point for you if you didn't have an idea you were burning to put out there. If you do have something else to talk about, please feel free to completely ignore these. More »

Posted by Kotaku Jun 23 2011 23:20 GMT
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Hey Game Club, so I almost forgot to mention when we we're supposed to meet for our first discussion! Please come to the Game Club post at 4pm Eastern to discuss acts 1 & 2 of Shadows of the Damned. More »

YouTube
Posted by Kotaku Jun 23 2011 14:00 GMT
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#strokeitstrokeit Shadows of the Damned is a visually rich, quirky, imaginative game about a guy and his demon out to avenge the death of his sweetheart. It's also about 10 hours of not-even-slightly subtle dick jokes. More »

Posted by Joystiq Jun 23 2011 03:30 GMT
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If you crave more footage of Garcia Hotspur shooting things and cursing in two languages -- but you have yet to receive your copy of Shadows of the Damned -- you might consider today's trailer an adequate stopgap. It's nonstop shooting and polyglot obscenity. There's even a dick joke!

Posted by Kotaku Jun 23 2011 00:45 GMT
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Hey Game Club! It turns out that act 1 of Shadows of the Damned is way too short to discuss on its own, so please play both Acts 1 and 2 for friday's discussion. Sorry for the confusion! More »

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Posted by GameTrailers Jun 23 2011 00:33 GMT
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*Spoilers* Nudity, gore, and the bizarre, straight from the world of demons.

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Posted by GameTrailers Jun 22 2011 22:53 GMT
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Now that it's finished, is Shadows of the Damned the product of a masterful dream team, or has it suffered from having too many cooks in the kitchen?