Captain America: Super Soldier Message Board

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Posted by GoNintendo Nov 20 2011 19:16 GMT
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A portion of a C3 review...

Captain America: Super Soldier for 3DS could be a decent game were it not for the graphical glitches, slowdown and frustration caused by potentially game breaking instances. The game is playable, and can have the occasional enjoyable moment, but up against these faults you have to ask yourself if it’s worth it.

Full review here

Posted by GoNintendo Nov 01 2011 17:01 GMT
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A portion of a Nintendo Life review...

Unlike past superhero games it's not a complete train wreck, and great combat along with decent platforming, puzzle solving and fan service all add up to a game that's well worth renting or picking up on the cheap, especially if you're a Captain America fan. It's just a pity that Cap's steadfast dedication to upholding freedom couldn't have stretched to intuitive controls and technical proficiency as well.

Full review here

Posted by GoNintendo Oct 30 2011 17:21 GMT
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A portion of a GamersHub review...

It's clear that this title isn’t aimed at your Battlefield and Call of Duty loving 18 year old, but for a younger audience this is a really stand out title amongst other movie related games on the DS and 3DS.

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Posted by GoNintendo Sep 08 2011 19:41 GMT
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A portion of an NWR review...

If you like Captain America, and want a fairly good portable action game, you can't go too wrong here. While it doesn't do anything outside the box or spectacular, and the combat is pretty simple, it is at least an entertaining and reasonably polished experience.

Full review here

Posted by GoNintendo Sep 01 2011 20:31 GMT
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A portion of an NWR review...

Overall, the game's alright. Nothing makes it stand out against Thor or Green Lantern or Transformers or any other of the hundred movie games that came out this year. The game's not bad, it's just not very good.

Full review here

Posted by IGN Aug 31 2011 17:03 GMT
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For months we've known Sega's Thor and Captain America games were coming to the Nintendo 3DS. We just didn't know when. Today the publisher announced release dates for both titles...

Posted by GoNintendo Aug 20 2011 17:23 GMT
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A portion of a C3 review...

Captain America: Super Soldier is a fairly decent game with very few flaws, though there’s nothing spectacular about it and the environments are pretty much the same throughout. There are quite a few unlockables and it is a challenge to unlock every single one of them, but overall this is definitely one for the fans.

Full review here

Posted by Joystiq Aug 18 2011 03:00 GMT
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Captain America: Super Soldier, which isn't too bad as it turns out, has seen its price significantly reduced on Amazon. The Xbox 360 and PS3 version can be had for $30, and the Wii version for $25. Try not to get too immersed -- if you throw the disc at something, it won't come back.

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Posted by GameTrailers Jul 27 2011 01:29 GMT
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In a season that's so far delivered mediocre comic movie tie-ins, Sega's Captain America: Super Soldier stands as the last hope for a decent superhero game this summer.

Video
Posted by GameTrailers Jul 22 2011 19:11 GMT
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The development of Captain America: Super Soldier revealed!

Posted by Kotaku Jul 22 2011 01:00 GMT
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#watchthis I consider Captain America to be a bit boring. I mean, what's he got... a shield and some steroids? Still, I respect the Marvel hero's popularity and I think I know what makes Captain America who he is. So I was happy to see, early on in the new Captain America: Super Soldier video game, the scene I captured for you in the video here. More »

Posted by Joystiq Jul 21 2011 20:05 GMT
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Like baseball and apple pie, the wholesome beatdown of Nazis has been adopted as a symbol of American pride. Captain America has long delivered such blows on the comic pages, shield clanging off the craniums of bad guys like a gong sounding an end to tyranny. As it turns out, blunt force trauma can be pretty darn patriotic.

Captain America: Super Soldier puts players in the red shoes of the titular hero and offers a chance to acrobatically smash an army of evil. And while this third-person adventure has a good share of thrills, there are flaws that keep the experience from living up to the Captain's exacting standards.

Posted by GoNintendo Jul 19 2011 16:29 GMT
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A portion of an ONM review… Combat is interspersed with reversals and fancy slow-motion bits, you gain experience which can be spent on enhanced abilities and you can fling your shield Batarangstyle to stun enemies. Ultimately though, its length and lack of replay value mean you should probably rent it instead.

Posted by Giant Bomb Jul 19 2011 16:00 GMT
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3 out of 5

Make no mistake: Captain America: Super Soldier owes much of its existence to Batman: Arkham Asylum. The developers at Next Level Games, who have already proven they’re capable of duplicating other developers' mechanics, have dutifully captured Batman’s arsenal of punches, dodges, grabs and counters within the framework of the Captain America character, resulting in combat that's fun enough to invite the comparison to Rocksteady's hallowed game. Regrettably, the rest of Super Soldier isn't strong enough to stand out from other comic book-licensed games. A weak story, boring platforming, and dully recurrent gameplay ensure that Captain America doesn’t step outside of Batman’s long shadow. Super Soldier is a decent enough action-adventure game, but it’s completely inessential.

Fake Nazis are no match for punching.

At least you won’t be spoiling much of the upcoming movie by playing this game. Super Soldier follows Steve Rogers, now Captain America, as he investigates a mysterious German castle that serves as the location for Hydra, the Nazi-stand-ins that desire to raise an army of their own super soldiers to spread fake-Nazi chaos across the world. As perennial straight arrow Captain America, you're tasked with sabotaging the facility and crippling the efforts of Hydra head scientist Arnin Zola.

As you would imagine, the main mechanic that differentiates Captain America from his foes is his shield, and the weapon is integrated well into combat. The shield gives Captain America a throwing weapon that is extremely useful for enemy takedowns. A quick double-tap of the right trigger will cause the shield to ricochet around enemy groups, which allows for more effective control in larger encounters. The shield’s most useful function is its defensive utility; with a well-timed button press, Captain America can block ranged attacks from any direction, or even send the shots flying back at opponents. Sending sniper bullets back at Hydra grunts never fails to satisfy. Beyond those additions (and a couple of super moves), Super Soldier borrows much of its combat from the Arkham Asylum blueprint, which means that it’s still pretty fun to wade into crowds and decimate the lot with well-timed counters, skillful dodging, and swift attacks.

However, that comparison to Arkham Asylum only benefits Captain America in the context of combat. Part of what makes Batman: Arkham Asylum so interesting and fun is getting access to all of those wonderful toys. Batman’s assortment of grappling hooks, batarangs, explosives and flight capes provided the impetus to design a game with a multitude of paths to explore, as well as numerous ways to dispatch enemies. By contrast, Captain America... well, the dude pretty much just has a shield (and some explosives), and the game is designed as such. You’ll spend the whole of Super Soldier moving through the game’s highly linear story and gameplay, with virtually no changes to the game’s combat model from opening to closing credits. Only in the last hour does the game open up and let you explore the whole of the Hydra compound, but at that point you’ll be in striking distance of finishing the game entirely, and you’re probably better served by just seeing the game to its conclusion than spending time exploring the sewer networks that connect locations together.

In the battle between claw and shield, the winner is the one with the Quick Time Event.

When you're not fighting, you're probably grabbing onto ledges and flipping around. Using something that sort of resembles the flashy-but-consequence-free platforming of Uncharted as a starting point, Super Soldier introduces platforming sequences that are literally one-button Quick Time Events. Failing to push the button at the proper interval merely results in Captain America halting his movement and staying on the environmental object he previously latched onto. There is zero penalty for missing these sequences, and the timing throughout the event is so specific that it’s easy to lose your momentum. These platforming events suffer even more when the Captain is expected to change direction, as it’s hard to know which direction on the analog stick to push to actually turn the other way. These acrobatic events make sense within the context of Captain America the character, but the events themselves are so stiff and boring that they detract from the game rather than add variety.

The only other element to provide a break from the competent combat in Captain America is a swarm of collectables that crosses the line from excessive into overwhelming. Throughout his journey around the Hydra compound, Captain America will stumble across enemy intel, stacks of intel, briefcases (probably full of intel), film strips, schematics, falconry gear, table statues, ornamental eggs (intel?), music boxes, and rooster statues to be collected and returned to the Allied brass. Beyond the ridiculous quality of picturing Captain America sticking a dictionary’s worth of intel down his pants, the problem with all of these collectables is that they overshadow the main gameplay; at times, I felt I was spending more time deviating from the main path down really obvious side paths to collect this junk than I was fighting fake Nazis. It’s repetitive busywork, but it's different repetitive busywork, representing the only real distraction from the rote, plodding main path you're otherwise wandering down.

While the combat might offer you a few hours of relatively amusing fake-Nazi bashing, there's little here that hasn't been done better by other developers with other superheroes. Captain America is absolutely a piece of summer fluff; a competent but slight release that you’re bound to forget about the second it leaves your console.


Posted by IGN Jul 19 2011 16:00 GMT
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Try to boil Captain America down to just one defining characteristic. His patriotism? Maybe, but that's taken a lot of hits over the years. The serum that gives him super-soldier conditioning? Possibly, but there are lots of other heroes with physical abilities just as keen as his...

Posted by IGN Jul 15 2011 12:45 GMT
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If recent trailers have got you excited for Steve Rogers's big-screen outing, Captain America: Super Soldier won't exactly fill the void until the film's release. Like its protagonist, the game has noble intentions, attempting to reproduce Arkham Asylum's winning yet elusive formula by restricting the campaign to a single sprawling location and equipping you with a rich combat system. But ultimately it's not enough to save Cap from movie-tie-in mediocrity...

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Posted by GameTrailers Jun 08 2011 04:30 GMT
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Cap' springs into action in this CG trailer for Captain America: Super Soldier from E3 2011!

Posted by Kotaku May 31 2011 19:20 GMT
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#preorderbonus According to our own Stephen Totilo, we might be in for a pretty good Captain America experience when the movie tie-in game drops on July 19, but you won't get the ultimate Captain America experience unless you preorder from GameStop. More »

Posted by Kotaku Apr 22 2011 16:00 GMT
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#pleasantsuprises I keep telling people that the Captain America video game is going to be good, and I keep getting funny looks. More »