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Posted by IGN May 28 2013 12:00 GMT
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Lead writer Anthony Burch walks us through Tiny Tina's Assault on Dragon Keep, the crazy, Dungeons and Dragons-inspired new DLC for Borderlands 2.

Posted by Valve Oct 17 2011 17:26 GMT
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- Many balancing, performance and stability improvements from The Dark Lord Add-on have been integrated.
- You can now zoom out further with the camera to get a greater overview of your dungeon.
- The campaign button in the main menu now always leads to the mission selection map and loads the last profile saved (campaign progress, skill and attribute points). Thereby, it is now easier to replay maps that have already been completed and to finish the remaining achievements there (to receive additional attribute and skill points).
- All single-player maps have been significantly overhauled, made more different from each other, given descriptions and provided with a greater number of heroes.
- The selection GUI for single-player games has been more clearly designed with filtering by dungeon level, the display of an overview map and the display of the starting resources.
- Most single-player maps have now been combined as adjustable maps. With this, the game mode (sandbox, soul survival, survival or amusement park) can be freely chosen for each of these maps before starting the game.
- When starting single-player maps with the game modes amusement park, survival and soul survival, Mr. Sidekick will now be stationed at different locations, relative to the throne room and difficult for heroes to reach.
- Goblins can now dig without always having to run back to the Dungeon Heart or Dungeon Lord except for when they are mining gold. This allows the dungeon to be dug faster.
- Goblins now fill up equipment chambers with every single stroke of the hammer and no longer flee in panic when a hero uses the equipment chambers interaction gimmick. This allows equipment chambers to be restocked quicker.
- After heroes are completely satisfied, they will now wander through the dungeon and admire prestige gimmicks for another 30 seconds, in order to give the player more time for the harvest.
- The Dungeon Lords mana regeneration rate has been accelerated considerably.
- Distribution of random decorative stones in the unexcavated area of the dungeon (except for gold veins).
- Improved spec shader in all dungeon levels.
- Offsetting distinctly improved in the entire dungeon for greater differences in height.
- Display of blood on the ground as well as memory leak with the display of blood have been fixed.
- Higher-performance animation system built in.
- Improved audio manager built in.
- Mod integration and map editor improved.

Posted by Rock, Paper, Shotgun Aug 24 2011 12:43 GMT
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Hacking, slashing and indeed crawling through dungeons should get boring, shouldn’t it? Even when they’re randomly generated, aren’t they all the same? Dank, grimy, dim and claustrophobic. Rubbish places. If I came across one at the bottom of my street I’d complain to the council. But when Cardinal Quest invites me to go slay an evil minotaur I’m more than ready to trudge down, level by level, seeing what I can discover. Spruced up, streamlined Roguelikes are becoming more popular and this is a fine example.(more…)


Posted by Rock, Paper, Shotgun Aug 04 2011 07:53 GMT
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Kalypso have sent word that their follow-up to dungeon management game Dungeons is closing in. Dungeons – The Dark Lord will land on 23rd September, bringing with it a new single-player campaign set in an “ice-crystal” cavern, and multiplayer. Kalypso report: “Three multiplayer modes for up to four players: Deathmatch, King of the Hill and Survival,” which represents a big change for the game.

Needless to say, there’s a trailer chained up in the dungeon below.(more…)


Posted by IGN Jul 07 2011 18:10 GMT
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Ridgewood, NJ - Kalypso Media USA is pleased to announce the availability of a new downloadable map pack for their critically acclaimed strategy game Dungeons. The pack, which contains 50 new maps, five wallpapers and the new "Conquest" mode, can be downloaded via the game's launcher application, o...

Posted by IGN Feb 25 2011 23:50 GMT
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Being bad has never been so slightly above average.

Video
Posted by GameTrailers Feb 17 2011 02:35 GMT
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Is this one dungeon you'll want to crawl? Find out in our official Dungeons review pod!

Video
Posted by GameTrailers Feb 12 2011 02:15 GMT
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Clear out the catacombs of some classic RPG enemy types in the early levels of Dungeons!

Posted by IGN Nov 11 2010 19:17 GMT
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New screens from the upcoming Dungeon simulator.

Posted by IGN Oct 07 2010 20:44 GMT
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Torturing heroes for resources? Count us in!