X-Men: The Arcade Game Message Board

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Posted by Joystiq Sep 18 2012 21:20 GMT
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Xbox Live's Deal of the Week is getting some transhumanist modifiers with three pieces of DLC for Deus Ex: Human Revolution on sale. The Missing Link is 600 MS Points, Explosive Mission is 120 MS Points and the Tactical Enhancement Pack is 80 MS Points.

The deal runs from today to September 24. On September 25, the Deal of the Week goes Marvel with a sale on Marvel Pinball: Avengers Chronicles and tables, X-Men Arcade, Marvel vs. Capcom 2 and DLC for Marvel vs. Capcom 3. Check out the complete list on Major Nelson's blog.

Posted by Joystiq Jun 28 2011 20:27 GMT
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This week's Xbox Live Deal of the Week deals are organized under the generous umbrella of "Mutants and more!" The soon-to-be-pulled TMNT: Turtles in Time Re-Shelled is available for just $5 / 400 Microsoft Points until July 4. (Note: Ubisoft told us it would be pulled at the end of this month.) That's certainly mutant-themed, so what's next? X-Men Arcade is also 50% off at just $5, so that's another mutant-themed offering. So there's something of a theme here ...

... except the other three games are non-mutant-themed! The excellent Lara Croft and the Guardian of Light is 50% off, dropping the asking price to just $7.50 / 600 Microsoft Points, while both Comic Jumper and Hard Corps: Uprising are 50% off, dropping their sticker prices to $5 / 400 Microsoft points each. While we love those deep discounts, is it too much to ask for a solid theme?

Next week's offerings, while more thematically consistent, aren't nearly as delicious. The highlight for "Heatin' Up Summer" is definitely Torchlight for 33% off, at $10 / 800 Microsoft Points. Less enticing offerings include: Dante's Inferno DLC, a Medal of Honor map pack, and a Red Hot Chili Peppers album for Rock Band.

Posted by Joystiq Jun 03 2011 09:00 GMT
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X-Men Arcade is available now on iOS devices for $2.99. The 1992 beat-em-up classic supports drop-in multiplayer for up to four players, along with Openfeint (Leaderboard and Achievements), Game Center and Facebook Connect for publishing scores. The game appears to be the full experience, including the full campaign and all six playable X-Men (Cyclops, Colossus, Wolverine, Storm, Nightcrawler or Dazzler).

A word of warning: the game is designed for the 3rd generation iPod touch, the iPads, iPhone 3GS and iPhone 4. Although the requirement is mentioned in the press release, the App Store doesn't appear to note it. Reviews of the game in the store complain about it not working on the iPhone 3G or any 2nd generation devices.

Posted by IGN Dec 17 2010 01:17 GMT
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The '90s classic returns in all of its glory - and infamy.

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Posted by GameTrailers Dec 16 2010 23:20 GMT
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Magneto has launched his plot to take over the city... and the world, take to the streets with the X-Men and stop the evil mutant menace.

Posted by IGN Dec 16 2010 17:48 GMT
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The fun and excitement from the arcade can finally be brought home as Konami and Marvel release the classic side-scrolling brawler today.

Posted by Joystiq Dec 15 2010 19:30 GMT
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Players get their pick of three wildly different games on Xbox Live Arcade this week. On the one strategic hand, there's The Path of Go ("Go" as in the ancient board game); on the other twitchy, trigger-happy hand, there's Quake Arena Arcade; and on the third, freaky mutant hand, there's the classic X-Men arcade game. Watch the latest XBLA in Brief to see if any of these titles make your fourth hand dip into your wallet.

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Posted by Joystiq Dec 14 2010 23:10 GMT
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For those who don't have all the X-Men Arcade tracks forever burned into their brain, here's the reference for the headline. This week's PSN update is packed with downloadable superheroes. The full game of Prototype is available, along with the aforementioned X-Men Arcade and the flipping good Marvel Pinball.

Also available is emo Prince from Warrior Within who, when he isn't slicing up bad guys, is constantly cutting himself as an ever-present reminder of his pain for not selling enough copies of The Sands of TIme, the result of which forced him to wear "man-scara" in the sequel. Check out the full PSN update after the break.

Choose your platform to view the corresponding release list:
(Note: Continue past the break to view both release lists.)

Posted by PlayStation Blog Dec 14 2010 00:43 GMT
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Joining Marvel Pinball on the PlayStation Network this Tuesday, X-Men Arcade holds a special place in my Marvel-loving heart and even helped shape my knowledge of the Marvel Universe at a fairly young age. OK, so maybe it was off in a few ways – and that’s what I’m counting down here today.

X-Men Arcade holds up as one of the greatest beat-‘em-up games of its era, and if you were a fan of it when it came out, I think you’ll agree that the 18-year wait for a console version was definitely worth it… but not only for gameplay fun and nostalgia. A big part of the game’s charm playing it now is something we didn’t really think twice about back in 1992 – powers that went beyond characters’ capabilities, laughable in-game dialogue, and other oddities, for example. In other words, the kinds of things that the person with my job at Marvel would strike down in a game design document the moment we see them crop up in a current game. But for this one, we’re letting it all slide.

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If you know your Marvel, you might remember a comics series called WHAT THE–?! from the ‘80s (you may have even seen series of hilarious videos with such a thanks to Marvel.com). So, with that in mind, here are what I would consider the top five “What the–?!” things about X-Men Arcade…

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5. The Juggernaut’s self-esteem boost. It’s been well established in the comics that “nothing can stop the Juggernaut,” so the dude normally just pretty much rampages through anything in his way, and that’s that. But in X-Men Arcade, he must have been feeling a little less unstoppable – so he started packin’ a bazooka. I suppose there’s a more logical explanation, though. Maybe he just thinks bazookas are awesome, so decided now was the time to try one out. After all, he can easily carry one like a piece of paper given his strength, and at the end of the day he’s just a dude. And part of being a dude is inherently knowing that bazookas are awesome.

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4. Who am I fighting? We all know the bosses in X-Men Arcade pretty well: In their own words, Pyro will burn you to toast, nothing moves the Blob, and the White Queen welcomes you to die, to name a few. But who are these shlubs I’m clobbering the rest of the time? Lizard dudes? Little mini-Krakoas? Some kinds of Sentinels I’ve never seen? None of these guys look quite like anything I’ve ever seen in the comics, nor the “Pryde of the X-Men” cartoon on which the game is actually based. But let’s just assume those last foes I mentioned are indeed Sentinels…

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3. Why is Magneto working with Sentinels?! Even if the common enemies you’re taking on all the time are just some sort of Sentinel-type robot, Magneto’s still working with the nastiest Sentinel of them all, in Nimrod, plus the huge one above that shows up out of nowhere delivering “mini-Krakoas” and Reavers from his mouth. Ehh, who cares about the “why”? Let’s just say Magneto’s controlling them all with his magnetism powers and call it a day.

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2. Can he really do that? Quick answer: No. Nightcrawler can’t zap you when he teleports (pictured above). Wolverine can’t shoot lasers from his claws your way. Nor can Colossus flex and go “RAWWWAAAARRRRR!!!” to send you to kingdom come. It’s all kinds of fun to do all those things in the game, though!

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1. What did you just say, Magneto?… For being one of the most brilliant super villains in the history of comics, Magneto sure says some silly things. My favorites: “X-chickens!” he taunts during the final battle. “I am Magneto! Master of Magnet!” he proclaims with the audacity to make master of unlocking Jill Valentine jealous. And, finally, one of the greatest pieces of videogame dialogue of all time: “X-Men… Welcome to die!”, which we made sure could be heard at the end of the game’s trailer…

So, yeah… None of those things would be presented the same way if this were a new game going through today’s typical Marvel approval process for games. But it’s not, and all of this ridiculousness is still 100 percent completely in tact. I wouldn’t have it any other way….


Posted by Joystiq Dec 10 2010 00:25 GMT
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Konami representatives confirmed with Joystiq tonight that X-Men Arcade will be arriving in North America on PlayStation Network next week on December 14, while Xbox Live Arcade gets it the next day. We originally reported that the game had a two-month window of exclusivity on Xbox Live Arcade, per Konami reps speaking with Eurogamer. It appears that this report is not the case, at least for the game's North American release -- US-based Konami reps couldn't confirm European release dates for X-Men Arcade as of publishing.

Furthermore, the game was given a December 26 North American launch date by Konami reps speaking to GameFocus in a recent video interview. Since the interview, however, the PSN launch date has been moved up and North Americans can get their co-op Magneto murdering in a full 12 days earlier. We're just hoping that buying the game won't be as maddeningly difficult as nailing down a solid release date from its publisher.


Posted by IGN Oct 11 2010 19:40 GMT
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Konami and Marvel reach into the retro vault and revive the classic side-scrolling srcade brawler just in time for the Holiday Season.

Posted by IGN Oct 09 2010 16:30 GMT
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A '90s classic has finally returned.

Posted by Joystiq Oct 09 2010 16:52 GMT
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Konami's classic, six-player X-Men arcade beat-em-up will make its way to the XBLA and PSN platforms, as revealed during Marvel's New York Comic Con 2010 presentation. Marvel Games' T.Q. Jefferson revealed that the title will be ported by its original developer to the two platforms "soon," and will retain it's six-player cap, achieveable through an online co-op mode.

Jefferson didn't reveal a price for the title -- we'll try and ascertain more information while on the floor at NYCC. Also, we call Dazzler. Don't even try to get in here and play as Dazzler. We called her.