Retro City Rampage Message Board

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Posted by GoNintendo Apr 05 2014 21:58 GMT
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Immobile
DLC-$$
Lolmobile
Ion-A H1T 17
K-2600
Gilmore
Kartio
SteamRoller
Tank
Monster Truck
Generally
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Skateboard
Jacko
Megaphone Mobile
A.P.E. XT-2000 Roadster
Shopping Cart
Das Shoe
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eHaul
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Dysentruck
T-Squad
Hearse
Shelly
Cycle
Doobie Van
Maladro
Eidolon
Police Car
Ambulance
Firetruck
Impaler
Runt DX
Lynx
Lynx (convertible)
Sheaht
Sheaht (convertible)
Taxi
Woodiewagon
ElDiablo
ElDiablo (convertible)
School Bus
l'eftobus
Rutland
iHaul
Trash Truck
Bertha Rig
Baby Ice Van
MX-Sight
Brookie
Roostrocket
Copsicle
Bikeosaur

Posted by GoNintendo Apr 05 2014 01:23 GMT
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@GoldMetalSonic The 3DS version's already netted more revenue than 360 LTD. Units is only a matter of time.

— Retro City Rampage (@RetroCR) April 5, 2014

Posted by GoNintendo Apr 05 2014 00:37 GMT
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For more specifics, RETRO CITY RAMPAGE passed a quarter million units a while back, over half a million if you include PS+.

— Retro City Rampage (@RetroCR) April 4, 2014

Posted by IGN Feb 05 2014 19:40 GMT
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Players can now buy and hijack weapons in the retro-inspired action game.

Posted by Kotaku Jan 26 2014 21:30 GMT
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It appears Retro City Rampage is headed to the Nintendo 3DS, possibly next month, according to the game's creator.Read more...

Posted by GoNintendo Nov 05 2013 07:06 GMT
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Retro City Rampage 3DS's new touch screen map! https://t.co/vi2GEy5FKJ

— Retro City Rampage (@RetroCR) November 5, 2013

Posted by GoNintendo Nov 01 2013 01:21 GMT
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My very first Retro City Rampage 3DS vine! https://t.co/5pV3dDOXaR

— Retro City Rampage (@RetroCR) November 1, 2013

Posted by GoNintendo Oct 11 2013 22:10 GMT
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Step 1.
Become a fan of Retro City Rampage on Facebook
-or- follow @RetroCR on Twitter (Be sure to retweet!)

Step 2.
Sign up for the Newsletter, HERE.

It's that easy! 100 Chances To Win!

You have until Sunday, October 13th, 2013 11:59pm PT to enter.
Winners will be notified by Monday, October 14th, 2013 9:00am PT.
Download codes available only for North America region.

REMEMBER!
WiiWare games can be played on both Wii and Wii U systems!

Official site here

Posted by GoNintendo Sep 01 2013 17:24 GMT
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RCR is looking spiffy on the 3DS XL, @BriProv. pic.twitter.com/RFtSwo1OlB

— Brian Davis (@GameplayDev) September 1, 2013

Posted by GoNintendo Aug 21 2013 18:27 GMT
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Coming from the official blog...



The 3DS version is the first that's required significant development work. While all previous versions were nearly pixel-for-pixel identical, the dual screens, lower resolution and less beefy processor meant some things had to go back to the drawing board. Quality's important to me and for it to play well, it wasn't going to be a quick-n-dirty port. It packs all of the same content as the other versions, including the new Retro+ Enhanced Graphics mode, but every mission is being tweaked and adjusted to run best with the zoomed in camera. I'm also still working on the best ways to utilize the bottom screen for both convenience and gameplay. I'm not a fan of flow-breaking minigames, but selecting weapons, scrolling the minimap, or even using the screen for dual-stick style shooting are on my list to explore.



The main game is 2D, just like the other platforms. While just as much as you, I would love to play RCR in 3D, with a top down angle, a conversion wouldn't be trivial. With sidescrollers, developers can simply separate the background and foreground layers and distance them apart. However, with a top down perspective using cube-like objects such as buildings and vehicles, it would require the graphics to all be recreated as 3D objects, a new rendering engine, a camera system that players would be happy with, and further optimizations. For a new game it would be more feasible, but for an existing one, it simply would've taken too long.



I'm happy to announce that Retro City Rampage for Nintendo 3DS™ will be playable at Nintendo's PAX Prime booth next week in Seattle! Come by and give it a try. I'm looking forward to hearing everyone's feedback to make it the best it can be on the 3DS. ...and it's slated to be released on the eShop this holiday season.



Link

Posted by PlayStation Blog Jul 18 2013 13:00 GMT
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A new Retro City Rampage update has just dropped, which takes things both forward and backward! To celebrate the update, Retro City Rampage is on sale for $4.99. Not only that, but it’s Cross Buy, so this means you’re getting both the PS3 and PS Vita versions together for only $2.50 each!

RETRO+ Enhanced Graphics Mode


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The “RETRO+” Enhanced Graphics Mode gives RCR a neo-retro boost with dynamic shadows, doubling the colors on screen. The shadows and increased contrast help sprites pop like never before. For purists, the original 8-bit mode is still there in all its glory, but if you’re ready for a slight retro remix, RETRO+ is a great new way to enjoy the game.

Prototype Version


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“ROM” City Rampage, an 8-bit hardware-accurate prototype has also been added. Drive around Theftropolis with the strict limitations of 1980s hardware, sprite flicker and all. Compare side by side how closely Retro City Rampage adheres to classic hardware and where it strays, and see what really was possible in 1989. See what actually could’ve been released on cartridge, had someone come up with the idea back then!

To access it, simply go to Nolan’s Arcade or Doc Choc’s house and find the in-game video game machine. Play the 8-bit game from within the psedudo-8-bit game! 8-bit-ception!

Watch the Making of “ROM” City Rampage, below. See what goes into making a real 8-bit game and what developers were faced with in the ‘80s!

More Updates!


A number of smaller additions have been added as well. There’s now a Gallery, which includes an animation viewer for character sprites, vehicles and color palettes.

The 3D racer has also been slightly updated. Previously, holding up (or accelerate) would speed your vehicle up, and holding down (or reverse) would slow you down. However, many players didn’t grasp this and ended up playing these levels at much slower speeds than they should have, making them feel longer and more tedious. As a result, the vehicle now always drives at max speed, but you can still hold down or reverse to slow down as before. Additionally, the player’s health points have been increased for those who still have trouble, but if you want a real challenge, try to beat those levels without getting hit! It’s very much possible; you just need to figure out your strategies! Retro City Rampage isn’t all run-n-gun, many missions are also think-n-plan! Some hints: use the lanes to your advantage, switching between them to dodge attacks and listen to the sounds for warning cues. Also, it’s often easier to shoot the vehicles and obstacles in your way than it is to avoid them.

Top 50 Character Styles


The top 50 character styles have also been posted, pulled from 215,382 players on the leaderboards. See how stylish your Player is in Retro City Rampage!

If you already have Retro City Rampage, update to the latest version! If you don’t, be sure to check it out. The update also extends the game demo, so you can experience more of the open world and slow-paced free roaming that RCR has to offer.


Posted by GoNintendo May 11 2013 16:46 GMT
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A portion of an ONM review...

Perhaps a trifle too authentic, but it's slick, fun and so full of 8-bit memories that it feels like watching someone flick through an old game magazine.

Full review here

Posted by Joystiq Mar 30 2013 04:59 GMT
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During his GDC panel, "One Man, 17 SKUs: Shipping on Every Platform at Once," Retro City Rampage creator Brian Provinciano provided a clear breakdown of the game's fiscal performance across various platforms.

PSN was where Provinciano saw most of his profit come in: over $600,000 earned across over 35,000 units sold on PSN. These numbers do not account for PlayStation Plus downloads and the period of time during which RCR was offered for free with membership.

The PC platform yielded the second-highest revenue for Retro City Rampage, earning over $400,000 from over 40,000 copies sold - the majority sold on Steam. Xbox Live Arcade came third with around $200,000 earned across 15,000 units sold, and WiiWare earned under $100,000 with fewer than 5,000 units sold. After the panel, Provinciano told me sales currently sit around 97,000 total, and that he anticipates total sales will exceed 100,000 next week.

Provinciano said he spent the most development time on the Xbox Live Arcade port, on a platform he called the most expensive. "Knowing what I know now, I would've skipped it," he said. Though he considered the WiiWare version a $20,000 gift to fans, the XBLA port ended up costing more.

Posted by GoNintendo Mar 27 2013 19:38 GMT
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A portion of a 4CR review...

Retro City Rampage for Wiiware is well worth the price, especially since this version is also cheaper than other versions available at only $10. The fact that you can use the Wiimote, the Classic Controller and even a Game Cube controller while playing RCR is also a nice benefit.

Full review here

Posted by GoNintendo Mar 06 2013 23:27 GMT
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A portion of a Retro City Rampage review from NintendoWorldReport...

A sharp, witty script, videogame and pop culture references galore, and a nostalgia-inducing soundtrack make Retro City Rampage a worthwhile endeavour for anyone looking to take a vacation to the 8-bit days of yore. Just don't expect to permanently relocate to Theftropolis after your brief weekend visit.

Posted by Joystiq Mar 03 2013 21:30 GMT
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Developer Brian Provinciano doesn't expect to make any money from the launch of Retro City Rampage on Nintendo's WiiWare - in fact, he stands to lose $20,000 in development costs alone, with little chance of seeing a return.

"Between the office rent, hardware, insurance, game ratings and other costs, had I not done the WiiWare version, I could've saved around $20,000 - not even including my salary in porting it," Provinciano tells Nintendo Life. "And as it stands, virtually no games hit the threshold these days, so it's only being released as fan service. A $20,000 gift to the fans."

The loss comes down to a few odd requirements Nintendo places on WiiWare launches: The developer must have a designated office space, even for a one-man operation, and he gets paid only if the game sells a certain number of copies. Unless that sales threshold is hit, "you don't get paid a cent," as Provinciano puts it. These regulations have been tweaked for future platforms, he says, and Nintendo deserves kudos for listening to its content creators.

"They listen to feedback and take action to improve things if there's a better way. In both cases, the original policies had the best intentions, but turned out to be a bit problematic."

Regardless, Provinciano launched Retro City Rampage on WiiWare on February 28 because he wanted to keep his promise that the game would come to a Nintendo console: "I'm happy to see it finally out, and the many happy players. That said, I encourage everyone to buy it! I'm crossing my fingers that it will hit the threshold at least in one region."

Retro City Rampage is holding its own on Vita, PS3, Steam and XBLA, in that order.

YouTube
Posted by Kotaku Feb 28 2013 01:30 GMT
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#retrocityrampage Though the recent Retro City Rampage is a parody of older games, it is not, in fact, an 8-Bit game. Well, not until Vblank Entertainment decided they wanted to make it into a real 8-bit game. More »

Posted by Joystiq Feb 27 2013 20:45 GMT
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When Retro City Rampage comes to WiiWare tomorrow it'll include an 8-bit version of the game called ROM City Rampage. Provinciano was developing what's now become ROM City Rampage almost a decade ago for the NES, but abandoned it to focus on Retro City Rampage because of the hardware limitations - a wise choice. After releasing the open-world crime game last year, he decided to come back to his 8-bit aspirations and crunch the modern Retro City Rampage into a truly retro game.

In this video, Provinciano explains the difficulties he had in creating ROM City Rampage. Even if you're not hugely interested in how games are or were developed it's a good watch, and not too inside baseball; Provinciano neatly explains some of the data-saving processes he had to employ, such as sprite mirroring and combining duplicate tiles of pixels.

ROM City Rampage will be included as a playable prototype in the WiiWare release, and come as a free update tomorrow to the PC version, which you can pick on Steam at half-off for one more day.