Miyamoto Message Board older than one year ago

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Posted by GoNintendo Nov 05 2009 23:45 GMT
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It was all thanks to the graphical capacity of Wii console. If two players or more are simultaneously controlling Mario and Luigi in the same screen on a platformer game, the slower player will be left behind by the faster player, beyond the game screen. This time the screen zooms in and out accordingly, thanks [...]

Posted by GoNintendo Nov 05 2009 18:15 GMT
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As long as my way of making games are concerned, all I am concerned about technologies is, we probably cannot swim against the tide. The customers’ tastes will become more and more refined. Even today, many customers who have seen HD once say they cannot go back to SD. On the other hand, quite a [...]

Posted by GoNintendo Nov 05 2009 18:05 GMT
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Miyamoto: And as for Wii Vitality Sensor, I think Iwata will explain later since he is hard at work on it. Based on my experiences, to measure something invisible and have it turn into something tangible like a number like weighing myself on Wii Fit, or to give a numeric value to something invisible in [...]

Posted by GoNintendo Nov 05 2009 18:05 GMT
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A few days back, we had a second-hand translation of Miyamoto’s comments on Zelda Wii, but now we have the official translation put together by Nintendo. And on a more tangible note, we are utilizing Wii MotionPlus. What has been disclosed so far is that we are finding the most efficient way to utilize Wii MotionPlus [...]

Posted by GoNintendo Nov 05 2009 18:00 GMT
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On developing the recent Zelda for DS, I found out that one of Zelda’s core appeals is its uniqueness. Of course we are preparing gorgeous graphics for the sake of users’ anticipation for a grand role-playing adventure. But what I believe is very important is the realistic, actual feeling players have experienced themselves; the feeling [...]

Posted by Joystiq Nov 03 2009 22:30 GMT
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Nintendo's resident legend, Shigeru Miyamoto, has revealed that the next installment in the Legend of Zelda series on Wii will make use of Wii MotionPlus for more realistic sword combat and targeting. "In this (installment of the series), we're using MotionPlus to make you feel much more like you're actually fighting while holding a sword in your hand," Miyamoto disclosed during an October 30 Q&A session, as translated by GameLife."In the previous game, you aimed at things by pointing at the screen, but this time we'll use MotionPlus to create a much more convenient targeting system and a more pleasurable playing experience," Miyamoto added.Despite these revelations, Nintendo has yet to officially state whether Wii MotionPlus will be an option or a requirement for playing the game. When this next Zelda was announced during E3 2009, Miyamoto could only say that MotionPlus-exclusivity was "possible." These gameplay elements -- especially the swordplay -- only make it seem more likely.[Via GameLife]

Posted by GoNintendo Nov 03 2009 22:25 GMT
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“You know, I can always say, there are more great Mario games coming, more great games coming from Nintendo. Mr. Miyamoto is such a creative genius and, you know, he’s a great leader too because everybody that gets on board is like, ‘Let’s go.’…Create the best games we can. So I know there’s always lots [...]

Posted by GoNintendo Nov 03 2009 07:45 GMT
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The full investor Q&A transcript is online right now, but it’s only in Japanese. An English version will come up soon, but we can sift through some of the few translated details for now. - Miyamoto is working on both a DS game that’s played in the home, and a DS game for a public [...]

Posted by GoNintendo Nov 02 2009 22:35 GMT
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Finally, some more talk from Miyamoto on Spirit Tracks and Zelda Wii! Miyamoto on Spirit Tracks… [Zelda ST] will be really fun. It’s turning out to be rather challenging. Many of our Japanese customers were introduced to the Zelda series with Phantom Hourglass, and ST could prove to be kind of hard for them, but I thought [...]

Posted by Joystiq Nov 02 2009 21:15 GMT
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This week's Nintendo Channel highlight is obviously the play session of New Super Mario Bros. with Nintendo Week hosts Gary and Alison, along with Nintendo's Bill Trinen and gaming icon Shigeru Miyamoto -- a video which even has a brief look at Excitebike World Rally. It's not that there's anything terribly exciting or new in this video, but, well ... we just love New Super Mario Bros.! Is that such a bad thing?Oh, and by the way, Shiggy is totally a tweaker.

Posted by GoNintendo Nov 01 2009 14:35 GMT
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“Super Mario Bros. Wii isn’t easy-in fact, the game is hard. We’re willing to bet that this is one of the hardest games in the series. If you’re looking for a true test of platforming skills, you’re about to get all you can handle.” - Nintendo Power I never really think of the Mario series as [...]

Posted by GoNintendo Oct 30 2009 18:30 GMT
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A few more tidbits from the man himself, Shigeru Miyamoto… - Miyamoto has a cat - currently working on Zelda Wii - also working on a “DS game to play at home” - interested in how the DS works in public spaces - believes that Pikmin would benefit from HD, but Wii Fit wouldn’t - not against HD Thanks to Jonny_Boi for [...]

Posted by Joystiq Oct 28 2009 23:55 GMT
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For being a Nintendo property, the Star Fox series hasn't performed, well -- it hasn't performed like a Nintendo property. Gaming legend Shigeru Miyamoto recently divulged to MTV Multiplayer that the series has been on the decline since its inception, with steadily declining sales for each new iteration. But, despite all of that, Miyamoto is still a "big fan" of the series. He says that every time a new entry releases, he's "hoping people will enjoy it as much as I do," but that -- in Japan, at least -- the series' popularity has not met with Nintendo's expectations over its lifespan. It's understandable, really; when a company puts out the best-selling "game" of the last decade, it might find it hard to justify putting out something that isn't guaranteed to create giant piles of cash.

Posted by GoNintendo Oct 27 2009 20:45 GMT
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“I tend to forget those games [laughs]. I’m a big fan of the ‘Star Fox’ games. Every time we make a ‘Star Fox’ game I’m hoping people will enjoy it as much as I do. Of course the goal every time is to try and make it more and more fun but, at least in [...]

Posted by GoNintendo Oct 27 2009 01:30 GMT
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The guys of the Tremendosaur Sketch Comedy Group sent over their latest video, because they knew you guys would love it! They also included an apology for one unfortunate fact that pops up during the feature. We’re aware of the Shigeru Miyamoto blasphemy (i.e. calling him President of Nintendo). Forgive us, GoNintendo, for we have [...]

Posted by GoNintendo Oct 25 2009 16:15 GMT
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Miyamoto’s Digital Contents Expo keynote didn’t bring any new game information, as many were hoping. It did offer some insight into the world of Miyamoto, as far as his life’s work goes. - Wii’s aim was to go back to the basics of gaming - Zelda’s original ideas of freedom for the player were met with [...]

Posted by GoNintendo Oct 22 2009 21:40 GMT
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Just a few days back, Miyamoto told the world that Princess Peach wasn’t playable in New Super Mario Bros. Wii because they’d have to take extra time to program her dress physics. An artist going by the name ‘ICS’ has taken that statement and run with it. As you can guess, part of this image [...]

Posted by GoNintendo Oct 21 2009 19:05 GMT
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The other day, we learned that Miyamoto loves both Mario and Goombas as his favorite characters. While it’s tough for a creator to pick his favorite creations, it’s also tough for the millions of fans to pick their favorite as well. Out of all the characters that Miyamoto had a hand in creating, [...]

Posted by Joystiq Oct 20 2009 15:45 GMT
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It sounds like Nintendo's plans for the next console are going to continue largely in the direction they've always been going (you know, the one that has resulted in millions of dollars). Shigeru Miyamoto told Popular Mechanics that, despite not having a solid plan yet for upcoming hardware, motion controls are likely to stick around."With both the Wii remote itself and Wii MotionPlus, what we've been able to do is introduce an interface that is both I think appealing and at the right price for a broad audience," Miyamoto said. "And while we don't have any concrete plans for what we'll be doing with hardware in the future, what I can say is that, my guess is that because we found this interface to be so interesting, I think it would be likely that we would try to make that same functionality perhaps more compact and perhaps even more cost-efficient."This could result in a single unit that combines the base Wiimote functionality with the extra accelerometer of the MotionPlus, which makes sense. Or, more excitingly, Miyamoto could be talking about the system being more "compact" and "cost-efficient." Either way, it's starting to look less and less likely that the Wii 2 will be just like its competitors, but with Mario games on it.In much more important news, Miyamoto said that he'd never heard of The Wizard. Bill Trinen's got a night of translating horrible Fred Savage dialogue ahead of him!

Posted by GoNintendo Oct 19 2009 23:40 GMT
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It may be brief, but MTV actually got Miyamoto to comment on Zelda Wii. He doesn’t say much, but at least he does talk about the title! MTV Shows Direct link here For our friends that can’t view the MTV videos, I’ve put the blurb below… “It’s very fun to move your body around.

Posted by GoNintendo Oct 19 2009 21:30 GMT
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A portion of a Popular Mechanics interview with Shigeru Miyamoto… PM: When was it decided that he was a plumber? SM: When we first created Donkey Kong, I kind of looked at him as your average, everyday foolish guy. The setting of that game was a construction site, so I kind of matched him with the setting [...]

Posted by GoNintendo Oct 17 2009 17:35 GMT
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Our good buddy Malstrom seems to believe so. I’ve trumpeted the works of Malstrom in the past, as I happen to think he’s a very talented writer. I still think that, but I just can’t agree with his latest article. It seems that Malstrom has taken big issue with Miyamoto discussing the Mario franchise [...]

Posted by GoNintendo Oct 16 2009 22:25 GMT
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Man, you couldn’t ask for a better statement than that. Check out this snippet from yesterday’s roundtable event with Shigeru Miyamoto… Question - So it always seems like you have your hand in so many projects at once. How do you make sure that all the stuff gets done on time, and what are some [...]

Posted by GoNintendo Oct 16 2009 07:10 GMT
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Here you go, gang…the absolute motherload from Miyamoto’s roundtable event. This is a complete transcript of th 90 minute session, which runs from Miyamoto’s demo/presentation, all the way to Q&A. I’ve pulled out what i think are the juiciest bits, but please make sure to click over and look at the entire transcript. [...]

Posted by GoNintendo Oct 16 2009 06:20 GMT
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And the Miaymoto news just keeps rolling in. Here are a few more tidbits from Miyamoto’s NYC roundtable… - Miyamoto says that the ‘Super Guide’ feature will be included in Wii games on a case-by-case basis. Each game needs to be evaluated. Adding a ‘Super Guide’ feature to Zelda could ‘open Pandora’s Box’, [...]

Posted by GoNintendo Oct 16 2009 05:30 GMT
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“I don’t think there’s anything wrong with pretty graphics, and if I’m a consumer that has an HDTV, I’d want to be able to play my games with nice graphics too. And I think as we’ve seen the penetration rates for HDTV increase, we’re going to see video games and Nintendo’s games move along in [...]

Posted by GoNintendo Oct 16 2009 04:40 GMT
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IGN has a few more details on the New Super Mario Bros. Wii ‘Super Guide’ feature. I’m only going to cover the bits that we haven’t already divulged… - each ‘Super Guide’ playthrough was done by someone on the dev team - ‘Super Guide’ playthroughs reveal secret actions as well - one secret revealed shows that hitting [...]