Miyamoto Message Board older than one year ago

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Posted by IGN Feb 01 2011 18:35 GMT
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The fabled developer hopes to show off Mario's next iteration "as soon as possible."

Posted by GoNintendo Jan 31 2011 18:57 GMT
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But the people selling it sure think he did! As you can see, it looks like the person in charge of this advertisement just grabbed some random pictures for the testimonials section, and they happened to have included Shigeru Miyamoto. Sure, there’s a slim chance that Miyamoto actually owns and endorses this book, [...]

Posted by Francis Jan 12 2011 02:56 GMT
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weedlord bonerhitler
Great explanation of the japanese male's social life
Flar3
Oh miyamoto, u so crazy

Posted by GoNintendo Jan 07 2011 01:47 GMT
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A collection of interesting snippets from the most recent Iwata Asks feature concerning the 3DS… Itoi: It’s the concept of 3D volume. Is this something that most devices with 3D elements have? Iwata: No, I don’t think there are any other examples of 3D devices doing this. This was the result of the ideas of multiple [...]

Posted by GoNintendo Dec 22 2010 02:11 GMT
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The following information comes from Shigeru Miayamoto… - “I don’t think the Wii is something that people need to graduate from. Of course, I am happy that motion is fashionable now. But when we make games, we are not trying to produce trendy products. It needs to be an experience that’s meaningful, and the motion [...]

Posted by GoNintendo Dec 21 2010 18:19 GMT
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- Shigeru Miyamoto at CoFestaPAO event - takes place January 19th in Japan - Miyamoto will be discussing Flipnote Studio Looks like Nintendo’s bigwigs have all sorts of things to do on January 19th! I guess we won’t be seeing any surprise visits from Miyamoto at these 3DS events. Thanks to MickeyMouseWarrior for the heads up!

Posted by GoNintendo Dec 14 2010 02:47 GMT
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That’s exactly why we all loved the suit. It was so unique and interesting! I mean, there are tons of great power-ups in that game, but the Tanooki Suit stands out quite a bit! Thanks to Badfish for the heads up.

Posted by GoNintendo Dec 13 2010 19:26 GMT
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- “I can still recall the kind of sensation I had when I was in a small river, and I was searching with my hands beneath a rock, and something hit my finger, and I noticed it was a fish. That’s something that I just can’t express in words. It’s such an unusual [...]

Posted by GoNintendo Dec 08 2010 19:28 GMT
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The following comments come from Shigeru Miyamoto.. - “I worked on characters like Super Mario, Link, Pikmin, and lately Pikmin characters. I think of all of them from the same game system. Like when I make Wii Fit, it’s possible for me to have Mario appear in it. I feel like I’m the owner of [...]

Posted by GoNintendo Dec 07 2010 18:53 GMT
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A portion of a 1up interview with Yu Suzuki… JM: In my opinion, that’s what really distinguishes your work from Miyamoto-san’s work. Of course he started in arcades, with Donkey Kong, but that was only a stick and a button. Your games were all the physical and visceral ones. Nowadays we’re all using motion control and [...]

Posted by GoNintendo Nov 19 2010 20:24 GMT
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No word on what Miyamoto is going to talk about, but I’m sure it’ll be interesting nonetheless! The only hope us non-Aussies have of seeing this show is an upload to YouTube. Let’s hope someone grabs the interview and does just that!

Posted by GoNintendo Nov 18 2010 18:44 GMT
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How would you like to have your animation skills put before none other that Shigeru Miyamoto? Well, you have that chance if you take part in the Flipnote Studio contest concerning the 25th anniversary of Super Mario Bros.. This ‘Make Your Own Mario Flipnote competition’ will have Miyamoto as a judge, as well [...]

Posted by GoNintendo Nov 17 2010 07:14 GMT
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function getVideo() { var so = new SWFObject("http://cdn.springboard.gorillanation.com/storage/xplayer/yo033.swf", "mplayer", "420", "340", "8", "#000000"); so.addParam("wmode","transparent"); so.addParam("swliveconnect", "true"); so.addParam("allowscriptaccess", "always"); so.addParam("allowfullscreen", "true"); so.addVariable("pid", "goni001"); so.addVariable("siteId", "485"); so.addVariable("videoId", "219999"); so.addVariable("autostart", "false"); so.addVariable("file", "http://cms.springboard.gorillanation.com/xml_feeds_advanced/index/485/3/219999/"); so.addVariable("pageUrl", document.location); so.write("flashcontent_485_goni001_single_219999"); } getVideo(); - lets users make their own guide services - use audio and pictures - shown directly on the DS - can also be sent to other players - assemble pictures and sounds into frames - users can access these by [...]

Posted by GoNintendo Nov 16 2010 18:13 GMT
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I hope you saved a slice of that cake for today, Mr. Miyamoto! Our favorite game designer has turned 58 years old today, and he’s still kicking ass! Hopefully the Big N gave him the day off to enjoy some of the finer things in life…like banjo playing. Thanks to NintenDaan for [...]

Posted by Joystiq Nov 12 2010 04:02 GMT
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Last October, when the wounds of Wii Music's critical and commercial failure were still relatively fresh, Shigeru Miyamoto mentioned that "there may still be some possibility" of continuing the franchise. In a recent interview with Techland, Miyamoto went a bit further, explaining, "There's a lot of potential still in Wii Music, I think. Because we're going to change it up, a new interface is coming, and all of that." Them's sequeling words, partner.

Miyamoto also addressed the possibility of Mario making an appearance in a Wii Music follow-up, stating "If we get more people to understand what's going on in the game concept, then he might appear in the game. I don't know." He added that a Mario cameo is somewhat unlikely, as "he can't play guitar" or saxophone using his stubby, gloved fingers. That's a good point, Mr. Miyamoto -- we guess he can't play too many instruments. But he can rap with the best of them.

Posted by GoNintendo Nov 10 2010 21:48 GMT
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A portion of a Techland interview with Shigeru Miyamoto… T: Your career with Nintendo actually started a little bit before with Donkey Kong, and we all know it became a big hit. But, when Donkey Kong became popular, why shift the focus to Mario? Why make him the focus of a new series of games? Why [...]

Posted by Francis Nov 10 2010 18:14 GMT
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Maiq the Liar

It's Mario's birthday, why doesn't he get the first piece of cake?


Posted by Joystiq Nov 10 2010 01:00 GMT
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Speaking to Game Hunters during Mario's 25th-anniversary celebration at the Nintendo World Store, Mario maestro Shigeru Miyamoto revealed some interesting tidbits about everyone's favorite plumber. When asked what fans don't know about Mario, Miyamoto revealed that the development team on Super Mario Bros had considered using the NES D-pad to make Mario jump instead of the A button. We know, madness.

Another revealing bit of trivia: Miyamoto admitted that his favorite Mario game is Super Mario World. Miyamoto liked that the game combined the traditional action of the series with new map features, making players "think about where they were going and what they were going to do next." He added that many of the Super Mario World staff went on to become producers and directors.

Strangely, Miyamoto neglected to mention the SNES game's standout feature: namely, that the cape is awesome.

Posted by Francis Nov 08 2010 19:41 GMT
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Q: What is your most favorite Mario game and why?
Super Mario World (1993) is something that included of course all the action you saw in Super Mario Bros. but it also had the map features, so it also had that element of players having to think about where they were going and what they were going to do next. I also think that it is a game that developed a large number of staff people who became producers and directors.

My thoughts exactly, so bring back the map features Shiggy!

Fallen Shade
We need to bring back explorative maps in overworlds for side-scrollers all together
Tails Doll
I liked Super Mario World's map because it had all this elevation and stuff.

Posted by GoNintendo Nov 08 2010 20:05 GMT
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A portion of a USA Today interview with Shigeru Miyamoto… Q: What is it about Mario that resonates so well with players? SM: When we create games, the gamer really is the main character. In that regard it may not really matter who the main character is onscreen. But you know, Mario is someone who has become [...]

Posted by GoNintendo Nov 01 2010 17:53 GMT
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The following comments come from Shigeru Miyamoto… - “It’s not the case that I have hobbies in the hopes of making a new game.” - Miyamoto works very hard in his “neighborhood association” - this lead Miyamoto to work on his own DSiWare app that will allow people to easily “make their own DS download service.” - use the [...]

Posted by GoNintendo Nov 01 2010 17:23 GMT
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The following comments and info comes from Shigeru Miyamoto… - 3D polygonal visuals give players a greater sense of being part of the action - they also allow for more freedom and choice - some people are turned off by 3D polygonal visuals because they feel they’re too complex - “When Super Mario became Mario 64, the range of [...]