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Cuthbert on StarFox's story, interest in returning to the series, Miyamoto's 'cutting' personality, and a surprise
A portion of a GAME (community submitted) interview with Dylan Cuthbert...GAME: I am very eager to get into the games industry and create really powerful and innovative games. I see this as a storytelling medium and I was hoping you had some advice about ...
gonintendo.com posted by GoNintendo Jul 09 2012 21:02 GMT
Miyamoto says it's easy to imagine Metroid on Wii U, would love to see StarFox as well
"With Metroid it's very easy to imagine some interesting implementation for Wii U. I think that having another screen with the gyro built in really gives you a lot of interesting opportunities for development, and we can bring a lot of our games to life ...
ign.com posted by GoNintendo Jul 06 2012 23:36 GMT
Shigeru Miyamoto Addresses His Future at Nintendo
One day, there will be a Nintendo without Shigeru Miyamoto around, and Nintendo is keeping that in mind as time marches forward.An interview with Miyamoto that appeared on Wired a few months back caused a stir, suggesting the acclaimed designer was active...
wired.com posted by Giant Bomb Jul 03 2012 19:34 GMT
Miyamoto on life after Nintendo, shifting dev control to younger staff, working on various projects
Miyamoto: As I am getting older, I have already started thinking of Nintendo without me in the future and I strongly feel that the company has steadily been preparing for doing business after I leave here. However, last year when I said at an interview ov...
nintendo.co.jp posted by GoNintendo Jul 03 2012 17:58 GMT
Iwata - Miyamoto is the father of modern video games
I would like to thank you for suggesting some interesting ideas full of dreams. Please let me supplement your comments on the award to Mr. Miyamoto, as some here may be unaware of it. It was reported the other day that he was selected as one of the recipi...
nintendo.co.jp posted by GoNintendo Jul 03 2012 17:34 GMT
Games Masters: From Miyamoto to Molyneux, Gaming’s Greatest Minds Under One Roof
Inside ACMI's fascinating new video game exhibit in Melbourne.
ign.com posted by IGN Jun 28 2012 03:49 GMT
Miyamoto on Miiverse's creation, safety concerns, player interactions and achievements
Miyamoto on Miiverse...“One of the early concepts for Miiverse came out of the opening screen of Wii Fit, where you see not only your Mii, but the Miis of your family as well. With the Wii U, a system that we're trying to make into the center of the li...
ign.com posted by GoNintendo Jun 27 2012 23:04 GMT
Miyamoto on the importance of balancing cost with power in Wii U, hardware/GamePad changes since last year
"If the conversation is only really about whether the power is going to match up to another generation of hardware from, say, Sony or Microsoft, I can't answer that question yet. [Wii U] might not be as powerful as those systems when they eventually do c...
ign.com posted by GoNintendo Jun 20 2012 21:36 GMT
Miyamoto Discusses Wii U's Future
Is Wii U powerful enough to compete with Xbox 720 and PlayStation 4? And has the system itself changed at all in the past year?
ign.com posted by IGN Jun 20 2012 20:53 GMT
Miyamoto names his favorite game, says another Super Mario Bros. 2-style game is unlikely
"I guess as a developer that might have to be the very first Super Mario game, for me, because I have so many memories tied up in it. Perhaps as a player, I might go for what was, at least in Japan, we referred to it as Super Mario USA, which was a game ...
ign.com posted by GoNintendo Jun 15 2012 22:51 GMT
Fallen Shade
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Miyamoto on Wii U-like controls on other platforms, violence in games, making games for everyone
“In the past when we’ve introduced stuff like motion control or touch screen control with the Nintendo DS, it typically would take a few years for other companies bring them into their own offerings,” he says. “The fact that one year out when we f...
ign.com posted by GoNintendo Jun 19 2012 02:39 GMT
Shigeru Miyamoto Talks Competition at E3
The legendary designer muses on Nintendo's competition in the advent of the Wii U launch, and E3's ultra-competitive culture.
ign.com posted by IGN Jun 19 2012 00:05 GMT
This Is Shigeru Miyamoto's Favorite Mario Game
Shigeru Miyamoto has trouble narrowing down his favorite Super Mario Bros. game for a variety of reasons. In fact he has two of them. Find out more inside.
ign.com posted by IGN Jun 15 2012 22:16 GMT
Miyamoto on matching series tradition with new gameplay, doing away with lengthy tutorials
"With something like Zelda, we're in the process of now of discussing what is the right form for the next Zelda game. What should that be? One thing I should point out is that the New Super Mario Bros. series in particular exists as a way for the traditi...
kotaku.com posted by GoNintendo Jun 14 2012 18:00 GMT
Miyamoto wants to make an FPS, discusses how GamePad play could enhance the experienec
"I actually do kind of want to make a first-person shooter, but I don't have time. Rather than necessarily the question of 'What kind of weapon do I have?' in a first person shooter or 'What kind of effect does that have on an enemy?', I think that the s...
kotaku.com posted by GoNintendo Jun 13 2012 16:49 GMT
Francis

Didn't that all get discussed when he was working on Skyward Sword, hence the first-person aspects of it?

Miyamoto on how Wii U changes game design, his hobbies and details on future projects
"For me, personally, what's most important is the idea that when the family goes into the living room, that the first screen they'll interact with will be the Wii U screen. Whether they're doing that for social elements, or for watching television, or fo...
joystiq.com posted by GoNintendo Jun 13 2012 18:28 GMT
Miyamoto aware of Wii U GamePad calibration issues, working to integrate solution into games
"It's true that with some of the sensors that are used [in the GamePad,] there are limits to the precision they are able to measure. It becomes our role to look at how can we manage that or how can we make it so that the reclaibration becomes part of the...
kotaku.com posted by GoNintendo Jun 13 2012 17:39 GMT
Iwata and Miyamoto working on established franchises, new ideas for Wii U
First, what we’ve shown at the E3 show are both the launch titles that will be released with Wii U hardware this holiday season and the launch window titles that will be released early next year or not long after the hardware launch. We do have ideas of...
nintendo.co.jp posted by GoNintendo Jun 13 2012 17:06 GMT
Miyamoto can't say what Retro is busy with, too busy for Zelda right now, but maybe later
"Retro is very busy right now, but I'm afraid I can't say exactly what it is that they're very busy [working] on." - Shigeru Miyamoto Mr. Miyamoto was asked about the chances of Retro working on a Zelda title. Here's what Miyamoto said."In terms of them ...
ign.com posted by GoNintendo Jun 12 2012 20:27 GMT
Miyamoto satisfied with 3DS design, no redesign yet, considering ideas for next-gen portable
"I really feel like I'm satisfied with the 3DS hardware as it is. I feel like it's the best for this generation. What we're thinking about right now is probably going to be for a future generation of handheld." - Shigeru Miyamoto Looks like we're going t...
ign.com posted by GoNintendo Jun 12 2012 17:50 GMT
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Grievous

I enjoy this post.

Miyamoto explains why Pikmin 3 took so long, will most likely return to timer-based gameplay
"When we created the first Pikmin, we had a very clear concept of what we wanted to do. And then Pikmin 2 essentially took that concept, and... what we tried to do was make it easier to play, simpler to play and improve upon the areas that were a challen...
kotaku.com posted by GoNintendo Jun 12 2012 16:31 GMT
Just how much did Miyamoto have to do with Donkey Kong's creation?
As far as any of us know, Shigeru Miyamoto was one of the driving forces behind the creation of Donkey Kong. That's how Nintendo history goes and that's the information we've been fed for countless years. What if all that talk wasn't the full story? Som...
neogaf.com posted by GoNintendo Jun 11 2012 21:15 GMT
Miyamoto - Pikmin DS/3DS ideas were tested, why Pikmin 3 lacks online
A portion of an IGN interview with Shigeru Miyamoto...IGN: We've known that Pikmin 3 has been in development for several years, first starting on Wii, and so I was curious. When Pikmin 3 was on Wii, what was the original concept, before it moved to Wii U?...
ign.com posted by GoNintendo Jun 11 2012 20:19 GMT
E3 2012: Miyamoto Talks Zelda on Wii U
Shigeru Miyamoto says Zelda Wii U is still in R&D, with a "number of different experiments going on".
ign.com posted by IGN Jun 08 2012 11:28 GMT
Nastasia
hopefully it won't have painful motion controls? i'm happy with any zelda game as long as it isn't phantom hourglass styled(don't even try to correct me and say its windwaker style, windwaker was totally different)
Miyamoto checks out Watch Dogs
The above image comes from the Watch Dogs Twitter page. Apparently Miyamoto wanted to get a closer look at the game. Let's hope what he saw convinced him enough to try to get this game brought to Wii U. Thanks to The_King_Up_North for the tip.
gonintendo.com posted by GoNintendo Jun 08 2012 02:11 GMT
Entertainment Weekly interview with Shigeru Miyamoto
-Pikmin 3 has been in devolopment for 5 years -Pikmin 3 on Wii U started 2 years ago -Brought Pikmin 3 to Wii U because of processing power -Wanted a title to show off the HD of the system -On making Zelda for Wii U:“What is the most important element o...
popwatch.ew.com posted by GoNintendo Jun 07 2012 19:51 GMT
Miyamoto's new game is a ways off, may have reveal at next E3
"One thing I want to clear up...people like to ask me if I want to do a small project with a small team. I do like working with a small team, and I'm working with a number of small teams on a lot of different ideas, but the problem is because of all these...
joystiq.com posted by GoNintendo Jun 07 2012 07:07 GMT
Miyamoto discusses the idea of Wii U and 3DS working together
But as far as the idea of connectivity, there are a number of different examples that we could think of. So for example, if you think about Nintendogs as a game that you play on Nintendo 3DS, and having that similar two-screen structure, it would be very ...
1up.com posted by GoNintendo Jun 07 2012 06:43 GMT

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