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Posted by GameTrailers Mar 08 2011 23:47 GMT
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We check in with 5th Cell to see how their new action shooter is progressing! Technical Director Marius Fahlbusch gives us the rundown on the new innovations Hybrid brings to the table!

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Posted by GameTrailers Mar 04 2011 17:00 GMT
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Tactical movement comes alive with combat gameplay and squad type details from Hybrid at GDC 2011!

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Posted by Giant Bomb Mar 04 2011 04:34 GMT
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Come to think of it, Scribblenauts DID have a lot of "guns" and "robots"...

Posted by Joystiq Jan 27 2011 01:00 GMT
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"Expect the unexpected" may be a cliche all but robbed of meaning by overuse, but it's also a pretty helpful way of understanding the path of Scribblenauts developer 5th Cell. Creative director Jeremiah Slaczka explained why the studio's choice of Hybrid, a team-based shooter, isn't such an odd one for the up-to-now kid-friendly studio. Now that we have a slightly better understanding of Hybrid's persistent, ongoing, massively multiplayer war, we're starting to get where he's coming from.

5th Cell has been a two-project studio since it developed Scribblenauts alongside Drawn to Life: The Next Chapter for the DS, and Slaczka said the studio is still growing. "Right now our studio is at sixty people and still expanding with three full projects in development. We've learned a lot as a studio since the original Scribblenauts and I'm very proud of how our studio has matured in our development," he told Joystiq. "I think working on multiple projects simultaneously has really helped us to expand our talent base; we've always got the right person for the right job, which is indispensible for us as we are offered the opportunity to evaluate new platforms."

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Posted by Kotaku Nov 23 2010 18:40 GMT
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#hybrid If you knew a little something about which people make which video games, the trailer for a game called Hybrid released earlier this month seemed strange. More »