Tomb Raider Message Board older than one year ago

Sign-in to post

YouTube
Posted by Kotaku Mar 08 2013 03:30 GMT
- Like?
#tombraider Yes, yes. Another day, another rap-tribute to a video game. But this one's particularly good. Alabama rapper Kadesh Flow goes beyond "fun and/or goofy" and enters the realm of "real chops." Give it a watch. More »

Posted by Kotaku Mar 07 2013 23:00 GMT
- Like?
#tombraider If you're playing on the PC version of Tomb Raider, you may be having trouble with the quicktime events—enough that you're just watching Lara die over and over again every time a QTE pops up. Not fun. More »

Posted by IGN Mar 07 2013 20:41 GMT
- Like?
SPOILER ALERT: Lara Croft kills a whole bunch of people in the new Tomb Raider. Watch some of her finest work here.

Posted by Kotaku Mar 06 2013 18:30 GMT
- Like?
#opinion The m.o. of People for the Ethical Treatment of Animals complaining about video games is by now completely transparent. They've had problems with everything from Pokémon to Mario's Tanooki suit, and little of it has anything to do with the harmful depiction of animals in a video game, or the corrosive attitudes that may spread. It's a cynical publicity grab, because video games are a subject that carry a lot of Google juice, and objecting to them is a cheap way for PETA to make its advocacy seem more involved and relevant than it really is. More »

Posted by PlayStation Blog Mar 05 2013 22:25 GMT
- Like?

5865068922_02e3e73429_z.jpg

Crystal Dynamics – where the Tomb Raider team works – can be found in a complex at the end of a long road in Redwood City in San Francisco. Without laboring the comparison, Tomb Raider’s journey from inception to being in stores today has some similarities. You exit a freeway – in our case the conventional expectations of what Tomb Raider should be, you negotiate a lengthy curve (securing support for a bold new direction), negotiate through the stop signs of constant testing and second guessing before finally enjoying what appears to be a smooth home stretch.

Here’s where my comparison breaks down however. While the Crystal team has learned to watch their velocity on approach to avoid speed tickets, Tomb Raider on the other hand has hit the gas and enjoyed a breakneck ride in the past few months to launch. It’s a clichéd term but it truly has been a rollercoaster ride for the team – an unforgettable one – to get to this point.

There’s a reason why we have been using the hashtag #Reborn to accompany all our discussion of Tomb Raider at launch. It truly does represent a new beginning for one of gaming’s most beloved franchises and protagonists. We wanted to make Lara Croft a real, relatable person – prone to the doubts and setbacks we all occasionally experience. What truly sets Lara aside from the average Joe on the street isn’t her biceps, her appearance or what firearm she carries – it’s force of will. Absolute power is compelling in theory but boring in execution – especially in a game. Will to power – or more accurately in Lara’s case, will to live – is the distinction we celebrate with in Tomb Raider.

5864515043_70aed2445d_z.jpg

Under the watchful eyes of the Tomb Raider community we’ve created an experience that tells a truly gripping origin story for Lara Croft, while including best of class combat, an elegant control system that makes traversal second nature, and a living breathing island setting that is not only gorgeous to look at, but perilous at every turn. We didn’t forget about exploration either – with tomb raiding being important both in the game’s critical path as well as forming one of the integral parts of multitudes of diversions on offer. But I’ll let you discover that for yourself.

It’s been my privilege to work alongside a truly dedicated and committed team at Crystal Dynamics. There’s an awe-inspiring level of passion that has gone into crafting this game from our home team as well as our valued colleagues at Eidos Montreal, who worked on the game’s multiplayer. So many people have been integral in the game reaching stores, however, it would be remiss of me not to draw attention to our head of studio, Darrell Gallagher, who has driven the game and pushed the Crystal team from day one to deliver something truly special.

Revisiting my analogy up top: Tomb Raider may have reached its destination, but by no means is it the end of the road. As any Crystal staffer can tell you – the road doesn’t end at Crystal – it loops all the way around. The final verdict on whether we’ve succeeded is a more personal one – but the early indications are we might have struck the right chord. The Tomb Raider community would expect no less from us than absolute commitment to excellence, and neither would we as a studio tolerate less.

In addition to all of this, I am delighted to announce that Tomb Raider is a day 1 download on PSN — you’ll be able to grab it as soon as PlayStation Store updates today.

I sincerely hope you enjoy your time with Tomb Raider. Let us know what you think – we’ll be listening.


Posted by IGN Mar 05 2013 21:24 GMT
- Like?
Crystal Dynamics is reportedly working alongside movie producers GK Films in developing Lara Croft's return to the big screen.

Posted by Giant Bomb Mar 05 2013 21:00 GMT
- Like?
Brad and Vinny get their hair did as they fight baddies, find collectibles, and break a few video cards.

Video
Posted by Kotaku Mar 05 2013 20:03 GMT
- Like?
#tombraider Ever wanted to see how Kotaku plays games? Well, now you can. We've set up a special channel on Twitch, where we plan to stream games for your amusement. More »

YouTube
Posted by Kotaku Mar 05 2013 19:15 GMT
- Like?
#art Check out the handiwork of Josh Summana, the guy behind this very cool time lapse of a Tomb Raider digital painting. Naturally, he includes the grime and the cuts Lara suffers in her newest game. Gotta show us that grit. More »

Posted by IGN Mar 05 2013 19:21 GMT
- Like?
Lara's reboot contains particularly grisly death animations, and they have IGN Editors talking.

Posted by IGN Mar 05 2013 19:21 GMT
- Like?
Lara's reboot contains particularly grisly death animations, and they have IGN Editors talking.

Posted by IGN Mar 05 2013 17:40 GMT
- Like?
IGN helps you solve the Temple of the Handmaidens , the seventh and final hidden tomb in the new Tomb Raider from Crystal Dynamics. For completing this secret tomb, you'll receive the second treasure map for the Shipwreck Beach area, and also unlock the 'Intellectually Superior' trophy / achievement (providing you've already completed the other six tombs).

Posted by IGN Mar 05 2013 17:40 GMT
- Like?
IGN helps you solve the Flooded Vault , the sixth hidden tomb in the new Tomb Raider from Crystal Dynamics. For completing this puzzle you'll receive the first treasure map for the Shipwreck Beach area.

Posted by IGN Mar 05 2013 17:39 GMT
- Like?
IGN helps you solve the Chamber of Judgement , the fourth hidden tomb in the new Tomb Raider from Crystal Dynamics. For completing this puzzle, you'll receive the second of two treasure maps for the Shantytown area.

Posted by IGN Mar 05 2013 17:39 GMT
- Like?
IGN helps you solve the Well of Tears , the third hidden tomb in the new Tomb Raider from Crystal Dynamics. For completing this puzzle, you'll receive the first of two treasure maps in the Shantytown area.

Posted by IGN Mar 05 2013 17:39 GMT
- Like?
IGN helps you solve the Stormguard Sanctum , the fifth hidden tomb in the new Tomb Raider from Crystal Dynamics. For completing this puzzle, you'll receive the treasure map to the Summit Forest area.

Posted by IGN Mar 05 2013 17:38 GMT
- Like?
IGN helps you solve the Tomb of the Unworthy, the first hidden tomb in the new Tomb Raider from Crystal Dynamics. For completing this puzzle, you'll receive the first treasure map for the Mountain Village location.

Posted by Kotaku Mar 05 2013 14:40 GMT
- Like?
#tombraider Tomb Raider's reboot as a video game seems to have worked out well, so Crystal Dynamics is comfortable talking about their reboot plans for the film, too. More »

Posted by Kotaku Mar 05 2013 04:38 GMT
- Like?
#tombraider Plenty of game developers profess their love for Team Ico's beautiful PlayStation 2 games Ico and Shadow of the Colossus. But few of them have made games that bear the traits of those quiet, lovely adventures. More »

Posted by Kotaku Mar 05 2013 04:00 GMT
- Like?
#frankenreview Tombs! Puzzles! Guns! Jumping! More guns! The setpieces are all there, but does Tomb Raider manage to scratch that treasure-plundering-and-adventuring itch? Reviewers say it does. More »

Posted by IGN Mar 01 2013 20:00 GMT
- Like?
Come hear what the interwebz are saying about Miss Croft's epic return.

YouTube
Posted by Kotaku Feb 27 2013 23:00 GMT
- Like?
#tombraider The new trailer for next month's new Tomb Raider takes an interesting turn: we've got men and women of various ages and ethnicities all saying that they're Lara Croft. More »

Posted by IGN Feb 27 2013 19:51 GMT
- Like?
There is a survivor in all of us.

YouTube
Posted by Kotaku Feb 27 2013 03:30 GMT
- Like?
#soundtrack In place of the Off Topic post tonight, I thought I'd post this music. I was reminded of this excellent theme when watching those GamePro TV episodes from earlier. Man, I loved the theme to the first Tomb Raider. Listening to this was an extreme nostalgia trip. More »

Posted by Rock, Paper, Shotgun Feb 26 2013 20:00 GMT
- Like?

I’m not sure how amazeballs this really is in practice, as PC Tomb Raider code is being witheld until the end of the week because reasons, but I dig the concept. Game hair’s not great, by and large – some engines certainly do OK by it, but the hair-helmet approach very much remains the norm. AMD’s come up with some tech to try and make locks more lustrous. Instead of taking anti-aliasing systems into the shower, they’ve devised TressFX (oof), intended to make hair flow and change more cionvcingly. This will apparently first be seen in the impending Tomb Raider re-reboot, which has “the world’s first real-time hair rendering technology in a playable game”, it says here.(more…)


YouTube
Posted by Kotaku Feb 26 2013 19:00 GMT
- Like?
#tombraider The reboot of Tomb Raider was a big dice roll. It takes Lara Croft—one of the most recognizable characters in all of video games—and puts her back to the beginning, with a new look in a game that's markedly different in tone. But the gamble works. More »

YouTube
Posted by Kotaku Feb 26 2013 14:00 GMT
- Like?
#watchthis Conan O'Brien's breezy "Clueless Gamer" review of Tomb Raider begins and proceeds predictably enough, with the late night host remarking on Lara Croft's physique and a camera optimized for showing it off. More »

Posted by Joystiq Feb 11 2013 23:00 GMT
- Like?
At Toy Fair, Diamond Select Toys showed off six new Tomb Raider Minimate figures, based on the upcoming reboot. The Minimates, which look like Lego figures with more points of articulation, are slated to hit shelves this summer, as two-packs sold in comic and specialty stores.

The six figures shown include: a basic Lara Croft, a Lara Croft with battle damage, Captain Conrad Roth (Lara's mentor), two enemy scavengers and a figure who appeared to look like a priest. Diamond Select wasn't at liberty to share the names of the characters but suggested that the figure with the hood was a type of priest.

The Art Asylum-designed figures excellent details, right down to Captain Conrad's chiseled eyebrows and five o'clock shadow. Each figure comes with accessories. The basic Lara Croft has a more generic hatchet, while the battle damaged, mud soaked Lara Croft has the stylized hatchet we've seen from Tomb Raider concept art. The Molotov cocktail scavenger comes with just that - a Molotov cocktail. The second scavenger had a shield and an iron mask. The designs are still pending licensor approval.

Posted by Kotaku Jan 31 2013 19:30 GMT
- Like?
#tombraider The upcoming Tomb Raider reboot is an origin story, one that has Lara Croft wind up shipwrecked on a mysterious island. What was she doing on that ship, anyway? A new comic series from Dark Horse Comics answers that question. More »

Posted by IGN Jan 18 2013 20:23 GMT
- Like?
The highly-anticipated Tomb Raider reboot won't be getting a demo ahead of release, nor will a season or online pass be made available for DLC content according to Crystal Dynamic's global brand director.