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Posted by PlayStation Blog Apr 26 2013 18:41 GMT
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Have you picked up Lara Croft’s first adventure yet? If you haven’t taken a tour of Yamatai, now’s the time to book a ticket. Tomb Raider is currently 50 percent off in the PlayStation Store as part of a sale that runs from now until Monday, April 29th at noon. The sale is available in the United States, Canada, Mexico, Brazil, Chile, and Argentina.

Tomb Raider marks a reboot for the seasoned franchise, exploring Lara Crofts origin story and transformation from an untested young woman to a hardened survivor. Series staples of combat, exploration & traversal, and puzzles return to Tomb Raider, reimagined through an action/adventure experience rooted in survival. New offerings include skill and weapon upgrades, fast travel throughout the island, and online play with friends.

If you’re in the mood to tackle Tomb Raider with friends, keep an eye out for premium DLC such as the “Caves & Cliffs” or “1939” multiplayer map packs too. Weapon packs, multiplayer characters, and alternate outfits for Lara are also up for grabs.

Don’t wait – download the game now!


Posted by Valve Apr 17 2013 13:00 GMT
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We have just made public a new version of the PC version of Tomb Raider, build 1.01.743.0. This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.

This is primarily an update to fix a problem introduced in the previous patch, but it brings some other improvements as well.

New fixes in 743.0:

- Resolved a problem where mouse control in the basecamp upgrade screen would not work properly since build 742.0.
- Stereo3D parameters for strength and depth can now be modified in the registry beyond their normal in-game range again.
- GPU performance improvements, specifically at higher quality levels.

While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build742.0, that can be used to switch back to the previous version. Please note however that you can only play multiplayer with people that share your version.

Unfortunately we do not yet have a resolution for the players that are experiencing crashes and major graphical corruption on NVIDIA hardware. Some progress has been made though, and we expect hope to have an update soon.

We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!

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Posted by Kotaku Apr 15 2013 05:00 GMT
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There are a select few games (or series) that you see saturate the cosplay community. Final Fantasy is one. Zelda another. And Assassin's Creed. You can now add BioShock Infinite to the list. Or at least cosplay for Elizabeth, as it seems people's love for the character - combined with the fact her costume isn't CRAZY - mean we can expect to see her turning up in these roundups for years to come. Something I have no problem with if the quality can stay on the level it is here. To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the bottom-right corner. Fancy Pants is Kotaku's weekly round-up of the best in video game cosplay, where fans dress up as their favourite characters. As seen on AngelaBermudez. As seen on Beebichu. As seen on JennCroft. As seen on Katy-Angel. As seen on LeonChiroCosplayArt. As seen on kimberlystudio. As seen on MolecularAgatha. As seen on Aicosu.

Posted by Valve Apr 12 2013 20:53 GMT
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We have just made public a new version of the PC version of Tomb Raider, build 1.01.742.0. This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.

While most fixes found in the latest console patches have already been released as part of earlier PC patches, this patch includes all fixes made on the consoles by Patch 3.

New fixes in 742.0:

- Resolved situation in which combat would not spawn the next encounter on Chasm Bridge, halting player progress.
- Fixed an issue where the block and tackle itself was inaccessible while on the galleon.
- Improved QTE timing (left/right movement, button mashing) to be more consistent independent of frame-rate.
- Parachute controls are now more responsive on low frame-rate.
- Improvements to the 3DVision support, and support for the 3DVision IR device.
- Support for Eyefinity setups with multiple display-sets. (for example 3x1 + 1 setups).
- Some small multiplayer improvements.
- Various improvements to the handling of the last-campsite save.
- We have decided to remove the Optional Movie download and instead provide links to our YouTube pages containing those same videos.

While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build732.1, that can be used to switch back to the previous version. Please note however that you can only play multiplayer with people that share your version.

Unfortunately we do not yet have a resolution for the players that are experiencing crashes and major graphical corruption on NVIDIA hardware. Some progress has been made though, and we expect hope to have an update soon.

We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!

Posted by Joystiq Apr 12 2013 16:00 GMT
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Rather than waiting to localize Tomb Raider into Japanese, Square Enix will sell a Japanese voiceover pack for the Steam version already available in Japan through the Western stores. That part is cool and kind of forward-thinking.

The part that's less cool: the pack costs $30, on top of the full-price purchase of the game. The massive upcharge brings the US Steam version into price parity with the Japanese retail release, which shares an April 25 release date with the VO pack, and retails for ¥7,980 ($80). Yes, video games are always too expensive in Japan. And Square Enix is artificially ensuring that's the case for Tomb Raider.

It's hard to figure out who this Japanese Language Pack is for, if it comes out the same day as the localized PC release for the same effective price. We suppose it's for people in Japan who want to play Tomb Raider now, but don't mind missing out on all the dialogue for a couple of weeks.

Posted by Rock, Paper, Shotgun Apr 05 2013 18:00 GMT
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The only other Tomb Raider game I’ve ever played was the first one, which I found alternately brilliant and annoying. Oh, and I reviewed The Angel of Darkness for a magazine, but that doesn’t count. This year’s reboot, Tomb Raider, was my first experience of Crystal Dynamics’ work with Lara Croft, so I was a relative blank slate in terms of expectations. Perhaps that’s why I had a better time with it than John did – there wasn’t anything I knew to miss or call for, any pre-existing associations to be endorsed or threatened. That didn’t stop me from howling in misery at all the quicktime events and the often bobbins plot, of course, but there’s an awful lot in there I really dug.(more…)


Posted by IGN Mar 30 2013 23:00 GMT
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For a reluctant killer, new Lara makes one heck of a mass murderer.

Posted by Valve Mar 29 2013 22:09 GMT
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We have just made public a new version of the PC version of Tomb Raider, build 1.01.732.1. This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.

New fixes in 732.1:

- Fixed an issue in Chasm Monastery where the player cannot progress after fighting the Oni.
- New community requested graphics option Screen Effects to disable camera-based full screen effects like water and blood drops.
- Fixed last campsite save not always updating when expected.
- Various small optimizations.
- Various minor UI fixes.
- Minor graphics fixes.

While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build730.0, that can be used to switch back to the previous version. Please note however that you can only play multiplayer with people that share your version.

Unfortunately we do not yet have a resolution for the players that are experiencing crashes and major graphical corruption on NVIDIA hardware. We are still working on this with NVIDIA and hope to have an update soon.

We are planning further patches beyond this one to address various issues. We always welcome your feedback!

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Posted by Joystiq Mar 26 2013 14:00 GMT
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Square Enix announced a massive restructuring today, which included the dismissal of president Yoichi Wada, but we really hope the company takes a long look in the mirror about its sales projections. Buried within the briefing of the consolidated results forecast, the company had a slide expressing the "weak sales" of three of its games.

These allegedly anemic sales involve three games that will have sold millions of units by the end of the company's fiscal year on March 31. It seriously begs the question: how broken is Square Enix's business if Tomb Raider's expected 3.4 million units sold (not including digital distribution) is considered "weak?"

"Despite the high critical acclaim, [the games listed] failed to meet each target," the briefing notes. "In particular, North America sales force was ineffective, ending up with 2/3 of number of units sold in Europe."

Oddly - beyond this being a clear sign Square Enix North America is being thrown under the bus - this is the second time we've had to scratch our heads about Eidos/Square Enix sales projections. In 2009, the company was disappointed by the sales of Tomb Raider: Underworld, which launched in November and sold 1.5 million copies by the end of 2008. Soon after the publisher did a round of layoffs at Tomb Raider developer Crystal Dynamics.

Posted by Joystiq Mar 26 2013 14:00 GMT
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Square Enix announced a massive restructuring today, which included the dismissal of p resident Yoichi Wada, but we really hope the company takes a long look in the mirror about its sales projections. Buried within the briefing of the consolidated results forecast, the company had a slide expressing the "weak sales" of three of its games.

These allegedly anemic sales involve three games that will have sold millions of units by the end of the company's fiscal year on March 31. It seriously begs the question: how broken is Square Enix's business if Tomb Raider's expected 3.4 million (not including digital distribution) is considered "weak?"

"Despite the high critical acclaim, [the titles] failed to meet each target," the briefing notes. "In particular, North America sales force was ineffective, ending up with 2/3 of number of units sold in Europe."

Oddly - beyond this being a clear sign Square Enix North America is being thrown under the bus - this is the second time we've had to scratch our heads about Eidos/Square Enix sales projections. In 2009, the company was disappointed by the sales of Tomb Raider: Underworld, which launched in November and sold 1.5 million copies by the end of 2008. Soon after the publisher did a round of layoffs at Tomb Raider developer Crystal Dynamics.

Posted by Valve Mar 25 2013 21:11 GMT
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We have just made public a new version of the PC version of Tomb Raider, build 1.0.730.0. This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.

New fixes in 730.0:

• Upgraded the save slots from three to 99
• Introduced Last Campsite Save, which automatically saves your progress up to the last campsite you have visited
• Added stereoscopic 3D reticle
• Fixed issues with the discovery of the Unworthy campsite.
• Fixed a problem that occurred when traveling back to the Sacred Hall Basecamp after that story has been completed
• Fixed a playthrough stopper in Chasm Bridge
• Fixed a playthrough stopper that could occur when loading a saved game created in the Coastal Forest after upgrading the axe but before opening the gate
• The active selection in the main menu no longer changes due to the rotation of the menu itself
• Fixed Mouse and Aim Sensitivity slider settings getting rounded to coarser values on save
• Fixed a crash in multiplayer that could occur while migrating hosts
• Added functionality to activate and deactivate DLC multiplayer maps during matchmaking. Maps can also be manually activated and deactivated in the new Match Making menu in the Options menu.
• (DX11) Fixed a few self-shadowing artifacts in the beach
• (DX11) Various performance optimizations
• (DX11) Improved sunlight shadow quality
• (DX11) Lens flares now render correctly in stereoscopic 3D
• (DX11) Improved exclusive fullscreen <-> windowed transitions
• (DX11) Fixed occasional crash on startup related to stereoscopic detection
While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build722.3, that can be used to switch back to the previous version. Please note however that you can only play multiplayer with people that share your version.

We are planning further patches beyond this one to address various issues that have come out of consumer feedback since the release of the game.

Posted by Rock, Paper, Shotgun Mar 22 2013 21:00 GMT
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It’s about five to seven on a Wednesday night and I meant to call my mum about an hour ago to tell her that I am a failure of a woman because I am twenty seven and sleeping on a beanbag in a loft, but instead what I did was look in the back of the fridge for dinner, which turns out to be a giant pot of Tesco’s Finest pea soup with ham in. I dump the pot of soup on a table and then have a slight heart in mouth moment – I can’t call my mum or eat soup I am interviewing Rhianna Pratchett and she is the Lara Croft of writing Tomb Raiders.(more…)


Posted by Kotaku Mar 22 2013 13:40 GMT
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#nsfw Well, this is unfortunate: a glitch discovered by a Canadian player makes it look like Lara Croft's tank top has gone all see-through. More »

Posted by IGN Mar 20 2013 20:13 GMT
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There are currently no plans for Tomb Raider single player DLC according to Crystal Dynamic's global brand manager.

Posted by Rock, Paper, Shotgun Mar 20 2013 12:00 GMT
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Although I was disappointed with the new Tomb Raider, there’s no question that the game really shone when it was offering you a tomb to explore, packed with puzzles to enjoy. In those moments it remembered the freedom the previous Crystal Dynamics games had offered, let you loose to solve for yourself, rather than get dragged down through its barely-linked cutscenes. That there were only seven of them (this number varying, horrendously, based upon from which shop you bought the game) was a massive shame. But DLC can fix that, right? Wrong. Very sadly, CD have said they’ve no intention of expanding the single-player game with DLC packs, instead focusing on the multiplayer.

(more…)


Posted by Kotaku Mar 19 2013 01:00 GMT
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#bowsandarrows If you've been playing big-budget action video games over the last couple of years, you've probably noticed a few trends. The graphics have gotten better. The animations have become more lifelike. The explosions have gotten more explosive. More »

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Posted by Kotaku Mar 18 2013 16:00 GMT
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#watchthis Monday mornings are for morbid death compilation videos, right? More »

Posted by Kotaku Mar 16 2013 20:00 GMT
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#screengrab This botched-up bus advert was spied by Crystal Dynamics' Karl Stewart, the global brand director for the Tomb Raider franchise. Oops. More »

Posted by Valve Mar 15 2013 21:10 GMT
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We have just made public a new version of the PC version of Tomb Raider, build 1.0.722.3. This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.

In addition to various PC specific fixes this patch brings all the fixes available in the 1.02 console patch to the PC as well, but note that the majority of those was already included in the originally released PC game or version 718.4.

New fixes in 722.3:

- Addressed an issue in Shipwreck Beach where the mast on the wooden ship was occasionally missing depending on the players path.
- Fixed a gating issue in Research Bunker where the elevator would get stuck in an unintended state.
- Fixes for multiplayer connectivity
o An issue related to security certificates that stopped many users from connection to Square Enix servers was resolved.
o Improved messages when you are unable to connect with Square Enix servers.
- Improvements to voice-chat for multiplayer
o New Push-To-Talk feature, by default mapped to F1.
o New voice-chat volume option.
o Improved overall quality of voice-chat.
- Fixes for crashes on startup in specific situations when no audio output is available.
- Fixes for various reported crashes during both single-player and multi-player.
- Movies are showing up again when using SSAA.
- Cost of TressFX reduced, especially in combination with SSAA.
- TressFX memory usage reduced for AMD Eyefinity and NVIDIA Surround setups.
- TressFX simulation and graphical quality improvements.
- New Ultra-quality shadow mode for contact hardening shadows. This is not enabled by default in any quality profile, but can be enabled from the advanced settings.
- Improvements to fullscreen/windowed switching and multiple display handling.
- Various UI improvements.

While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build718.4, that can be used to switch back to the previous version. Please note however that you can only play multiplayer with people that share your version.

Weve been working closely with NVIDIA to address the issues experienced by some Tomb Raider players. In conjunction with this patch, NVIDIA will be releasing updated drivers that help to improve stability and performance of Tomb Raider on NVIDIA GeForce GPUs. We are continuing to work together to resolve any remaining outstanding issues. We recommend that GeForce users update to the latest GeForce 314.21 drivers (posting today) for the best experience in Tomb Raider.

We are planning further patches beyond this one to address various issues that have come out of consumer feedback since the release of the game.

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YouTube
Posted by Kotaku Mar 15 2013 14:00 GMT
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#tombraider Even if you like the new Tomb Raider reboot like me, you still might be pining away for the more assured version of the series' iconic heroine. So, it's a great thing that this fan film give you a bit of both. More »

Posted by Kotaku Mar 15 2013 01:00 GMT
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#tombraider It can be a bit difficult to talk about the new Tomb Raider without also talking about Uncharted. Naughty Dog's PS3 series has always had a lot of Tomb Raider in its DNA, and Crystal Dynamics' new Lara Croft adventure has clearly been taking notes from Uncharted. More »

Posted by Kotaku Mar 13 2013 00:30 GMT
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#tombraider The first time Draven Miltenberger played Tomb Raider was in 1999. He was three years old. His home life might have been tumultuous thanks to how often he moved, but that was his constant: Tomb Raider. More »

Posted by IGN Mar 12 2013 18:29 GMT
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IGN guides you through completing the Minesweeper challenge in Tomb Raider (2013). This challenge is completed by finding and destroying all ten of the old sea mines in the Shipwreck Beach area. For successfully finishing all challenges, you are rewarded with the 'Inconceivable!' trophy / achievement.

Posted by IGN Mar 12 2013 18:29 GMT
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IGN guides you through completing the Previous Inhabitants challenge in Tomb Raider (2013). This challenge is completed by locating and burning the four banners in the Cliffside Bunker area. For successfully finishing all challenges, you are rewarded with the 'Inconceivable!' trophy / achievement.

Posted by IGN Mar 12 2013 18:28 GMT
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IGN guides you through completing the Cairn Raider challenge in Tomb Raider (2013). This challenge is completed by finding and disassembling all of the cairns located in the Shipwreck Beach area. For successfully finishing all challenges, you are rewarded with the 'Inconceivable!' trophy / achievement.

Posted by IGN Mar 12 2013 18:26 GMT
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IGN guides you through completing the Red Cap Roundup challenge in Tomb Raider (2013). This challenge is completed by collecting all of the red mushrooms in the Summit Forest area. For successfully finishing all challenges, you are rewarded with the 'Inconceivable!' trophy / achievement.

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Posted by Kotaku Mar 11 2013 23:30 GMT
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#glitches There's a moment in Tomb Raider where you get a crucial piece of gear required to finish the game. But a bug that can screw things up the first time you try to use the Rope Ascender is stopping some people from progressing through Tomb Raider. Lara needs to get that crate to slam through the deck of the ship to get to her objective. But the crates aren't moving the way they're supposed to. I didn't encounter the bug seen here but it sure would've pissed me off if I ran into it. More »

Posted by Kotaku Mar 11 2013 18:30 GMT
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#aftermath Tomb Raider gave me the worst kind of quiet at first. More »

Posted by Valve Mar 10 2013 14:34 GMT
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We have just made public a new version of the PC version of Tomb Raider, build 1.0.718.4. This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.

This update addresses a variety of issues that we either found out about shortly before release or immediately after.

Fixes include:

- Addressed some stability and startup issues on machines that have both Intel and NVIDIA graphics hardware.
- Fix for players being unable to progress related to the boat in the beach area.
- Some fixes for crashes on startup and when selecting Options.
- Some small improvements to TressFX hair rendering.
- Fixes for various graphics glitches, including certain effects not being visible in fullscreen mode.
- Fixed a problem that caused some users to not be able to use exclusive fullscreen.
- Added support for separate mouse/gamepad inversion for aiming, as well as support for x-axis inversion.
- Fixes related to the benchmark scene and benchmark mode.
- Various other small fixes.

While we expect this patch to be an improvement for everyone. If you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build716.5, that can be used to switch back to the previous version. Please note however that you can only play multiplayer with people that share your version.

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Posted by IGN Mar 08 2013 15:19 GMT
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Can't get online with SimCity? Lara Croft comes to the rescue.