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Posted by Kotaku Jul 15 2012 17:30 GMT
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Thanks to a Daily Deal over at the Steam Summer Sale, popular role-playing game The Elder Scrolls V: Skyrim is $30 for the next half-day. You can also get a ton of Bethesda games for only $50. [Steam] More »

Posted by Giant Bomb Jul 10 2012 19:00 GMT
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Being a vampire lord is all about abusing your physics powers.

Bethesda struck a certain tone with the numerous piecemeal add-ons to its recent Fallout games. Those bite-size wasteland episodes created relatively short, focused storylines that took place in discrete new environments and often compartmentalized the best facets of the core game, like exploration and player choice, that made it special to begin with. In stark contrast, Dawnguard, the first downloadable add-on for Skyrim, is more substantive and satisfying in structure and feel than any of the Fallout content. Where those add-ons were generally confined to a single new area with little or no connection to the game's original space, Dawnguard instead exists all over, inside, and around the land of Skyrim, not just adding a lengthy and well made central quest line but also sprinkling little morsels of major and minor new content into many a nook and cranny as well.

Vampires rule the central conflict of Dawnguard, as an ancient sect of especially powerful bloodsuckers has recently come back to prominence in the north of Skyrim and begun plotting to blot out the sun for all eternity. (Tamriel's vampires never have too much trouble with sunlight to begin with, but don't let that detract from the ominous threat of a neverending night.) Just a few minutes after loading a save with Dawnguard installed, you'll be approached by a courier or attacked by a roving pack of vampires, either of which informs you that the Dawnguard, the legendary league of vampire-hunters, has been reformed to fight the menace. You'll immediately head to the group's base to join up with them, and then set out to investigate the vampire lords causing all this trouble.

Dawnguard really caught my attention early on by giving me the chance to turn my back on the Dawnguard in the course of that first mission and join up with the vampires instead. While your choice of faction affects which set of quests you'll do early in the add-on's storyline, the majority of Dawnguard's plot and locations are pretty much the same either way. But who you side up with certainly affects the tone of your interactions with all the new characters, and there's a whole mess of unique side quests that go along with each faction. It's a nice, dynamic way to give you some control over the way things play out in your story, especially since it gives you a chance to take actions that sensibly correspond to the sort of good or evil character you've already played for dozens of hours in Skyrim.

Serana's got some good old family strife to deal with. Too bad her family's all vampires.

The add-on also does a great job of conforming to the state of your particular game world. I noticed several instances of characters unique to this DLC referencing what I'd done in Skyrim's main storyline, and commenting on the nature of the civil war as I'd left it in my playthrough. Some existing locations are also altered to go along with the vampires' activities. You need to be level 10 before you'll start seeing the ambient events that invite you to start the DLC content, but you'd want to be at least that high just to have developed some powers and skills to use in the new quests anyway. On the whole, Dawnguard feels well integrated with all the existing content in Skyrim, in such a way that you rarely see the seams between the two releases.

Whichever faction you choose, you'll get the chance to become a vampire lord, a new kind of super vampire that morphs you into a third-person wrecking machine similar to the existing werewolf form. The vampire lord is good for some laughs, since it has several physics-based powers that let you sling enemies around like ragdolls, and it also comes with some extremely useful powers like a teleport and enhanced night vision. But moving around in an oversized third-person creature form hasn't gotten anymore elegant than it was before--there are plenty of interior areas you can't even fit through as a vampire lord--and it takes a long time to morph into and out of, so I ended up not using the full creature form very much. (Luckily some of the ancillary powers like the night vision work in your regular form.) There's an entire perk tree devoted to expanding your vampiric powers (and another one for werewolves, if you happen to still be one of those), so if you do go in for the creature action, there's a good deal of customization to tailor your hijinks with. And it's a simple affair to cure your vampirism later if you want to try it out and then go back.

The Dawnguard quest line is anchored by the add-on's new follower Serana, a good-natured vampire daughter who struck me as one of the more fleshed-out and sympathetic characters in the whole of Skyrim. Maybe it's natural that you'd feel more attached to a character who you spend a good 10 hours with, but Serana's embroiled in some good old-fashioned family drama and delivers enough well-acted voiceover that you end up feeling pretty bad about what she's going through. (It's worth noting that you're required to keep Serana as a follower for most of the storyline, in case you just hate using followers for some reason.) The Dawnguard quest line takes you to some pretty cool new areas, including a plane of Oblivion, a decrepit old castle with some nifty environmental puzzles, and a vast frozen valley forgotten by time. I found the quest in that valley to be sort of poorly laid out, which makes it drag on longer than it should, but otherwise the quests move briskly, and the whole thing culminates in a dramatic and explosive confrontation that's flashier than most of the stuff you saw in Skyrim itself.

Fancy a trip to Oblivion?

One of the best things about the Dawnguard package to me is that it makes a bunch of big and little additions to the game even after you've dealt with the vampires. You'll come out of the main quest line with a couple of crazy items, like a bow you can shoot straight into the sun to rain hellfire down on enemies, and there's a good number of other unique items that you can uncover through side quests. (A headpiece that lets you have two standing stone effects at once, anyone?) There's at least one lengthy side quest in a unique dungeon and with an associated achievement and reward items that I'm aware of, as well as new types of armor, a new tier of "legendary" ambient dragon to fight, and some new spells and shouts to learn. Heck, I ended up with the ability to summon a spectral steed out of thin air, which is pretty great since I found managing live horses to be cumbersome in the original game. Again, this stuff is spread around the world in a way that keeps this add-on from feeling too self-contained.

Dawnguard offers far more than a self-contained episode in the Fallout vein--which it should, at double the price--but it falls just short of the scope of a traditional, pre-Internet boxed expansion pack. Still, it's a fine way to expand the already immense content offering of Skyrim, especially if you're still actively traipsing around those snowy hills in search of more adventure. If Bethesda can figure out a way to combine this style of across-the-board enhancement with a more substantial new landmass in the next inevitable Skyrim add-on, it'll really have created something special. This is already a good start.


Posted by Kotaku Jul 05 2012 19:00 GMT
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#burningquestions For today's edition of Burning Questions, we're going to try something different. More »

Posted by Kotaku Jun 30 2012 19:00 GMT
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#theelderscrolls Unless you've been living under a mammoth you're no doubt aware that there's a new expansion out for The Elder Scrolls V: Skyrim. It's called Dawnguard and it centers around our inexplicable love of vampires. It's already a hit on the Xbox 360 but before it makes it's way to PC , our 16th President wants in on the action. More »

Posted by Joystiq Jun 30 2012 00:30 GMT
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In Skyrim's "Dawnguard" DLC, I became a vampire. I feasted on the blood of the living. I propelled myself forward at super vampire speed with my leathery grey vampire lord wings. I sapped the energy of my enemies with one boney claw while raising the dead to fight for me with the other, growing my powers ever stronger. I even turned into a swarm of bats and flitted across a room.

It's not as fun as it sounds.

Posted by Kotaku Jun 29 2012 19:30 GMT
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#watchthis A lot of these Skyrim jokes have been done before: the ridiculous ease with which you can steal from a shopkeeper right under his nose, something about arrows and knees, etc. More »

Posted by Kotaku Jun 27 2012 16:00 GMT
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#theelderscrolls Skyrim's first piece of DLC came out yesterday, and with it came a deluge of cool new videos to show off all of the cool new content. More »

Posted by Kotaku Jun 27 2012 01:00 GMT
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#theelderscrolls Today marked the release of the first piece of downloadable content for Bethesda's world-crushing RPG Skyrim. It's called Dawnguard, and as you may have heard… bats are involved. More »

Posted by GameTrailers Jun 26 2012 23:13 GMT
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*SPOILERS* We use more than wooden stakes to kill vampires in the Dawnguard DLC for Elder Scrolls V: Skyrim.

Posted by Kotaku Jun 26 2012 16:00 GMT
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#theelderscrolls Here's some video footage we just captured of Skyrim's first DLC, Dawnguard, which I've been playing today. More »

Posted by Kotaku Jun 26 2012 13:20 GMT
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#theelderscrolls Crossbows, mysterious pale women, and a castle packed with nasty vampires: although the first few hours of Skyrim's first downloadable content start off a little slow, they've got some awesome things to offer—and they hint at even more to come. More »

Posted by Joystiq Jun 26 2012 13:30 GMT
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Skryim's Dawnguard expansion is available now on Xbox 360 in English speaking territories. French, Italian, German and Spanish accented lands of dragon shouters will be able to pick it up in a few weeks.

Members of the proletariat can find the link here to get your download all set and ready to go for when you break free of The Man's chains to roam the rich lands and climb the snowy peaks of Skyrim once again.

If you're waiting to see if there are technical hiccups or want a review first, we'll be reporting on the former when a full freak-out happens and writing up the latter this week.

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Posted by Kotaku Jun 26 2012 11:50 GMT
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Today, a new quest hit The Elder's Scrolls: Skyrim called "Dawnguard". The quest is buried in the game, so it might be hard to find. This video provides a helpful walkthrough on how to start the Dawnguard quest. More »

Posted by Kotaku Jun 26 2012 04:30 GMT
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#dawnguard This is Skyrim's first piece of downloadable content, Dawnguard, which comes out tomorrow for Xbox 360. I loaded it up for the first time about half an hour ago. Headed to the first new area, Fort Dawnguard. More »

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Posted by Kotaku Jun 26 2012 01:00 GMT
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The province of Skyrim is big. Really, really big. So big that horses might not be fast enough to cover the amount of ground that you need to cover. More »

Posted by Joystiq Jun 22 2012 23:45 GMT
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Dawnguard, the massive DLC package coming to Skyrim, will launch in France, Italy, Germany and Spain in mid-July, Bethesda tweeted today. The tweet also reminds us that the US version will hit for Xbox 360 on Tuesday, June 26.

The "FIGS" 1.6 patch for Xbox 360 will launch next week as well. This looks like the dawn of a beautiful summer, no?

Posted by IGN Jun 22 2012 18:24 GMT
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A sneak preview of our upcoming Dawnguard Livestream event.

Posted by Joystiq Jun 21 2012 16:15 GMT
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Conan O'Brien's latest "New Video Games" segment is all fun and, well, games for the first three minutes or so, turning games like Skyrim into SkyMall. After that, it gets all too real as it debuts UFC: Sexual Tension.

Posted by Kotaku Jun 12 2012 22:00 GMT
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#theelderscrolls Skyrim's vast, lush world is a wonderful thing made all the more remarkable by the fact that it continues to grow and expand, constantly changing in unexpected ways. This is not only due to the downloadable content that Bethesda has planned for the game (the first one, Dawnguard, looks pretty terrific). Skyrim keeps growing because of modders, PC tinkerers who tear the game apart and rebuild it in lovely and unexpected ways. More »

Posted by Kotaku Jun 12 2012 18:51 GMT
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#theelderscrolls It had to happen eventually, and now it has. Among the many new Xbox Live avatar costumes that Bethesda released today is one that takes the meme to end all memes to its logical conclusion. More »

Posted by Joystiq Jun 12 2012 02:30 GMT
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Now, we don't want to get your hopes up too much with that headline, but if you signed up for beta access to Skyrim's first expansion, Dawnguard, you may want to check your email inbox. Bethesda has sent out invites to the select few who have been chosen to test the upcoming DLC.

As of right now, less than half a percent of the people out of an "overwhelming" number of applicants will receive invites, Bethesda's Twitter account says. If you were lucky enough to get an invite today, good for you - the rest of those who'll gain access should see an invite tomorrow. But let's be honest: for most of us, there will be no email, and only a sadness lasting a few weeks. Better stock up on ice cream and break out your good crying sweatpants.

Posted by Kotaku Jun 11 2012 00:00 GMT
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#starwars In lieu of a Star Wars vs Skyrim comics series, ala Superman and Batman vs. Aliens and Predator, I'm more than happy to call this boutique helmet project the finest idea for a crossover between the two franchises. More »

Posted by Kotaku Jun 07 2012 20:00 GMT
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#theelderscrolls Yesterday at E3, I spent some time playing Skyrim's first big downloadable add-on, Dawnguard. Between my time with the game and my subsequent conversation with game director Todd Howard, I came away with the firm notion that Dawnguard is less a mere additional faction questline and more a full, proper expansion. More »

Posted by Joystiq Jun 06 2012 21:15 GMT
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The Elder Scrolls V: Skyrim
game director Todd Howard and his team at Bethesda Game Studios are weeks away - if things go according to plan - from releasing the game's first DLC 'Dawnguard.' Speaking with Joystiq, Howard detailed the balance between quality and timing when planning new content for its critically and commercially acclaimed RPG.

"There's this weird line between - if you do DLC too early everyone's pissed off. We have found, if you wait too long, they're pissed off," Howard laughed. "We have a very smart audience," he continued, noting that Skyrim players deserve content that adds more than just a few extra quests or features. "We do feel the pressure to make sure it fits into the game smoothly."

To ensure DLC doesn't remove players from the experience, Dawnguard won't notify players when the additional content has been purchased; players must find it for themselves.

"One of the potential negatives to like 'Joe Consumer' is they'll buy it, they'll load up Skyrim, they'll be like, 'Where is it?' Well, you gotta go find it," Howard explained. Dawnguard adds a new, detailed quest-line focusing on vampires, new weapons like crossbows, and even a Werewolf perk system.

The Elder Scrolls V: Skyrim 'Dawnguard' is currently scheduled to arrive on June 26 for the Xbox 360.

Posted by Kotaku Jun 06 2012 05:54 GMT
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Skyrim's Dawnguard expansion pack will be out for Xbox 360 on June 26. That's the plan, anyway, Bethesda's Todd Howard said today. Ya never know. [Joystiq] More »

Posted by Joystiq Jun 06 2012 06:30 GMT
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Following a demo of The Elder Scrolls V: Skyrim 'Dawnguard' DLC, Bethesda's Todd Howard said that the game's first content will arrive in June.

"Tentatively," Howard explained, "it's coming on June 26." According to Bethesda's Lord of the Dragons, the DLC will hit that date as long as nothing goes wrong.

To ensure the DLC is ready, Bethesda is offering a beta for the Dawnguard DLC on PC and Xbox 360. Dawnguard and Skyrim's the second DLC pack will come is set to launch on the Xbox 360 first.