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Posted by Kotaku Aug 16 2013 17:00 GMT
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You know how post-Twilight vampire stories go. Brave Dragonborn contracts vampirism and its overwhelming hunger, becomes a terrifying monster of darkness, is enlisted by the Dark Brotherhood for a mission.Read more...

Posted by IGN Aug 09 2013 18:00 GMT
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We heard that LOST & LotR star Dominic Monaghan put hundreds of hours into Skyrim, so we just had to check out his Tamriel knowledge for ourselves.

Posted by Kotaku Aug 08 2013 21:30 GMT
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Between the dragons, magical creatures, prostitutes, drugs, and absurd heroes (like you!), being in law enforcement in Skyrim doesn't sound fun....but it is hilarious. For us, that is.Read more...

Posted by Kotaku Aug 02 2013 00:00 GMT
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Proper role-playing in video games is more than just doing quests and slaying dragons. If you've completed everything (or get bored) there's always time for pranks.Read more...

Posted by Joystiq Aug 02 2013 00:00 GMT
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Bethesda will launch a special Elder Scrolls Anthology collection for PC on September 10 for $79.99. The compilation will span the five-game series (Arena, Daggerfall, Morrowind, Oblivion and Skyrim) and will include official add-ons, such as Skyrim's Hearthfire, Dragonborn and Dawnguard DLC packs.

Not every game in the series is included in the collection, as the four The Elder Scrolls Travels cell phone games and An Elder Scrolls Legend: Battlespire are missing from the package. Bethesda says this is the first time it's put together a PC collection of The Elder Scrolls games, which began with Arena's launch in 1994.

The Elder Scrolls Anthology will also feature five physical maps depicting the lands of Tamriel, Iliac Bay, Morrowind, Cyrodiil and Skyrim.

Posted by Kotaku Aug 01 2013 21:45 GMT
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As soon as I acquired the Dragon Priest Morokei Mask is Skyrim, I never — NEVER — took it off. So this new, extremely limited edition Dragonborn statue is the one for me, as long as I can convince my accountant to let me part with $370. Read more...

Posted by Kotaku Aug 01 2013 21:53 GMT
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Today at QuakeCon, Bethesda announced an all-inclusive anthology of Elder Scrolls games and add-ons coming to PC in September. Read more...

Posted by Kotaku Jul 26 2013 19:30 GMT
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Shouting in Skyrim—a special ability that Dragonborn have—isn't a thing that exists, obviously. But if we were to make it real, getting a sound strong enough to physically move someone, like the Fus Ro Dah shout does, would mean suffering devastating effects according to Vsauce3.Read more...

Posted by Kotaku Jul 25 2013 12:30 GMT
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600 pounds of mostly theraputic cheese. Hoarding in Skyrim is fun, especially when you can justify it with even the flimsiest of backstories. Read more...

Posted by Kotaku Jul 23 2013 04:00 GMT
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Cosplayer and props builder Shannon Clawson wanted to make a Skyrim movie. So he spent $100, went out in the woods with some friends, braved -10 ºC weather in little more than a tunic and got it done.Read more...

Posted by Kotaku Jul 22 2013 20:00 GMT
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As you might expect, the soundboard conversation by ICEnJAM isn't exactly, uh, cordial.Read more...

Posted by Rock, Paper, Shotgun Jul 22 2013 20:00 GMT
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Falskaar is a folly. It really shouldn’t exist. It’s a ploy by a 19 year-old modder to prove to Bethesda that he can make something that rivals their DLC, but with a fraction of their resources. That’s a bold claim for an amateur to make. Can it be done? Skyrim‘s built for adventurers and sightseers, not just quest hunters. It’s a place as much as it is a game. Is Falskaar a place? I spent the morning playing it to find out. (more…)


Posted by Joystiq Jul 18 2013 20:30 GMT
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This week marks the release of one of The Elder Scrolls V: Skyrim's most ambitious user-created mods to date, adding over 20 hours of unique content to Bethesda's lengthy quest.

Alexander J. Velicky's "Falskaar" mod, available for download from Skyrim Nexus, adds a neighboring continent to Skyrim's map. Approximately one-third the size of Skyrim's existing world, Falskaar features 9 new storyline quests and 17 sidequests, and includes recorded dialogue from a cast of more than 30 volunteer voice actors.

PC Gamer reports that Velicky produced the mod in the hopes of landing a job at Skyrim developer Bethesda, and spent more than 2,000 hours working on the project over the last year. "The best way to show Bethesda Game Studios that I want a job there and should be hired is to create content that meets the standards of their incredible development team," Velicky said.

Posted by Kotaku Jul 18 2013 12:30 GMT
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As one redditor found, in Skyrim, there's a spell for everything—if you're willing to branch out into mods. Here, the mod in question is Jake Washenfelder's The Dark Brotherhood Resurrection.Read more...

Posted by Rock, Paper, Shotgun Jul 17 2013 18:00 GMT
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Living in Skyrim must be like having Charlie Kaufman as your god. You’d be pottering along, chopping wood, checking the sky for falling dragon poop, just doing your best as a person living in interesting times. You’re not noticing the changes that are happening right under your nose: the flowers look prettier, you can’t speak when you want to, and before you know what’s going on there’s an airship overhead. The hands of mod, reshaping your reality. I expect most of the inhabitants have just woken up to the new neighbouring landmass of Falskaar. The mod adds a remarkable amount of new stuff to base Skyrim, clicking in a new continent of content for you to play. Everyone seems to be talking about it, and with good reason.(more…)


Posted by Kotaku Jul 16 2013 04:00 GMT
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You can keep your wacky texture changes, the best kind of Skyrim mods are the ones where people go all out, adding entire new areas to the map and giving you as much stuff to do as you'd expect from something official, that you have to pay for. This is Falskaar, an ambitious mod which has its own backstory, its own voice actors, its own land mass and its own short campaign story (with side-missions as well). Having been worked on for a while, it was officially completed yesterday, so those wanting to get back into Skyrim and try something new, it's worth checking out. Up top is the project's official trailer, while below is a handy let's play vid by insane0hflex showing you Falskaar in action. You can download the mod here.

Posted by Kotaku Jul 16 2013 00:30 GMT
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If this video by ICEnJAM is any indication, either the library won't have it, or they won't bother looking. Then again, it might help if you're not just a soundboard of Septimus Signus, a character from Skyrim, trying to get a quick laugh by pranking your local librarian. It might also help if the Elder Scrolls were actually real, but, y'know. You'd think that at least one place has a book on the games, though, right? Or even the games themselves, as some libraries stock games nowadays? Hmm. Septimus Searches for an Elder Scroll - Skyrim Prank Call [ICEnJAM]

Posted by Kotaku Jul 11 2013 15:00 GMT
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Imagine, if you will, a massive role-playing game featuring guns, time travel, and a nasty alien invasion, all built on Skyrim's engine, with Skyrim's "Radiant AI" system. That's Backspace, a project that was once under development at the studio Obsidian, I've learned from sources. A small team was designing and prototyping the game in early 2011, and although progress never got very far, concept art and design documents reveal an ambitious project that could interest a lot of people, if it's ever made. Obsidian, of course, is the Irvine-based game studio responsible for Fallout: New Vegas, Alpha Protocol, and the upcoming RPGs Project Eternity and South Park: The Stick of Truth. I reached out to the studio yesterday to ask for comment, and Obsidian boss Feargus Urquhart told me that Backspace is still on the shelf somewhere. "Backspace was a project concept that we neither cancelled nor greenlit," Urquhart told me. "We had some great people work on the idea for Backspace for a bit of time and then moved them off to other projects as opportunities came up. We've been around for ten years now and have had a bunch of great ideas that we still have sitting around that we may be able to return to in the future." Hopefully this is one they revisit, because it sounds fantastic. So what is Backspace? Here's how an Obsidian design document described it: BackSpace is a single-player action-RPG set in a scifi space environment with simple elements of time travel. The combat is paced similarly to Skyrim, but slightly faster since there is no concept of blocking. The easiest way to look at it is a mix of Mass Effect, Borderlands, and System Shock 2 for gameplay and setting. It was to be developed in some sort of partnership with Bethesda, I've heard, and it'd use the same engine as their ridiculously-successful role-playing game Skyrim. Although Backspace wasn't an open-world game, players would be able to travel between a number of planets as well as one large space station. "This station is huge," a Backspace design document reads. "It can be compared in size to The Citadel of Mass Effect [or] Babylon 5. The station has several locations devoted to diverse research fields which would allow us to have vegetation overgrowth, high-tech disasters, and mutations of science as visual themes." You'd play as a cyborg—90% human, 10% machine, according to design documents—who works at a research lab that is attacked by aliens. A brief summary: In the distant future, mankind has colonized the far reaches of the galaxy. Near the center of the galaxy is an enormous space station dedicated to advanced research in a multitude of subjects such as temporal mechanics and nano-cybernetics. The game begins with the station falling under attack from an invading alien force. I won't spoil too much of the outlined story, in case Obsidian ever decides to make Backspace, but to sum things up, a technical error would fling your character ten years into the future, and you'd spend a bulk of the game hopping back and forth between the time of the attack and a dismal, alien-occupied future. Quests in the game would task you with hopping between timelines in an attempt to save humankind. Character development in Backspace sounds like a blend between Skyrim and New Vegas: you'd be able to customize your character's appearance at the outset, and improve skills by using them over time. As the player completes quests, solves puzzles, and eliminates enemies, they gain experience points towards their next level (similar to Skyrim). When they gain a level, they are awarded stat points and ability points that they may use to increase their stats and abilities respectively. Every other level they can add a Perk (just like FO3/FNV). At the beginning of Backspace, you'd be able to pick a preset background for your character to help determine your starting stats, selecting from tropes like The Mad Scientist, The Lone Wolf, and The Arrogant Savant. This background would also affect how NPCs react to your character. Combat in Backspace would be, to borrow a common colloquialism, like Skyrim with guns. Ranged weapons in the game would include machine guns, shotguns, semi-automatic rifles, sniper rifles, and rocket launchers. Melee weapons would include katanas, mauls, battle axes, chainsaws, and something called a "temporal lance." Combat in Backspace occurs very similarly to Skyrim. The player can attack enemies using various ranged or melee weapons/abilities that they acquire/create throughout the game. The player can also utilize stealth tactics to avoid some enemies entirely. Since Skyrim allows for dual-wielding of weapons/abilities, all 1-handed weapons may be dual-wielded. The controller’s left trigger uses the weapon/ability in the left hand, and the right trigger uses the weapon/ability in the right hand. If a 2-handed weapon is equipped, both hands are in use. Pressing the right trigger will use the weapon/ability’s standard attack, and pressing the left trigger will use its special/secondary attack. 2-handed weapons and abilities are much stronger than 1-handed weapons. There would be special abilities connected to the main character's robot arm: an ability called Claw Strike, for example, would transform your cyborg's arm into a claw for a quick attack. You'd also be able to use psionic abilities to damage and repel baddies. Design documents for Backspace also reveal a really neat stealth mechanic: Unlike Skyrim/FNV, stealth in Back Space is 100% active and undetectable (unless something disrupts it). The player is completely cloaked a la Stealth Boy when they enter stealth. Doing this will slowly consume energy, but the player is completely invisible until they deactivate their cloak. This means they can engage/avoid some enemies while still being completely invisible. Personal Cloak Cloak is an active ability that the player must toggle. While active, the ability slowly consumes the player’s energy. The player can use other abilities while cloaked and will remain invisible as long as they still have energy. Some enemies can detect the player’s cloak if they have infrared detection. Cloak Emitter An alternative to using a personal cloak is deploying a Cloak Emitter. Cloak Emitters can be constructed and consume no energy from the player. If the player is within the Cloak Emitter’s radius, the player is completely invisible. The emitter itself is not invisible and is vulnerable to enemy attacks. The player can retrieve the emitter after it’s been deployed to use it again if it has not been destroyed by enemies. Deployable items appear to have been a big part of the game concept, too. Outlined items include frag mines, turrets to attack and slow down enemies, and decoy robots to draw enemy fire. And what of companions? Obsidian's role-playing games have long been known for their strong supporting casts, and Backspace promised its own take on the concept: Since only the player can travel through time, companions in BackSpace take the form of AI’s that the player can equip in their “AI Slot”. An equipped AI can engage in dialog with the player, and provides a bonus to the player depending on the AI like an increase in damage or energy regeneration. AI’s can be found throughout the game and have a variety of personalities. Once the player acquires an AI, they will always be visible on the UI and represented by their emoticon. When an AI talks to the player, their emoticon can change based on their feelings on what they’re discussing. Another interesting idea: Scarabs: Scarabs are small robots that have become the multitool of the future. Scarabs are deployed to handle a variety of tasks throughout the station like building complex structures and repairing vital systems. The scarabs operate semi-autonomously once they have been given a command, but most of the time they are controlled by a Scarab Queen in a hive-like fashion. Each district on the station has its own queen to help balance the workload, and at the core of the station is a Super Queen to coordinate the district queens. Scarab Queens are not self-aware, have minimal AI, and completely obey their masters. Scarabs are also deployed on planets that the Planet Gates are located on. Before a planet is colonized, a large batch of scarabs is deployed to scavenge and refine resources that are used to construct a basic base for humans. A queen is deployed with the scarabs to coordinate this effort. Some more concept art: Keep in mind this is an early vision of Backspace: If Obsidian ever does decide to make this game, the final product will likely be a lot different. For now, I thought this stuff was too cool not to share with the world. Do you know about a cool cancelled or shelved game worth sharing with the world? Send me an e-mail or share in the comments below.

Posted by Kotaku Jul 11 2013 05:30 GMT
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ThinkGeek is selling this...thing, which it calls "Elder Scrolls Norse Beard". It's a knitted beard and helmet combo, meaning it'll cover just about your entire head. I would make jokes about mops, but if you live somewhere genuinely cold, this looks like a damn fine way to keep your noggin warm. Elder Scrolls Nord Beard [ThinkGeek, via Fashionably Geek]

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Posted by Kotaku Jul 10 2013 13:00 GMT
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If you are bored with your current follower in Skyrim, you can always add the absolutely ridiculous Mr. Unicorn The Cyborg Gentleman Fish. He is a fish (and not a crab) with a top hat put onto mechanical legs. Okay. My brain is absolutely not exploding right now. No need to explain it lorewise, really, but Saiodin, the modder tries to: And for the top hat, well I just really felt like adding a top hat. Skyrim Mods Series: #169 - Fish Companion [YouTube] To contact the author of this post, write to gergovas@kotaku.com

Posted by Kotaku Jul 08 2013 02:00 GMT
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The Animal Crossing psycho gag runs about as far as it can run in this mod, which turns your Skyrim character into the star of Nintendo's mortgage simulator. Then gives him a giant sword. It...might be a bit much. Some Smash Bros. fisticuffs are one thing, but throat-cutting and disembowelling? Even Resetti would get upset. The Villager [Skyrim Mods] The Villager [GameSpot]

Posted by Kotaku Jul 01 2013 19:30 GMT
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Man At Arms' Tony Swatton is back, this time trying his hand at a weapon from Skyrim. He does his best to make it look like an orc actually made it—which means making the weapon seem as if it wasn't made by high-power tools. 'Cause, you know. Orcs don't have that stuff. They'd make the axe with another axe. On a different note, this is the first time they've used bones in the "smash stuff" scene, so now I'm keenly aware of just how deadly Swatton's weapons are. Geez. Orcish Battleaxe (Skyrim) - MAN AT ARMS [AweMeChannel]

Posted by Joystiq Jun 22 2013 20:00 GMT
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Bethesda has revamped its pricing structure for a whole mess of games across Steam, PlayStation Network, Xbox Live Arcade and Xbox Live Games on Demand, permanently reducing the cost of Skyrim, Dishonored, Fallout 3 (and derivatives) and others. The full list of affected games, as well as their new price points, can be found after the break.

In related news, our Skyrim wife left us this morning. She said she couldn't stand how cheap we are, which in hindsight is pretty ironic. Thanks for rubbing salt in the wound, Bethesda.

Posted by Joystiq Jun 17 2013 14:30 GMT
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The problem with movies is that none of them take place in Skyrim. This is Skyrim at the Movies, a take on the classic tale of Superman created by animation outfit Tyrannicon with Chris Hardwick playing the Man of Steel himself.

Posted by Kotaku Jun 15 2013 16:00 GMT
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Melding story elements of the first four Superman films—except the one where Richard Pryor recreates Kryptonite out of cigarettes—here is Skyrim at the Movies: Man of Steel, featuring Supes, Throthgar Luthor, Terence Stamp Zod, and Nuclear Man. It's got Eve Teschmacher, too, just not as hot as Valerie Perrine. "Oh shit, it's Zod." Why it took 30 years to hear this line, I have no idea. Skyrim At The Movies: Superman (Man Of Steel) - TYRANNICON [by Nerdist]

Posted by Joystiq Jun 01 2013 00:30 GMT
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The Skyrim: Legendary Edition tome, an updated, premium version of Prima's strategy guide coinciding with the game's re-release, weighs over six pounds. Over 1,100 pages of information cover the popular RPG's intricacies, including its quests, local flora and fauna and sprawling geography.

The book will be sold exclusively through GameStop, Best Buy and Amazon alongside Skyrim: Legendary Edition on Tuesday, June 4, in both hardcover ($50) and paperback ($30) versions. No matter which you choose, just know it will ultimately become as neglected and forgotten as everything else on this mortal coil; such is the toll of Skyrim.

Posted by Kotaku May 30 2013 20:00 GMT
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They said they weren't going to do it. People objected. They changed their mind. And now, behold: The Elder Scrolls Online has a first-person-with-hands mode. Ahhh. This game now looks like a Skryrim MMO. Add +100 to me giving a damn. I explain what the deal is in the video, which you really should watch to see how this all looks. But in case you can't listen, here's what happened: ZeniMax Online Studios starts making an Elder Scrolls MMO and presents it last year as a third-person game. Typical MMO stuff, but not typical Elder Scrolls, since the beloved single-player RPG series has long enabled gamers to play in first-person. The ESO developers say they want you to have situational awareness. They emphasize that the game is multiplayer, that you'll be surrounded by enemies. The game does first-person, but without hands. You don't have your bearings. You can't fight well from it. It's no good. I wrote about this last June. Look: As I tried to kill stuff, I asked [Elder Scrolls Online developers Matt] Firor and [Paul] Sage about one of the big this-doesn't-look-like-Elder-Scrolls hang-ups. This game isn't in first-person. It's in third. Why? Well, you can actually zoom in and try to play, more or less, in first-person. It's a bit of a disaster. The developers pointed out to me that you want to be able to see characters in your peripheral vision. You want to see who is flanking you. In their more open-ended combat design, a third-person camera view is needed for this. But Skyrim was open-world, I observed. It is, they said, but its encounters don't involve the kind of surrounding crowds seen in an MMO. The other hang-up with first-person in ESO is that the first-person zoom you can use in the game doesn't show your character's arms, which you can see in the likes of Oblivion, Skyrim and similar off-line Elder Scrolls. It's hard to judge an enemy's distance if you can't see your arms. Adding the sight of your arms to that vew, the developers told me, is not something they're focusing on. People complained. The devs listened. The result: you will be able to play the MMO from the same perspective you played Skyrim, Oblivion, et al. Happy news! (Unless you're a grouch who wants to point out that we always want what we're already familiar with and get angry about things that are different. Oh, shush.) To contact the author of this post, write to stephentotilo@kotaku.com or find him on Twitter @stephentotilo.

Posted by Kotaku May 15 2013 00:30 GMT
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Step one: get a pin-up mod, and the True Vision ENB's filmic preset for Skyrim. Step two: have a beard (here are some good beard mods). Step three: take a picture. Reddit now has a "Skyrim Beard Porn" subreddit, and despite being somewhat new, people are showing off some ridiculous beard action. Not all of it is 'saucy/'using poses—some just show an appreciation for some good, old fashioned beards. Take a look: Feel free to add your own epic Skyrim 'beard porn' in the comments. The more silly the picture, the better.

Posted by Joystiq May 10 2013 08:00 GMT
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GamersGate is hosting a big sale on Bethesda titles this weekend, featuring games from the last few years of the company's history on sale for a fraction of the usual price. Dishonored, for example, is available for a low $14.99, or you can get Skyrim for $14.95, Rage for $9.95, or Fallout: New Vegas' Ultimate Edition for $9.95. Brink, Oblivion, Fallout 3, and Morrowind are all listed at bargain prices as well.

A few of the titles have dropped out of stock already, which means that GamersGate has run out of digital keys for them. But as long as the title is still available for purchase, you can buy it, and then GamersGate will deliver a key when more are available. The deals last through the weekend, so now's your chance to fill out that Bethesda back catalog you've been missing.

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Posted by Kotaku May 07 2013 12:30 GMT
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You’d think that a high-tech superhero concept like Iron Man wouldn’t work in Skyrim. You’d be wrong. Machinima user Tyrannicon dropped Iron Man into Skyrim and the results are funny and inventive. The Skyrim version of Tony Stark does all right for himself, even though he's limited to a forge and magic spells (and Fus Ro Dah Wayfarers) to create his suit. The nine-minute clip sums up Iron Man’s origin story and delivers a load of magical repulsor beams-vs-broadswords action. Somebody get to working on a mod for this, okay? IRON MAN: Skyrim At The Movies - TYRANNICON [YouTube]