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Posted by Kotaku Apr 09 2014 13:00 GMT
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Ever wondered how those classic Nintendo DS games that were not entirely 2D would look in HD , upscaled to 720p? One talented Japanese fan experimented with the games and the system, managing to render them in a higher resolution than their native setting. You can check some of his results below.Read more...

Posted by Kotaku Feb 18 2014 13:30 GMT
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Three Pokémon: Latias, Latios and Kyogre, as modern aircrafts? That makes the Kalos Region Air Force a truly legendary one. DeviantART artist Dekus' piece is odd, but it's totally awesome. And something like this would be a great mod in any flight sim out there.Read more...

Posted by IGN Oct 22 2013 13:00 GMT
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Caption: Traveller's Tales gives fans every reason to make mine Marvel.

Posted by IGN Oct 21 2013 16:30 GMT
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LEGO Marvel is out this week, and gosh darn it, it looks adorable. Allow Stan Lee to tell you all about it.

Posted by Kotaku Oct 12 2013 21:30 GMT
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In America, we're 12 days into our government shutdown, and apparently everyone is cool doing without frilly things like benefits to military survivors or food inspections, because assigning blame for this stupid temper tantrum is terribly uncivil. But we draw the line when it affects our right to bear Pokémon, right?!Read more...

Posted by IGN Sep 04 2013 21:26 GMT
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Think Spidey and Wolverine have all the fun? See the incredible things Stan "The Man" Lee can do.

Posted by Kotaku Aug 25 2013 22:30 GMT
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Portal on the DS: Aperture Science, the homebrewed version of Portal for the DS shown off back in February, now has a "mostly playable" version. You'll need a flash cart to play it, but the file can be found here.Read more...

Posted by IGN Aug 21 2013 16:10 GMT
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True Believers, it's time to get cute.

Posted by IGN Jul 25 2013 22:00 GMT
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With the release of the Wolverine movie we wanted to take a look at 5 of our favorite Wolverine games of all time.

Posted by IGN Jul 20 2013 21:55 GMT
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Yes, Stan Lee is in the game. Multiple versions of him.

Posted by IGN Jun 13 2013 01:17 GMT
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Iron Man, Captain America, Hulk and Thor? LEGOS... Assemble!

Posted by IGN Apr 30 2013 14:06 GMT
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The Avengers and more assemble in LEGO form to fight a new threat. Wait, that shadow looks very familiar.

Posted by Kotaku Apr 25 2013 20:30 GMT
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There's a little dead pixel on the top of my DS Lite. It hangs out on the bottom of the screen, green and dull, stamping every game like an eye floater that just won't go away. In the seven years I've owned a DS Lite—my first and only DS—I've grown quite fond of that dead pixel. It's kept me company as I played through many, many amazing games on what wound up turning into my favorite system of all time. When I think of the DS, I think of that little green square, and I think of the games it's decorated. But the 3DS has taken over, and although Nintendo says they're still selling their old console, the DS's time has passed. It's no longer part of Nintendo's sales projections, meaning the company doesn't plan on seeing heavy profits from the system anymore. (And profits were heavy: counting all four models, Nintendo has sold a whopping 153.8 million DSes over the years.) So this feels like a good time to look back at a system that, in many ways, changed how we play video games today. A system that popularized touchscreen gaming and introduced the world to iconic characters like Professor Layton and Phoenix Wright. A system that made Brain Age part of the lexicon, showed us that virtual dogs can be just as adorable as real ones, and garnered something like 1,301 games, by Nintendo's count. It was really quite something. What the hell is this thing? "If you're looking for the future of gaming, look at [the DS's] interface," a freshly-appointed Reggie Fils-Aime said back at E3 2004, introducing the world to Nintendo's bizarre handheld. And it is bizarre. Or at least it was bizarre. Nine years ago, we had no idea what to make of the DS. A system with two screens? How would we know where to look? Would touch controls really be all that accurate? Do we write "DS's" or "DSes"? (If only we knew that this would usher in a new decade of Nintendo consoles that are impossible to pluralize.) Perpetuating this confusion was the design; with its asymmetrical hinges and strange grey-black-grey coloring, the first DS looked like some sort of alien space cube. Nintendo DS©: Made For Robots, By Robots!™ (via IGN) I never got a chance to feel this incarnation of the DS, but I'm getting anxious just thinking about how gummy that directional pad must have felt. When the finalized hardware was unveiled and released later that year, it didn't look all that much better: Look at those bulky ridges. Those massive, ugly speaker dots. The hinges in the middle look like some sort of ancient torture device. And does it really need to say "Nintendo DS" on the bottom screen? It's not like we're going to forget. In early 2006, something funny happened. Nintendo suddenly announced the DS Lite, and it was... perfect. Now this was a video game system. Clean and beautiful, the DS Lite stood out from its predecessors not just because of its function, but because of its form. It was aesthetically pleasing in a way that no other Nintendo system had ever been, with a glossy finish and smooth, pleasant buttons. When you closed it, the edges would align with a satisfying snap and transform the device into a neat little rectangle. I bought my DS Lite on June 11, 2006, when it first came out. It had a dead pixel. I didn't mind. It felt like a birthmark. This was my DS. Ode to the DS Before there was Wii U, or SmartGlass, or Vita/PS3 cross-play, dual-screen gaming was a tough concept to grasp. And, really, it still is, if you've never tried it before. Two screens at once? Where would your eyes go? Then, as game-makers started to master the handheld that Nintendo liked to say stood for "Developers' System," we saw what it could do. We could wander around a dungeon on the top screen while charting our progress on the bottom. We could write in numbers to answer math problems, jot down notes for a tricky Zelda dungeon, plot paths for Kirby using lines and squiggles. Something was different, here. The DS let us play games in ways that its competitors—the PlayStation 2, the Xbox, the PSP—could not. It was the touchscreen, really, that made all the difference. Touchscreen gaming, while scary at the time, has become so appealing and ubiquitous that it almost seems impossible to believe there was a time before the DS, when major gaming devices didn't use touch controls. But back then, it was scary. It was weird. And it was hard to understand until you actually got your hands on the DS's plastic stylus—a relic reminiscent of the Palm Pilot days—and played some Brain Age or Advance Wars. But the DS could have never worked if it only had a touchscreen. The touchscreen was supplemental. The DS's most successful games used it in tandem with both the second screen and buttons to create experiences that were interesting and unique. My favorite DS moments were ones that took advantage of that: tapping the screen while frenetically pushing buttons to fight with both party members in The World Ends With You; holding the DS sideways like a book as I used my stylus to navigate the grim Hotel Dusk; drawing maps as I moved through dungeons in Etrian Odyssey. There's also a microphone. Did you know that there's a microphone? Sometimes you had to yell in it, to talk to your Nintendogs or call out to a woman in Phantom Hourglass. Sometimes you could scream "Objection!" Sometimes it would pick up stray noises when you were outside or on the subway, which was never fun. The games, though. The games were fun. An amazing library I own a lot of DS games. They look like this: I never liked the cartridges. I always got nervous when handling them, because the chips on the back seemed like Sensitive Devices That Should Not Be Touched. They're too small, and easy to misplace. I think I've lost at least five or six of those bite-sized buggers over the years, mostly because I have the bad habit of playing a game, swapping in a new one, then leaving the cartridge on my desk or nightstand, where it's easily dropped or eaten. But they were so good. So good! Platformers, adventure games, RPGs, racers, puzzlers, virtual dog simulators—the DS pretty much had anything you could want from a gaming system. The DS, unlike the Wii, does not keep track of your gaming stats, but if I had to guess, I would estimate that I've played something like 60 DS games over the years. Oddly enough, Nintendo's biggest system-sellers were some of my least favorite. I thought both Zeldas were mediocre. That 2D Mario game was kind of plain. Metroid Prime Hunters? Not for me. It was the experimental games that got me. The Mario & Luigi that let you explore the inside of Bowser's stomach. The quirky RPG called Contact that treated you the player as if you were part of the story. The rhythmic Elite Beat Agents, which somehow featured music from both Avril Lavigne and the Rolling Stones without a trace of irony. There's Phoenix Wright, a series that started on the Game Boy Advance, but was only introduced to North America when Capcom remade it for the DS, wisely predicting that the quirky visual novel would appeal to a worldwide audience on Nintendo's new platform. I devoured those games as they came, cordoning off entire days just to pump through their delicious mysteries. A friend of mine imported the Japanese version of Phoenix Wright 3 because it had an English setting, and he didn't want to have to wait two months for it to come here, so I borrowed it as soon as he was done. I don't think I ever gave it back. Whoops. I loved Hotel Dusk: Room 215, a noir point-n-click adventure game, because it's a lovely game and because you played it by holding the system sideways and reading it like a book, using your stylus to tap around the right side of the screen while looking at pretty things on the left. I always thought this was very clever, even if it did move my dead pixel to a more prominent, central location. At one point in Hotel Dusk, you solve a puzzle by closing the DS, then opening it again. You also close the DS when you want it to enter sleep mode and suspend your progress, so it's very possible that, while playing Hotel Dusk, you'd find yourself totally stumped, close the DS for a while, and pick it back up to find that you've solved the puzzle by accident. The DS really was such a strange and clever system. I'd be remiss not to talk about Nine Hours, Nine Persons, Nine Doors (999), a visual novel that really could only have worked on the DS, thanks to an endgame twist that reveals... well, I won't ruin it for you, but it makes both screens mean something. I liked the platformers, too. The Castlevanias, the Kirbys, the remakes of old games like Super Mario 64. And the strategy games! Fire Emblems and Advance Warses and a great Final Fantasy Tactics Advance that fixed some of the problems with its GBA predecessor. And I can't forget the quirky, clever Lock's Quest, a game that you probably haven't heard of, but should undoubtedly check out. As a JRPG fan, I loved the DS for bringing me Radiant Historia, and Final Fantasy: The 4 Heroes of Light, and The World Ends With You, and four Dragon Quests, and three Etrian Odysseys, and even a watered-down Suikoden game with an unpronounceable name that I enjoyed despite its many deficiencies. Whew. The DS Lite graduated to the DSi, and the DSi became the DSi XL, but I didn't upgrade until the 3DS came out two years ago. It was a smart move: the 3DS is well-positioned to inherit the DS's mantle as the most interesting, versatile dedicated gaming device out there. But from 2006 to 2011, I played that DS Lite more than anything else. I took it everywhere. During one particularly boring job I would bring it to work and take thirty-minute bathroom breaks just to go play Puzzle Quest. (Not this job, Totilo, I promise.) Then I got a 3DS. It plays DS games, but it doesn't have any dead pixels. Today I turned on my DS Lite for the first time in two years. It's dusty. The pixel's still there.

Posted by Kotaku Oct 18 2012 18:45 GMT
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#adventuretime Man, I didn't realize today was going to be Tina-posting-about-Adventure Time day when I got into the office. If I knew I would have brought in a bunch of candy to eat ferociously while pretending I was eating citizens of the Candy Kingdom. (Cause why not? I don't know why!) More »

Posted by Kotaku Aug 20 2012 15:30 GMT
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#thebests Long the 800-lb gorilla of handheld gaming, the DS is in its twilight, besieged by smartphones and pushed aside by the 3DS. And, yet, you got one, you old softy. More »

Posted by IGN Aug 06 2012 12:44 GMT
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A screenshot purporting to be from the Prince of Persia reboot appeared on an official Ubisoft forum over the weekend.

Posted by IGN Jun 20 2012 21:40 GMT
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What's the story with the portable version of the plastic Dark Knight? Find out.

Posted by IGN Jun 05 2012 13:00 GMT
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Come see Spidey, Scorpion and the Black Cat.

Posted by Kotaku May 11 2012 17:00 GMT
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#mothersday Mother's Day is this weekend, and so the commercials for flowers and jewelry and Hallmark cards are incessant and overwhelming. But this year, for a gift, I did exactly what I did last May: I went to Amazon and I ordered my mom a new video game. More »

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Posted by Kotaku Apr 23 2012 03:00 GMT
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#pokemon Just over a week since we last got a good look at the game/s, Nintendo has released a second proper trailer for the upcoming Pokémon Black & White 2. More »

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Posted by Kotaku Apr 14 2012 03:20 GMT
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#pokemon Here, take a look at the debut gameplay trailer for upcoming Pokemon sequels Black & White 2 on the DS, showing some of the new trainers in action. More »

Posted by Kotaku Mar 20 2012 10:30 GMT
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#pokemon+nobunagasambition Pokémon + Nobunaga's Ambition is no doubt one of the strangest crossovers we've ever seen. This is not only because it's crossing a feudal Japanese war strategy game with Pokémon, but also because all the characters in Nobunaga's Ambition are based on real people. So let's take a look and see how these real historical figures have been Poké-fied for Pokémon + Nobunaga's Ambition More »

Posted by Kotaku Mar 20 2012 09:30 GMT
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#pokemon+nobunagasambition Pokémon + Nobunaga's Ambition is the strangest crossover this side of Kingdom Hearts. Not only does it mix a historically-inspired series with a monster-catching one, it also mixes a team-centric strategy game with a one-versus-one traditional RPG. And how does this odd combination work out? Pretty well, actually. More »

Posted by Kotaku Feb 14 2012 15:40 GMT
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#opinion Double Fine's record-breaking Kickstarter adventure has, over the past few days, rekindled the perennial discussion about the entire genre of adventure games. The classic adventure has had its death announced dozens, if not hundreds, of times over the past decade or so, with at least an equal number of rebuttals. More »

Posted by Kotaku Oct 11 2011 19:40 GMT
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#aliens They still make Nintendo DS games worth caring about, and Aliens games worth paying attention. My proof: Aliens Infestation, the brand-new DS game that merges Aliens with Metroid. More »

Posted by Kotaku Aug 18 2011 00:30 GMT
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#legoharrypotteryears57 I love me some LEGO video games; the quality of the graphics and the difficulty of the puzzles keeps getting better, and the worlds keep expanding. More »

Posted by Kotaku Aug 17 2011 19:20 GMT
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#xmendestiny We've already given you an early look at X-men: Destiny, the game that lets you choose your powers. Today at Gamescom, new screenshots and a trailer were released showcasing the powers you'll get to choose from in Marvel's upcoming game. More »

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Posted by Kotaku Aug 12 2011 02:00 GMT
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#kirby Kirby has been kind to the Nintendo DS. He's been a good ambassador for the platform with Kirby Canvas Curse, Kirby: Squeak Squad and Kirby Super Star Ultra. His next DS game, Kirby Mass Attack, looks to continue the streak of good, dual-screen portable Kirby games. More »