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Posted by Kotaku Oct 10 2011 20:00 GMT
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#battlefield Last week, I attended an all-day Battlefield 3 event in San Francisco. Over the course of the day, I had a chance to try out the game's multiplayer, single-player, and co-op sections. Multiplayer impressions are here, and my take on the single-player missions I played is here. More »

Posted by Kotaku Oct 08 2011 01:30 GMT
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#battlefield The Xbox 360 version of DICE's Battlefield 3 will ship on two discs—one dedicate to single-player, one dedicated to multiplayer. One of those discs will also have something Xbox 360 owners will probably want to clear some hard drive space for. More »

Posted by Kotaku Oct 08 2011 00:00 GMT
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#battlefield At EA's all-day Battlefield 3 event yesterday, I had a chance to play through a handful of single-player missions on PC in addition to the multiplayer modes that I detailed earlier today. It's been said (and repeated) that "no one plays Battlefield for the campaign," and that may well be true, but the extreme graphical fidelity and the often eerie verisimilitude of the gameplay footage we've seen thus far had my curiosity piqued. Could it be that Battlefield 3's campaign will do something to truly set itself apart from the increasingly Michael Bay-ish histrionics of its competitor Modern Warfare? More »

Posted by Giant Bomb Oct 07 2011 23:30 GMT
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A shot from Xbox 360's multiplayer beta test, which likely already includes the high-res textures.

If you pick up Battlefield 3 for Xbox 360 or PlayStation 3 later this month, you'll have the option of installing a set of higher resolution textures, too, Electronic Arts confirmed this afternoon.

It's optional on both platforms.

EA didn't have additional details on the texture pack, and we may have to wait until the game's released to find out whether there's a substantial difference if you choose not (or in the case of some Xbox 360 machines, cannot) to install the add-on.


Posted by Joystiq Oct 07 2011 22:30 GMT
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The Battlefield 3 screens posted below offer a full tour of duty in just a handful of clicks. How do you want to assault your foes? By sky? By land? By land again? The world is pretty much your oyster.

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Posted by Kotaku Oct 07 2011 18:00 GMT
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#battlefield I'm rolling in the back of an armored jeep, manning the .50 cal doing 40 MPH over a wide swath of grassland, heading straight for a contested jumble of buildings in the middle of a huge map. A jet roars overhead, inbound to the same location. It's all very exciting, and… bam. I'm dropped from the server, back out to the desktop. More »

Posted by Kotaku Oct 07 2011 17:20 GMT
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#battlefield The world is a dangerous place, especially with all of these Battlefield 3 players running about. What if you run into one in an alley? Will he charge? Will he hang back and snipe? Will he repair your car? There's only one sure way to know: The official Battlefield 3 class t-shirts. More »

Posted by Rock, Paper, Shotgun Oct 07 2011 15:47 GMT
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Hey, DICE have released a batch of images of the single-player campaign. Aside from all that visual noise from the announcement trailers, I still don’t have a really good grip on what this is going to be like, but I can’t wait to see. I am presuming there’s a bit of jet-fight action, at least. Ooh, there could be a fight for the WIT of this one…

Click on images for a full-size version.(more…)


Posted by Kotaku Oct 07 2011 15:20 GMT
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#battlefield While you're all busy running all over the place shooting each other, Battlefield 3's campaign mode sits quietly in the corner, dark, lovely, and full of secrets. More »

Posted by Kotaku Oct 07 2011 13:30 GMT
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#battlefield Battlefield 3's Caspian Border, packed with vehicles and jets, is getting one last test before the open beta shuts down. More »

Posted by Rock, Paper, Shotgun Oct 07 2011 11:35 GMT
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The Battlefield 3 beta wraps up on the 10th, and so to get the final stress testing done DICE have confirmed that they will be opening up 64-player Caspian Border servers – meaning maximum 32 vs 32 team counts, vehicles, and everything else – for the final weekend. How many of your are on the beta? We should probably orchestrate some kind of massed RPS man-shoot?


Posted by IGN Oct 07 2011 10:00 GMT
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Battlefield 3 holds the weight of the gaming world on its shoulders. With the unavoidable comparison to Call of Duty, all eyes are on DICE and EA create something awesome. Since June, we've seen little to no news of progress beyond several demos of Operation Metro, a touch of the campaign, and a gli...

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Posted by Kotaku Oct 07 2011 07:30 GMT
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#battlefield Rocket tanks are awesome. But other Battlefield 3 bugs, like the human slug, kinda creep me out. Especially when somebody recreates them using actors. More »

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Posted by Kotaku Oct 05 2011 07:30 GMT
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#battlefield No jets on Operation Metro, the only map available in Battlefield 3's beta? No problem. Make your own. More »

Posted by Joystiq Oct 05 2011 01:00 GMT
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You know that whole Battlefield 3 open beta thing going on right now? According to DICE, it's a clear indicator that the game will exceed sales of DICE's previous effort, Bad Company 2 -- of course, pre-order numbers already kind of told us this. But when comparing number of simultaneous users in each of the betas, DICE says the Battlefield 3 beta has six times more concurrent players than the Bad Company 2 beta conducted in 2009.

Videogamer tried to delve deeper on the matter, dissecting data on Bad Company 2 to try and get a more concrete number. Bad Company 2, which sold 2.3 million in its first month, had a high of 230,000 simultaneous players online and an estimated 3.5 million downloads for its beta, likely exceeding that 230,000 figure -- using that number as a lowball base, Videogamer estimates the concurrent player count for the Battlefield 3 beta is 1.38 million players, at least. It's not exact science, but it's more than DICE is telling us.

Regardless, it appears DICE has a hit on its hands. Let's just hope the developer addresses concerns before the game launches on October 25.

Posted by IGN Oct 04 2011 13:50 GMT
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Update: Troedsson is referring to the number of simultaneous players, not total players, meaning the twelve million figure is incorrect. The exact number of players in the beta has not been released. Original story is below...

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Posted by Kotaku Oct 04 2011 12:00 GMT
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#battlefield Kotaku's already shown twenty-three blissful minutes of lag-free Battlefield 3. The game looks realistic. It's like you're right there on the Caspian border. Know what's not realistic? Flying tanks. Oh, and spinning jeeps. Floating dudes, too. More »

Posted by Joystiq Oct 03 2011 21:29 GMT
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If you're snagging Battlefield 3 from Amazon, you'll net some extra goodies, the online retailer has revealed. Everyone who pre-orders will gain not only the Battlefield 3: Back to Karkand DLC -- which includes four different maps from Battlefield 2 updated in Frostbite 2.0 and several of the game's "weapons, vehicles and unique rewards" -- but also some exclusive dog tags for the game's multiplayer side.

Already pre-ordered? Don't sweat it, Amazon is extending this offer to those who've already pre-ordered the game -- that is, unless you've canceled your pre-order after checking out the beta.

Posted by IGN Oct 03 2011 18:45 GMT
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From first blood to the last shot fired, DICE's signature franchise has led the way. IGN digs into the deep past to bring you the full story of the franchise's past and the twists and turns that have brought us right up to Battlefield 3...

Posted by Rock, Paper, Shotgun Oct 03 2011 07:48 GMT
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Oh dear. Cunning gentlethings found a way to hack/mod the Battlefield 3 open beta’s map – Operation Metro – to enable support for up to 128 shooting men. Officially, it only allows up to 32 shooting men, though the full release version may well raise the headcount. That’s not what I’m actually oh dearing about, though. It’s DICE/EA’s response to this that is troubling. In an official statement on the forum – which now appears to have been pulled, but we have a screenshot of it as-was below – they claimed that playing on the hacked servers “can cause your account to become compromised, stats to be altered or other issues to arise which may lead to having your account to be banned by EA.” In addition, horrifyingly, “if your account does get banned it means any other EA game you have on your account would also be unavailable.”(more…)


Posted by PlayStation Blog Sep 30 2011 19:32 GMT
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Earlier this week, I was treated to a new demo of the rapidly approaching military shooter Battlefield 3, which promises to raise Battlefield’s sprawling formula to soaring new heights. After watching a 10-minute demo of the game’s campaign running on PS3, I secured a few minutes with DICE Producer Patrick Liu to address some questions from PlayStation community members…plus a few of my own!

Are you playing the Battlefield 3 Open Beta on PSN? Share your thoughts (and winning strategies!) in the comments below. For more information on the Battlefield 3 beta, or to report bugs, please check out the official Battlefield 3 Beta FAQ.

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PlayStation Blog: There are a lot of military shooters these days. What’s the biggest thing Battlefield 3 is bringing to the table?

Patrick Liu: It’s a number of things. For a very long time, the core pillars of Battlefield have been the destruction, the sandbox experience, the scale, and the vehicle gameplay. Those are all still pretty unique to Battlefield, I’d say. My first Battlefield game was Bad Company.

PSB: You showed off some new, complex fistfights in the single-player games. How did those come about? Why not stick with knife swipes like every other FPS in the last five years?

Patrick Liu: Apart from shooting and driving vehicles, we wanted to bring something new — something we’d never seen before. We asked ourselves the question, “what happens when enemies come near you?” So we focused on melee combat, making it a more visceral experience. It feels different and unique, and breaks up the combat in the campaign.

There are different kinds of melee sequences throughout the campaign. Some of them are a bit more scripted, but there are also fancy execution-type kills if you can get behind your enemy — and if you do it in multiplayer, you’ll collect a dogtag too!

PSB: Tell me about Battlelog. Was the concept inspired by Need for Speed: Hot Pursuit’s Autolog?

Patrick Liu: In some ways it was. I would say that Need for Speed’s Autolog is more geared towards competing with your friends — beating their records and so forth. Battlelog is more of a social network: your battle feed shows what’s happening to you and your friends in real-time. We built the server browser right into Battlelog, so you can actually join all your games right from Battlelog. What’s good is that Battlelog is web-based, so we can update it on the fly. Some players have been concerned about how that works, but I can assure you it’s no problem: everybody can access it, and you can access it from any PC or mobile platforms. It lets you interact with your Battlefield 3 multiplayer experience when you’re not sitting in front on your PS3. Battlelog lets you form up squads, form up platoons, track your stats, compare your progression with your friends from anywhere.

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PSB: Dense urban combat is a bit of a departure for Battlefield, traditionally. Why did DICE want to pursue it? What are you bringing to urban combat?

Patrick Liu: A lot of guys on the team, myself included, wanted to try out more urban environments versus the open landscapes you’ve seen in previous Battlefield games. We’re still doing those open landscapes and the sandbox experience, but now we’re offering a wider range of gameplay and flavors. The urban environments also give us more types of destructions, from the micro-destruction of chipping away at cover to the macro-destruction of big buildings in Paris falling down over you. If you stand below that, you’re going to die!

PSB: On that note, how have the destructible environments been improved or refined over Battlefield: Bad Company 2?

Patrick Liu: I’d say it’s mainly down to the range of different types of destruction. As we showed in the office shootout in the campaign mode, you can shoot through cubicles and walls in the office – papers are flying around, it’s chaotic. We couldn’t do that kind of destruction in Bad Company 2.

PSB: Shooting through the cubicle walls: I’d never seen a shootout quite like that.

Patrick Liu: Yeah. We’ve seen other games spraying out a lot of particle effects, but I’ve never seen destruction like that, integrated into the environment and into the gameplay in that way, where you’re shooting out cubicle panels to catch the enemies off-guard. It’s pretty fresh, I think.

PSB: You showed off a lengthy campaign scenario from the PS3 version, and it covered a huge amount of space – it was a very large level. But there weren’t any load times or hitches in the pacing. That’s technically very difficult for many games – is that a benefit of Frostbite 2?

Patrick Liu: You’re right — that’s Frostbite 2 and our new streaming technology. We didn’t have that in Frostbite 1. It enables us to build bigger maps, whether they’re interior maps or open exterior sandbox environments. We wanted to push the scale as much as possible, and our new streaming technology is essential for that.

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PSB:That level you showed on the PS3 was huge, but it was also highly detailed — I saw mirrored floors, reflective surfaces, tons of special effects and physics with a smooth frame rate. Are you confident that PS3 players are going to get a great experience?

Patrick Liu: Oh yeah. We’re very confident – we’re pushing the hardware big-time. Of course, we have a performance budget that we have to hit. Everything counts into that: the scale costs performance, destruction, animation, special effects…those are all the things we cram in there. I feel really good about where we ended up with on the PS3.

PSB: On the multiplayer side, how does the character progression stack up? What will I be able to unlock when I play multiplayer, and what’s different from other multiplayer shooters?

Patrick Liu: Battlefield 2 kind of started that formula, with the persistent multiplayer character and unlockables, and we continued it with the Bad Company games. Battlefield 3 will push it even further, with tons of weapon customization. And for the first time, we’ve brought vehicle customization: you can increase your speed, increase your armor, add different gadgets to your favorite vehicle, different missiles for your jet, UAV-type radar to your jeep, and so forth.

PSB: So far, what’s your favorite multiplayer mode?

Patrick Liu: I would say probably any of the Squad versions of the game, Squad Rush and Squad Deathmatch. It’s a little more intimate: each player counts. It really brings out the teamwork.

PSB: And what about your favorite weapon in multiplayer?

Patrick Liu: Probably some of the LMGs, such as the M240, maybe. It’s fun to spray down the subway in the Operation Metro level — laying down suppressive fire is super helpful. Suppressive fire is something completely new that I’ve never seen in another shooter, and gives the Support class a much clearer role: supporting the team! If you spray fire near somebody, it will make their vision blurry and impede their aiming. It also earns you points, so it’s rewarding.

PSB: Tell me about the Sniper class — how are you balancing campers?

Patrick Liu: Either you love or hate snipers. We wanted to make snipers much more of a recon class, so we’re giving that class a lot more gadgets and features to aid their spotting ability. And to counter camping snipers, look for the gleam of his scope if you can’t tell where the sniper fire is coming from!

PSB: Just a few days ago, DICE announced that full-blown expansion packs would debut first on PS3. Can you give PS3 owners a peek at the DLC plan?

Patrick Liu: We have a plan of long-term support for Battlefield 3. The launch is just the beginning for us, so you can expect new content and tweaks regularly. The expansion we’ve announced is Back to Karkand, which is free if you pre-order Battlefield 3. It’s going to be an epic map pack and it’s just as ambitious as the Vietnam expansion to Bad Company 2. It brings back Strike at Karkand, which is probably the most popular Battlefield map ever in addition to three other popular Battlefield 2 maps, new weapons and mods.


Posted by Kotaku Sep 29 2011 09:45 GMT
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Just a little public service announcement: the Battlefield 3 beta is now open to all and sundry on the PC, PS3 and Xbox 360. Just remember: it's a beta, not a demo. More »
Francis
a whopping 10 frames per second. guess I'll be sticking to consoles
weedlord bonerhitler
Hell, probably longer than that for most games.

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Posted by Kotaku Sep 30 2011 13:53 GMT
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#battlefield Battlefield 3 isn't just a reinvention of the Battlefield's campaign and online gameplay, it also brings with it a new level of persistence through the game's Battlelog. More »

Posted by IGN Sep 29 2011 21:05 GMT
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With the PlayStation Store update this past Tuesday, everyone expected that the much-awaited Battlefield 3 open beta would be available for everyone. But it wasn't so. Some gamers could play, but not all...

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Posted by Kotaku Sep 29 2011 19:00 GMT
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#battlefield You can play Battlefield 3 on a number of beastly machines. Surely, it looks best on PC (no surprise), but how about we let YouTube user Robbaz compare the game on PS3, Xbox 360 and PC? Go for it, Robbaz. More »

Posted by PlayStation Blog Sep 29 2011 18:46 GMT
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Starting now, we are happy to invite all PS3 players to the much anticipated Battlefield 3 Open Beta! Played on the Operation Metro map in Rush mode that won us Best Action Game and Best Multiplayer Game at E3, this is your chance to experience one of many flavors of Battlefield 3.

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We would like to take this opportunity to thank all of you for your great interest in this Open Beta. By joining, you will help us stress test servers, allow us to run important tests on the game’s back-end and Battlelog. Remember that this software is in Beta and does not represent the game’s final quality — you’ll have to wait for October 25th for that! For a full FAQ on the Open Beta, head here.

Please leave any feedback to us at DICE via the forums in the social platform Battlelog. Make sure to also head to our free social platform Battlelog to check your in-depth stats progression, start your own Platoon, and see how your friends are doing in the news feed. To get you started on the Operation Metro map, here are some playing tips straight from us at DICE. You can also study the PS3 control scheme in the image below. Enjoy, and let us know what you think!

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DICE’s Top 10 Battlefield Tips for Operation Metro Stick to your teammates, and remember to spawn on them to stay close to the fight. Use your kit specific abilities to help your team mates. Assault can hand out med kits, Engineers can repair vehicles, and Support can hand out ammo. When you arm an M-COM station, defend it to ensure it’s destroyed. The bombed-out tunnel section in Operation Metro is an excellent place to use a flashlight as one of your weapon attachments. Use it to light the tunnels up – and to blind your enemies! Attach bipods to your weapon and deploy it automatically by pushing up against cover or laying prone and zooming in – this gives you a huge increase in accuracy and stability. Use suppressive fire (shoot close to enemies behind cover) to negatively impact the enemy’s fighting capabilities. Watch out for falling debris — it can hurt you! But you can also hurt your enemies by taking out buildings with the Engineer’s RPG. Shotguns are excellent for CQC (Close Quarters Combat) in the tighter tunnels sections. Fire automatic weapons in short bursts for accuracy, or switch to single-fire mode if applicable. To grab your enemy’s dog tag as a souvenir, perform a stealth knife kill from behind.

Posted by Rock, Paper, Shotgun Sep 29 2011 17:58 GMT
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Ah, I should probably mention that the Battlefield 3 beta is now open. Visiting this page will automatically download the Origin installer, and from there you can find the beta in the free games section. See you in there.


Posted by Rock, Paper, Shotgun Sep 29 2011 17:29 GMT
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VG247 points out that one of the people who got access to the 64-player Caspian Border map in the Battlefield 3 beta last night has uploaded 23 minutes of it running at fairly high settings. You can see that footage below. There’s quite a bit of wandering about and taking potshots at distant aircraft, but it gives you a good idea of how impressive the game is looking.

I’ve been playing a bit of the beta myself, and I’ll have some impressions soon. Silly browser-based server browser aside, it’s been a fantastic experience so far. It’s got the solidity of the other Battlefield games, but it feels like a significant step up in terms of look, feel, and scale. Not sure about the changes to the classes or the unlock system yet, but the combat feels right, and that means I can’t wait to have a go at a 64-player map.(more…)