Gemini Rue Message Board

Sign-in to post
The Blackwell Epiphany Finally Happens On April 24th
wadjeteyegames.com posted by Rock, Paper, Shotgun Mar 17 2014 20:00 GMT
- Like?

John’s at GDC, so when I was looking for a comment on The Blackwell Epiphany trailer, I thrust the RPS Truthdaphone underneath Adam’s nose, demanding to know if he was excited. He responded with: “I love the headbutt on the cop. Who says point and click games aren’t bad-ass?” Adam is from Manchester.

The Truthdaphone registered 12, so he’s not lying. And I’m not surprised: it’s carefully plotted, keenly written, idea-driven, and beautifully animated bad-assery as well. The conclusion to the venerable adventure series about a medium solving spiritual problems with the help of a Jazz-era ghost. Naughty-donkey trailer beckons. … [visit site to read more]

Blackwell adventure game series coming to iOS
joystiq.com posted by Joystiq Dec 04 2013 07:00 GMT
- Like?
Wadjet Eye Games is planning to port its PC games to iOS. The news comes from a post by developer Janet Gilbert on the Adventure Game Studio forums, later confirmed by the indie developer to Joystiq. Gilbert's post sought help from a "skilled AGS scripter" to bring the developer's entire back catalog to iOS by "altering the AGS source of our games to make them run nicely on iPhone."

Wadjet Eye Games told Joystiq that while it doesn't own the rights to Emerald City Confidential, any of its other games could be ported to iOS, "starting with the Blackwell series." The developer's first attempt at adapting an adventure game to the platform using AGS was with Gemini Rue, which we found to be particularly enjoyable on iPhone.
Portabliss: Gemini Rue (iOS)
joystiq.com posted by Joystiq Apr 16 2013 19:30 GMT
- Like?
Gritty, futuristic adventure game Gemini Rue started as a student project by Joshua Nuernberger. Nuernberger received help from Wadjet Eye Games, the husband and wife tandem of Dave and Janet Gilbert, who helped bring the point-and-click adventure to Steam in October 2011. The game runs on the Adventure Game Studio engine, which was first created in 1999, back when the notion of porting games to a mobile device wasn't at the front of developers' minds. Janet spent eight months adapting the AGS engine to iOS, and Gemini Rue is the first attempt at bringing one of Wadjet Eye Games' adventures to the platform. For a first attempt, it's quite impressive.

Gemini Rue has players controlling two characters located across a stretch of space from one another in the distant future. Azriel Odin, an ex-assassin, is searching for his missing brother. The other playable character, Charlie, starts the game with his memory being erased after a failed escape attempt from an unknown testing facility. Each piece of the mystery unravels at a good pace. The initial puzzles provide the backdrop for the game's well-conceived universe, itself an intriguing, nearly relatable Earth-like world full of crime. As the story progresses, the plot thickens and twists in a mostly expected manner before dropping a hefty, deep series of concepts on the player at the end.

If you think that sounds like a vague explanation of Gemini Rue's story, you're spot-on. I can't unveil the plot in good conscience; it simply needs to be played. It isn't ground-breaking by any means, but the tale is wholly enjoyable and worthwhile to anyone who enjoys dark sci-fi.
Gemini Rue gets adventurous on iOS April 11
joystiq.com posted by Joystiq Mar 26 2013 04:45 GMT
- Like?
Gemini Rue, a gritty point-and-click adventure game that launched on PC in 2011, will come to iOS on April 11 for $4.99. For the first few weeks of release on the new platform, Gemini Rue will be available for the discounted price of $3.99.

Wadjet Eye Games co-designer and CTO Janet Gilbert spent eight months adapting the open-source Adventure Game Studio engine to iOS in order to make the game as "touch-screen friendly as possible," studio founder Dave Gilbert told Joystiq at PAX East. Being a point-and-click adventure game, Janet expanded the hot-spots for select items in the game to make the experience less frustrating for iPhone users.

Gemini Rue is the publisher's first game on iOS, and will serve as a test as to whether it will port more of the studio's titles to the platform. "If people buy this, then we could justify porting everything else," Dave said. "If it does badly then there's really no point, because this is our best-selling game on the best-selling platform, so that's the best way to gauge to see if it's worth doing."

He added, "So if you want to see Resonance on iOS, buy Gemini Rue."
Dark sci-fi point-and-clicker Gemini Rue slinks onto iOS this spring
joystiq.com posted by Joystiq Mar 01 2013 22:00 GMT
- Like?
Gemini Rue, a critically acclaimed neo-noir point-and-click adventure that won the IGF Student Showcase back in 2010, is coming to iOS in the spring. The thriller, which mixes gritty noir mystery with cosmic sci-fi, was released for PCs in 2011, and indie publisher Wadjet Eye Games tells us it's now tweaking the game for iPad and iPhone.

Gemini Rue follows the futuristic stories of an assassin-turned cop forced to turn to his former criminal employers for help, and somewhere across the galaxy a prisoner who wakes up in a hospital not knowing who he is or how he got there. As their lives entangle, the mystery unfolds.
Exploring The Studious World Of Adventure Game Studio
adventuregamestudio.co.uk posted by Rock, Paper, Shotgun Apr 03 2012 13:30 GMT
- Like?

Adventure Game Studio is a free engine and toolkit for the creation of point-and-click adventure games. Since its appearance in 1997, it’s grown in scope to the point where it’s now utilised in many commercial titles. Lewis Denby put on his fictionsuit and plunged face-first into the world of AGS – taking a look at the games and speaking to some of the developers who swear by it. Let’s see what it means to them.(more…)

Quick Look: Gemini Rue
posted by Giant Bomb Apr 28 2011 01:30 GMT
- Like?
We adventure to the days when a click was a click and a misplaced point could get you killed.
The Ghost Of Blade Runner (The Game) Is Now Out
wadjeteyegames.com posted by Kotaku Feb 28 2011 08:30 GMT
- Like?
Remember Gemini Rue, that indie, old-school-flavoured adventure game we showed you a few months back? It's out, and well worth your $15. More »
Long-Awaited Gemini Rue Now Available for Download from Wadjet Eye Games
pc.ign.com posted by IGN Feb 25 2011 02:15 GMT
- Like?
Plus: Limited Edition CD deal extended through February 27.
Two Rue Dudes: Gemini Rue Released, Demo
wadjeteyegames.com posted by Rock, Paper, Shotgun Feb 24 2011 10:38 GMT
- Like?

And there’s the hat-trick of top class indie releases! IGF Student Showcase winner and dark sci-fi adventure game Gemini Rue (previously Boryokudan Rue) will be released today, and a demo has just come out allowing you to sample its rainy, future-noir flavour. The game proper is available from the Wadjet Eye site and the demo is being hosted over on Gamefront here. I’ll be posting some impressions the moment I dig myself out from under this pile of games. At this point I can’t even tell where I end and the games begin. Watch Gemini Rue’s badass trailer (again), plus pt. 1 of a walkthrough of the demo (new!) and read a brief plot synopsis after the jump. (more…)

This Dark, Sci-Fi Adventure Game Parties Like It's 1994
wadjeteyegames.com posted by Kotaku Jan 14 2011 10:30 GMT
- Like?
#indie Gemini Rue, an upcoming indie title for the PC, looks like something we sadly haven't seen much of lately: a game that combines adventure, science fiction and a little bit of darkness. More »
Debut Trailer
posted by GameTrailers Jan 12 2011 02:32 GMT
- Like?
A retro-style adventure game is coming to PC thanks to a partnership between indie publisher Wadjet Eye Games and Joshua Nuernberger.