Skylanders Spyro's Adventure Message Board older than one year ago

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Posted by Joystiq Jun 07 2011 23:30 GMT
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Skylanders: Spyro's Adventure is one of those things that's tough to explain in preview text, but easy to understand once you've seen it in action. It starts with a series of real-life plastic toy characters, 32 in all, molded in the style of Spyro the Dragon and his friends, old and new. These real-life toys can be placed on a drum-like device called a "portal," that then connects up to your gaming console (the Wii to start, though Activision promises more later on). Once you're all set up, the action is surprisingly easy: Place the toy on the portal, and instantly that character appears in your game, playable and ready to go. Switch toys, and your character switches, but retains all of the XP and loot it earns on the go.

"It's the easiest pitch in the world," says Paul Reiche, studio president of Toys for Bob, the developer behind Activision's new take on Spyro. "It's so emotional and primal. It's what you expect. You have a toy, it's in your imagination, it's alive, and the fact that it isn't is strange. So when you see it instantly come to life, it's a natural, pleasant experience."

He's right -- while the actual game behind Skylanders is clearly meant for younger players (we'll get to that in just a second), the technology is pretty amazing to children of all ages. Toys for Bob has made the transition between the real-world toys and the in-game characters almost seamless, and it makes this kids' game worth a look.

Posted by Joystiq Jun 07 2011 23:00 GMT
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There are 32 different toys-turned-characters in Skylanders: Spyro's Adventure, and the videos posted after the break will introduce you to seven of them, from the hack-and-slash undead knight Chop Chop to the gemstone brawler Prism Break and the blue dragon caster Zap. Each character, as you'll see, is aligned with a certain element, and various parts of the game (along with the enemies therein) are made to match up with those elements, meaning players will probably have to mix and match with friends to get the most out of the game's stages.

Each character can of course be leveled up through 11 ranks (increasing the strength and function of your abilities as you go), and they can grab items and loot while playing along as well, all of which is saved in the actual toy as you play. And players can even pit their heroes against each other in head-to-head arena battles, proving that your Stump Smash can beat anyone's Ignitor. You can check out all of the various real-life toys in the gallery below as well.

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Posted by GameTrailers Jun 06 2011 13:00 GMT
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The Skylanders team up to take down Kaos! Check out footage from the upcoming game in this trailer from E3 2011!

Posted by Joystiq Jun 06 2011 10:00 GMT
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Toys for Bob's Paul Reiche III, co-creator of the Star Control series and Pandemonium, lets us in on the thinking behind his studio's name.

Whenever you're putting together a studio, right, it's like name, t-shirt, and then let's do the contract. So Fred [Ford] and I had formed a partnership to do Star Control 1. And we had all of these different names laid out, including this Bosco the Bee mascot that didn't work out. And finally my wife -- she's a poet, very interested in psychology -- she said create a name that generates interest, that doesn't distance yourself from people, and that you can reinvent.

I love toys, I always have, and she knows that and Fred knows that. And so it was just a perfect fit. Bob is also a universal name -- everyone knows a Bob, I used to listen to the Bill Cosby and he was always talking about Bob the mechanic. And part of my brain is just permanently Bob.

We have an official rule, which is that everyone gets their own Bob, whoever you want. "Toys for Bob Kotick" is a fairly good analogy for us, since he's paid for everything we've done. But I'm a sort of a Church of the SubGenius guy myself.

Toys for Bob is currently working on Activision's Skylanders: Spyro's Adventure, due out later on this year.

Like this feature? Be sure to check out the What's In A Name Archives.

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Posted by GameTrailers Jun 03 2011 19:11 GMT
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Trigger Happy loves his guns! See him in action with gameplay.

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Posted by GameTrailers Jun 03 2011 19:11 GMT
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See Spyro in action with new gameplay!

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Posted by GameTrailers Jun 03 2011 19:08 GMT
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Gill Grunt has a harpoon and he knows how to use it! Showcasing gameplay.

Posted by GoNintendo Jun 03 2011 17:02 GMT
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Spyro “All Fired Up” Element: Magic Primary Attack: Fire Breath Secondary Attack: Horn Charge Background: Spyro hails from a rare line of magical purple dragons that come from a faraway land few have ever travelled. He has been on many exciting adventures, and has a remarkable knowledge of the different lands he protects. [...]

Posted by GoNintendo May 26 2011 19:27 GMT
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Super-Claus

WHAT THE *CRAG* DID THEY DO TO HIM?!

darkz
Also it's filled with major dlc.
Except it's not really dlc. you have to go out to toy stores to buy little figures that you can use in the game.

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Posted by GameTrailers Feb 15 2011 18:50 GMT
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Action figures become interaction figures in this genre-bending title from Activision.

Posted by IGN Feb 14 2011 22:57 GMT
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Spyro returns in an all-new universe with all new characters.

Posted by Kotaku Feb 11 2011 21:00 GMT
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#toys The next big thing in action figures is "interaction figures." That's the pitch we heard today during a showcase event in New York City for a revival of the video game hero Spyro the Dragon as part of a band of toys that interact with video games. More »

Posted by IGN Feb 11 2011 16:30 GMT
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Activision hopes to reinvent the purple dragon with Skylanders.