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Posted by Giant Bomb Aug 27 2012 22:00 GMT
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I lamented about last year's Madden installment that it was merely "fine," that it did enough things to be a new game compared with its predecessor, but that was about it. I decried the lack of interesting new ideas behind it. I can safely say that none of these criticisms can be lobbed in the direction of Madden NFL 13. Whereas Madden NFL 12 felt lackadaisical and directionless, Madden NFL 13 paints a very clear vision of where the series is headed from here.

The new real time physics create some pretty spectacular looking hits...as well as hilarious ones.

Where Madden NFL 13 ultimately stumbles, sadly, is in its execution. There are new ideas here, great ones even. But those ideas don't translate especially well into this year's game, coming off as either half-baked, or simply not reasonable by modern console standards. This is a game that tries to do a lot of things with a lot of different modes, gameplay concepts, and engines, many of which haven't really seen any significant overhauls in years. As a result, Madden NFL 13 often feels more like a beta version of a much better game to come, than a fully fleshed-out title in its own right.

Nowhere is this more apparent than in Madden's new physics system. EA has taken the Infinity Engine and stapled it onto Madden's collision detection, resulting in what should be a more natural-looking tackling system. Unfortunately, there's nothing natural-feeling about it. The one thing it does do well is that player models feature even less suction than before. Nobody looks magnetized to each other when they hit. Occasionally the ball still looks like it lands in a receiver's hand by way of divine intervention, but by and large everything looks like it's happening in real time.

Unfortunately, what happens in real time doesn't look especially good at all. Collisions often result in grotesque bending of limbs and spines that, perhaps in another football game, might be accompanied by an x-ray closeup of bones snapping. Except that's clearly not EA's intent here. Rather, it's the engine trying to make the player models move naturally based on where the hit is coming from. So you get guys basically being folded in half at the lower back, and then just gingerly popping back up, only to trip over another grounded teammate. That's another strange thing about the engine: it apparently doesn't understand the difference between mild stumbling and a straight-up pratfall. Every time a player trips or even just walks too close to another player on the ground, they stumble to the ground like they've been pushed over. I had three guys all do this at the same time during one especially peculiar kickoff. It's just bizarre.

Thankfully, this doesn't have any real impact on the field, save for a few minor hits occasionally resulting in overly strong reactions from ball carriers. However, whenever the game cuts to a replay, you get to see basically every single problem with the physics engine highlighted with long, luxurious looks at every robotic reaction animation. As guys fall to the ground in slow motion, they look like they're popping and locking the whole way down. It seems as though the physics engine can only react in very specific timing increments, resulting in these labored looking movements. Unrelated but similarly strange is the game's propensity toward massive, out-of-nowhere frame rate hitches. I don't mean slowdown, but literal freezing of the screen for a few seconds at a time. It's almost like in an online game, when lag requires the game to pause to resync, except this happened to me several times in offline games. I also got at least one crash on a loading screen, and this was with a retail copy.

The new XP system for player/coach upgrades is a neat idea, but isn't implemented well.

Still, while the visual and physics engines are left wanting, the core gameplay is still pretty good. Blocking and interacting with blockers feels particularly good this year, as does the running game. Purportedly there are some new variations in the passing game when it comes to throwing directions and such, but even playing last year's game and this year's back to back, I could barely feel the difference. It's also worth noting that interceptions are especially prevalent this year, though that's not through a computer cheat. It's just easier to time interceptions as a defensive back now, so users who like playing the receivers will have an easier time picking off wayward passes. I wouldn't call it cheap, necessarily, but it certainly pays to be a bit more careful with your passes this year.

The other major overhaul to Madden NFL 13 comes in its mode selection. Franchise, online franchise, and superstar modes have all been sandwiched into one ungainly career mode called connected careers. Here, you can choose to be a coach or a player, offline or on in a franchise of your design. Want to coach an offline squad the old fashioned way? That's still an option. But if you want to, say, create an all-Quarterbacks league online with your friends, that option's there too.

It's a broadening of the experience that makes a lot of sense, but lacks a bit in the execution this year. Mostly, issues with the user interface tend to be the culprit. Franchise functionality especially becomes more cumbersome this year, due to free agent and scouting menus that aren't always as clear as they should be. For instance, the free agent menu allows for bids on players in the off-season, but there's no clearcut way to see what other teams have bid, nor how your bid ranks on the player's interest level. There is a small menu on a player screen that shows you a player's interest level, but it never seems to be right. I bid on four free agents, one of which had high interest, and three of which had very low interest. All of them accepted my contract offers, most of which were below their original asking price.

The new XP system also seems kind of pointless. You can earn XP by reaching specific milestones each game, or by practicing with your team. However, the XP bonuses you gain are so minuscule that they border on worthless. Upgrading your players takes so long that most players will be gone from your squad, either in free agency or retirement, long before you have any meaningful impact on them.

It's a shame, because I like where these modes are headed. Creating an interconnected experience with the offline and online modes is a tremendous accomplishment in its own right, especially considering how woefully disconnected all this stuff has been in the past. The UI and mode designs just need to catch up with the technology next time around.

The last element to see a significant overhaul is the on-field presentation. Inching ever closer to that "real TV broadcast" feel, CBS Sports personalities Jim Nantz and Phil Simms replace last year's mostly miserable commentary tracks with more leisurely, more insightful commentary of their own distinct flavor. Mostly this stuff is fine, accurate even, considering Simms is just as dull in the game as he is in real life. Some lines repeat too often, and Nantz makes some inaccurate calls from time to time, but by and large, this is an improvement.

Remember when Madden was actually in Madden? Those were the days.

ESPN has also gotten in on the act via the connected careers mode. ESPN anchor Trey Wingo narrates an introduction video that (poorly) explains the new features in this year's game, and does much of the talking during the new live draft. This is the one aspect of the franchise that really improved this year, with a much more TV broadcast inspired presentation that is pretty easy to work with on the UI front. Wingo is perhaps a bit overly wordy when describing prospects, often leading to a lot of bleed-over dialogue as you skip through picks, but generally his presence is welcome. Hell, even the fake Twitter accounts for the likes of Mark Schlereth and Skip Bayless is kinda neat, though EA probably ought to license a few mainstay accounts like Rob Delaney and horse_ebooks next year, just for authenticity's sake.

Tragically, EA has taken this push toward TV-style broadcasting to also include some of the most egregious in-game advertising seen in ages. EA Sports titles in particular have always been EA's go-to division for funneling ad content, since we see ads in sports all the time, so it's fine! Right? No, not right. While the need for alternate revenue sources is understandable, having Jim Nantz insert three Papa John's pizza mentions in a single game is just outright shitty. Have as many stadium billboard ads as you want, but dear god, if I have to see the email address for the Official NFL Pizza Sponsor plastered on my screen one more time, I'm throwing this disc out the window.

All of this considered, there is enough here for die-hard football fans to enjoy. In spite of its misfires and glitches, Madden NFL 13 is a step forward for this franchise. It's a small, clumsy step, but considering how little forward progress this series has made in recent years, any kind of step is a cause for minor celebration. If you can forgive the technical problems and often cumbersome menus, there's a football game worth liking here.


Posted by Joystiq May 19 2012 00:45 GMT
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EA's request to dismiss a class action lawsuit from former NCAA athletes has been denied, meaning the trial will movie forward and EA stands to lose more than $1 billion if found at fault.

The former NCAA athletes claim EA conspired with the NCAA and the CLC to have players sign away their likenesses and names to be used in video games without compensation. The players allege that in order to participate in NCAA sports they were required to sign a form allowing EA their likenesses in games, even after their college sports careers ended.

The federal judge previously dismissed other claims in the lawsuit, but denied EA's attempt to have an antitrust claim thrown out.

EA is facing more than a few lawsuits at the moment, but it did recently settle a two-year-old lawsuit with Activision, with as-yet undisclosed concessions from either side.

Posted by IGN Mar 14 2012 19:16 GMT
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If you're a football fan, it seems like the only story right now is "Where will Peyton Manning sign?" which, granted, is a much needed respite from the constant barrage of Tim Tebow news, but still. We can't wait for Manning to pick a team, so we jammed him into a few teams in Madden NFL 12. Check it out...

Posted by IGN Feb 06 2012 04:26 GMT
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The Madden NFL 12 Super Bowl XLVI simulation has picked a winner, with the New York Giants defeating the New England Patriots in a gripping 21-17 win...

Posted by Kotaku Feb 02 2012 23:00 GMT
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#madden Four teams of all-star competitors, including three Heisman Trophy winners (in their video game personae, above) and two Pro Football Hall of Famers, clash tonight in the Madden Bowl, the annual pre-Super Bowl throwdown EA Sports has staged for nearly 20 years. You can watch the action on ESPN3, which means if you have an Xbox 360, you can probably watch it on that. More »

Posted by Joystiq Feb 01 2012 21:37 GMT
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EA has revealed the sales numbers of a handful of its major titles, including FIFA 12 and Battlefield 3, which have both sold through over 10 million units since their respective launches in September and October. Meanwhile, Madden NFL 12 has sold through over five million units since launching last August.

Remember that "sold through" actually refers to copies that have been sold to consumers -- as opposed to copies sold to retailers -- meaning that it's probably safe to call all three titles "hits" at this point.

Posted by Joystiq Jan 30 2012 17:30 GMT
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Are you wondering who has the upper hand in this Sunday's National Football League sporting contest, but you're beyond trusting those silly old sports journalists? Let EA answer that for you, with its annual simulation of the Superbowl as conducted in Madden NFL 12 on Xbox 360. As evidenced in the video above, the New York Giants are set to overtake the New England Patriots in Superbowl 46 by three points (GO GIANTS WOOOO), with a field goal in the final quarter locking the win for big blue.

We might seem a tad dismissive, but EA has set a precedent in the past with annual predictions being spot on (at least in terms of a winner ... less so in terms of actual scores). That either tells us that Madden's numbers game has been spot on for several years, or that football is easily predicted. We'd rather avoid the pummeling that will assuredly result in supposing the latter, so we're gonna go with option A.

Posted by Joystiq Dec 23 2011 10:00 GMT
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Kolbe Launchbaugh may not be a name you recognize, but for the past 15 years, he's been climbing the corporate ladder over at SCEA. He started out as a tester and, ever since the first MLB: The Show launched back in 2006, has contributed to the franchise's rise to prominence. Now he's leaving SCEA to take on the position of creative director at EA Sports.

More specifically, Launchbaugh will oversee the Madden franchise and take over the vacancy left by Ian Cummings back in April. In his farewell letter over on Operation Sports, Launchbaugh says he'll officially start at EA on January 9.

Posted by Joystiq Dec 08 2011 21:55 GMT
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If you're convinced that you're the best at virtual kicking, throwing, catching and running, Virgin Gaming and EA have teamed up to make your skillset into a profitable exercise. Well, potentially profitable -- the two are hosting an EA Sports online tournament for the PS3 versions of three titles: Players can compete for a $400k cash prize in both Madden NFL 12 and FIFA 12, and a $200k prize in NHL 12. Why half as much for the latter of the three? Simple: Hockey is way easier. (Please don't beat us up, hockey-people.)

Before you start chasing the dream of free money, you'll want to read the fine print -- to become one of 1,000 finalists (who must pay their own way to the finals in New York City), players must drop a $10 entry fee, then win six games in a row. If they break their six-game streak, they'll have to start all over, shelling out another $10 to enter again.

Of course, folks who are uncertain in their abilities can drop a cool $400, and automatically become one of the finalists. We suppose that's the ultimate sport: Having lots of money to begin with. Interested parties can read the full rules and enlist on the Virgin Gaming site -- just keep an eye out for, you know, fees.

Posted by Kotaku Nov 08 2011 12:20 GMT
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#madden Never mind that there's no such thing as the "Madden Curse", Madden NFL 12 coverboy Peyton Hillis sat out his third-straight game this past Sunday. That's just the start of it. More »

Posted by Joystiq Nov 05 2011 21:30 GMT
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Peyton Hillis should have known better. During the haze of jubilation when he was voted to the cover of Madden 12, the rational voice in the back of his mind should have warned him. The Curse. Hillis has missed the Cleveland Browns' past two games, and he is expected to sit out Sunday's game at Houston with a hamstring injury that seems so stubborn that it's almost supernatural.

The higher the climb, the harder the fall -- on your hamstring, Hillis. Enjoy your cover art. Muhahahaha.

Posted by IGN Oct 15 2011 15:40 GMT
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Since its inception back in 1989, John Madden Football (now known as Madden NFL) has been on top of the simulation football market. It is the standard in sports games franchises. So much so, that there are no other major-brand football games available to video game players...

Posted by Joystiq Oct 14 2011 01:25 GMT
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It should come as no surprise that Madden NFL 12 beat everything else in NPD's software chart for the month of September, unless you're really not into sports games and forgot it came out. Second place is also pretty expected, with the massive rollout of Gears of War 3 massively rolling into people's homes. Third place, however, is a bit more interesting -- Dead Island, from semi-obscure publisher Deep Silver, outsold almost everything else based on the strength of that trailer and the word "zombies." Find the top ten after the break.

In hardware, Microsoft reported Xbox 360 takes the top hardware spot once again, touting 438,000 units sold in the month. Nintendo reports sales of 360,000 3DS units in the five week September reporting period, as well as 240,000 Wiis and 145,000 DS systems. Sony has not released official sales numbers for the PS3 or PSP.

In larger trends, total industry sales are down 6 percent year over year, with a mere $1.16 billion changing hands in September.

Posted by Joystiq Oct 13 2011 23:30 GMT
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It should come as no surprise that Madden NFL 12 beat everything else in NPD's software chart for the month of September, unless you're really not into sports games and forgot it came out. Second place is also pretty expected, with the massive rollout of Gears of War 3 massively rolling into people's homes. Third place, however, is a bit more interesting -- Dead Island, from semi-obscure publisher Deep Silver, outsold almost everything else based on the strength of that trailer and the word "zombies." Find the top ten after the break.

In hardware, Microsoft reported Xbox 360 takes the top hardware spot once again, touting 438,000 units sold in the month. And in larger trends, total industry sales are down 6 percent year over year, with a mere $1.16 billion changing hands in September.

Posted by IGN Sep 26 2011 21:40 GMT
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When you hop online to play Madden NFL 12, do you find yourself facing the same juggernauts over and over? More often than not, you'll be given the task of dismantling a perennial Super Bowl contender. While it may seem daunting, it's important to understand one truth: every Superman has his Krypton...

Posted by IGN Sep 23 2011 21:38 GMT
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For the entirety of the football season, IGN will be simming and highlighting the big games, using Madden NFL 12. Use it to get your football fix early, or just kill some time on a weekday. Week 3 is kicking off with the game you voted for, the Green Bay Packers taking on the Chicago Bears...

Posted by Kotaku Sep 22 2011 23:30 GMT
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#madden Traditionally releasing the first or second Tuesday of August, Madden NFL 12 this year moved to the end of the month, Aug. 30. EA Sports insisted the schedule change was not because of this year's NFL lockout, but because it provided a more natural alignment of the game's launch to the league's opening week in September. Well, that's not actually the case, according to Madden's director of marketing. More »

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Posted by Kotaku Sep 16 2011 23:30 GMT
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#madden Bit of a speed bump here in just the second week of what I'd hoped would be a regular feature. Our commentator is AWOL. I'm still uploading the video so you can see what Madden NFL 12 predicts for this week's marquee matchup between New England and San Diego. More »

Posted by IGN Sep 16 2011 23:24 GMT
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For the entirety of the football season, IGN will be simming and highlighting the big games, using Madden NFL 12. Use it to get your football fix early, or just kill some time on a weekday...

Posted by Kotaku Sep 12 2011 19:20 GMT
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#themoneysaver August's two biggest games, Deus Ex: Human Revolution and Madden NFL 12 both got discounts through Amazon. Previously Madden was offered at full price with store credits as an inducement. Today's deal is a straight discounted price. Deus Ex now is nearly half off. More »

Posted by IGN Sep 12 2011 19:38 GMT
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For the entirety of the football season, IGN will be simming and highlighting the big games, using Madden NFL 12. Use it to get your football fix early, make bets with your bookies, or just kill some time on a weekday...

Posted by Kotaku Sep 10 2011 02:00 GMT
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#madden When the NFL lockout hovered over the release of EA Sports' Madden series earlier in the year, investors were told to expect lower sales of Madden NFL 12. Analysts pegged the potential losses at up to half of all sales. The label's exclusive pact with the league was renegotiated to terms that would help mitigate any harm. More »

Posted by IGN Sep 08 2011 21:35 GMT
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For the entirety of the football season, IGN will be simming and highlighting the big games, using Madden NFL 12. Use it to get your football fix early, make bets with your bookies, or just kill some time on a weekday...

YouTube
Posted by Kotaku Sep 08 2011 20:00 GMT
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#madden Remember Demetry James? The man whose breathless narration of Greg Jennings 99-yard, broken leg touchdown in Madden NFL 10 amassed 5 million YouTube views has joined Kotaku and Deadspin to announce our video preview of the NFL's biggest game each week this season. [NSFW language] Today, we're going back to the matchup that started it all: Saints vs. Packers. But this time, the Saints are without a key piece of their defense. More »

Posted by Joystiq Sep 08 2011 04:16 GMT
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After somewhat disappointing launches for Maddens 10 and 11, first-week sales for Madden NFL 12 seem to have bounced back a bit. USA Today reports that in its first seven days on store shelves, the annual football franchise moved 1.4 million units, a 10 percent increase over last year's opening week.

What could have been the cause of this bump? The incremental changes to the Franchise mode? The improved player animations? The relative beefiness of cover player Peyton Hillis? Some combination of all three? No, no. It's almost certainly the beefiness.

Posted by Kotaku Sep 07 2011 17:20 GMT
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#madden It's an annual tradition for Madden NFL 12 to simulate the upcoming season and offer its predictions of how the football season will unfold. Last year it correctly picked one of the Super Bowl participants—the eventual champion Green Bay Packers. This year, the game calls for a rematch of their title game with the Pittsburgh Steelers. More »

Posted by Kotaku Sep 06 2011 16:00 GMT
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#madden As the NFL lockout dragged all of the spring and much of the summer, Madden NFL 12 figured to be the only football coming to your TV this year, until a month before its release. From its conception, the game was meant to be a salve for the hurting hardcore fan, not a song for those who tune in only for Super Bowl commercials. Freed of the need to build features marketed to the indifferent, this was supposed to be the Madden for a lifer, if not a lifetime. More »

Posted by Kotaku Sep 02 2011 22:00 GMT
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#madden In the online multiplayer era of sports gaming, I have been a Grinch-like hermit, rarely venturing forth into it except to ragequit and rant that none of what they do reflects reality, and to get off my lawn. Madden, which has a culture of elite play spanning about a decade, television shows celebrating it, and a cottage industry of strategy advisors supporting it, is one of the more intimidating environments for a newcomer. Brutal experiences early on can kill not only fun, but a desire to return. More »

Posted by Kotaku Sep 01 2011 01:00 GMT
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#madden Previewed this spring, the list of Madden NFL 12's improvements to its Franchise campaign read like a letter to Santa written by the hardcore football fan. Wished-for features like draft-pick trades, custom playbooks and training camp cut days join new concepts like a fast-paced free agency period under the hood of Madden's most popular mode. But do they assemble into an engine, or are they a collection of useful parts? More »