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Posted by Valve Feb 07 2012 16:02 GMT
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1.0.1.511 Patch Notes
• Fixed unit icons and borders turning black while in strategic mode for nVidia graphic cards.
• Civilizations having the incorrect architecture has been resolved.
• Implemented change to improve stability on the HD 3000 GPU.
Multiplayer
• Significant improvements to general multiplayer stability.
• Significant improvements to Hot-Join stability.
• Multiplayer now using the same AI move caching as single player, improving turn-times significantly.
• Lobby improvements: We now display game details in the lobby list (players in each game, map size, map type, DLC required, etc.)
• Host can now kick players from the staging room when loading a save (if a player cannot return to a game, the game can now be continued by the rest of the players.)
• Found and corrected additional causes of Out-of-Sync.
• Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to auto-heal it.
• Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to generate endless City Strikes.
• Exploit: Corrected an exploit that allowed a player to lag the UI to gain multiple free techs.
UI
• Change Load Game save sorting to be Last Modified by default.
Bugs
• When scrapping a unit, make sure any cargo units are scrapped as well.
• When a unit is destroyed that is carrying another unit, make sure to kill both (missiles sometimes lingered).
• Corrected a bug that was causing eliminated Civs to not generate notifications correctly.
• Changed notification language for when a Research or Trade deal is cancelled due to the AI running out of funds to pay for it (per-turn deal), or are eliminated. It was currently displaying a because of war notification when is incorrect.
• Corrected an issue that could cause unhappiness from city count and number of specialists to become incorrect over the course of a long game.
• Changed Frigate obsolete tech to Combustion.
• Fixed Korean science building exploit.
• Fixed a problem with City Strike that game the user the impression that they could not end their turn, when in reality city strike was still active.
• Crash: Fixed a crash that could occur in hot-seat when exiting to the main menu.
• Crash: Fixed a crash that could occur when a unit was eliminated by standing too close to a Citadel.

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Posted by Valve Feb 07 2012 05:33 GMT
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Welcome Back to New Vegas! Fallout: New Vegas Ultimate Edition is now available on Steam in North and South America with further territories releasing later this week.

With the the Ultimate Edition, you'll get the complete package of New Vegas fun. For the first time in one collection, you can get all the Fallout: New Vegas content including the full suite of highly acclaimed add-on content: Dead Money, Honest Hearts, Old World Blues and Lonesome Road.

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Posted by Valve Feb 07 2012 04:43 GMT
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22 items of downloadable content are now available for Dead Rising 2: Off the Record via Steam.

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Posted by Valve Feb 07 2012 01:21 GMT
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Crusader Kings II is now available to pre-purchase on Steam! Act now and receive the first two CKII DLC's upon release and the original Crusader Kings Complete to play right now!

Crusader Kings II explores one of the defining periods in world history in an experience crafted by the masters of Grand Strategy. Medieval Europe is brought to life in this epic game of knights, schemes, and thrones...


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Posted by Valve Feb 06 2012 18:10 GMT
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Today's Deal: Save 66% off Sanctum!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Joystiq Feb 06 2012 15:00 GMT
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Surprise hit Dungeon Defenders has sold a million units across Xbox Live, PSN and Steam, the game's publisher told us in a recent interview. The well-received co-op tower defense action game launched on October 19, 2011, and has kept a steady sales beat going on Steam with deep discounts and consistent support.

"It is tremendously successful franchise," Reverb Publishing CEO Doug Kennedy said. "We have lots of plans to support it both with DLC and additional add-ons for the franchise."

There are still three more packs planned across all platforms in addition to "The Lost Eternia Shards: Mistymire Forest" DLC. On Steam, there is also the current and future Holiday DLC, the New Heroes Pack, the Barbarian character, Assault Mission Pack, Nightmare Mode and more, which will not make its way to consoles. due to "technical and business" concerns.

Posted by Kotaku Feb 05 2012 21:00 GMT
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#halflife Earlier this week, tens of thousands of users joined a Steam group dedicated to playing Half-Life 2 on Saturday between 2 and 2:30 p.m. EST, as a demonstration calling on Valve to get its ass in gear and release, or at least officially confirm work on Half-Life 3. How'd it turn out? It was either a great success or a disappointment, depending on your point of view. More »

Posted by Valve Feb 05 2012 18:10 GMT
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Today's Deal: Save 66% off Shatter!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Valve Feb 04 2012 18:10 GMT
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Today's Deal: Save 75% off Dirt 2!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Valve Feb 04 2012 04:14 GMT
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r19278b
------

Critical Fixes:
+ Fixed a combat memory leak.
+ Fixed a crash that could occur when clicking the research cube on
the star map.
+ Fixed a crash that would occur in the research screen when the
slider was set all the way to government.
+ Torpedoes now apply damage to planets.
+ Fixed a bug that caused battleriders to crash the design tooltip.
+ Fixed a crash that could occur when requesting enclaves.

Other Fixes:
+ Fixed missing Bio-missile art for Morrigi.
+ Fixed a couple Human, Hiver and Morrigi DLC art issues.
+ Fixed the problem with some carriers not being able to rotate while
riders were docked.
+ Fixed an issue with riders taking too long to dock.
+ Fixed a couple issues that were leading to phantom fleets, related
to deployed gates and defense fleets.
+ Carriers can now carry other carriers.
+ Fixed an issue where loaded games could mix up player ID's.
+ Fixed known issues with Kingfisher.
+ Fixed issues where ships were not targeting stations correctly in combat.
+ Fixed an issue where destroying the mission section on the ship
would kill all crew onboard.
+ Fixed an issue with Game Setup options resetting when switching maps.
+ Fixed issues with combat AI splitting targets.
+ Fixed issues where bio-missiles were not launching.
+ Added missing bonus for Expert Systems.
+ Added missing bonus for Orbital Drydocks.
+ Added missing bonus for Heavy Platforms.
+ Corrected bonus for Materials Applications.
+ Fixed a bug that was causing designs to return incorrect attributes
once they had been committed.
+ Fixed a bug that was reporting the build times for ships with naval
stations incorrectly.
+ Removed duplicate "destination" text from fleet lists.
+ Made a change to address the concern that missiles would continue to
move after combat had ended.
+ Battle riders are now silent while docked.
+ Fixed known issues where tracking weapons would fail to hit ship
targets after their sections were destroyed.
+ Turrets no longer fire missiles after the crew are killed.
+ Fixed an issue where assault shuttles would not return to tender.
+ Fixed combat AI not launching battle riders.
+ Fixed the decimal place in reported post-combat damage.
+ Fixed issue where ships would not point off the horizontal combat
plane to aim.
+ Fixed an issue where the AI was making poor/mixed weapon decisions
when designing ships.
+ Fixed an issue where a colonization was available for targets with
known enemy colonies.
+ Fixed a handful of sounds that did not have attenuation set and were
therefore audible from everywhere in combat.
+ Fixed known issues where the Hiver gate traffic was not being
updated correctly.
+ Fixed known issues where Liir were no longer being slowed in
proximity to gravity wells.
+ Addressed handful of engine types that could be heard constantly
regardless of distance from camera.
+ Addressed variety of standard turrets that weren't able to target straight up.

Other Changes and Additions:
+ Psionics can now be researched, designed into ships and activated in the game.
+ It is now possible to repair riders in the repair dialog.
+ Added antialiasing to many parts of the game. 3D scenes now use FXAA
antialiasing by default, which can be disabled in the launcher if desired.
+ Reduced fleet icon click radius on the star map.
+ Biomissile and other super-class weapons are now reported in the
post-combat dialog.
+ Added plague effects.
+ Increased pitch range of turrets across the board to make them more
effective at PD off the combat plane.
+ Sensor range discs now have clearly defined boundaries in combat.

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Posted by Valve Feb 03 2012 22:06 GMT
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Updates to King Arthur II - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Major changes include:

King Arthur II The Role-playing Wargame v1.1.03

-Added infantry ability to follow and guard archers automatically
-Balanced Dal Riata battle
-Fixed missing model for Tier 4 Pict warriors
-Fixed flag loading error occurring when loading saved games
-Fixed missing pictures for some units
-Reaching the Tomb of the Emperor without acquiring Morgana is no longer possible
-Various scenario fixes
-Various quest fixes
-Other minor bug and balancing fixes

Posted by Valve Feb 03 2012 18:10 GMT
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Today's Deal: Save 66% off Section 8: Prejudice

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Valve Feb 03 2012 18:00 GMT
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Magic: The Gathering Tactics is Now Free to Play on Steam!

Magic: The Gathering - Tactics is a free to play, online tactical strategy game set in the rich, Magic: The Gathering Multiverse. Players build their collection of figures and spells from the five colors of Magic and create powerful spellbooks to summon and cast on the digital tabletop.

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Posted by Valve Feb 03 2012 18:00 GMT
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Snuggle Truck is Now Available on Steam and 10% off until Friday February 10th 10AM PST.

Welcome to Snuggle Truck, the award winning over-the-top physics-based indie driving game. Save your cargo of crazy animals by delivering them to the zoo unscathed in the least amount of time. Tilt your truck, catch the fuzzies, drive over armadillos, and rocket your way through hills, caverns, and deserts. Perform backflips and navigate loops, harsh terrain, and unexpected obstacles all while attempting not to crush the poor animals.

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Posted by Valve Feb 03 2012 17:52 GMT
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Titan Attacks!, from the studio that brought you Revenge of the Titans, is now available on Steam and is 20% off until February 10th at 10AM!

Battle swarms of alien fighters, bombers and giant boss motherships, over 5 unique worlds and 100 levels of frantic action. Earn bounty money and upgrade your ship with extra cannon, rockets and lasers. Destroy falling wrecks, dodge hurtling asteroids and capture escaping aliens - or blast them from the skies!

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Posted by Valve Feb 03 2012 03:21 GMT
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Updates to Nation Red have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Chinese version of Nation Red now available
- Added a new radial comms. menu (default binding: 'z'). This makes it much quicker to ask for help, indicate powerups, etc
- Your Perk mode is now saved between games. For example if you always use Auto Perk mode, you will never need to set it again.
- All achievements are now enabled in on-line and local coop.
- Mission stats (unlocked mission and earned mission stars) will now also be saved on Steam's Stats servers. This will make them browsable plus makes it unlikely your mission progress can be lost.
- On-line games where the host has selected Auto Perk and Shared Xp will now give correct level up time to other players
- Weapon balancing: M107 reload time has been reduced by 35%. Damage from M240B, Uzi/Dual Uzi has been increased by 15%. AK47, Beretta 93R and M4A1 damage increased 10%.
- Dead zombies can now drop powerups outside the map area if at least one of the players has a Powerup Hook/Snare perk.
- Some boss tweaks: Minigun and AK47 boss' armor and spawn rate has been reduced. Brawler's armor has been slightly increased. Ak47 Boss firing rate has been slightly ramped up on later levels/waves. Melee Bosses have slightly increased armor.
- Console can be activated with ~ or ` keys
- Player will no longer jump when using the controller to select a perk in coop
- Powerup Hook and Snare further fine-tuned in on-line coop
- Players with Lone Wolf in coop will no longer be able to pull or snare Sentry Gun and Ghost perks
- Fine-tuned the cursor crosshair position on screen (was slightly offset)
- You can now cancel the in-game chat box with ESC
- The game will automatically pause and unpause in Single Player or Local coop if you bring up the Steam interface
- ESC button at the bottom of the screen is now clickable
- New 500K and 750K kills achievements have been added to sit between the existing 250K and 1M achievements.
- Double Experience powerup now also doubles Auto Experience points during the powerup
- Added better menu navigation with controller. Auto Perk mode and Player classes in Single Player can be edited using a controller.
- AK47 Machine Gun boss kill Xp has been increased
- On-line Warehouse Barricade mode: zombies will be able to break down the fence faster according to the number of players
- Fixed Player Class Icon not changing on some machines
- Added achievement tracking bars for a few achievements which could not be tracked
- Sound looping (clicking) bug in on-line coop has been fixed
- Setting the music volume to 0 (zero) will completely stop streaming music which may increase performance on some slower PCs
- Fixed AK47 Boss sometimes getting stuck on Bridge Barricade
- Several other smaller bugfixes.

Posted by Valve Feb 02 2012 22:03 GMT
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Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear
  • Additional important server messages now go to the server log instead of just the console

Team Fortress 2
  • Added The Conquistador
  • Added The Map Maker's Medallion
  • Added new promotional items
  • Added information about item origins to the WebAPI
  • Added "DamagedPlayer" animation event for the HUD, fired when the local player damages other players
  • Fixed The Head Warmer not displaying unusual particle effects correctly
  • Fixed paint applying incorrectly on Max's Severed Head
  • Fixed a server crash caused by Holiday Punch critical attacks on physics objects
  • Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper
  • Updated cp_foundry:
    • Clip brush collision smoothing by the forward spawn alternate exit
    • Fixed Nobuild exploits
    • Fixed the teleporter player trap on the roof of the forward spawn alternate exit
    • Fixed Nodraw and texturing errors
    • Fixed clipping of barrels on final cap points
    • Fixed fade distance on props
    • Fixed lighting bugs in spytech vistas
    • Removed props hidden in geometry
    • Removed ability for players to cap the final point by standing on the catwalk behind it

Posted by Kotaku Feb 02 2012 20:45 GMT
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A release date for the PC version of the psychological action-thriller Alan Wake has been announced. It will be available on February 16th, and will cost $29.99. More »

Posted by Joystiq Feb 02 2012 19:30 GMT
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It's official: The Mortal Kombat: Arcade Kollection does exist on PC, despite vehement, confusing statements from series creator Ed Boon to the contrary. Mortal Kombat: Arcade Kollection is available now on Steam, currently at 15 percent off, or $8.49.

The Kollection includes arcade classics Mortal Kombat, Mortal Kombat 2 and Ultimate Mortal Kombat 3, with all the conveniences of modern PC gaming, which unfortunately means it comes without the kabinets.

Posted by Valve Feb 02 2012 19:01 GMT
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Winner of the 2011 Eurogamer Indie Arcade Award, Pineapple Smash Crew is Now Available on Steam and 10% off until Thursday February 9th 10AM PST.

Pineapple Smash Crew is a fast paced tactical blast-em-up that features tight squad formation shooting, aliens, robots, zombies and grenades- loads and loads of grenades! It's unique modern-retro flavour will take you back to the classics of old then smash you back into the present with a 'ka-boom!'

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Posted by Valve Feb 02 2012 18:27 GMT
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The all new expansion, A House Divided, is now available for Victoria II on Steam!

The first expansion to Victoria II focuses on American Civil War era and enhances the political and economical aspects of the game. Carefully guide your nation from the era of absolute monarchies in the early 19th century, through expansion and colonization, to finally become a truly great power by the dawn of the 20th century.

Additionally, the rest of the Victoria catalog is 66% off today as part of the Daily Deal! Offer expires February 3rd at 10AM Pacific time.

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Posted by Valve Feb 02 2012 18:05 GMT
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Today's Deal: Save 66% off Victoria and Victoria II.

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Valve Feb 02 2012 18:00 GMT
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Act now and save 66% on the Warhammer 40,000 Franchise* during the Weekend Deal!

Plus, play the Retribution multiplayer for FREE starting now through Sunday at 1PM Pacific Time.
If you already have Steam installed you can click here to install or play. If you don't have Steam, you can download it here.

Offer ends Monday at 10AM Pacific Time.

*Discount excludes the Death Guard Champion Chapter Pack, Iron Hands Chapter Pack and Dreadnought DLC.

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Posted by Kotaku Feb 02 2012 05:05 GMT
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First announced last week, the PC version of PixelJunk Eden will be out at 10am Pacific Time, February 2. Which is, hey, today! [Twitter] More »

Posted by Valve Feb 01 2012 22:14 GMT
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Updates to King Arthur II - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Major changes include:

King Arthur II The Role-playing Wargame v1.1.02

-Fixed crashing battles (Pict armies and Fomorian raiding armies)
-Adventure and diplomatic quest fixes
-Modified skills (Chain lightning, Summon skills, Power of Sacrifice)
-Fixed experience level display and reduced experience required for higher levels
-Fixed some artifact drag and drop issues in heroes inventory and Artifact Forge inventory
-Modified Leadership bonuses of artifacts
-Increased Leadership value (Warlord class - level up choice)
-Fixed missing unit images and artifact icons
-Beast Lairs allow two units to be recruited per Lair
-Some of the Morality Lairs allow two units to be recruited
-Lair creatures acquired in quests no longer limit maximum availability
-Fixed ruler naming
-Kingdom of Alba: army behavior fixed
-Added automatic replenishment for Morganas core units while questing in the Northern territories
-Fixed experience levels for Sir Galahads army
-Fixed hero skill trees (Philbius, Numerius Andronicus)
-Players units will be at full strength if battle occurs while replenishing losses
-Removed empty Ring of Gorlois recipe from the Encyclopedia (became an acquirable set item)
- Other minor bug and balancing fixes

Known issues fixing in progress

-Improved ground units defense against flying units
-Dal Riata battle difficulty and enhanced ability to fight dragons
-No Will to Fight values on some units
-Missing unit skills when received at higher levels than 5th
-Issues with closing Nether gates at Tier 4
-Some unit animation bugs

Posted by Valve Feb 01 2012 21:33 GMT
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Dead Island Ryder White DLC is Now Available on Steam!

Players have survived the terrors that took place on Banoi, but did they really get all the pieces of the puzzle? Dead Island´s Ryder White DLC lets you re-experience the Zombie outbreak, but this time through the eyes of the villain. Play through Ryder White´s story and understand the motivation behind the acts of this military man.

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Posted by Kotaku Feb 01 2012 21:15 GMT
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EA's Origin service for downloadable computer games now has 9.3 million registered users, the company said today. Rival service Steam is at 40 million registered users. More »

Posted by Valve Feb 01 2012 18:51 GMT
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o Added support for AlienWare LightFX effects. o Fixed a number of issues (mainly related to HUD and menus) when using stereoscopic 3D rendering. The game should now look good in stereo 3D.
o Added GPU quality profiles for ATI Radeon HD 7000 series. o Voice chat now uses internal protocol with Speex compression. This lowers the bandwidth requirements for the voice traffic and makes voice transfer less bursty.
o Different screen layout configurations can now be chosen when playing in split-screen.
o Reworked a number of models by adding some more LODs for them, optimizing their geometry, fixing some errors etc. This should improve performance and used memory somewhat.
o Created some more swimming animations for player character.

o Fixed crash that occurred when kicking a Soldier enemy with multithreaded rendering enabled. o Sniper zoom now works correctly regardless of aspect ratio. o When generating crumbs, normals and tangents are not created if source model's shaders don't need them. o Fixed some crashes related to text rendering when multithreaded rendering is used.
o Added cvar 'mdl_bMorphedShadows' for controlling whether morph animations will be applied in casted dynamic shadows or not. (Default is disabled since it boost performance noticabely, while quality remains almost the same since morphs are used only for small model deformations and speaking.) o Fixed unresponsive safe area sliders in gfx options when adjusting window size. o Refactored implementation of font outline rendering to use a several times lower number of rendering calls.
o The option 'prefer 3rd person view' is now taken into consideration to set appropriate avatar view mode. Manual command for toggling 3rd person view overwrites the cvar linked to menu widget, but this is temporary (i.e., not saved in player profile). o Sniper no longer shows crosshair in versus games. o Added cvar 'ogl_iStaticBuffersType' for selecting which buffer type to use for static buffers under OpenGL. (For performance testing purposes mostly.) When changed, cfunc 'gfxRefreshGeometry()' needs to be invoked manually.
o Optimized in-game memory size of some model animations.
o Fixed a possible crash occurring if player disconnects or dies while using Mutilator to get pulled by a Werebull. o Fixed an issue causing rocket launcher to appear unloaded (missing rocket attachment) if weapon is brought up immediately (such as when starting game at chapter with rocket launcher already equipped). o Enemies without assigned foe player were scheduling moving too often. Now they use less CPU.
o Removed redundant changes of active texture unit in OpenGL.
o Fixed issues with wrong filtering of some textures in some cases.
o Reduced cases where rendering buffers get reallocated, e.g. for SSAO, haze, refraction, distance, sub-sampling and other aux buffers.
o Fixed a rare crash happening when player disconnects while some enemy is having him as foe and doing obstacle avoidance.
o Fixed an issue where picking up a weapon while already having full ammo of its type would not display a message to player to indicate ammo is full. o Tweaked HUD resolution-scale graph to fix an issue where certain HUD elements would overlap in low resolutions (800x600 and 640x480). o Fixed wrong trilinear dithering of shadows under OpenGL. ('ScreenPos' pixel shader input register doesn't have integer coordinates!) o Prevented appearing puppets from colliding with existing puppets and falling through floor upon appearing (common problem with "DigOut" spiders). o Implemented scriptable enemy despawning in case player is doing speed run. It is used on the last level for now.
o Fixed an issue allowing player to move while performing spinning attack with sledgehammer. o Relaxed cases when puppets force their physics to activate, so enemies standing still on uneven terrain can use less CPU.
o Fixed an issue causing Scrapjack's head to remain equipped on third person player model even if melee was interrupted before completion. o Optimized performance of flocking algorithms used by enemy in AI.
o Fixed missing polygons on stairs used on IbnTulun level near mosque.
o Fixed implementation of "Coin-op Co-op" achievement: player needs to finish all levels to get the achievement and is not required to be playing with other players. o Achievement completion checkboxes are now shown for all achievements which must be performed on all levels. o When storing level stats, all available level stats will be stored and all completed levels will be unlocked in profile. This is necessary as it sometimes happens that player profile doesn't get saved correctly (but stats are still stored in save game). o Statistics menu screen now shows statistics for all levels available in current game stats, not only for unlocked levels, as it happens that sometimes levels don't get unlocked even though they should be unlocked (probably a crash before profile was saved). o Optimized smart blur used with ambient occlusion.
o Setting cvar 'prf_bShowFPS' to 4 now shows frame-rate variation for given timing interval. (Just below average FPS.) o Significantly improved performance in several different aspects of AI code in presence of a large number of active entities. E.g. when player spawns a lot of enemies while doing speedruns.
o Fixed cases where too much memory was used if menu background level rendering was disabled.
o Voice encoding quality can now be changed on the fly using svm_iVoiceEncodingQuality cvar. o Voice chat streaming sound limited to buffer at most 1 second of data (otherwise it was possible for it to accumulate lots of data while application was in background).

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Posted by Valve Feb 01 2012 18:15 GMT
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Today's Deal: Save 50% off Double Fine Pack

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Posted by Rock, Paper, Shotgun Feb 01 2012 13:18 GMT
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What do you own? Looking through my possessions, I feel fairly comfortable that the food in my fridge belongs to me. And I have an odd confidence that the hardware in my PC is mine. But the books on my shelves? I seem to have very little rights over them. The CDs stacked up in a cupboard (remember CDs?) certainly aren’t my property. And the software on my computer may as well be tied to a long piece of elastic, just waiting for the publishers to give it a tug. This lack of ownership becomes even more concerning when it comes to the digital space, at which point our rights to anything become extremely ambiguous. And that’s something that can bite you hard on the bum, when places like Steam seem to reserve the right to ban you from your account, and not even tell you why they did it. Below is the story of one RPS reader who lost access to his entire Steam collection, and thoughts from game lawyer Jas Purewal on whether we really own any game we buy.

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