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Posted by Valve Apr 30 2012 17:05 GMT
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Today's Deal: Save 66% off Supreme Commander 2!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are

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Posted by Valve Apr 30 2012 15:18 GMT
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Waveform Update Released

Announcement:
-The second Leaderboard Challenge has begun! Embark upon a Deep Space Mission with the initial difficulty cranked to MAX. How long can you last when the speed is intense and the challenge is unrelenting? Compete against Waveforms worldwide community until 11:59 PST on Sunday, May 6 and place in the top 5 to win a free Steam copy of the indie game Capsized

Bug fixes:
-Fixed a problem on older ATI graphics cards that had slow implementations for rendering to a texture. This caused the screen to remain black and the game to become unresponsive when entering a level
-Fixed the awarding of end of level bonuses on Sun 6
-Improved load times for Deep Space Mode
-Removed blocking loads on the Leaderboard Screen
-Fixed the functionality of Prisms in New Game+ levels that had the Flux bonus type applied
-Made sure cursor images werent hidden when returning to the menu from a level
-Fixed strange behaviour of Asteroids on Mars 6 at certain screen resolutions

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Posted by Valve Apr 30 2012 14:45 GMT
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(Build 154242)
- Fixed mousewheel problems on Windows.
- Fixed Load games menu widgets on tripple-monitor setups.

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Posted by Valve Apr 30 2012 14:39 GMT
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* Added user controls and resolution customization dialog
* Switched two commentary lines in City Hall to prevent spoilers
* Fixed collision issues:
- book case in second room of Museum Archives
- junk stack in first Junkyard boss room
* Fixed restricted section and park map node potentially being able to be unlocked early
* Fixed typos with hint dialogue, and look at in City Hall

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Posted by Valve Apr 29 2012 17:05 GMT
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Today's Deal: Save 75% off UFO: Afterlight!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Valve Apr 28 2012 20:10 GMT
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Today's Deal: Save 66% off Pound of Ground!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Valve Apr 27 2012 23:57 GMT
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CatalystNewsBanner.jpg

Highlights of the AMD Catalyst 12.4 Windows release includes:

NEW FEATURES

Windows XP support for the AMD Radeon HD 7900 Series, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series
- In addition to Windows 7 and Windows Vista support, Catalyst 12.4 now also introduces Windows XP (64-bit/32-bit) support for the AMD Radeon HD 7900, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series

Super Sampling Anti-Aliasing: Level of Detail (LOD) Image Quality enhancements
- Supported on the AMD Radeon HD 7900, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series
- LOD Image quality enhancements have been improved when enabling Super Sample Anti-Aliasing and Adaptive Anti-Aliasing through the AMD Catalyst™ Control Center for DirectX 10 and DirectX 11 applications.
- Applications must support in game Anti-Aliasing for the feature to work (Forced on Anti-Aliasing through the Catalyst Control Center is not supported for DirectX 10 and DirectX 11 applications)
Morphological Anti-Aliasing (MLAA): Significant performance enhancements
- Supported on the AMD Radeon HD 7900, AMD Radeon HD 7800, AMD Radeon HD 7700 Series, AMD Radeon HD 6000 Series, and AMD Radeon HD 5000 Series
- MLAA now operates up to 80% faster than previous versions
Texture filtering quality improvements
- Supported on the AMD Radeon HD 7900, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series
- Improvements have been made to the texture filtering algorithm (for both DirectX9 and DirectX10/DirectX11 applications) to increase the quality of rendered textures, with no impact to performance

RESOLVED ISSUES

Resolved Issues for the Windows 7 Operating System

This section provides information on resolved known issues in this release of the AMD Catalyst 12.4 software suite for Windows 7. These include:
- Elder Scrolls: Skyrim : no longer hangs on single GPU configurations when used with AMD Catalyst 12.3 CAP1 and later CAP releases
- Elder Scolls: Skyrim : flickering square corruption is no longer observed.
- Rage : Vsync is no longer disabled after task switching.
- Enemy Territory: Quake Wars : no longer crashes when launched in High Performance Mode.
- Stalker Call of Pripyat : flickering is no longer observed in trees with specific Catalyst Control Center settings.
- Tom Clancy HAWX 2 : no longer crashes on game launch.
- Windows Media Center: no longer crashes when run in Eyefinity mode and High Performance mode settings.
- AMD Steady Video: an error message is no longer displayed when enabling AMD Steady Video for the Microsoft Internet Explorer 9.0 plugin.
- Duplicating displays no longer generates random corruption.
- Tearing is no longer observed on the third screen in 3x1 and 1x3 Eyefinity configurations.
- A system crash is no longer experienced when enabling Crossfire in a 4 display configuration.
- The advanced video quality settings are now correctly displayed in the Catalyst Control Center.

Resolved Issues for the Windows Vista Operating System

This section provides information on resolved known issues in this release of the AMD Catalyst™ 12.4 software suite for Windows Vista. These include:
- The Catalyst Control Center now renders correctly when launched while playing a Bluray disc using WinDVD.

Resolved Issues for the Windows XP Operating System

This section provides information on resolved known issues in this release of the AMD Catalyst™ 12.4 software suite for Windows XP. These include:
- Dirt 3 : a system hang is no longer experienced when running game at maximum in game settings.
- Dragon Age 2 : visual corruption is no longer observed.

KNOWN ISSUES

Known issues under the Windows 7 operating system

The following section provides a summary of open issues that may be experienced under the Windows 7 operating system in the latest version of AMD Catalyst. These include:

- Blocky video corruption may be observed while using Windows Media Player to playback HD WMV content.
- The Catalyst Control Center may experience random crashes in specific configurations.
- A green screen may be triggered when playing back Flash content using Google Chrome and Firefox.
- The Unigine Tropics demo may experience random crashes when run with shaders=low and Vsync enabled.

Known issues under the Windows Vista operating system

The following section provides a summary of open issues that may be experienced under the Windows Vista operating system in the latest version of AMD Catalyst™. These include:

- Cyberlink PowerDVD may crash when enabling BOB de-interlace mode.
Known issues under the Windows XP operating system
The following section provides a summary of open issues that may be experienced under the Windows XP operating system in the latest version of AMD Catalyst™. These include:

- The system may fail to resume from sleep/hibernate mode is some configurations.

Posted by Valve Apr 27 2012 21:52 GMT
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Toy Soldiers is Now Available on Steam and 25% off until Friday, May 4th 10AM PST.

Toy Soldiers is an action-packed strategy-based game in which players command antique WWI toy soldiers vying for control of the trench-filled battlefields of Europe. Deploy an exciting arsenal such as tanks, cavalry, biplanes, and flamethrowers in vintage WWI toy dioramas. Developed by Signal Studios, Toy Soldiers allows you to take control of individual units or control the entire battlefield from a strategic view. Integrating multiple game genres and world-class visuals, Toy Soldiers is a unique and action-packed entertainment experience!

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Posted by Valve Apr 27 2012 20:35 GMT
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Release notes for 4/27 Beta 12

Gameplay:
• Fixed an issue in the weapon recoil system which caused tighter shot grouping than intended.
• Dead players no longer can see bomb or defuse icons on scoreboard for opposing team members.
• Recoil impulses are now more consistent for automatic weapons.
• The Movement acceleration and stopspeed values have been lowered per pro feedback.
• Slightly increased the variance of the recoil patterns.
Updated the recoil pattern for the ak47.
• Adjusted the recoil suppression parameters to help tune burst fire.
• Fixed an issue which was causing thrown weapons to emit from the base of players, rather than their hands. Gifted weapons will now correctly throw the proper distance.

UI:
• Hooked up the win panel for arsenal mode to put emphasis on the winner and runners up.
• The next weapon text in AR now displays appropriate text for the mode and state.
• Fixed the alert for when you reach gold knife level showing up when anyone reached it.
• When you get a point for an assist, it shows in the death message.

Maps:
• New SE version of Aztec with no fog/particles/debris/ropes (except the bridge)

• Dust_SE
Added correct skybox to the map properties.

• Shoots
Turned down local-contrast settings.
Fixed a strange clip on stairway.
Fixed lighting on the dark hut in the Middle area.
Fixed a few visual issues with the huts, and thinned out some of the thatch roof.

• Dust
Adjusted size of buy zones for both CT and Ts.

• Shorttrain
Adjusted local contrast settings on post process controller.
Adjusted tonemap settings.

• Inferno
Added smoothing normals to prop bombtanks used in Inferno level.
Fix for incorrect bombsite designation text when standing on the blue truck.

• St Marc
Turned down local-contrast settings.
Adjusted bloomscale
Fixed signage typo changed from route bar to route barr

• Safehouse
Turned down local-contrast settings.
Adjusted bloomscale
Upped resolution on a prop, removed label that looks blurry.

• Italy
Updated some very shiny planters.

• Aztec
Fixed floating leaf in tree alpha texture.
Reduced specular on tarp roof.
Fix for objects disappearing from skyline based on camera position near double doors.
Fix for the collision of the crates near bombsite B.
Fixed the collision of the scaffolding at Water below bombsite B.
Improved the texture on the metal bars at Water below T Ramp.
Can no longer climb the scaffolding at bombsite B.
Can no longer walk to the far side of T Ramp.
Can no longer access platform next to Bridge.

• Dust 2
Expanded and moved both the CT a T buy and spawn zones in radar image.

• Bank
Turned down local-contrast settings.

• Baggage
Turned down local-contrast settings.
Adjusted bloomscale

• Lake
Turned down local-contrast settings.
Adjusted bloomscale

• Sugarcane
Reduced local-contrast settings.
Reduced bloom amount.
Adjusted some tonemap settings.

Models:
• Fixed clipping issue on Terrorist skin with head wrap.
• Fix for Sawed-off where bolt was sticking through the back of the housing during fire and reload animations.

Audio:
• Trimmed up ambient content for Nuke, Bank, Train and Sugarcane and made adjustments to the script in Bank (balancing levels and adding some light breeze to match the trees) and a few updated references in Nuke, Train and Sugarcane.
• Dust ambient optimization.
• Shoots ambient optimizations
• Lake and Safehouse ambient optimizations.
• Italy ambient optimizations. Fixed a doorway where a player could move outdoors and still have the indoors ambience.
• Baggage ambient revision and optimization.

Effects:
• Snow effects have been greatly optimized. Snow in Office runs 7x faster than before.

Bug Fixes:
• Fixed crash when in the Buy menu, then voted yes to change maps.
• Fixed noticeable double round start in Arms Race when the first player entered the server/game.
• Fixed shadows being cast by vgui screens ( mainly the bomb plant numbers in game ).
• Fix for a bug where dropping the Famas in certain points in de_dust would cause the weapon to sink into the ground.

Miscellaneous:
• Relaxing the supported video card checks:
Display an error and exit if the card doesnt support shader model 3, bilinear PCF sampling, or cascaded shadow mapping. (No cards are actually marked as not supporting CSM in CS:GO.) So our minimal GPU is now the NVidia 6xxx series (2005), or ATI HD 2xxx (2006) or better.)

YouTube
Posted by Joystiq Apr 27 2012 19:20 GMT
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One of GTTV's world exclusives during last night's broadcast was this Portal 2 trailer for the next free batch of DLC, the Perpetual Testing Initiative. The DLC allows players to create their own puzzles and publish them to Steam Workshop for others to critique and play.

The Perpetual Testing Initiative goes live on PC and Mac on May 8 - still no word on whether consoles will get this DLC, but at least we all get a humorous new trailer narrated by Cave Johnson right now.

Posted by Valve Apr 27 2012 18:19 GMT
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Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a problem that allowed malicious clients to disable the "ping" and "status" commands for other connected clients

Team Fortress 2
  • Added The Toss-Proof Towel
  • Fixed a bug that caused many avatar images to not show up in the scoreboard
  • Fixed the Sharpened Volcano Fragment not igniting players
  • Fixed damage to buildings applying on-hit effects such as the Übersaw charge
  • Fixed Sticky Jumper stickybombs changing team when air-blasted
  • Fixed large floating point values getting truncated in WebAPI responses
  • sǝlıℲ uoıʇɐʇɐzılɐɔo˥ pǝʇɐpd∩
  • Community request
    • Added SetForcedTauntCam player input for map makers to place the player into third-person

Posted by Valve Apr 27 2012 17:50 GMT
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Analogue: A Hate Story is now available on Steam!

Uncover the mystery of what happened to the final generation aboard the generation ship Mugunghwa by reading through its dead crew's logs, with the help of a spunky AI sidekick!
Two pursuable characters. Five endings. A dark visual novel that further extends the non-linear style of Digital: A Love Story in a mystery featuring transhumanism, traditional marriage, loneliness, and cosplay.

Welcome to the future.

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Posted by Valve Apr 27 2012 17:05 GMT
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Today's Deal: Save 50% off The Cursed Crusade!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Valve Apr 27 2012 16:02 GMT
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Changelog 1.003:

Bug Fixes
- Fixed that destructible scene props didn't refill their health after a round is over client side
- Fixed the huge lag spike at end of a siege or battle round
- Map placed artillery pieces limbered by a player no longer disappear the next round
- Remade the collision mesh for the barrels
- Non-dedicated servers now show up on the server list
- Fixed an issue that caused occasional lag spikes in siege mode
- Made player selection for admin tools work on non-dedicated servers
- Fixed teleport scripts not working sometimes
- Fixed a crash when opening the pioneer build window when using French localisation
- Fixed that doors in siege mode had much too low health at map start
- Fixed a bug that allowed doors to be destroyed multiple times
- Destroyed doors can no longer be opened or closed
- Fixed an issue that caused no hit sounds or particles to be generated from the first cannonball hit against certain house walls
- Fixed that when changing checkboxes in the admin panel the screen would not fully update
- When spawning with cannons is enabled but spawn with rockets is disabled you are now able to choose your cannon type
- Fixed that in siege your defender lives didn't drop client side when you died
- Fixed a bug where riflemen/cavalry class limits wouldn't let people join a regiment if 100% of the team's skirmishers/cavalry was in that regiment
- Prussian Hussars are no longer better than the hussars of other factions in Commander Battle

Performance
- Cannons and rockets that are player spawned are automatically removed after they are not used for 4 minutes in respawn modes, to limit the amount of cannons and rockets in the map for performance reasons
- Improved performance on server to client network data for explosions
- Improved performance on cannon aiming scripts
- Now (hopefully) really fixed performance issues with bonuses

Game Balance
- Default rocket limit is now 5% of the team instead of 10%
- Cuirassiers now have additional body armour and same health as everyone else
- Increased sword skill slightly for all sword cavalry
- Decreased the weight of all flags to make flag bearers move faster

Features
- Added a new dedicated server command: max_num_bots #set the max number of total bots the server is allowed to spawn (50-500) to allow less powerful servers to run commander battles without problems. Also changeable in the Admin Panel.
- Added two new siege maps: Fort Lyon and Fort Boyd
- Added Intern-admin chat that is only visible to admins. Colour is pink.

General Changes
- Added the missing backpack bottle to the Russian Foot Guard
- Admin tools such as Slay, Freeze and Beacon now only show alive players
- Replaced the Japanese "Rising sun" flag with the regular Japanese flag
- Re-organised the Admin Panel to have the less used things at the end
- Redone the French translation to be more French
- Updated various maps to fix some issues
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Posted by Valve Apr 27 2012 00:24 GMT
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GAMEPLAY
- Added Brewmaster to Captain's Mode
- Fixed non-hero units like Spirit Bear breaking smoke of deceit.
- Fixed Burning Spear counter being reset by BKB.
- Fixed illusions stealing Magic Stick/Wand charges from the owner.
- Fixed a new bug with Riki's Blink Strike causing it to not attack right away.
- Fixed True Form / Druid Form being cancelled and interruptable.
- Fixed attack FoW reveal to happen when an attack fires off, rather than when your animation starts.
- Fixed bug that would sometimes cause move commands or abilities to execute at odd times.
- Fixed bug where DotaTV director would stop directing in the last minutes of the game.
- Fixed Vanguard's block chance being too low.
- Fixed Brewmaster's primal splits creating illusions from Wall of Replica.
- Fixed Brewmaster not receiving XP when split.

VISUALS
- Heroes will no longer lose their shadows.
- Item Icon have been redesigned
[We plan to continue update these over the next few weeks, please give us your thoughts in this forum (http://dev.dota2.com/forumdisplay.php?f=353)]
- New visual style for Lion.
- New Town Portal effect.

AUDIO
-Some heroes will now call out to allies they encounter in the field during the early phases of a game.

UI
- Fixed control groups breaking in the case where a hero has unit sharing enabled and another hero tries to control group one of the summons.
- Fixed a case where casting an ability to control a unit (ie. Chen's Persuasion), then querying the unit before the ability fired would not end up with the unit in a selected state and the abilities would not be usable.
- Fixed damage done to player-controlled units not showing up in the combatlog.
- Fixed attributes tooltip not showing the correct values for Spirit Bear (or other hero-like) units.

BOTS
- Bots can call out "top missing!" etc if an opponent goes away during the laning phase.
- Bots are now more likely to use the Side Shop. They will hold off purchasing items if they think they'll be able to get them from the Side Shop soon, and are more likely to actually walk there to pick them up.
- Bots no longer forget/ignore units that are reincarning.
- Bots will now use couriers that are holding their items, even if the courier is currently returning to base.
- Bots will only use couriers that are idle in base, so they shouldn't grab couriers as soon as they stop moving in, for example, the secret shop.
- When a bot dies, if it had a courier en route, it will send the courier back to base.
- Juggernaut is now more likely to use Omnisliash in teamfights, particularly when he thinks he can get all slashes on heroes.
- Bots will no longer purchase items during the hero pick phase of the game.
- Bots will no longer use any of their abilities on Passive difficulty.
- Made Windrunner bot slightly more likely to use Powershot when ganking, and less likely to use Windrun for non-panic retreats.
- Fixed bug that, under certain hero combinations, could cause lane selection to thrash.
- Improved the Team Roam behavior, they should no longer clump up and get stuck, and should deal with any creeps attacking them.
- Increased bot sensitivity to human pings for pushing and defending.
- Increased range at which a non-carry bot will defer last-hitting to a carry bot. Non-hard-carries will now also defer to hard carries.

Posted by Valve Apr 26 2012 23:36 GMT
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The Dungeon Defenders Quest for Lost Eternia Shards Part 3 DLC is Now Available on Steam!

Now that your Dungeons been defended, prepare to venture outside into the realms of Etheria in The Quest for the Lost Eternia Shards! Explore the underwater city of Aquanos and experience 4 all new missions, story cinematics, enemies, a whole new boss, and more.

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Posted by Valve Apr 26 2012 21:28 GMT
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The Airline Tycoon 2 Honey Airlines DLC is Now Available on Steam!

Mamma Mia! Airline Tycoon 2 gains Italian flair with this DLC. Mario Zucchero is back in the airline business, and just like in the good old days, its all about power, dough and amore. Play the entire previous campaign plus two new missions with Mario, and learn whats driven the fiery Italian back to the airline business. As an additional feature, this DLC introduces cargo flights, opening another source of income to aspiring Tycoons.

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Posted by Valve Apr 26 2012 19:09 GMT
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Valve, creators of best-selling game franchises (such as Half-Life and Counter-Strike) and leading technologies (such as Steam and Source), today announced the free Portal 2 DLC titled "Perpetual Testing Initiative" will be available for the PC and Mac on May 8th.

The "Perpetual Testing Initiative" allows players to easily create, share, and play Portal 2 puzzles. The Initiative comes with a simplified puzzle maker that allows that creation of mind-bending puzzles without ever leaving the game.

The puzzle maker can directly publish maps to the Steam Workshop where users can browse, vote on, and select to play them. Selected puzzles will automatically be downloaded and installed inside Portal 2.

Portal 2 holds a Metacritic score of 95% and has been awarded numerous Game of Year awards. It features expansive single and cooperative multiplayer game modes.

For more information on Portal 2 and its downloadable content, please visit http://www.thinkwithportals.com.

Posted by Joystiq Apr 26 2012 18:32 GMT
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The "Perpetual Testing Initiative" DLC will arrive for the PC and Mac versions of Portal 2 on May 8. The free expansion will allow players to design their own puzzles, then publish them to the Steam Workshop for review and play by other players.

There's currently no word on when, or if, this content will be available on consoles. The PS3 version of the game supports Steam for multiplayer gameplay, but Steam Workshop support hasn't been announced; there's no Steam integration in the Xbox 360 version.

Posted by Valve Apr 26 2012 17:06 GMT
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Kick off the weekend by playing Call of Duty: Modern Warfare 3 for FREE starting now through Sunday at 1PM Pacific Time.

Additionally, pickup Call of Duty: Modern Warfare 3 this weekend only at 33% off the regular price! Sale ends Monday, April 30th at 10AM Pacific Time.

If you already have Steam installed you can click here to install or play. If you don't have Steam, you can download it here.

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Posted by Valve Apr 26 2012 17:05 GMT
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Today's Deal: Save 50% off Gemini Rue!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Valve Apr 26 2012 16:44 GMT
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Pole Position 2012 is Now Available on Steam and 15% off*!

Pole Position 2012 will put your manager skills to the test by putting you in charge of your Formula 1 racing team. Its your responsibility not only to buy spare parts, but also to design the car and to recruit the members of your team. And then, you have to decide which training sessions are the most appropriate for your pilots.

Pole Position 2012 offers you more features than ever in a Formula 1 racing team management simulation. The whole technology tree was revised from the ground up and you have to pick your own research from over 100 new technology projects. The team management system is easier to use and is even more interesting.

*Offer ends May 3rd at 10AM Pacific Standard Time.

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Posted by Valve Apr 26 2012 03:09 GMT
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Warlock: Master of the Arcane is now available to pre-purchase on Steam! Act now and receive the first DLC, Powerful Lords, for free!

The latest game in the popular Majesty series, Warlock: Master of the Arcane introduces turned-based strategy and global conquest to the fantastic world of Ardania. In a time of chaotic upheaval, the player takes the role of a great mage, a warlord vying for ultimate power. Your mission is to build an empire, expand your borders, research new spells and conquer your enemies. Become the ultimate Warlock and rule over all of Ardania!

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Posted by Valve Apr 25 2012 22:21 GMT
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Torchlight II is now available to pre-purchase on Steam! Act now and the original Torchlight to play right now!

The award-winning action RPG is back, bigger and better than ever! Torchlight II takes you back into the quirky, fast-paced world of bloodthirsty monsters, bountiful treasures, and sinister secrets - and, once again, the fate of the world is in your hands!

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Posted by Valve Apr 25 2012 21:59 GMT
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Prototype 2 is Now Available for Pre-purchase on Steam!

The sequel to Radical Entertainments best-selling open-world action game of 2009, Prototype 2 takes the unsurpassed carnage of the original Prototype and continues the experience of becoming the ultimate shape-shifting weapon. You are Sgt James Heller, husband to a deceased wife and child and a soldier left simply to die.

Pre-purchase now and receive a free giftable copy of the original Prototype and the RADNET DLC bundle.

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Posted by Valve Apr 25 2012 21:55 GMT
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Resident Evil: Operation Raccoon City is now available for Pre-purchase on Steam and 10% off!

You are an Umbrella Security Services soldier (U.S.S.), competing alone or in up to four player co-op in a battle against all the competing forces at play in Raccoon City. Expect the return of original Resident Evil enemies, iconic landmarks such as the Raccoon City Police Department and fan favorite characters, including Leon S. Kennedy, who, as a rookie police officer in Raccoon City, is on your hit list to eliminate.

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Posted by Valve Apr 25 2012 19:43 GMT
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The Microsoft Flight Curtiss P-40 DLC is Now Available on Steam!

Famous for its "shark mouth" paint jobs, the P-40 was one of the most popular Allied fighter planes in WWII. This classic aircraft's agility makes it ideal for tests of maneuverability such as collecting Aerocaches. The version in Microsoft Flight is the P-40B, with a 1000 HP in-line V-12 engine and a top speed of over 300 knots. No Cockpit view is included.

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Posted by Rock, Paper, Shotgun Apr 25 2012 18:30 GMT
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The chaps at Phoronix have confirmation from Valve that the developer are working on a Linux version of their platform-bestriding distribution system, and are even hiring new Linux developers. Phoronix have apparently spoken directly to Mr Newell, who was quite keen on the open-source platform. They report: “His level of Linux interest and commitment was incredible while his negativity for Windows 8 and the future of Microsoft was stunning. In fact, as soon as I return to my office this weekend I plan to try out Windows 8 simply to see if it’s as bad as Gabe states…” I think that says quite a lot, eh Linux fans? It’s also incredibly significant in terms of the viability of Linux as a gaming OS, and I am certain there will be an enormous amount of speculation about what that could mean.

Thanks to everyone who sent in this story. I am certain there will be more news from the horse’s mouth in the coming weeks.


Posted by Valve Apr 25 2012 18:01 GMT
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GAMEPLAY
- Added Brewmaster to Captain's Mode
- Fixed non-hero units like Spirit Bear breaking smoke of deceit.
- Fixed Burning Spear counter being reset by BKB.
- Fixed illusions stealing Magic Stick/Wand charges from the owner.
- Fixed a new bug with Riki's Blink Strike causing it to not attack right away.
- Fixed True Form / Druid Form being cancelled and interruptable.
- Fixed attack FoW reveal to happen when an attack fires off, rather than when your animation starts.
- Fixed bug that would sometimes cause move commands or abilities to execute at odd times.
- Fixed bug where DotaTV director would stop directing in the last minutes of the game.

VISUALS
- Heroes will no longer lose their shadows.
- Item Icon have been redesigned
[We plan to continue update these over the next few weeks, please give us your thoughts in this forum (http://dev.dota2.com/forumdisplay.php?f=353)]

AUDIO
-Some heroes will now call out to allies they encounter in the field during the early phases of a game.

UI
- New in-game HUD.
- Fixed control groups breaking in the case where a hero has unit sharing enabled and another hero tries to control group one of the summons.
- Fixed a case where casting an ability to control a unit (ie. Chen's Persuasion), then querying the unit before the ability fired would not end up with the unit in a selected state and the abilities would not be usable.
- Fixed damage done to player-controlled units not showing up in the combatlog

BOTS
- Bots can call out "top missing!" etc if an opponent goes away during the laning phase.
- Bots are now more likely to use the Side Shop. They will hold off purchasing items if they think they'll be able to get them from the Side Shop soon, and are more likely to actually walk there to pick them up.
- Bots no longer forget/ignore units that are reincarning.
- Bots will now use couriers that are holding their items, even if the courier is currently returning to base.
- Bots will only use couriers that are idle in base, so they shouldn't grab couriers as soon as they stop moving in, for example, the secret shop.
- When a bot dies, if it had a courier en route, it will send the courier back to base.
- Juggernaut is now more likely to use Omnisliash in teamfights, particularly when he thinks he can get all slashes on heroes.
- Bots will no longer purchase items during the hero pick phase of the game.
- Bots will no longer use any of their abilities on Passive difficulty.
- Made Windrunner bot slightly more likely to use Powershot when ganking, and less likely to use Windrun for non-panic retreats.
- Fixed bug that, under certain hero combinations, could cause lane selection to thrash.
- Improved the Team Roam behavior, they should no longer clump up and get stuck, and should deal with any creeps attacking them.
- Increased bot sensitivity to human pings for pushing and defending.
- Increased range at which a non-carry bot will defer last-hitting to a carry bot. Non-hard-carries will now also defer to hard carries.

Posted by Valve Apr 25 2012 17:16 GMT
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World of Battles: Morningstar is Now Available and Free to Play on Steam!

Welcome to a world torn by warfare and strife, a world where ravenous hordes of the undead walk the earth and mighty armies clash furiously on ravaged battlefields. Welcome to a world where mortal men and women find themselves the playthings of ancient gods and their mysterious agendas. Welcome to the World of Battles!

World of Battles includes tabletop wargame level tactical richness combined with adrenaline-boosting real-time action.

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