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Posted by Valve May 30 2012 17:05 GMT
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Today's Deal: Save 75% off Space Quest Collection!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Valve May 30 2012 14:08 GMT
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Pole Position 2012 Update 4.3 Changelog:

- Bug fixed: When you deactivated or activated a team, that team would be doubled
- Bug fixed: Self-developed fuel tanks above level 2 could not be installed
- The effect of the driver attribute Quick on Curves has been reduced
- Bug fixed: An incorrect value was displayed for handling in the wind tunnel
- The amount of gas now has a stronger effect on lap times.
- The difference between hard & soft tires is now greater
- New drivers now demand a salary depending on their talent (no longer just 10,000)
- Emails are now sorted by date
- When you save a game, the date is now also included in the savegames name
- Bug fixed: The tire rule was no longer working
- Changes in weather have now been greatly reduced
- Chance of rain reduced
- Bug fixed: Extremely slow cars should now no longer hold up following cars.
- Bug fixed: After starting a new game, it was possible to select a sponsor from the old game
- Members of the pit crew are now between 19 and 30 years old
- Employee talent now increases randomly
- Tire wear now has a stronger effect on lap times
- In training & qualification, you can now view the intervals for the first and leading car, using a new button in the race display
- In a race, you can now view the intervals for the first and leading car relative to the last checkpoint, using a new button in the race display
- The strength of NPC teams increases & decreases
- The leading car in a race is now marked with a star-symbol
- Only the current year is displayed in the lower bar: 2012 Season
- Bug fixed: The salary for your own drivers was not being deducted
- Bug fixed: Rain tires B deteriorated too quickly
- The talent of the junior drivers no longer increases so quickly
- Bug fixed: The salary for personnel was not being deducted
- Random events now occur less frequently, some have been removed
- Bug fixed: Weather conditions were only being adopted by the cars for a few seconds after the start of a race
- Bug fixed: The winner of a race isnt overwriting the winner of the previous race anymore.
- An icon now indicates which driver is selected in a race
- When both cars are called to the pit at the same time during a race, theres no longer a bug that left one car stuck in the pit. The second car will recognize that the pit is occupied and will attempt a pit stop during the next lap.
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Posted by Valve May 29 2012 22:52 GMT
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Krater is Now Available for Pre-purchase on Steam. Act Now and get Immediate Access to the Beta and an Upgrade to the Collectors Edition for Free!

Krater is a squad based roleplaying game set in a colorful post-apocalyptic world. It combines the combat mechanics of action-rpgs with the top-down view of the classic old-school RPG and RTS games.

The game brings you far into the future of a post-apocalyptic Sweden. Once home to IKEA, Vikings and Minecraft, today its primitive inhabitants scavenge the broken overgrown world for technological artifacts.

At the rim of an impact site known as the Krater, three factions vie for control over the wound opening up into the world below. Consisting of an endless series of caves and tunnels filled with old world treasures and perils, the Underside stretches into the depths of the fallen Swedish civilization.

You arrive at the Krater with your team of freelancers to take part in the goldrush where people come back rich or dont come back at all.

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Posted by Valve May 29 2012 22:46 GMT
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Frozen Synapse: Red, new content for Frozen Synapse, is now available on Steam!

The multi-award-winning indie strategy masterpiece is back with a brand new expansion pack! Frozen Synapse: Red adds awesome features like co-op play against the AI and a brand new unit, as well as a selection of additional music tracks plus an exclusive single player campaign.

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Posted by Valve May 29 2012 20:35 GMT
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The Crysis 2 Maximum Edition is now available on Steam!

Already own Crysis 2 on Steam? As an existing Crysis 2 customer you can upgrade to the Maximum Edition for 50% off the purchase price! Offer ends June 12 at 10am Pacific Time.

Aliens are decimating New York City, only you have the technology to survive. Adapt in real time using the unique Nanosuit 2 Stealth, Armor and Power abilities, then tackle the alien menace in ways a regular soldier could only dream of. Crysis 2 redefines the visual benchmark for PC platforms in the urban jungle of NYC. Be The Weapon.

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Posted by Valve May 29 2012 18:49 GMT
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Power of the Serpent, new content for Warlock: Master of the Arcane, is now available on Steam!

Play as the all new Great Mage, Malixalxochi, Wizard Queen of a powerful race of reptilian warriors known as the Koatl. Renowned for her cruelty and ferocity, she is a formidable foe to anyone in Ardania who dares oppose her.

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Posted by Valve May 29 2012 17:05 GMT
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Today's Deal: Save 80% off Horrid Henry!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Valve May 29 2012 17:05 GMT
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Save 60% on LIMBO during this week's Midweek Madness!

LIMBO is the winner of more than 90 awards, including GameInformers Best Downloadable, GameSpots Best Puzzle Game, Kotakus The Best Indie Game, GameReactors Digital Game of the Year, Spike TVs Best Independent Game, X-Play's Best Downloadable Game and IGNs Best Horror Game.

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Posted by Valve May 28 2012 17:46 GMT
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The Binding of Isaac Wrath of the Lamb DLC is Now Available on Steam!

The Binding of Isaac: Wrath of the Lamb is the expansion to The Binding of Isaac, a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaacs form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.

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Viddd
shit is fun, yo

Posted by Valve May 29 2012 01:43 GMT
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- Improved dashboard positioning/sizing for 16x9 resolutions.
- For live games, fixed the WATCH button coming up too early and an error where you could be connected to a game that has already completed.
- Made changes to hero picker based on community feedback.

Posted by Valve May 28 2012 20:26 GMT
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Waveform Update Released

Bugfixes:
-Fixed corrupt save data for Eris DLC

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Posted by Valve May 28 2012 18:34 GMT
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Railworks Holiday Pack is Now Available and 66% off!*

Save Big on 6 North American Locomotives for a Limited Time!

The Railworks Holiday Pack includes:

- GP9 Add On
- BSNF Dash 9 Pack
- Challenger DLC
- SD70ACe Add-On
- SD1500 Switcher Add-On
- Union Pacific Big Boy Add-On

Offer ends Wednesday June 27th at 10AM PST.

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Posted by Valve May 28 2012 17:07 GMT
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Conflict: Desert Storm is now available on Steam and is 25% off until June 4th at 10AM Pacific Time!

Take charge of the most feared special operations forces in the world: the elite British SAS or the US Delta Force squads. You're the best trained, best equipped and best organised. The area that has been assigned to you is yours for the taking. Seek, locate and destroy enemy targets and personnel. Create havoc and confusion throughout the enemy's lines of communication and supply. What lies before you is the opportunity of a soldier's lifetime. Take your equipment, take your training and use it well.

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Posted by Valve May 28 2012 17:05 GMT
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Today's Deal: Save 80% off Alice: Madness Returns!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Valve May 28 2012 16:20 GMT
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Changelog 1.004

Bug Fixes
- Admin chat no longer switches between universal and inter-admin when using the letters I or U in a message.
- Fixed a problem where some horses changed colour when your distance to them changed.
- Players hit by a firearm now properly play a bullet hit body sound.
- Fixed problems with defender lives counter in Siege mode.
- Fixed issues where the respawn counter did not get displayed, or did not disappear after spawning.
- The French translation no longer causes crashes when accepting a duel.
- You can now construct a fence when building upon other scene props.
- The server console no longer returns a wrong input error when you set a variable to the same as its current value.
- Map placed rocket launchers now respawn the next round when picked up, as they should.
- Fixed a bug that caused certain destructible objects to be possible to walk through the next round if destroyed.
- Fixed all the missing strings from the German and French translations.
- Bots in Commander Battle should (hopefully) charge now when a player disconnects.
- Fixed teleport problems with the siege gamemode, when the fort wall gets hit.
- Low damage melee hits will now only generate thump sounds and no blood splash sounds.
- In the Duel gamemode, you will now no longer regain health when you kill a horse.
- Particle and sound effects placed by mappers will now always emit their effects, as they should.

Performance
- Rewrote siege spawn code to greatly improve performance on the server CPU.
- Further improved the performance when having bonuses enabled.
- Improved client side frames per second with explosions and destruction.
- Reduced the long wait when a new map is loaded on the server.
- Generally improved overall server and client performance and reduced lag.
- Reduced overall memory usage and reduced startup loading time slightly.

Game Balance
- Russian Jägers can now choose to use a cavalry musket instead of the rifle.
- Lowered the cannon accuracy slightly.
- Doubled the health for doors.
- Increased the damage for all swords.

General Changes
- Added a new map: Hungarian Plain
- Various updates to maps, fixing bugs and improving performance.
- Round time in Battle mode now starts after the first player has spawned, to allow slower clients to spawn within the 30 sec spawn window.
- Made Toggle Walk a configurable game key, in the place of the Warband native zoom key.
- Equipped the Russian Jäger NCO with a firearm.
- Added a full Russian translation.
- Added preview images for Fort Boyd and Fort Lyon in the admin panel.
- Stray horses will now not run away anymore, unless they take damage.
- Added anti-cheat protection for the zoom exploit.
- Added an icon on the Conquest flag selection map, showing your current position.
- The player beacon icon is now located a bit above the player.
- Changed the maximal defender lives that admins can set for siege from 5 to 10.
- Added a Open/close caption to the doors.

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Posted by Valve May 27 2012 17:05 GMT
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Today's Deal: Save 50% off Nancy Drew: Haunting of Castle Malloy!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Valve May 26 2012 17:05 GMT
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Today's Deal: Save 50% off Skydrift!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Valve May 25 2012 23:18 GMT
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r21440b
------


Critical fixes:
+ Patched a ship repair divide-by-zero crash.
+ Fixed a drone-related crash.
+ Fixed a very rare locking-beam related crash.


Other fixes:
+ Corrected display of drone designs in the design screen.
+ Construction and retrofit costs now include initial drone and
assault shuttle costs.
+ It is now possible to select systems in province creation mode once again.
+ No more cube for phaser weapons on drones in the design screen.
+ Queued station modules no longer disappear.
+ Fixed system info demand.
+ Enemy ship construction ETA is no longer visible in system icons.
+ Corrected the direction of trade-related government shifts.
+ Admiral traits no longer cause negative endurance.


Other changes and additions:
+ Beam weapons will now fire for their entire duration and re-target on-the-fly.
+ Empire fleet summary no longer displays empty reserve fleets.

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Posted by Valve May 25 2012 23:02 GMT
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SUBJECT; Version 1.1d HotFix LIVE!
As always we have been hard at work and are happy to say that Version 1.1d is now live on Steam. Your client should be updated automatically.
This is a rather large hotfix which not only fixes a few things but also adds a few new features early including, Weapon Dropping (L Key), Credit Dropping (K Key), Xbox 360 Controller Support, Dedicated Server File Support (via Steam Tools) and plenty more!


DEDICATED SERVER FILES (VERSION 1.1d)
These files are now available via Steam Tools. These will automatically update every time just as your Player Client does.


VERSION 1.1d FULL CHANGELOG
01 - Fixed bug that resulted in players getting stuck on a mysterious Wave 21.
02 - Fixed scope staying visible through death.
03 - Fixed hacking audio not stopping.
04 - Added Ability - Weapon Drops (Manual = keybound / Auto = on death).
05 - Added Ability - Credit Drops.
06 - Added Xbox 360 Controller Pad Support.
07 - Added Game Options.
08 - Added Arrow / Enter and 360 Controller Support to In-Game Menus (not Main Menu yet).
09 - Fixed bug where damage indicators were not displaying.
10 - Hoverbike no longer can push heavier vehicles (vehicle weight hierarchy).
11 - Fixed bug where the Hummer Ability Upgrade wasnt working.
12 - Fixed bug where the Rham would twitch while flying.
13 - Fixed texture issue with Character Class Models and 3rd Person Weapon Models swapping upon switch.
14 - Added a delay between radio commands (fire in the hole!).
15 - Reduced Raptor bite damage and made it more consistent.
16 - Reduced amount of air control while jumping to reduce speed.
17 - Reduced Gladiator Buggy muzzle flash.
18 - Added teammate indicators for Mechs and VTOLs.
19 - Tweaked player exiting Gladiator Buggy locations.
20 - Fixed bug with Tight Pennies Achievement not working properly.
21 - Fixed bug with The Wanderer Achievement not being given correctly.
22 - HUD Icons and HUD Awareness now available to Spectators.
23 - Added Ammo Remaining number to HUD.
24 - Added Connect to IP feature to Server Browser.
25 - Tweaked Rham & T-Rex Collision values.
26 - Fixed issue with the Raptor trying to run through mountains to get to the generators.
27 - Fixed bug with some animations not being replicated to clients.
28 - Fixed bug that resulted players in creating games with port 0 and having no one able to join.
29 - Changed Exit and Save and Exit and Continue functionality to avoid a crash when changing windows.
30 - Fixed bug with the health number showing an incorrect value when getting into a vehicle.
31 - Fixed Mech Stomp kills not being counted towards the Achievement.
32 - Fixed bug where the Server Browser was displaying the incorrect number of in-game players.
33 - Fixed issue with the audio not being set to the right levels on game start-up.
34 - Made all UI single-click (instead of double-click).
35 - Tweaked Raptor Swarm.

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Posted by Kotaku May 25 2012 20:30 GMT
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#indiegames Indie game developers get it: people don't have a lot of money these days. And while they'd love to sell their creations at full price, it's given that a lower-priced offering will get people to try games like Canabalt or World of Goo out and come back to try out even more titles. More »

Posted by Valve May 25 2012 20:38 GMT
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Stronghold 3 Gold is Now Available on Steam and 20% Off!*

Now available for PC and Mac, Stronghold 3 Gold arrives with the new Blackstaff 5 mission single player campaign and bonus Historical Sieges.

Set during the events of Stronghold 3s military story, the Blackstaff campaign follows Thomas Blackstaff as he hunts down the three escaped sons of The Rat. Travel across the sea to Greyshore Island to battle the Evil Brotherhood.

Bigger than ever before, the worlds favorite castle sim now contains 3 core campaigns (including the new Blackstaff Campaign), 4 multiplayer modes (including the new Coronation mode), a free build sandbox mode and 12 historical sieges.

Offer ends Friday, June 1st at 10AM PST.

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Posted by Valve May 25 2012 18:03 GMT
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Iron Front: Liberation 1944 is Now Available on Steam and 10% off until Friday, June 1st 10AM PDT.

Welcome to the front!

Poland, the summer of 1944: the Red Army is preparing to deal the killing blow to the Wehrmacht and you are right in the middle of it. As a German or Soviet front line soldier, it will be your skills and tactical finesse that will determine if you reach the military objectives. Command your own troops, man authentic weaponry and take to the sky in deadly warplanes. Raging across huge battlefields on an unprecedented level of simulation, the heat of combat awaits you in the single player and multiplayer modes. This is where war shows its true face!

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Posted by Valve May 25 2012 17:05 GMT
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Today's Deal: Save 50% off Confrontation!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Valve May 25 2012 16:20 GMT
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Alan Wake's American Nightmare v1.01 release notes:

* Fixed a rare startup crash on some systems
* Fixed VSync enabling - in some cases it wasn't enabled even if it was set to ON in the menus
* Fixed holding a flare when the user keeps the middle mouse button pressed
* Fixed a typo in Italian translation
* Improved loading times
* Please see our forum for up to date troubleshooting and update information: http://forum.alanwake.com/showthread.php?t=7759

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Posted by Joystiq May 25 2012 09:00 GMT
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The time of being born into power is coming to a close, as democracy sweeps across this world of ours. Now, if you want to be a leader of a country, you need to be smart - a student of conquest and diplomacy - and this weekend you can study up in Civilization V on Steam, free of charge.

You can install the game through Steam and play until you bring the world around to your type of thinking, up until 1pm PT on Sunday. And if you like Civilization V, it just so happens you can also purchase it at a 75% discount this weekend, which brings the price down to $7.49. A good ruler must also be able to spot a good bit of marketing. The expansion, Gods and Kings, is a little more than a month away, after all.

Posted by Valve May 25 2012 01:18 GMT
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- Added Ogre Magi!

- New Dashboard! (feedback here)
- New Hero Picker! (feedback here)

GAMEPLAY

- Enabled Treant Protector in Captain's Mode.
- Spectre: Fixed Haunt Illusions having collision.
- Lifestealer: Fixed Rage being dispellable.
- Spirit Breaker: Fixed Charge of Darkness immediately failing when cast on Razor's Unstable Current.
- Bounty Hunter: Fixed a bug that could sometimes allow Jinada to work on buildings.
- Fixed Black King Bar not dispelling Haste and Double Damage.

UI

- Revised performance bar calculation and display.
- Added support for putting bots into individual slots in a private lobby.
- Fixed issue where the camera would recenter when quickly switching between different control groups.
- Fixed incorrect player id when pinging runes.
- Added a short cooldown to the chat message when pinging a rune.
- Added disconnected player icon in scoreboard and top bar.

AUDIO

- The game start horns now play different cues from each team location and are now spatial.
- Added sound when the courier delivers items to you.

VISUALS

- First pass at spectator-only Roshan timer.
- Added overhead healing messages for Warlock and Bloodseeker.
- Fixed a visual hitch sometimes experienced while spectating using Directed view.

BOTS

- Increased bot cautiousness when going to the side shop.
- When invisible, bots will now only use abilities or items that they really want to use.
- Bots are now more likely to roam and gank when invisible.
- Juggernaut bot will no longer offensively use Blade Fury when he's sufficiently powerful (better to just attack).
- Zeus will now use Wrath in teamfights.
- Fixed bug where Vengeful bot could try to swap out-of-range allies.

Posted by Valve May 25 2012 01:06 GMT
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r21407b
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Critical fixes:
+ Fixed a design screen selection crash.
+ Fixed a rare encounter pre-combat crash.
+ Fixed a rare combat related crash.
+ Turn times are greatly reduced.


Other fixes:
+ Fixed duplicate war declaration news events.
+ Addressed some ambiguous wording in war declaration news events.
+ Ship repaired speech events are less frequent.
+ Players can no longer construct remote stations without Deep Space
Construction.
+ Phase Dislocation no longer affects Prester Zuul battle riders.
+ Trade stations are no longer available until FTL Economics is researched.
+ Government shifts no longer occur until station building is complete.
+ AI will no longer attempt to colonize systems with enemy colonies
unless is exempt from this limitation.
+ Fleets will now relocate if their base is eliminated.
+ Naval capacity now takes pending changes into account.
+ New home systems are now automatically flagged as surveyed when
assigned to a player.
+ Fixed a mining station bonus miscalculation.
+ Enemy reserve fleets are no longer visible.
+ Fixed an issue where the game was treating Propaganda ships as Police Cutters.
+ Fixed unending rebellions.
+ Fixed unending trade treaties.
+ Fixed the sensor view bug that caused overlapping spheres to
eliminate each other.
+ Load times are reduced.
+ Reduced UI transition times from some screens.
+ Fixed an issue that was preventing full repair of a ship.
+ Protectorates no longer expire.
+ Admirals now age at the correct rate.
+ Suul'ka now enter combat again.
+ Weapon panels are now cleared when re-entering screens and dialogs.
+ Fixed some design-naming issues.
+ It is no longer possible to break the transition to the station
placement screen.
+ UI now refreshes after retrofitting or repairing ships.
+ Retrofitting will no longer produce two sets of drones for a ship.
+ AI no longer retires ships constantly.
+ AI now redesigns for missing ships, such as gates and bores.
+ The research ring around the tech cube on the star map no longer
disappears at certain camera angles.
+ Mission screens now lock focus on the target system.


Other changes and additions:
+ There is now a two-turn moratorium on AI actions when it takes over
for a dropped player.
+ Clicking a module or weapon icon in the design screen will now close
the associated selector if it is open.
+ Economic and research efficiency maximums have been increased to 200%.
+ Enemy fleet lines are now visible when their destinations are visible.
+ Up and down arrow keys now function in place of the mouse wheel for zooming.
+ Sensor range bonuses are now applied to stations.
+ Large asteroids are now selectable.
+ Added tech requirements for gate stations.
+ Station construction screens now have a Commit button that will
automatically place the new station.
+ Individual ship selection in combat will now yield additional
information about critical issues.
+ Ships losing crew in combat are highlighted to bring attention to the damage.
+ The star map tech cube tooltip now displays technology info and ETA.

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Posted by Valve May 25 2012 00:25 GMT
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Join the action in PC Gamer's Multiplayer First Person Shooter Game of the Year winner, Red Orchestra 2: Heroes of Stalingrad - GOTY! This weekend only, play the mutiplayer for FREE until Sunday at 1pm Pacific Time.

You can also pickup Red Orchestra 2: Heroes of Stalingrad - GOTY this weekend at 75% off*!

This new edition adds a whole set of extra features, available for free to all owners of the game, including two new game modes "Action" and "Classic", the new map "Mamayev Kurgan" and refined and improved gameplay across the board.

If you already have Steam installed, click here play now! If you don't have Steam, you can download it here.

*Sale ends Monday, May 28th at 10AM Pacific Time.

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Posted by Valve May 24 2012 22:02 GMT
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Indie Game: the Movie is Now Available for Pre-purchase on Steam. Act now to save 10%.

Follow the creation of the games Super Meat Boy, Braid and FEZ through this Sundance award-winning feature documentary. Critics Pick of the New York Times and declared a Must See by Aint It Cool News. Watch the full theatrical cut in 1080p HD.

After almost two years of painstaking work, designer Edmund McMillen and programmer Tommy Refenes await the release of their first major game for Xbox, Super Meat Boy—the adventures of a skinless boy in search of his girlfriend, who is made of bandages. At PAX, a major video-game expo, developer Phil Fish unveils his highly anticipated, four-years-in-the-making FEZ. Jonathan Blow considers beginning a new game after creating Braid, one of the highest-rated games of all time.

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