Assassin's Creed Revelations Message Board older than one year ago

Sign-in to post

Posted by Kotaku Nov 15 2011 11:00 GMT
- Like?
#fineart The Assassin's Creed series, a long-running favourite here on Fine Art, finally has a coffee table book worthy of its production values with the franchise's fancy encyclopaedia. More »

Posted by Rock, Paper, Shotgun Nov 15 2011 10:11 GMT
- Like?

Aha! I’ve just received word that PC code for Assassin’s Creed: Revelations is inbound (WITtery due on Nov 29th, if all goes to plan), which means we can stop worrying that we’ll be waiting months for Ezio and Desmond to finally creep this way. So, it seems apt to run this AssCreed: The Story So Far videorama, given the time-hopping backstory of this series is fairly convoluted and not a little silly. Oh, I wish they’d lose the sci-fi stuff entirely, but ultro-lore does seem to be the default way franchises build frighteningly passionate fanbases.(more…)


Posted by Kotaku Nov 14 2011 23:40 GMT
- Like?
#assassinscreed Assassin's Creed: Revelations, the latest game in Ubisoft's Assassin's Creed series, releases tomorrow. As was mentioned in our "Yes" gut-check of the game, this is without a doubt the most "inside" Assassin's Creed yet. More »

Posted by Kotaku Nov 14 2011 22:00 GMT
- Like?
#launchdaylook At first glance, the new Assasin's Creed looks like the last two, just in a new city. Not quite. More »

Posted by Kotaku Nov 14 2011 17:00 GMT
- Like?
#gutcheck With the regularity of a flip of the calendar page, November brings us another Assassin's Creed, the fourth major console game in the series in four years. This year's edition is Assassin's Creed: Revelations. More »

Posted by IGN Nov 14 2011 17:05 GMT
- Like?
Assassin's Creed Revelations marks the end of two eras as it explores the final adventures of Ezio Auditore and Altair Ibn-La'Ahad. Ubisoft's ambitious conclusion to a four game narrative manages to be the best chapter in the Assassin's Creed franchise despite suffering from some familiar problems. Witnessing Ezio and Altair come to grips with the lives they've lived is a remarkable sight, easily worth one more trip to a world we've experienced for several years...

Video
Posted by Giant Bomb Nov 14 2011 17:00 GMT
- Like?
Ezio, Desmond, and Altair are all back but what new tricks do they want to reveal?

Posted by PlayStation Blog Nov 14 2011 16:59 GMT
- Like?

Hey there PlayStation Assassins! We’ve got something really special for you today… and it’s exclusive to this fine PlayStation.Blog you are reading right now!

In Assassin’s Creed Revelations, we’re linking our multiplayer and single-player experiences by including our multiplayer characters in the single-player campaign. What we want to show you today is a profile of one of these characters, specifically The Sentinel: a former Assassin who betrayed the Brotherhood to join the Templars. Watch our new video to discover how this vile turncoat will cross paths with Ezio!


You can see from the video that The Sentinel uses techniques in multiplayer that you might expect of an Assassin, killing quickly and quietly. He favors the discreet use of knives and his trusty Hidden Blade to eliminate his targets without alerting any nearby assailants. Of course, he’s not above the occasional flourish of brutality, crushing the life from his targets with a precisely placed stomp… which is always a useful tool for intimidating one’s opponents!

Tomorrow, you’ll all get the chance to step into the role of The Sentinel when Assassin’s Creed Revelations launches. You’ll also be introduced to the new modes and maps that we have added that nobody has ever seen before (even if you were fortunate enough to get into our exclusive PS3 Beta!). Corruption is an all-new mode in which “uncorrupted” players attempt to survive as long as they can against the opposing “corrupted” players looking to kill and thusly corrupt you! This mode is best played on the Souk map, which is a veritable warren of overhangs and tented areas especially designed to obscure predator and prey alike!


Posted by IGN Nov 11 2011 20:40 GMT
- Like?
We know you're eager to check out Assassin's Creed Revelations on Tuesday, November 15, so IGN and 1Up are both doing livestreams this Monday, November 14 from 10am PST to 2pm PST. Both sites will be giving away prizes too! Here's the breakdown: From 10am until Noon PST, 1Up will be taking Ezi...

Posted by PlayStation Blog Nov 11 2011 17:07 GMT
- Like?

Hi everyone! It’s officially dark at 6pm and the crisp, woodsy smell in the air lets me know that the holidays are just around the corner. With so many great 3D-compatible titles, such as UNCHARTED 3: Drake’s Deception, Batman Arkham City, and Assassin’s Creed Revelations, recently launched and coming, there’s no shortage of 3D entertainment on the PS3 system this holiday season. That being said, the 3D Display is sure to be a hit under the tree, so we thought we’d give you all a personalized tour of the product.

Featuring a luminous 24” LCD screen with full HD 1080p 3D presentation, the 3D Display delivers an incredible high-definition stereoscopic 3D experience, offering best-in-class visuals in both 2D and 3D for all of you gamers. As our first official gaming display, the 3D Display is enhanced for gaming with SimulView, a special feature that allows you to view individual, unique, full-screen images of gameplay in two-player mode.

We’re very excited to be able to deliver a comprehensive 3D package at an affordable price. We firmly believe that 3D games will lead the charge into 3D adoption and this bundle arrives when great 3D games are launching. The 3D Display bundle is available at a retailer near you for $499.99 (MSRP). It includes the 3D Display, a copy of MotorStorm Apocalypse, one pair of PlayStation 3D Glasses, and an HDMI cable. The 3D Glasses will also be available separately for $69.99 MSRP.

What 3D titles have you played? Are you excited about SimulView? Let us know!


YouTube
Posted by Kotaku Nov 10 2011 14:00 GMT
- Like?
#assassinscreed What happens when bad-asses get old? They look back into history at the fates of other, long-dead badasses. Watch the latest trailer for the finale of Ezio Auditore's saga and see how UbiSoft plans on making the gray-bearded assassin go out with a bang. More »

Posted by IGN Nov 10 2011 12:24 GMT
- Like?
The PC version of Assassin's Creed: Revelations does not require a constant online connection to be played...

Posted by Kotaku Nov 10 2011 11:15 GMT
- Like?
The PC version of Assassin's Creed: Revelations won't ship with Ubisoft's ridiculous "always-on" DRM. Let's hope it's a sign of things to come. [Rock, Paper, Shotgun] More »

Posted by Rock, Paper, Shotgun Nov 10 2011 11:00 GMT
- Like?

While we may be suffering a delay on Assassin’s Creed: Revelations, there’s some good news. Ubisoft have just confirmed for me that the game will not be coming with their hideous “always-on” DRM – a sign that perhaps, since it’s absent from such a big title, that they’re finally recognising it shouldn’t be anywhere near any of their products. Instead you’ll need to be online the very first time you play the game for an activation, and then it’s yours to play offline at your leisure. Goodness gracious, that’s bordering on reasonable! Hooray!


Posted by Rock, Paper, Shotgun Nov 10 2011 10:44 GMT
- Like?

The Assassin’s Creed: Revelations launch trailer has gone live today, to mark the game’s launch on Tuesday next week. Except of course it’s only launching on Xbox and PS3 next week, because as usual Ubisoft, after pretending it was going to come out at the same time, announced a delay. This time they were kind enough to make that announcement at the end of September, instead of at the very eleventh hour, but it remained just as depressingly predictable. But hey, we’re getting it on 2nd December, “only” two and a half weeks late. Compared to the five months for the first game, four months for the second, and four months for Brotherhood, it’s quite the fancy treatment! So, instead of a launch trailer, what with its not launching, below is a time-lapse film of thunderstorms.

(more…)


Posted by IGN Nov 09 2011 18:00 GMT
- Like?
Assassin's Creed Revelations is less than a week away. Soon gamers across the globe will be able to experience Ezio's final adventure and relive Altair's eventful life. We've already touched upon ideas like combat, multiplayer and even bomb-making, but the one aspect of Revelations we haven't focuse...

Posted by Rock, Paper, Shotgun Nov 09 2011 11:04 GMT
- Like?

There’s a bit, 1m40s in, into this new Assassin’s Creed Revelations trailer that I feel is a microcosm for how Ubisoft views the PC. A guard stands over a collapsed and bloodied man, who represents the PC gamers excited by the game but who have to wait for them to kick the console beta version out first. The guard then punches the downed man. The fist is Ubisoft’s DRM.(more…)


Posted by IGN Nov 09 2011 10:57 GMT
- Like?
Assassin's Creed: Revelations will have first-person missions...

Posted by Giant Bomb Nov 08 2011 19:20 GMT
- Like?
Ubisoft is promising some storyline resolution in Revolutions, but it's hardly the end of the line.

Ubisoft has made the enormously successful Assassin’s Creed franchise its Call of Duty by this point, able to put together well-received iterations of the series on an annual basis.

That will continue next year, as well, company CEO Yves Guillemot revealed on an investor call this morning.

Guillemot described next year’s entry as another “major” installment for Assassin’s Creed, but didn’t reveal any details on the game itself, teasing details would be available in the “coming months.”

Assassin’s Creed: Revelations, which is supposed to bring an end to both Ezio and Altair’s storylines, is the fourth Assassin’s Creed game.


Posted by IGN Nov 06 2011 06:30 GMT
- Like?
There's a sequence in Assassin's Creed: Revelations that instantly made me acutely regret not having got around to playing through the last pair of Assassin's Creed titles properly...

Posted by Kotaku Nov 04 2011 18:40 GMT
- Like?
#assassinscreed Last year, the multiplayer for Assassin's Creed Brotherhood proved to be a surprising and promising addition to the historical adventure series. A new video for Assassin's Creed Revelation reveals the new abilities, modes and locations coming to this year's sequel. More »

Posted by IGN Nov 03 2011 20:02 GMT
- Like?
For weeks I've been bringing you the latest details on Assassin's Creed Revelations. With the game just a couple weeks away, this series of features is nearly done. But I wanted to make sure I took a look at the multiplayer component one more time...

Posted by PlayStation Blog Nov 01 2011 15:02 GMT
- Like?

November is epic every year. And this November’s episode of Qore’s is huge with 3 epic stories and the reboot of a classic.

Enter the rich fantasy world of Bethsdea’s Elder Scrolls V: Skyrim in this month’s lead feature story. The open world environment is re-imagined and gorgeous. Veronica Belmont explores the new character progression and enhanced visuals as she re-experiences going one-on-one with a dragon!

Next, jump into Assassin’s Creed: Revelations. Much has changed with the end of this story arc, Qore discovers why Ubisoft has a playable Altair, how Ezio’s new eagle vision impacts gameplay, and where the series will go from here.

As a follow up to Qore’s earlier profile of Naughty Dog’s Amy Hennig about the story of UNCHARTED 3: Drake’s Deception, this month they focus on the amazing technology and behind the scenes engineering magic used to create the breathtaking environments and robust character animations (that I’ll be enjoying when I get home tonight).

Also check out the beautifully hand drawn environments and characters in the reboot of the classic Rayman Origins, which brings the series back to its 2D roots.

For everyone that downloads Qore this month we have an amazing UNCHARTED 3 theme you definitely don’t want to miss!

And, finally, as many of you already know, after 42 episodes, hundreds of feature stories, and thousands of miles traveled as the host of Qore, Veronica Belmont is leaving the show after this episode. Veronica’s been with the show since the beginning and we’ll miss her dedication, professionalism, and crazy sense of humor. We wish her all the best in her new endeavors.

We’ll be introducing the new host of Qore next month. But for now, here’s one final word from V:


Posted by IGN Oct 14 2011 18:30 GMT
- Like?
Ubisoft announced today that Assassin's Creed Revelations will support gaming in 3D on Xbox 360, PlayStation 3 and PC...

Posted by PlayStation Blog Oct 12 2011 15:01 GMT
- Like?

6236058554_b1ac1945d1_z.jpg

Recently, Ubisoft invited us to sample the first few hours of Assassin’s Creed Revelations for PS3. I learned a lot during that play session:

  • The control scheme has been revised, pushing Eagle Vision to L3. This frees up the Triangle button for secondary weapons such as daggers.
  • Altair comes into play via flashbacks following the thrilling Masyaf key retrieval missions, which are the successors to Assassin’s Creed Brotherhood’s Lairs of Romulus.
  • The game map now has a Google Maps-style satellite view that I enjoyed while skipping around the sprawling city of Constantinople/Istanbul.
  • The Den Defense mission brought tower defense-style sequences that are completely unlike anything I’ve seen in the Assassin’s Creed universe.
  • I saw someone actually *use* the Apple of Eden.
  • I noticed some different UI in the Animus, and started to wonder why the interface was different (and no, Ubisoft wouldn’t tell me).
  • I saw Ezio stab a dude with a guitar – I think they called them “lutes” back then.

And I saw it all in 3D – those leaps of faith are now even more impressive. But it’s not about what I wanted to see; I went in to Ubisoft aiming to get answers to some of your questions. Read on to learn more about the dangerous world of Assassin’s Creed Revelations.

Will Ezio need some prune juice when he eats… because he is about 60 years old? (via @BeyondJizzy26)

While it’s true that our Ezio Auditore da Firenze now looks like The Most Interesting Man in the World, with experience comes wisdom. Early on in Revelations, Ezio is introduced to the hookblade, which enhances Ezio’s parkour skills in a couple of notable ways. When leaping into the air, you can hold down the Circle button to project the hookblade, giving Ezio an extra bit of reach. I adjusted to the move pretty quickly, and experienced noticeably fewer trip-ups while running across rooftops. It also grants compatibility with ziplines, which medieval Constantinople was apparently rife with. And what good would ziplines be if you couldn’t launch assassinations from them? Of course you can.

6235530943_cecc4be32c.jpg

The hookblade is also battle-ready – the new Hook and Run move allows you to vault over enemies like a 70s action star slides across the hood of a car.

Hookblade aside, I noticed a new leg sweep move (Johnny would be proud), and a chest stomp that wouldn’t be out of place in the WWE. All of this is on top of the impressive arsenal of tricks Ezio earned in previous games, like double assassinations, disposable parachutes, an arm-mounted rifle and more. Would that we were all this spry in our 50s.

Is the super-cool feature where you can call assassins out of nowhere to attack still in the game? (via @francisganzo)

Yes, Ezio still can call in fellow assassins to create a diversion or to get him out of a jam. The feature has been upgraded for Revelations; you still recruit new assassins and send them around the Mediterranean on missions to level them up. When you level up one of your killers to the level of “Master Assassin,” you can assign him to protect one of your dens, preventing further Byzantine attacks.

There are also new challenges associated with these moves which yield tangible benefits. For instance, using your arrow storm and calling in your assassins a set amount of times will reward you with a faster recharging assassin signal, allowing you to use them more often. Similar challenges also applies to bomb usage and the various guilds, encouraging their use.

6235532547_76fd9a0c91.jpg

How many new weapons have been added to the game? Or are there new upgrades to it? (via @Allelujah00)

The aforementioned hookblade is the main difference, but the addition of bombs can change the way you play as well. I’ll be honest, after seeing Revelations demoed at E3, I was a bit worried that Assassin’s Creed was turning into a third-person shooter, but after my hands-on session those fears have been allayed.

Ezio’s bombs come in three flavors: lethal, tactical, and diversion. By combining different shells (impact, tripwire, sticky), actions (explosion, stinkbomb, smokebomb), and explosion radius, you can use bombs to perform a wide variety of actions. You could tag a guard with a stinkbomb to repel people, disappear in a huge puff of smoke, or just chuck explosives into a crowd for some good ol’ high-impact killing. You can only hold three of each type of bomb at any given time, so don’t expect to blast your way out of situations by chucking ‘nades.

Trophy list?! (via @max01payne and many others)

I took a peek at the Trophy list, and it’s got a similar mix as Assassin’s Creed Brotherhood. Some Trophies awarded for multiplayer success, and many are for single player, both for advancing the story and for performing certain skill actions, plus a range of completionist stuff. If I had to guess, this won’t be an easy game to Platinum.

6235531407_7dd0661af0.jpg

Will we see Leonardo DaVinci? (via @Dean147)

I looked on the map for you, but didn’t see his icon as in past games. However, it seems that Da Vinci did do some consulting work for the sultan, so fingers crossed.

Is the PS3 version getting exclusive missions like last year? (via @snowman2149)

Exclusive missions? Try a whole game! Ubisoft is taking advantage of the extra space afforded by Blu-ray to gift you the entire original Assassin’s Creed as a free added bonus!

Assassin’s Creed Revelations hits PS3 on November 15th. Look for more here on the Blog in the leadup between now and then.


Posted by Joystiq Oct 11 2011 19:20 GMT
- Like?
I'm playing Assassin's Creed: Revelations, and I can't remember how to lock on during combat.
How embarrassing. And then I'm told there's even more equipment being added to change the way the game plays, and I wonder how Ubisoft Montreal could possibly make Assassin's Creed, a game that's been accused of creaking under the weight of its mechanics, better through adding more to that.

But if my initial time with Assassin's Creed: Revelations is proper precedent, the Hookblade is a sign of how Ubisoft is tying Assassin's Creed's various mechanics more closely together.

Posted by IGN Oct 11 2011 16:04 GMT
- Like?
Since the advent of hidden treasure and side-quests in Assassin's Creed, the series has shown off some epic set pieces amidst crumbling ruins, dark caves, and secret rooms. But Assassin's Creed: Revelations says bigger in almost every way...

Posted by IGN Oct 06 2011 20:30 GMT
- Like?
Forget swords and hidden blades. Ezio is developing an entire arsenal of new weapons to help him get through his adventure in Constantinople. Though bombs have long had a (limited) role in the Assassin's Creed franchise, with Revelations they now become versatile, customizable tools suited toward an individual's play style preference. Want to directly engage the enemy? Bombs can help you do that. Need to escape pursuing guards or overwhelming odds? Bombs can do that too...